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Mazed posted:The ominous dude Cherenkov was talking to on the monitor is, if nothing else, a deeply entertaining performance by Michael McConnohie. She's also secretly giggling inside. "I bet from this cutscene and some of the trailers that you thought you'd be in this game! Jokes on you, bro!" Aw man, I love this part so much. It's like, the intro is so exceedingly dull but then the Gnosis attack and I remember why I love the game so much. Also, may I direct you all to the actual Gnosis theme. It's easily one of the best songs in teh game. Oh and Mazed mentioned Michael McConnhie earlier - this game will introduce you to almost every prominent English dub voice-actor out there. I played this game before I even knew what an anime was and I have been hearing all of these guys and girls in everything ever since. It's very bizarre that Johnny Yong Bosch only voiced that Woglinde crewman of no importance. Really can't wait for the next episode. Shion is gonna kung-fu the hell out of those space ghosts while employing her inappropriate yet hypnotic swaying battle stance.
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# ? Jun 3, 2013 06:38 |
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# ? Apr 24, 2024 17:55 |
NikkolasKing posted:Also, may I direct you all to the actual Gnosis theme. It's easily one of the best songs in teh game. gently caress yes it is. Actually, I had a thought... Because the music in these games is pretty great (as we're so very fond of going on about), and as I presume ScurvyKip wasn't planning on doing so himself, I'm going to start putting together posts with music links every few updates, showing off what's come up in what we've seen so that it may get some proper recognition. Edit: Plus concept art, because I've got a ton and it's also kind of neat. Mazed fucked around with this message at 09:00 on Jun 3, 2013 |
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# ? Jun 3, 2013 08:46 |
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ScurvyKip posted:It's been a bit of a wait, but have another update. You'd think this ship with military personnel would know what to do in the event of a space ghost invasion aside from wasting ammo. But yes, the soundtrack is amazing in this game and it's a shame that you don't get to hear more of it during gameplay. I wonder whose idea it was to leave most of the game silent?
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# ? Jun 3, 2013 08:53 |
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Mazed posted:gently caress yes it is. Actually, I had a thought... When music DOES play in this game, it's pretty good. Most of the time, nothing plays.
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# ? Jun 3, 2013 08:54 |
Azure_Horizon posted:When music DOES play in this game, it's pretty good. Most of the time, nothing plays. Yeah, that's part of the problem. Sometimes just having ambient sound can work very well, but not when the scenery consists of featureless metal corridors and distant mechanical humming.
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# ? Jun 3, 2013 09:01 |
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Mazed posted:gently caress yes it is. Actually, I had a thought... If you really want to do so, go right ahead.
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# ? Jun 3, 2013 09:18 |
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I played this game a really long time ago, but I thought the reason everyone cared about KOS-MOS was that she is the only way they have to bring the gnosis into real space right now. I also played it right when it came out, so I might be forgetting a major plot point. Of course this brings a lot of their tactical decisions into question...
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# ? Jun 3, 2013 09:23 |
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mmj posted:I played this game a really long time ago, but I thought the reason everyone cared about KOS-MOS was that she is the only way they have to bring the gnosis into real space right now. I also played it right when it came out, so I might be forgetting a major plot point. Of course this brings a lot of their tactical decisions into question... KOS-MOS is the only thing on board the Woglinde that can do that. Cherenkov mentioned in the last update that the Woglinde and the escort ships are understaffed and missing the 100 series realians that usually allow the AGWS units to shoot poo poo.
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# ? Jun 4, 2013 01:13 |
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Deaf Mute posted:KOS-MOS is the only thing on board the Woglinde that can do that. Cherenkov mentioned in the last update that the Woglinde and the escort ships are understaffed and missing the 100 series realians that usually allow the AGWS units to shoot poo poo. Ok, I was hazy on the time line for the 100 series. I thought that there was a good chunk of time where humanity literally could not hurt the gnosis and game one started near the end of that period.
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# ? Jun 4, 2013 05:34 |
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Ok commentary for the next update is recorded so expect a video in a day or two. I think you guys are gonna like this one.
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# ? Jun 6, 2013 03:27 |
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Okay we just recorded a new episode a few minutes ago and I can say with confidence that this is the best game I have ever seen. It is magical.
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# ? Jun 6, 2013 03:28 |
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Looking forward to hearing your reactions to the upcoming events.
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# ? Jun 6, 2013 03:41 |
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mmj posted:Ok, I was hazy on the time line for the 100 series. I thought that there was a good chunk of time where humanity literally could not hurt the gnosis and game one started near the end of that period. Actually if I remember the perfect works book correctly. The Gnosis, while normally locked in the realm of imaginary numbers, can shift into normal space randomly, in which case they are killable. The key word is randomly.
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# ? Jun 6, 2013 03:59 |
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cdyoung posted:Actually if I remember the perfect works book correctly. The Gnosis, while normally locked in the realm of imaginary numbers, can shift into normal space randomly, in which case they are killable. The key word is randomly. Yeah, the D.S.S.S (Double Slot Sensory System) on the A.G.W.S. units are supposed to take advantage of those random breaks in reality but we've seen how effective that's been.
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# ? Jun 6, 2013 04:04 |
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Oh man, this game, I can't wait for the ensuing insanity that you and your co-commentators will show off Scurvy. I got burnt out on the second game of the series and I just hope you don't suffer through the same fate that I did.
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# ? Jun 6, 2013 05:32 |
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ScurvyKip posted:Yeah, the D.S.S.S (Double Slot Sensory System) on the A.G.W.S. units are supposed to take advantage of those random breaks in reality but we've seen how effective that's been. Xenosaga in one sentence! Yes, I got this off gamefly to play through it again, along with 2 and 3. I blame the OP for 2 and thank you for 1 and 3. Why do I love this game and its ridiculous animeness?!
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# ? Jun 6, 2013 05:38 |
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Here guys, have an update. Were you guys hoping for some stealthy action? I hope so because that's most of this update! Episode 6: Metal Gear Shion (Click here for video) No Commentary Over Cutscenes
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# ? Jun 8, 2013 05:12 |
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Shion should've died like 5 times and I'm not counting the Gnosis once.
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# ? Jun 8, 2013 07:01 |
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Tae posted:Shion should've died like 5 times and I'm not counting the Gnosis once. Um excuse me, those space ghost fish are dangerous! You could have turned me into limestone! You gnosis are so inconsiderate! <> Shion is great and this game is great.
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# ? Jun 8, 2013 08:35 |
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KOS-MOS, do you even lift?
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# ? Jun 8, 2013 08:53 |
Ohoh, man, you guys thinking Virgil's soapboxing there was something, right? That was nothing. Welcome to Xenosaga. And the worst (best) part is how all of this is done without the slightest trace of irony or self-awareness. Once the Woglinde sequence is concluded, I'll start dumping the art and music.
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# ? Jun 8, 2013 09:36 |
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I think maybe the Gnosis were meant to be vulnerable to high amounts of energy? That's why explosions and electric fences damaged them as ghosts, but they shrug off bullets. Ooooor it could just be poor writing. Who even knows any more.
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# ? Jun 8, 2013 10:02 |
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Dazzling Addar posted:Um excuse me, those space ghost fish are dangerous! You could have turned me into limestone! You gnosis are so inconsiderate! <> Salt, actually.
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# ? Jun 8, 2013 13:56 |
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Six Of Spades posted:I think maybe the Gnosis were meant to be vulnerable to high amounts of energy? That's why explosions and electric fences damaged them as ghosts, but they shrug off bullets. Feels like pretty textbook lazy writing for a dangerous super-monster. They're completely unstoppable until we press the magic science button, at which point they start dropping like flies.
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# ? Jun 8, 2013 15:59 |
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A_Raving_Loon posted:Feels like pretty textbook lazy writing for a dangerous super-monster. They're completely unstoppable until we press the magic science button, at which point they start dropping like flies. Well, what I caught from it is that KOS-MOS's Hilbert Radio Thingy is what makes them vulnerable to conventional weapons, but I guess significant amounts of mass can slow them down? It kinda looked like they had to activate their ability to pass through walls, and they seem pretty stupid and animalistic, so walls and such are a deterrent! Doesn't explain why the combat-trained veterans and the And I guess energy weapons work because they were using laser cannons to fight the giant whale, so... VV
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# ? Jun 8, 2013 17:32 |
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bathroomrage posted:Well, what I caught from it is that KOS-MOS's Hilbert Radio Thingy is what makes them vulnerable to conventional weapons, but I guess significant amounts of mass can slow them down? There's a lot of plot-dumb reasons why the gameplay completely fucks over Gnosis lore but some of your other questions are explained: -Kos-Mos's Hilbert Effect is very, very special because of its humongous range. The 1000 series can maybe pinpoint a specific area, not the entire battlefield at once. -None of the army knew about Kos-Mos, as evidenced by one of the higher ranking officers, Virgil, confused about her even existing. Only the select tech crew and captain/vice-captains directly related to the project knew about her. -There's a very good reason why no one is rushing to activate and are scared of Kos-Mos reactivating, especially on her own. I just wish the gameplay remotely matched up with the actual story.
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# ? Jun 8, 2013 18:20 |
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I like how you got what looks like an SMG as the drop off that hybrid miniboss.
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# ? Jun 8, 2013 19:30 |
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Something tells me Allen didn't say good morning to KOS-MOS.
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# ? Jun 8, 2013 20:12 |
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ScurvyKip posted:Xenosaga Part 5: We read some more email, oh and other things happen too. Do you realize you made the argument for investing in Vector, claimed you invested in Vector, but actually replied that you're going to invest in Hasegawa?
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# ? Jun 8, 2013 21:30 |
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Did the game ever tell us anything about the incident that is making all the Vector employees piss their pants at KOS-MOS starting up, or did everyone just sign up for the same Spines 4 Gold program as Allen? Also, I improved the game.
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# ? Jun 8, 2013 23:06 |
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Helmet 10 Warehouse posted:Did the game ever tell us anything about the incident that is making all the Vector employees piss their pants at KOS-MOS starting up, or did everyone just sign up for the same Spines 4 Gold program as Allen? The game later tells what happened that rightfully got Shion scared when Kos-Mos was booting up (Almost everyone else on the team just heard stories).
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# ? Jun 8, 2013 23:12 |
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Helmet 10 Warehouse posted:Did the game ever tell us anything about the incident that is making all the Vector employees piss their pants at KOS-MOS starting up, or did everyone just sign up for the same Spines 4 Gold program as Allen? There was short flashback that suggested KOS went berserk the last time they her walk around for real, ot at least did something that caused a lot of collateral damage. I'm sure we'll get a six-pack of speeches spelling it out down the line.
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# ? Jun 8, 2013 23:12 |
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Speaking of six-packs, I did play this game back when it came out, but that was during high school so I was probably drunk while playing. Needless to say I only have vague memories of what happens.
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# ? Jun 8, 2013 23:56 |
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Helmet 10 Warehouse posted:Did the game ever tell us anything about the incident that is making all the Vector employees piss their pants at KOS-MOS starting up, or did everyone just sign up for the same Spines 4 Gold program as Allen? It's certainly hinted that something happened resulting in her previous superior's death from what I've gathered. This game seems like a pretty good movie. I'm enjoying most of the cutscenes and the goofy sci-fi story. I can see how it would be frustrating to play though with the ratio being so lopsided. I'm also perfectly okay with the idea that the Gnosis are just dumb as bricks and easily distracted.
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# ? Jun 9, 2013 00:02 |
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Admiral H. Curtiss posted:Do you realize you made the argument for investing in Vector, claimed you invested in Vector, but actually replied that you're going to invest in Hasegawa? Whoops. Oh well! It doesn't really matter, this one is pretty inconsequential as money isn't really a problem later. Helmet 10 Warehouse posted:Did the game ever tell us anything about the incident that is making all the Vector employees piss their pants at KOS-MOS starting up, or did everyone just sign up for the same Spines 4 Gold program as Allen? This is amazing, I'm putting this in the OP.
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# ? Jun 9, 2013 03:42 |
Virgil does this maniacal little cackle every time he uses his gun in combat. He was pissed and melodramatic before, but I like to think that the Gnosis actually becoming vulnerable to good old fashioned bullets really improved his mood/made him crazier.
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# ? Jun 9, 2013 03:58 |
I think a bigger question than "why isn't Shion running?" is "why didn't KOS-MOS go full Hilbert as soon as she got out of the stasis pod?"
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# ? Jun 9, 2013 19:56 |
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YourAverageJoe posted:I think a bigger question than "why isn't Shion running?" is "why didn't KOS-MOS go full Hilbert as soon as she got out of the stasis pod?" Her programming required her to wait until the most dramatic moment before initiating the first Hilbert Effect.
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# ? Jun 9, 2013 20:06 |
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YourAverageJoe posted:I think a bigger question than "why isn't Shion running?" is "why didn't KOS-MOS go full Hilbert as soon as she got out of the stasis pod?" Her priority is rescuing Shion. Once she located her, she immediately went Hilbert. She does not give a gently caress about anything else until her mission is completed.
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# ? Jun 9, 2013 20:23 |
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# ? Apr 24, 2024 17:55 |
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Just a reminder guys. Xenosaga is not at all related to Xenogears in the slightest... nope not a single bit... It's sort of a shame from what I heard. Though I have a hard time wanting this to be actually a part of Xenogears too.
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# ? Jun 9, 2013 22:43 |