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NikkolasKing posted:
Likewise here --- the game is beatable w/o using them except when the tutorial forces you to. (Like that simulator in hangar you didn't use because you didn't want to wear out AGWS? It's beatable on foot)
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# ¿ Jun 1, 2013 23:04 |
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# ¿ Apr 29, 2024 04:10 |
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I like how you got what looks like an SMG as the drop off that hybrid miniboss.
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# ¿ Jun 8, 2013 19:30 |
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Monkey Fracas posted:Is there ever a stated reason why they built KOS-MOS to look like some long-haired magic anime girl instead of, y'know, a Terminator? Maybe they wouldn't be so surprised if their killer death-bot looked like a gleaming metal skeleton. There is a flashback scene which explains that, IIRC.
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# ¿ Jun 12, 2013 23:22 |
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With respect to the weird boss names (Perun, Stribog, Svarozich) : they're all riped off of Slavic mythology.
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# ¿ Aug 21, 2013 23:47 |
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Captain Bravo posted:EP is refilled between battles, right? So Erde Kaiser is basically the game's fast-forward button. "Tired of slogging through random encounters? Here you go, now they're all dead." No, it's not auto-refilled, but items to refill it are pretty accessible.
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# ¿ Mar 15, 2014 17:09 |
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Jr, MOMO and chaos to show off the redesigns for the first 2. (I don't remember whether chaos changed, but I am pretty sure Ziggy continues being his awesome self).
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# ¿ Sep 8, 2014 13:04 |
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NikkolasKing posted:Oddly, Xenoblade is the one Xeno game that I never hear people praising the plot. Oh yes, I recall a lot of talk about it being the best JRPG of its generation but that had to do with gameplay, not the storyline or characters. It's also the only Xeno- game where the storyline is appropriately sized for the game.
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# ¿ Oct 27, 2014 13:32 |
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# ¿ Apr 29, 2024 04:10 |
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Samizdata posted:I know I have asked this before, but I am going to ask again. You really, really promise this is going to make some level of some sort of sense at the end, right? At end of Episode III.
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# ¿ Jun 1, 2015 03:22 |