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VLR OST: [Strain] 286 votes by 253 people later, we have; 70 for Alice, 97 for Clover and 119 for Phi. So it looks like we'll be agreeing with Alice's suggestion and taking Luna and Phi through the red door. I don't have any problems with it. Then we're all set. Let's go, everybody! Nine... Eight... Seven... K, Quark and Alice headed for the green door, while Tenmyouji, Dio and Clover ran toward the blue one. My feet slapped against the hard metal of the warehouse floor and Luna, Phi and I ran to the red Chromatic Door, and the next stage of the Nonary Game. Two... One... Zero. Chromatic Doors closing. [Music fades out] VLR OST: [Placidity] Listen in: [English/Japanese] All three doors seem to be locked. It looks like the thing next to the number nine door... It's got a lever... Try pulling it, Sigma. Why should I-- It might be dangerous. Maybe it'll trigger an explosion? Or possibly it shocks you when you pull it? Who knows. There's nothing on either side, is there? What's that supposed to mean? Ah, sorry for the confusion: I was talking about your breasts. Guh... It's called dressing modestly! I'll have you know I'm a C cup! If you're a C cup, I'm packing twelve inches! ...What? It sounded like you two might take a while, so I pulled the lever. Is that okay? ... The others are still shut tight. Well, we should get going anyway. Yeah. Yup. [Music fades out] VLR OST: [Sinisterness] Listen in: [English/Japanese] It looks like some kind of control room... Maybe a generator? ... ... We need cards with the moon on them for the next AB Game, right? Yeah. They're probably in this room somewhere. Then let's get started!
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# ? Mar 3, 2014 18:12 |
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# ? Apr 25, 2024 03:27 |
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Fedule posted:
Sometimes you test me game.
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# ? Mar 3, 2014 18:28 |
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klaphark posted:
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# ? Mar 3, 2014 18:38 |
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maswastaken posted:The main characters in this series never miss a chance to be lewd. It's almost like they're sexually frustrated 20-somethings. Is this supposed to be ironic, I can't tell.
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# ? Mar 3, 2014 18:48 |
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That Luna pose is adorable.
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# ? Mar 3, 2014 18:54 |
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Lettuce Play Zero Escape: Virtue's Last Reward: If you're a C cup, I'm packing twelve inches!
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# ? Mar 3, 2014 19:00 |
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klaphark posted:
Nothing in this game can possibly be as awkward as June and Junpei's elevator talk.
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# ? Mar 3, 2014 19:07 |
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Super Jay Mann posted:Nothing in this game can possibly be as awkward as June and Junpei's elevator talk. oh dear christ don't remind me.
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# ? Mar 3, 2014 19:09 |
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Y'all forgotten about this from way way way back? Fedule posted:She's right. If you don't everything down there is going to get wet. Sigma is a total perv, although the "C cup" scene kind of takes the cake for directness, doesn't it...
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# ? Mar 3, 2014 19:43 |
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Fedule posted:286 votes by 253 people I still say this is probably my favorite part of the LP. Zero Jr wouldn't stand for such madness!
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# ? Mar 3, 2014 20:36 |
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Sentient Data posted:I still say this is probably my favorite part of the LP. Zero Jr wouldn't stand for such madness! 33 people must really hate Alice.
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# ? Mar 3, 2014 20:58 |
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Or just one really dedicated person.
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# ? Mar 3, 2014 21:36 |
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I thought the teasing banter was kinda cute actually.
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# ? Mar 3, 2014 23:40 |
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Yeah, it's a little awkward, but it's not like it's super creepy or anything worth getting upset over. Hell, Alice's outfit is worse than all the game's perverted dialog combined.
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# ? Mar 3, 2014 23:56 |
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I mean, like Junpei, Sigma is a young. It's dumb but I kind of like that he's a bit of a ponce.
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# ? Mar 3, 2014 23:57 |
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Stabbey_the_Clown posted:I thought the teasing banter was kinda cute actually. I think it would actually be better while playing too, because it seems like a game you can get intensely invested in - and that kind of out-of-place dialogue slaps you a bit and reminds you that it's just a game. Releases the tense atmosphere a bit.
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# ? Mar 4, 2014 00:48 |
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Glad to see this is back. Didn't think it was a dead thread, but still. Luna, still pretty great. Threads' still pretty overly sensitive.
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# ? Mar 4, 2014 02:04 |
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I like how the narration points out that they carry on like that for a while. Poor Luna.
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# ? Mar 4, 2014 06:52 |
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Alopex posted:I like how the narration points out that they carry on like that for a while. Poor Luna.
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# ? Mar 4, 2014 10:43 |
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quote:
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# ? Mar 4, 2014 13:57 |
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Have we been through this door before on other playhtroughs? I'm wondering if a different path opens depending on who pulls the lever.
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# ? Mar 4, 2014 16:00 |
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Head Hit Keyboard posted:Am i the only one who loves this expression? No, you're not. Luna is my favourite character at the moment. She seems to be the only one who is interested in working as a team and getting out of the nonary game.
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# ? Mar 4, 2014 16:25 |
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Head Hit Keyboard posted:Am i the only one who loves this expression?
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# ? Mar 4, 2014 16:30 |
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Glazius posted:Have we been through this door before on other playhtroughs? Do you mean the red door, or the door opened by the lever? The Laboratory was through the red door, but through a different door from the one we opened.
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# ? Mar 4, 2014 19:00 |
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Pierzak posted:No, that expression and Luna in general being all and adorable is assumed obvious. Of course, in this game's context it means she's really a horrible person and probably Zero. Or that she dies a hundred more times. GOOD PEOPLE DIE.
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# ? Mar 4, 2014 19:10 |
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Head Hit Keyboard posted:Am i the only one who loves this expression? It's the best. I was wondering how it'd look in a 999-style drawn sprite. So I made one. Just basically drew it over the screenshot. Not a particularly difficult feat but it doesn't look so bad, I guess. I considered doing the breathing animation too for all of five seconds and then gave up.
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# ? Mar 4, 2014 19:50 |
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tiistai posted:It's the best. I was wondering how it'd look in a 999-style drawn sprite. That's pretty good! The shading works on her clothes... but not so much on her face and hair. After AA5 came along and showed the world what "sprites" in the New Console Generation are supposed to look like, I hoped that ZE3 would be able to pull off something similar if it got some budget behind it. Now, of course, that looks unlikely, and if ZE3 does happen it'll be done on the cheap and probably look a lot more like 999 then AA5. As long as it looks better than VLR though, I think we'll all be happy.
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# ? Mar 4, 2014 19:58 |
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Fedule posted:As long as it looks better than VLR though, I think we'll all be happy. As long as it even exists, I'll be happy.
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# ? Mar 4, 2014 20:01 |
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Gandalf21 posted:As long as it even exists, I'll be happy. It could be drawn in crayon, for all I care.
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# ? Mar 4, 2014 20:03 |
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Drawn in crayon would actually be pretty neat!
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# ? Mar 4, 2014 20:05 |
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DarkHamsterlord posted:It could be drawn in crayon, for all I care. I want to see this just to know how Uchikoshi will weave it into the narrative.
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# ? Mar 4, 2014 20:07 |
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That 999-Luna looks super pretty! I think for VN-style games like this, developers should stick to 2D sprites for budgetary reasons (and also because why go to the effort of making 3D animations when 2D sprites can convey just as much or even more personality and style? - see: Dangan Ronpa, original Ace Attorney). Maybe they wouldn't be having funding problems right now if they'd stuck to a cheaper way of making sprites.
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# ? Mar 4, 2014 20:08 |
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Aren't sprites typically more expensive than using 3D models anyway? Especially if you're implementing any sort of animation? E: vvv Yeah I don't think I can go back to sprites in AA after how well they nailed the conversion to 3D. It's just stunning to look at and affords a much greater degree in freedom in the type of silly cartoonish animations they could pull off. Super Jay Mann fucked around with this message at 20:13 on Mar 4, 2014 |
# ? Mar 4, 2014 20:10 |
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xxlicious posted:That 999-Luna looks super pretty! The flaw with this argument is that Ace Attorney 5 looks absolutely amazing and would be worse off for having sprites.
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# ? Mar 4, 2014 20:11 |
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I find it funny that people still think that sprites are cheaper than 3D models. If you're working at a very low resolution, maybe, but either way, 3D models only have a big initial cost of making and rigging the model, and animations (at least, VN style animations) cost barely anything after that, while sprites have cost associated with each unique animation frame.
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# ? Mar 4, 2014 20:14 |
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Admiral H. Curtiss posted:I find it funny that people still think that sprites are cheaper than 3D models. If you're working at a very low resolution, maybe, but either way, 3D models only have a big initial cost of making and rigging the model, and animations (at least, VN style animations) cost barely anything after that, while sprites have cost associated with each unique animation frame. But they're 2D! That means they're cheaper!
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# ? Mar 4, 2014 20:28 |
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This is good and pretty cute. DarkHamsterlord posted:It could be drawn in crayon, for all I care. Be right back, busy redrawing 999 and VLR scenes to fit ZE3's hypothetical engine. You guys like stick figures, right?
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# ? Mar 4, 2014 20:34 |
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ZE3 will all be camcorder video of Uchikoshi playing with dolls and doing the voices himself.
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# ? Mar 4, 2014 21:00 |
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Eh, I was thinking more about non-animated 2D sprites, but okay.
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# ? Mar 4, 2014 21:04 |
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# ? Apr 25, 2024 03:27 |
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Well, even if the 2D sprites don't blink or breathe or anything, each and every separate pose is its own piece of artwork.
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# ? Mar 4, 2014 21:15 |