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Terper posted:So, in the Japanese version, the evil cat cursed him to just say "Nya nya nya" all the time? Not really "nya nya nya", it's just replacing normal sentence ending particles nya.
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# ? Nov 15, 2013 11:41 |
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# ? Apr 19, 2024 21:28 |
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tiistai posted:Not really "nya nya nya", it's just replacing normal sentence ending particles nya. Yeah I messed up my thought process something fierce for a second there.
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# ? Nov 15, 2013 11:45 |
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DWK posted:I've been watching Supergreatfriend's run as well as reading the thread because I loved playing 999, but don't have a 3DS Lions are basically big cats with two heads, right?
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# ? Nov 15, 2013 13:18 |
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Mister Roboto posted:Lions are basically big cats with two heads, right? Cats are felines. Fe-lions. Iron-lions. Iron Lion Zion is a Song by Bob Marley. Elaine Marley is the Governess of Melee Island. On Melee Island you will find the Lua Bar. Lua is the Roman God of weapons who is married to Saturn. Saturn is the sixth planet from the sun. It all comes together!
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# ? Nov 15, 2013 14:14 |
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DWK posted:I've been watching Supergreatfriend's run as well as reading the thread because I loved playing 999, but don't have a 3DS Maybe, maybe not, but don't think that Siggy is the only one with punny tics. Don't forget about Phi: Fedule posted:
Since I took the crew quarters immediately after the elevator my first time, the "cracker" line was still fresh in mind for being so odd - maybe Phi has a parrot tic the same kitty way Siggy has a cat one?
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# ? Nov 15, 2013 14:21 |
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Sentient Data posted:Since I took the crew quarters immediately after the elevator my first time, the "cracker" line was still fresh in mind for being so odd - maybe Phi has a parrot tic the same kitty way Siggy has a cat one? Have any of Phi's other lines been particularly psittacine? If not, it may just be a pun on 'safe cracker': a field mouse is a mouse found in a field, a safe cracker is a cracker found in a safe.
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# ? Nov 15, 2013 14:42 |
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puns are deeply entrenched in the zero escape mythos
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# ? Nov 15, 2013 16:12 |
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VLR OST: [Placidity] What's up? Listen in: [English/Japanese] Nothing's up. We left our room, headed left... And ended up here. So, this all proceeds identically to the other two branches, with names and locations substituted appropriately. Phi proceeds to flawlessly merge the three separated dialogue paths into one by cutting the information-swapping session short and making us head downstairs. Wheeee. So anyway, everyone notices the doors and discusses the supplementary rules and heads back downstairs. As before, for some reason, we go back via the room Sigma explored. Listen in: [English/Japanese] Just as the note said... We had no trouble getting in here. That means we can go to the infirmary, or the lounge... Yeah. We can check out any of them. They've got a poster of a lady in here! It looks like the ones you've got back home. Hmmm. This one's pretty hot. I think we're talking at least 14, maybe 15 EU. Agreed. I sure would like to take it home with me... Unfortunately, I don't think this is really the time for that. Let's keep moving. At this point Sigma, as before, pauses to note that Quark and Tenmyouji, as well as Alice and Clover, seem to know eachother. Listen in: [English/Japanese] I can't wait to get out of here and back to my, uh, grandpa videos. You mean the ones you keep in the locked cabinet? Shhh! You're being too loud, Quark! You have to say these things quietly... ... We return to Warehouse A, where we receive the exact same lecture about the AB Game. It's all very interesting. VLR OST: [Eeriness] Think we should head in, too? Listen in: [English/Japanese] Okay, okay... Forty-five minutes remain until Ambidex Game polling closes. Wait... Something wrong? No, nothing, I just... There's no one here... What are you talking about? Of course there isn't anyone here. Well, yeah... I know, I just... Let's get inside. Y-Yeah. Right. Yeah... Well, there's one thing that's different. That screen? Yeah. Looks like there's something on it. VLR OST: [Eeriness] Listen in: [English/Japanese] What? I just pressed the start button. Did you even read what it said?! Once you press that button, it locks the door for 40 minutes! Now thanks to your stupid rear end, we're stuck in here for almost an hour. Oh... Really? *Sigh*... ... AB Gate? That's the door to the AB Room, silly! You're in the AB Room right now! Now, if you'll excuse me, I'll be continuing my earlier explanation... And so he does. VLR OST: [Ambidexterity] Listen in: [English/Japanese] Weeell, actually there's a little bit more, but... That'll just have to wait, I guess. What? Why does it have to wait?! Hush now, it'll be okay. No it won't! [Music fades out] Anyway, I've gotta hop along now. Buh-bye now! Have a nice trust! About the AB Game? Yeah... Should we choose "ally"? Or "betray"? Yeah, it's a tough call. ... What's that? You've never heard of it? It's a thought experiment that uses game theory to examine why people do or don't cooperate. VLR OST: [Clarification] Listen in (recommended, believe it or not): [English/Japanese] Let's say Apple and Banana have committed a serious crime. Apple and... Banana? I just gave them the first names I thought of. They don't mean anything. ... Anyway. Apple and Banana are caught by the police, and sent off to separate cells far away from one another. In other words, there's no way for them to contact each other. And they're not, like, telepaths or something. So that's the setup. You following me? Yeah, keep going. So a detective shows up. He visits each cell, and tells them both exactly the same thing. It goes something like this... You can both clam up, if that's what you want. We've got enough to put you both in the slammer for two years if you do. Now, if you flip your pal over there and tell me everything... I can get your sentence reduced to one year. That means your buddy'll serve fifteen, but that ain't your problem, right? 'Course, if he decides to spill the beans, it goes the other way. He gets one year... and you get to spend fifteen years eating government cheese. You're probably wondering if both of you confess. Well, I can shave off a little time for saving me trouble, but you'll still both do ten years. So, punk, what's it gonna be? You gonna give me what I want? Or are you gonna keep that trap shut? 'Course, I told your partner the same thing I just told you. I wonder if you can trust him to keep the cat in the bag...? No rush. I'll give you plenty of time to think about it. Yeah. What would you do? Say you were in Apple or Banana's shoes? Well... Hmm... Our unnamed Detective friend here is - I think - voiced by the same voice actor as G-OLM. His Japanese voice is definitely Shinobu Matsumoto, so I'm assuming this holds in English too. Perhaps this new set of data is enough to ID our mystery actor? The bounty is still live, by the way. If you know who he is, and have the slightest shred of proof, I've got a forums upgrade for you. If my erstwhile criminal associate Banana is going to keep his mouth shut... Then the best choice for me is to spill the beans. That way I only serve one year. But... What if he confesses too? Then the smart thing would be for me to do the same. After all, if he cuts a deal and I don't then I'll spend fifteen years in prison. If I confess, I can shave five years off of that. Then it seems like the best choice is always going to be to confess... Listen in: [English/Japanese] But you're forgetting something important. Which is? That Banana will be thinking the same thing. So you'll both confess, and you'll both end up serving ten years. Do you get it? ... If you'd both trusted each other, then neither of you would have served more than two years. But because you both made the decision based on your own self interest... You're going to spend eight more years in prison. In other words, the logical decision leads not only to a less desirable outcome on the group level... ...But also a pretty lovely situation on the personal level too. You see now? The AB Game... is the prisoner's dilemma. Yeah... They are pretty much the same thing. But if we don't trust eachother... In the long run it won't benefit either of us. Hmm... Let's say for a moment all nine of us are on one team. Who would we be playing against? Zero, of course. Right. So we can assume the nine of us are fighting Zero in the AB Game. If you look at it that way... What would we want to do to beat him? ...? Just look at the point totals. Uh, well, 2 times 9 is 18, so... 18 points. Okay, now let's say one of the pairs chooses "betray". The pair who picked "betray" will get 3 points each, so in total they'll have 6 points. But the solo they betrayed will have 2 points subtracted, so... The total gain for that game would only be 4 points. The other two groups would choose "ally" for that round, right? Yeah. So for the other teams you'll get 6 each, which will give you... 2 times 6 is 12... ...Plus 4... 16 points total. If we consider all nine of us to be on the same team... We need to all always choose "ally" to get the most points. If even one person chooses "betray" the total points we get goes down. Exactly. In this game, if each individual acts for the benefit of the whole group, everyone benefits. But if everyone starts looking out for themselves, it'll impact the group negatively... And eventually it'll impact them negatively too. If all of us choose "betray" then the group gets 0 points. Ultimately, nobody benefits. Not even the individual. In other words, selfish but logical decisions hurt everyone, and they hurt you. [Music fades out] ... ... What you're saying is that I should pick "ally". No. I mean the opposite. VLR OST: [Sinisterness] What?! If you're going to make the most logical choice here, the only option is "betray". What?! Why?! You just explained why that was a terrible idea! No, I didn't. Even though there's an outcome where everybody's happy, the choice you'd have to make for that outcome isn't the rational one. You want to pick it, but you can't. A dilemma. ... All three of us would get 2 points. That would be ideal, obviously. And it would help everybody. But what if Alice chooses "betray"? Our BP will go down to 1. Right. And if that happens, we're screwed. So-- Unfortunately, we don't have any way to know that for certain. That means we have to make the rational choice. It would be great to make the right choice... but we can't. ... If you don't mind telling me... What did you mean by that? ... I'm guessing something happens if our BP hits 0, right? ... I mean, the way you said it sure makes it seem like something's going to happen... ... Do you know something? ... You do know something. What are you hiding? ... ... Yeah, you know, there's been something weird about you from the moment we met. I mean, for starters, how'd you know my name? Listen in: [English/Japanese] I don't care if it's getting ancient! This is important! I don't know you! But you seem to know me somehow! The only explanation I can think of that makes any kind of sense is that you're working with Zero! What about you? Wh-What? Are you working with Zero? Me? Why would you think that? You're too calm. You wake up trapped in some kind of twisted game and it doesn't even faze you? That hardly seems normal. Oh come on, I could ask you the same thing! Don't change the subject. We're talking about you. Maybe you actually do know me. What?! Where the hell did that come from?! Look, I already told you, I've never seen you... ... ...? [Music fades out] ... Just let it go... ... Our time's up. This is it. I wanted to tell you thanks. You know we're about to die, but you still stuck with me. Fedule fucked around with this message at 20:21 on Mar 1, 2014 |
# ? Nov 15, 2013 20:30 |
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Okay, whaaaat. Alright, so Dio and Alice are involved... somehow? And the old woman isn't dead, or present? Also, do Clover and Alice have the same conversation about Zero as they did in the Yellow door route?
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# ? Nov 15, 2013 20:37 |
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ApplesandOranges posted:Also, do Clover and Alice have the same conversation about Zero as they did in the Yellow door route? No, that conversation is unique to the Yellow route. Or maybe they still had it but weren't overheard this time? Who can say for sure?
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# ? Nov 15, 2013 20:40 |
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oh HELL YES, things just got super interesting. MORPHIC FIELD POWERS, ACTIVATE!
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# ? Nov 15, 2013 20:42 |
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I was just gonna comment about how I had been wondering if the Prisoner's Dilemma was ever going to actually be mentioned in-game and that I got my answer... ...then the end of the update...uh, happened. EDIT: Wait a minute! Something's missing here. Something didn't happen this time. EDIT 2: And somehow I missed ApplesandOranges already mentioning the old woman not being here. Color Printer fucked around with this message at 21:03 on Nov 15, 2013 |
# ? Nov 15, 2013 20:44 |
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Man I love the routes on the rightmost third of the flowchart.
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# ? Nov 15, 2013 20:47 |
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I'm pretty sure that sequence of images was faster and more confusing in-game. Or not, it's been a while.
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# ? Nov 15, 2013 20:52 |
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I gotta say, I love both Sigma and Phi for their reactions to each other. Phi for "No, dumbass, I said dilemma." and Sigma for "Getting old? I don't give a poo poo, you're being all cryptic in a place where information is tight, now spill."
John Lee fucked around with this message at 22:21 on Nov 15, 2013 |
# ? Nov 15, 2013 20:56 |
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Fedule posted:Our unnamed Detective friend here is - I think - voiced by the same voice actor as G-OLM. His Japanese voice is definitely Shinobu Matsumoto, so I'm assuming this holds in English too. Our hardboiled detective is obviously voiced by Jamieson Price. (Don't search for VLR on this wikipage!) His voice is super recognizable. If you followed the recent Suikoden V LP, you'd know him as the guy who voiced Georg. (Phi happens to be voiced by Karen Strassman, who voiced Sialeeds). He's also famous in World of Warcraft circles for some memorable lines. I certainly doubt he's voicing G-OLM, though. Sounds nothing like him. Terper fucked around with this message at 21:16 on Nov 15, 2013 |
# ? Nov 15, 2013 21:11 |
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For the record, that set of images is not some locked content we triggered without knowing. It happens every time and is one HELL of a way to start this game if this is your first route. I'd be more enamored with it if I hadn't been bowled over by the Luna route's timing on "ten seconds remain" "if your BP hits 0 you die" *spin to console, zoom in, time to choose*. That blink/blink/blink speed thing manages to convey a sense of panic that makes it my favorite of the first-vote scenes even on replay.
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# ? Nov 15, 2013 21:14 |
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Terper posted:Our hardboiled detective is obviously voiced by Jamieson Price. Oh hey if you click that link don't look for Virtue's Last Reward on the list. In fact just don't click the link if you're tempted. I mean it doesn't exactly spoil much of anything specific, but...(I think? I haven't played the game. It means little to me anyway.) Color Printer fucked around with this message at 21:19 on Nov 15, 2013 |
# ? Nov 15, 2013 21:14 |
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Color Printer posted:Oh hey if you click that link don't look for Virtue's Last Reward on the list. Oh wow, thanks for telling. Edited it with a warning.
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# ? Nov 15, 2013 21:16 |
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ApplesandOranges posted:Alright, so Dio and Alice are involved... somehow? I may be completely blind but where did you pull this from in the last update? Clarste posted:I'm pretty sure that sequence of images was faster and more confusing in-game. Or not, it's been a while. Nope, I do think it was slowed down enough for you to see the images in all their confusing glory in-game. Fedule made a point previously of making a GIF that was NOT meant to be analyzed in detail run ridiculously fast and asking that people not over-analyze it, so I think he would have done the same here if it was a similar situation. Everyone freaking out about this route - imagine playing this as your first route. I was pleased they explained the Prisoner's Dilemma so "early in the game," and then all that other stuff happened.
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# ? Nov 15, 2013 21:16 |
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Well, looks like the morphic field just became incredibly relevant. And now I have no bloody clue what's going on. e: ^^^ Sigma's sitting on Dio holding him down in one frame and Phi is holding Alice in another. Also And who's holding the knife? The only person's sleeve that looks like to me is the old woman's... theshim fucked around with this message at 21:20 on Nov 15, 2013 |
# ? Nov 15, 2013 21:18 |
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Podima posted:I may be completely blind but where did you pull this from in the last update? Dio and Alice both appeared in the flashing sequence of images - the only characters who aren't Sigma and Phi to do so. Or at least, I assume that was his reasoning.
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# ? Nov 15, 2013 21:18 |
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Oh, duh, okay. Thanks you two!
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# ? Nov 15, 2013 21:20 |
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Well, that just happened
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# ? Nov 15, 2013 21:30 |
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Color Printer posted:EDIT: Wait a minute! Something's missing here. Something didn't happen this time. Not only that, but there was also this: Fedule posted:
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# ? Nov 15, 2013 21:32 |
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So we get possible morphic field shenanigans, and of course we're missing one crucial event from this sequence... I don't remember, did Sigma and Phi approach the doors this early in the other two routes? Cause if not at least that would narrow down the time frame of when the culprit moved the rightmost room to some period after the first puzzle.
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# ? Nov 15, 2013 21:40 |
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Super Jay Mann posted:
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# ? Nov 15, 2013 21:48 |
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Well. That certainly is a thing. I guess Tenmyouji should be more agreeable this route, if nothing else, since the old woman didn't turn up.
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# ? Nov 15, 2013 21:50 |
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lotus circle posted:In the other routes they approached the door at the same time as they did here. The only difference is they got locked inside the elevator for the full 40 minutes, whereas before they spent a portion of that time in the infirmary like everyone else. Welp, there goes that I guess. 999 had some crazy stuff go down, but as I recall major events always happened in the same way and same timing up till the end of the third room when things started branching off and yet here the plot has barely lifted off the ground before things start wildly diverging.
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# ? Nov 15, 2013 21:53 |
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Podima posted:Everyone freaking out about this route - imagine playing this as your first route.
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# ? Nov 15, 2013 22:20 |
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Those Apple and Banana people were pretty adorable! I guess now were actually getting into the morphogenic stuff - but whats exploding? Have we seen anything like that before, or is that the desert/warehouse area?
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# ? Nov 15, 2013 22:23 |
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Schrödinger's grandmas! Seems like this path order worked pretty well though, after the other two one would expect this to be about the same this early. I'm still not a huge fan of seeing things ahead of time though, unless it's some sort of intentional mind trickery. Also the casual way Tenmyouji chats about his videos and the hotness level of the poster girl with Quark is pretty funny. And no dead lady to bring him down this time either! Well, yet.
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# ? Nov 15, 2013 22:25 |
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Oh man we are hecka on the moon
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# ? Nov 15, 2013 22:27 |
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It took me an embarrassingly long amount of time to notice the old woman's lack of existence in this route.
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# ? Nov 15, 2013 22:35 |
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Ixjuvin posted:Oh man we are hecka on the moon The thing floating in the sky looks pretty cratered and moon-like though. Unless we're on the other moon.
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# ? Nov 15, 2013 22:36 |
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It almost feels like this is the path you're meant to take first with the explanation of the Prisoner's Dilemma and no dead lady. Would they assume that if you'd played 999, you'd want to pair up with Alice or Clover? We can't go through a door with Clover as she's in a pair with K, so would the majority of people choose Alice as a character they recognise and are curious about?
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# ? Nov 15, 2013 22:40 |
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DWK posted:Would they assume that if you'd played 999, you'd want to pair up with Alice or Clover? We can't go through a door with Clover as she's in a pair with K, so would the majority of people choose Alice as a character they recognise and are curious about? I think that's the idea. Ironically, this was actually my last path for exactly that reason. "Eh, already know about the mummy, whatever. But what about that old guy?!"
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# ? Nov 15, 2013 22:42 |
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The unnamed detective sounded a lot like whoever voiced Largo from Tales of the Abyss, and that was Jamieson Price. This game isn't listed on his IMDB page, though. EDIT: Don't look it up, it might be spoilers. The ending is really interesting, with Sigma remembering, especially since this is the FIRST vote on the Cyan path. From that, I think we can probably assume that Phi is trustworthy. It is looking like a groundhog day loop thing. I really hope that in the next update after the cliffhanger, Sigma does tell Phi that he does sort-of remember her. This is probably one reason why she was really upset at Sigma dying from the injection. Stabbey_the_Clown fucked around with this message at 22:54 on Nov 15, 2013 |
# ? Nov 15, 2013 22:50 |
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Stabbey_the_Clown posted:This game isn't listed on his IMDB page, though. Yes it is, and it's got the same loving spoiler as the Wikipedia page linked earlier.
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# ? Nov 15, 2013 22:52 |
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# ? Apr 19, 2024 21:28 |
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Kanfy posted:The thing floating in the sky looks pretty cratered and moon-like though. There was that whole plague apocalypse thing and we are in The Future, I don't think it's unreasonable to conjecture that the earth could be pretty hosed up at this point.
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# ? Nov 15, 2013 22:52 |