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  • Locked thread
tiistai
Nov 1, 2012

Solo Melodica

Terper posted:

So, in the Japanese version, the evil cat cursed him to just say "Nya nya nya" all the time?

A fate crueler than death to be sure.

Not really "nya nya nya", it's just replacing normal sentence ending particles nya.

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Terper
Jun 26, 2012


tiistai posted:

Not really "nya nya nya", it's just replacing normal sentence ending particles nya.

Yeah I messed up my thought process something fierce for a second there.

Mister Roboto
Jun 15, 2009

I SWING BY AUNT MAY's
FOR A SHOWER AND A
BITE, MOST NATURAL
THING IN THE WORLD,
ASSUMING SHE'S
NOT HOME...

...AND I
FIND HER IN BED
WITH MY
FATHER, AND THE
TWO OF THEM
ARE...ARE...

...AAAAAAAAUUUUGH!

DWK posted:

I've been watching Supergreatfriend's run as well as reading the thread because I loved playing 999, but don't have a 3DS
And I have to say when it came up in SGF's stream, it did strike me as coincidence, but I can't work out if it's a double/triple/quadruple bluff. Knowing this game it's probably a nonuple bluff... Hang on, that would mean it's not just a coincidence... :confused:



Lions are basically big cats with two heads, right?

DWK
Sep 18, 2009

Mister Roboto posted:

Lions are basically big cats with two heads, right?

Cats are felines. Fe-lions. Iron-lions. Iron Lion Zion is a Song by Bob Marley. Elaine Marley is the Governess of Melee Island. On Melee Island you will find the Lua Bar. Lua is the Roman God of weapons who is married to Saturn. Saturn is the sixth planet from the sun. It all comes together!

Sentient Data
Aug 31, 2011

My molecule scrambler ray will disintegrate your armor with one blow!

DWK posted:

I've been watching Supergreatfriend's run as well as reading the thread because I loved playing 999, but don't have a 3DS
And I have to say when it came up in SGF's stream, it did strike me as coincidence, but I can't work out if it's a double/triple/quadruple bluff. Knowing this game it's probably a nonuple bluff... Hang on, that would mean it's not just a coincidence... :confused:

Maybe, maybe not, but don't think that Siggy is the only one with punny tics. Don't forget about Phi:

Fedule posted:




Yeah. I wonder what's inside...


Something someone wants to keep safe. What else do you put in a safe?


Well, what do you think it could be?



Since I took the crew quarters immediately after the elevator my first time, the "cracker" line was still fresh in mind for being so odd - maybe Phi has a parrot tic the same kitty way Siggy has a cat one?

Rith
Oct 10, 2012

YOU'VE GOT THAT WRONG!

Sentient Data posted:

Since I took the crew quarters immediately after the elevator my first time, the "cracker" line was still fresh in mind for being so odd - maybe Phi has a parrot tic the same kitty way Siggy has a cat one?

Have any of Phi's other lines been particularly psittacine? If not, it may just be a pun on 'safe cracker': a field mouse is a mouse found in a field, a safe cracker is a cracker found in a safe.

kvltmanifesto
Oct 10, 2012

puns are deeply entrenched in the zero escape mythos

Fedule
Mar 27, 2010


No one left uncured.
I got you.


VLR OST: [Placidity]








What's up?

Listen in: [English/Japanese]


Nothing's up.
We left our room, headed left...


And ended up here.



So, this all proceeds identically to the other two branches, with names and locations substituted appropriately. Phi proceeds to flawlessly merge the three separated dialogue paths into one by cutting the information-swapping session short and making us head downstairs.



Wheeee.

So anyway, everyone notices the doors and discusses the supplementary rules and heads back downstairs.

As before, for some reason, we go back via the room Sigma explored.




Listen in: [English/Japanese]




Just as the note said... We had no trouble getting in here.


That means we can go to the infirmary, or the lounge...


Yeah. We can check out any of them.






They've got a poster of a lady in here! It looks like the ones you've got back home.


Hmmm. This one's pretty hot.
I think we're talking at least 14, maybe 15 EU.


Agreed.


I sure would like to take it home with me...
Unfortunately, I don't think this is really the time for that.
Let's keep moving.

At this point Sigma, as before, pauses to note that Quark and Tenmyouji, as well as Alice and Clover, seem to know eachother.

Listen in: [English/Japanese]




I can't wait to get out of here and back to my, uh, grandpa videos.


You mean the ones you keep in the locked cabinet?


Shhh! You're being too loud, Quark!
You have to say these things quietly...



...



We return to Warehouse A, where we receive the exact same lecture about the AB Game.



It's all very interesting.

VLR OST: [Eeriness]






Think we should head in, too?

Listen in: [English/Japanese]




Okay, okay...






Forty-five minutes remain until Ambidex Game polling closes.




Wait...


Something wrong?


No, nothing, I just... There's no one here...


What are you talking about?
Of course there isn't anyone here.


Well, yeah... I know, I just...


Let's get inside.


Y-Yeah. Right.




Yeah...
Well, there's one thing that's different.


That screen?


Yeah. Looks like there's something on it.



VLR OST: [Eeriness]

Listen in: [English/Japanese]




What? I just pressed the start button.


Did you even read what it said?!
Once you press that button, it locks the door for 40 minutes!
Now thanks to your stupid rear end, we're stuck in here for almost an hour.


Oh... Really?




*Sigh*...


...




AB Gate?


That's the door to the AB Room, silly! You're in the AB Room right now!


Now, if you'll excuse me, I'll be continuing my earlier explanation...

And so he does.

VLR OST: [Ambidexterity]

Listen in: [English/Japanese]




Weeell, actually there's a little bit more, but... That'll just have to wait, I guess.


What? Why does it have to wait?!


Hush now, it'll be okay.


No it won't!



[Music fades out]


Anyway, I've gotta hop along now.




Buh-bye now! Have a nice trust!




About the AB Game?


Yeah... Should we choose "ally"? Or "betray"?


Yeah, it's a tough call.


...




What's that?


You've never heard of it?
It's a thought experiment that uses game theory to examine why people do or don't cooperate.



VLR OST: [Clarification]

Listen in (recommended, believe it or not): [English/Japanese]


Let's say Apple and Banana have committed a serious crime.


Apple and... Banana?


I just gave them the first names I thought of. They don't mean anything.


...


Anyway. Apple and Banana are caught by the police, and sent off to separate cells far away from one another.
In other words, there's no way for them to contact each other.
And they're not, like, telepaths or something. So that's the setup.
You following me?


Yeah, keep going.




So a detective shows up.
He visits each cell, and tells them both exactly the same thing.
It goes something like this...


You can both clam up, if that's what you want.
We've got enough to put you both in the slammer for two years if you do.
Now, if you flip your pal over there and tell me everything...
I can get your sentence reduced to one year.
That means your buddy'll serve fifteen, but that ain't your problem, right?
'Course, if he decides to spill the beans, it goes the other way.
He gets one year... and you get to spend fifteen years eating government cheese.
You're probably wondering if both of you confess.
Well, I can shave off a little time for saving me trouble, but you'll still both do ten years.
So, punk, what's it gonna be? You gonna give me what I want? Or are you gonna keep that trap shut?
'Course, I told your partner the same thing I just told you.
I wonder if you can trust him to keep the cat in the bag...?
No rush. I'll give you plenty of time to think about it.




Yeah.


What would you do?
Say you were in Apple or Banana's shoes?


Well... Hmm...

Our unnamed Detective friend here is - I think - voiced by the same voice actor as G-OLM. His Japanese voice is definitely Shinobu Matsumoto, so I'm assuming this holds in English too.

Perhaps this new set of data is enough to ID our mystery actor? The bounty is still live, by the way. If you know who he is, and have the slightest shred of proof, I've got a forums upgrade for you.





If my erstwhile criminal associate Banana is going to keep his mouth shut...
Then the best choice for me is to spill the beans.
That way I only serve one year.
But... What if he confesses too?
Then the smart thing would be for me to do the same.
After all, if he cuts a deal and I don't then I'll spend fifteen years in prison.
If I confess, I can shave five years off of that.
Then it seems like the best choice is always going to be to confess...

Listen in: [English/Japanese]




But you're forgetting something important.


Which is?


That Banana will be thinking the same thing.
So you'll both confess, and you'll both end up serving ten years.
Do you get it?


...




If you'd both trusted each other, then neither of you would have served more than two years.
But because you both made the decision based on your own self interest...
You're going to spend eight more years in prison.
In other words, the logical decision leads not only to a less desirable outcome on the group level...
...But also a pretty lovely situation on the personal level too.
You see now? The AB Game... is the prisoner's dilemma.


Yeah... They are pretty much the same thing.




But if we don't trust eachother...
In the long run it won't benefit either of us.


Hmm...




Let's say for a moment all nine of us are on one team.


Who would we be playing against?


Zero, of course.


Right.
So we can assume the nine of us are fighting Zero in the AB Game.


If you look at it that way...
What would we want to do to beat him?


...?


Just look at the point totals.




Uh, well, 2 times 9 is 18, so... 18 points.


Okay, now let's say one of the pairs chooses "betray".


The pair who picked "betray" will get 3 points each, so in total they'll have 6 points.
But the solo they betrayed will have 2 points subtracted, so...
The total gain for that game would only be 4 points.
The other two groups would choose "ally" for that round, right?


Yeah.


So for the other teams you'll get 6 each, which will give you... 2 times 6 is 12...
...Plus 4... 16 points total.




If we consider all nine of us to be on the same team...
We need to all always choose "ally" to get the most points.
If even one person chooses "betray" the total points we get goes down.


Exactly.
In this game, if each individual acts for the benefit of the whole group, everyone benefits.
But if everyone starts looking out for themselves, it'll impact the group negatively...
And eventually it'll impact them negatively too.
If all of us choose "betray" then the group gets 0 points.


Ultimately, nobody benefits. Not even the individual.
In other words, selfish but logical decisions hurt everyone, and they hurt you.

[Music fades out]


...


...




What you're saying is that I should pick "ally".


No. I mean the opposite.

VLR OST: [Sinisterness]


What?!


If you're going to make the most logical choice here, the only option is "betray".


What?! Why?!
You just explained why that was a terrible idea!


No, I didn't.




Even though there's an outcome where everybody's happy, the choice you'd have to make for that outcome isn't the rational one.


You want to pick it, but you can't.
A dilemma.


...




All three of us would get 2 points.
That would be ideal, obviously. And it would help everybody.


But what if Alice chooses "betray"?


Our BP will go down to 1.


Right.
And if that happens, we're screwed. So--






Unfortunately, we don't have any way to know that for certain.
That means we have to make the rational choice.


It would be great to make the right choice... but we can't.


...




If you don't mind telling me... What did you mean by that?


...


I'm guessing something happens if our BP hits 0, right?


...


I mean, the way you said it sure makes it seem like something's going to happen...


...


Do you know something?


...


You do know something. What are you hiding?


...


...
Yeah, you know, there's been something weird about you from the moment we met.
I mean, for starters, how'd you know my name?

Listen in: [English/Japanese]




I don't care if it's getting ancient!
This is important!

I don't know you!
But you seem to know me somehow!
The only explanation I can think of that makes any kind of sense is that you're working with Zero!


What about you?


Wh-What?


Are you working with Zero?


Me? Why would you think that?


You're too calm.
You wake up trapped in some kind of twisted game and it doesn't even faze you? That hardly seems normal.


Oh come on, I could ask you the same thing!


Don't change the subject. We're talking about you.
Maybe you actually do know me.


What?! Where the hell did that come from?!
Look, I already told you, I've never seen you...




...


...?

[Music fades out]










...


Just let it go...


...


Our time's up. This is it.






I wanted to tell you thanks.
You know we're about to die, but you still stuck with me.










Fedule fucked around with this message at 20:21 on Mar 1, 2014

ApplesandOranges
Jun 22, 2012

Thankee kindly.
Okay, whaaaat. :stare:

Alright, so Dio and Alice are involved... somehow? And the old woman isn't dead, or present?

Also, do Clover and Alice have the same conversation about Zero as they did in the Yellow door route?

Fedule
Mar 27, 2010


No one left uncured.
I got you.

ApplesandOranges posted:

Also, do Clover and Alice have the same conversation about Zero as they did in the Yellow door route?

No, that conversation is unique to the Yellow route.

Or maybe they still had it but weren't overheard this time? Who can say for sure?

Poland Spring
Sep 11, 2005
oh HELL YES, things just got super interesting. MORPHIC FIELD POWERS, ACTIVATE!

Color Printer
May 9, 2011

You get used to it. I don't
even see the code. All I see
is Ipecac, Scapular, Polyphemus...


I was just gonna comment about how I had been wondering if the Prisoner's Dilemma was ever going to actually be mentioned in-game and that I got my answer...

...then the end of the update...uh, happened. :psyduck:

EDIT: Wait a minute! Something's missing here. Something didn't happen this time.

EDIT 2: And somehow I missed ApplesandOranges already mentioning the old woman not being here.

Color Printer fucked around with this message at 21:03 on Nov 15, 2013

jonjonaug
Mar 26, 2010

by Lowtax
Man I love the routes on the rightmost third of the flowchart. :allears:

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I'm pretty sure that sequence of images was faster and more confusing in-game. Or not, it's been a while.

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

I gotta say, I love both Sigma and Phi for their reactions to each other. Phi for "No, dumbass, I said dilemma." and Sigma for "Getting old? I don't give a poo poo, you're being all cryptic in a place where information is tight, now spill."

John Lee fucked around with this message at 22:21 on Nov 15, 2013

Terper
Jun 26, 2012


Fedule posted:

Our unnamed Detective friend here is - I think - voiced by the same voice actor as G-OLM. His Japanese voice is definitely Shinobu Matsumoto, so I'm assuming this holds in English too.

Perhaps this new set of data is enough to ID our mystery actor? The bounty is still live, by the way. If you know who he is, and have the slightest shred of proof, I've got a forums upgrade for you.

Our hardboiled detective is obviously voiced by Jamieson Price. (Don't search for VLR on this wikipage!) His voice is super recognizable. If you followed the recent Suikoden V LP, you'd know him as the guy who voiced Georg. (Phi happens to be voiced by Karen Strassman, who voiced Sialeeds). He's also famous in World of Warcraft circles for some memorable lines.

I certainly doubt he's voicing G-OLM, though. Sounds nothing like him.

Terper fucked around with this message at 21:16 on Nov 15, 2013

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

For the record, that set of images is not some locked content we triggered without knowing. It happens every time and is one HELL of a way to start this game if this is your first route. I'd be more enamored with it if I hadn't been bowled over by the Luna route's timing on "ten seconds remain" "if your BP hits 0 you die" *spin to console, zoom in, time to choose*. That blink/blink/blink speed thing manages to convey a sense of panic that makes it my favorite of the first-vote scenes even on replay.

Color Printer
May 9, 2011

You get used to it. I don't
even see the code. All I see
is Ipecac, Scapular, Polyphemus...


Terper posted:

Our hardboiled detective is obviously voiced by Jamieson Price.

Oh hey if you click that link don't look for Virtue's Last Reward on the list. In fact just don't click the link if you're tempted.

I mean it doesn't exactly spoil much of anything specific, but...(I think? I haven't played the game. It means little to me anyway.)

Color Printer fucked around with this message at 21:19 on Nov 15, 2013

Terper
Jun 26, 2012


Color Printer posted:

Oh hey if you click that link don't look for Virtue's Last Reward on the list.

I mean it doesn't exactly spoil much of anything specific, but...

Oh wow, thanks for telling. Edited it with a warning.

Podima
Nov 4, 2009

by Fluffdaddy

ApplesandOranges posted:

Alright, so Dio and Alice are involved... somehow?

I may be completely blind but where did you pull this from in the last update?

Clarste posted:

I'm pretty sure that sequence of images was faster and more confusing in-game. Or not, it's been a while.

Nope, I do think it was slowed down enough for you to see the images in all their confusing glory in-game. Fedule made a point previously of making a GIF that was NOT meant to be analyzed in detail run ridiculously fast and asking that people not over-analyze it, so I think he would have done the same here if it was a similar situation.

Everyone freaking out about this route - imagine playing this as your first route. I was pleased they explained the Prisoner's Dilemma so "early in the game," and then all that other stuff happened. :catstare:

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
Well, looks like the morphic field just became incredibly relevant. And now I have no bloody clue what's going on. :stare:

e: ^^^ Sigma's sitting on Dio holding him down in one frame and Phi is holding Alice in another. Also :objection:

And who's holding the knife? The only person's sleeve that looks like to me is the old woman's...

theshim fucked around with this message at 21:20 on Nov 15, 2013

Cake Attack
Mar 26, 2010

Podima posted:

I may be completely blind but where did you pull this from in the last update?

Dio and Alice both appeared in the flashing sequence of images - the only characters who aren't Sigma and Phi to do so.

Or at least, I assume that was his reasoning.

Podima
Nov 4, 2009

by Fluffdaddy
Oh, duh, okay. Thanks you two!

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Well, that just happened :stare:

TheOneAndOnlyT
Dec 18, 2005

Well well, mister fancy-pants, I hope you're wearing your matching sweater today, or you'll be cut down like the ugly tree you are.

Color Printer posted:

EDIT: Wait a minute! Something's missing here. Something didn't happen this time.

EDIT 2: And somehow I missed ApplesandOranges already mentioning the old woman not being here.

Not only that, but there was also this:

Fedule posted:


Wait...


Something wrong?


No, nothing, I just... There's no one here...


What are you talking about?
Of course there isn't anyone here.


Well, yeah... I know, I just...


Let's get inside.
:tinfoil:

Super Jay Mann
Nov 6, 2008

:psyduck:

So we get possible morphic field shenanigans, and of course we're missing one crucial event from this sequence...

I don't remember, did Sigma and Phi approach the doors this early in the other two routes? Cause if not at least that would narrow down the time frame of when the culprit moved the rightmost room to some period after the first puzzle.

lotus circle
Dec 25, 2012

Jushure Iburu
So don't worry

Super Jay Mann posted:

:psyduck:

So we get possible morphic field shenanigans, and of course we're missing one crucial event from this sequence...

I don't remember, did Sigma and Phi approach the doors this early in the other two routes? Cause if not at least that would narrow down the time frame of when the culprit moved the rightmost room to some period after the first puzzle.
In the other routes they approached the door at the same time as they did here. The only difference is they got locked inside the elevator for the full 40 minutes, whereas before they spent a portion of that time in the infirmary like everyone else.

Hogama
Sep 3, 2011
Well. That certainly is a thing. I guess Tenmyouji should be more agreeable this route, if nothing else, since the old woman didn't turn up.

Super Jay Mann
Nov 6, 2008

lotus circle posted:

In the other routes they approached the door at the same time as they did here. The only difference is they got locked inside the elevator for the full 40 minutes, whereas before they spent a portion of that time in the infirmary like everyone else.

Welp, there goes that I guess.

999 had some crazy stuff go down, but as I recall major events always happened in the same way and same timing up till the end of the third room when things started branching off and yet here the plot has barely lifted off the ground before things start wildly diverging. :psyduck:

maswastaken
Nov 12, 2011

Podima posted:

Everyone freaking out about this route - imagine playing this as your first route.
Don't have to. First I get that spoiler dump (or so it felt at the time) and then when I'm finished doing stuff on that branch I venture to the other secondary-colour doors and suddenly there's a dead woman in my AB room out of loving nowhere.

PlaceholderPigeon
Dec 31, 2012
Those Apple and Banana people were pretty adorable!

I guess now were actually getting into the morphogenic stuff - but whats exploding? Have we seen anything like that before, or is that the desert/warehouse area?

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
Schrödinger's grandmas! :argh:

Seems like this path order worked pretty well though, after the other two one would expect this to be about the same this early. I'm still not a huge fan of seeing things ahead of time though, unless it's some sort of intentional mind trickery.

Also the casual way Tenmyouji chats about his videos and the hotness level of the poster girl with Quark is pretty funny. And no dead lady to bring him down this time either! Well, yet.

Ixjuvin
Aug 8, 2009

if smug was a motorcycle, it just jumped over a fucking canyon
Nap Ghost
Oh man we are hecka on the moon

curiousCat
Sep 23, 2012

Does this look like the face of mercy, kupo?
It took me an embarrassingly long amount of time to notice the old woman's lack of existence in this route. :downs:

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Ixjuvin posted:

Oh man we are hecka on the moon

The thing floating in the sky looks pretty cratered and moon-like though.

Unless we're on the other moon. :tinfoil:

DWK
Sep 18, 2009
It almost feels like this is the path you're meant to take first with the explanation of the Prisoner's Dilemma and no dead lady.

Would they assume that if you'd played 999, you'd want to pair up with Alice or Clover? We can't go through a door with Clover as she's in a pair with K, so would the majority of people choose Alice as a character they recognise and are curious about?

Kinu Nishimura
Apr 24, 2008

SICK LOOT!

DWK posted:

Would they assume that if you'd played 999, you'd want to pair up with Alice or Clover? We can't go through a door with Clover as she's in a pair with K, so would the majority of people choose Alice as a character they recognise and are curious about?

I think that's the idea.

Ironically, this was actually my last path for exactly that reason. "Eh, already know about the mummy, whatever. But what about that old guy?!"

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
The unnamed detective sounded a lot like whoever voiced Largo from Tales of the Abyss, and that was Jamieson Price. This game isn't listed on his IMDB page, though. EDIT: Don't look it up, it might be spoilers.

The ending is really interesting, with Sigma remembering, especially since this is the FIRST vote on the Cyan path. From that, I think we can probably assume that Phi is trustworthy. It is looking like a groundhog day loop thing. I really hope that in the next update after the cliffhanger, Sigma does tell Phi that he does sort-of remember her. This is probably one reason why she was really upset at Sigma dying from the injection.

Stabbey_the_Clown fucked around with this message at 22:54 on Nov 15, 2013

Color Printer
May 9, 2011

You get used to it. I don't
even see the code. All I see
is Ipecac, Scapular, Polyphemus...


Stabbey_the_Clown posted:

This game isn't listed on his IMDB page, though.

Yes it is, and it's got the same loving spoiler as the Wikipedia page linked earlier.

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Ixjuvin
Aug 8, 2009

if smug was a motorcycle, it just jumped over a fucking canyon
Nap Ghost

Kanfy posted:

The thing floating in the sky looks pretty cratered and moon-like though.

Unless we're on the other moon. :tinfoil:

There was that whole plague apocalypse thing and we are in The Future, I don't think it's unreasonable to conjecture that the earth could be pretty hosed up at this point.

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