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Guest posted:I don't think so. The central premise of this game is that it's a murder mystery about people who have been abducted and forced to play a demented game where their own lives are on the line. That the player can go back and pick different options to see events playing out differently is just a game play mechanic, it doesn't need to be given a narrative explanation. It's like how nobody explains why your health regenerates in Modern Warfare. That feels a bit too much like a simplification of the premise to me. Or rather, you're not considering the fact that VLR was made and designed to be a sequel to 999. If this was a standalone game, you would have a point, because 999's central premise was that exactly, 'a murder mystery about people who have been abducted' etc. People who bought VLR are expected to be familiar with the pseudo-science that 999 used for its ending, which allows them to bring up said pseudo-science faster and make it a vital part of the plot, as opposed to 999's usage thereof as a climatic twist. See the previous scene we just got through, which could be done as early as the second playthrough.
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# ¿ Feb 11, 2014 06:14 |
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# ¿ May 3, 2024 10:08 |