Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Twib
Dec 24, 2013

Guest posted:

I don't think so. The central premise of this game is that it's a murder mystery about people who have been abducted and forced to play a demented game where their own lives are on the line. That the player can go back and pick different options to see events playing out differently is just a game play mechanic, it doesn't need to be given a narrative explanation. It's like how nobody explains why your health regenerates in Modern Warfare.

That feels a bit too much like a simplification of the premise to me. Or rather, you're not considering the fact that VLR was made and designed to be a sequel to 999. If this was a standalone game, you would have a point, because 999's central premise was that exactly, 'a murder mystery about people who have been abducted' etc.

People who bought VLR are expected to be familiar with the pseudo-science that 999 used for its ending, which allows them to bring up said pseudo-science faster and make it a vital part of the plot, as opposed to 999's usage thereof as a climatic twist.

See the previous scene we just got through, which could be done as early as the second playthrough.

Adbot
ADBOT LOVES YOU

  • Locked thread