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Rei_
May 16, 2004

The difference between confinement and rest is a shift in perspective

At the same time, if there's somebody who always votes Ally, we can assume they might be out and about doing poo poo every vote. Zero would have no reason not to constantly Ally, because they're under no threat of losing.

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Rei_
May 16, 2004

The difference between confinement and rest is a shift in perspective

Oh come on, Alice probably sleep-walked all the way to the booth just to gently caress over Sigma.

Rei_
May 16, 2004

The difference between confinement and rest is a shift in perspective

Fedule posted:

And poll's closed. Everyone act surprised; we're going to do-over the last game and Betray Alice.

Watch her not be in the polling station this time.

Oh god what if she's not in the station this time.

Rei_
May 16, 2004

The difference between confinement and rest is a shift in perspective

Endorph posted:

Honestly, the fact that it's multi-path makes maintaining that sort of verisimilitude even more important. The character's choices shouldn't change just to screw you over. The other characters should be actual characters, who make choices, not mind-reading robots that exist to gently caress with the player insert.

Alice's character made the choice to both betray in that situation and (presumably) enact some sort of crazy scheme to betray in a situation where it was assumed she couldn't. If that choice suddenly changed just because you hit a different button on the screen, her character would be ruined. Using 999 as an example, the characters acted vastly different in different endings (axe) but they didn't suddenly flipflop their motives from one scene to another just because of a choice the player made - the circumstances changed, and the characters reacted to that.

But here's the thing, the game has gone out of its way to ensure you play every single outcome, and the game itself reflects that in its story. What if Sigma isn't the only one with some level of meta-awareness going on in the game? What if it is literally a Schroedinger's box scenario, where every gate exists in a quantum superposition of both ally and betrayal until it's observed by casting a vote upon it? What if a path that allies with Alice causes her to be in the box so she can betray you?

Like can I just point out here that no one else has died over the course of the Ambidex Game? That's kind of weird, statistically.

If you also betray her, the best possibility for her is to actually ally. Because if she ALSO Betrays, she not only doesn't gain or lose anything, but she ALSO loses the trust of everyone in the group with two consecutive betrayals, especially one in such a position that would expose her as a fraud. No one would go along with her to win the game. However, allying in this situation makes her look more the victim, and allows her to betray others later on.

Rei_ fucked around with this message at 06:11 on Feb 1, 2014

Rei_
May 16, 2004

The difference between confinement and rest is a shift in perspective

Well, the likely modifier in this one is that Alice saw the symptoms of the virus, and saw it as an opportunity to lay low. She must have figured that if they chose to ally with Quark, they'd do the same for her, especially with the soft-hearted Luna and the sensible Sigma making the call. In other paths, there's no cure Alice knows about, because otherwise she'd be kept drugged up and maybe even restrained, leaving her unable to vote. This gives her an easy way to get three points, taking 6 to 9 and getting out.

Like, it's weird that Luna passed out, and didn't actually attempt to take her own life. She actually threw away the scalpel or whatever, which isn't consistent with the symptoms of the virus. She probably tested positive because, well, they all probably HAVE the virus, just that only a few of them have shown symptoms. Otherwise the other timelines we've seen don't make sense.

The question is however, that means only she escapes and not Clover, leaving her to presumably explode.

edit: Actually does it make more sense if the other timelines where the game has run long enough means that all of the deaths we've seen are people taking their own lives, or attempting to kill others in the process? Hmm.

Rei_ fucked around with this message at 17:34 on Feb 1, 2014

Rei_
May 16, 2004

The difference between confinement and rest is a shift in perspective

No matter how bad she is, you can always brag your spy agency has a mummy working for them. And she can be all 'Mum's the word' when you give her the orders, and it's a big hit at parties.

Rei_
May 16, 2004

The difference between confinement and rest is a shift in perspective

This is already a pretty lovely family comedy though.

Rei_
May 16, 2004

The difference between confinement and rest is a shift in perspective

Okay, so that's just straight up a picture of Dio sitting at a desk, right?

Rei_
May 16, 2004

The difference between confinement and rest is a shift in perspective

unfair posted:

In other words, what we're looking at could be like the many worlds theory (where every outcome happens in some parallel universe), except that it's all happening in one timeline, using repeated clone testing in the nonary game. They still have residual memory flashes from past clone tests through the morphogenic thing, whatever that is.

Yes!! This story is finally getting nice and crazy. Like, ontologically crazy, not epistemologically crazy. We've been epistemologically crazy since the rabbit showed up.

Rei_
May 16, 2004

The difference between confinement and rest is a shift in perspective

How do plot locks work anyway? Does the game tell us when we've obtained what we need to pass them? Is there a correct order to play through all the sequences so that you never reach a To Be Continued?

Rei_
May 16, 2004

The difference between confinement and rest is a shift in perspective

KamikazePotato posted:

Even coming from 999 and its weirdness, this scene really got to me. People may not like her, but Alice sure has a lot of mindblowing scenes attached to her!

I'm guessing it's because players coming over from 999 would be most likely to see what the gently caress the deal is with her first and foremost.

Rei_
May 16, 2004

The difference between confinement and rest is a shift in perspective

Does Prevenge count if we betrayed them after they betrayed us and then we do actually go and betray them so we can go back and interrupt the prevenge with the knowledge we get from the betrayal? Wouldn't it just be revenge at that point?

Rei_
May 16, 2004

The difference between confinement and rest is a shift in perspective

The problem is that your target demographic for that particular game is four people and they're all characters on the Big Bang Theory

Rei_
May 16, 2004

The difference between confinement and rest is a shift in perspective

So out of 9 people, three were in cryo sleep and one is a robot. Dio is a cultist, Ten and Quark know eachother, Clover and Alice know eachother. That leaves the old deady lady, Luna, Phi, Sigma and K as outliers who are complete strangers to the entire group, right? We've established K can't have been in the cryo-tubes due to his suit. And since Dio infiltrated the group we can also assume that he is a) not a robot, and b) not a cryostasis person

So our tube group is either: three strangers, or one pair and one stranger. This group cannot include Dio or K. As for the robot, we can assume anyone we've seen physically die PROBABLY isn't a robot. This would eliminate everyone but Quark, Phi and Sigma. However, Quark also caught a disease, which is something that happens to people, not robots. So our robot is either Phi or Sigma?

Rei_ fucked around with this message at 20:23 on Mar 22, 2015

Rei_
May 16, 2004

The difference between confinement and rest is a shift in perspective

Voting ally because I think we're going to find out more about what's going on if we do.

Rei_
May 16, 2004

The difference between confinement and rest is a shift in perspective

Fedule posted:

Poll's closed and you'll never believe what won.

i'm glad we're going with my idea of just closing the thread and LPing Commander Keen 3

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Rei_
May 16, 2004

The difference between confinement and rest is a shift in perspective

there can't be that much left, right? I mean we've filled out almost all of the branching paths last I checked.

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