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Karnegal
Dec 24, 2005

Is it... safe?
:siren:UPDATED: 7/11/14:siren:
WE HAVE BETA KEYS! Some are being retained for this thread, and others are going out to goon streamers. The tutorial is not in game yet, so if you're lost we can help you, and you can look her: https://www.youtube.com/hexshardsoffate

Closed Beta has begun! Some Kickstarter rewards have been distributed others will come later check here to see what you should have: https://hextcg.com/hex-backer-rewards/
The SECOND post has an updated FAQ for the closed beta.

GOOD DRAFT SPREADSHEET HERE: https://docs.google.com/spreadsheets/d/1eZqUZpcKsooBl2-1cENiSNjeaqzuoeV-tavBvF-3igc/edit?usp=drive_web




What is Hex?
Hex is what is being called an MMOTCG. That is, it is a digital game that combine elements of MMO's and collectible card games. It is made by Cryptozoic Entertainment (CZ), notably the makers of the WoWTCG, which is probably the second most successful adult-focused TCG after Magic: The Gathering. They make other games, like some licensed stuff that niche gamers don't care about, and a couple fun ones like Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre.

How do I play?
Slow down there, champ. The game isn't out yet. It's Kickstarter just ended. There will be a closed Alpha for KS backers in the next couple months. It will be followed by a beta (also open to backers). The official launch is aimed for next summer at the latest, but realistically, this looks like a DOTA2 style soft launch. It's been in development for about 2 years at this point.

PvE vs. PvP
The game is divided into PvP and PvE. PvP is essentially a traditional TCG experience with constructed play, drafting, sealed deck play, and other types of games where you play against a human opponent. PvE involves you playing against the computer (sometimes in "raid" of up to 3 people). Cards are also divided into PvP and PvE cards. PvP cards are purchased in booster packs and can be used in PvP or PvE play. PvE cards are earned for free from PvE play, but they cannot be used in PvP. This is in part because some of them produce really unfair or unbalanced effects. PvE is essentially free to play.

PvE


In PvE, you will be able to create a character (or multiple characters if you choose). Right now, it sounds like the race you choose is an aesthetic choice (thought it will give you a different starting city). The races are divided into two factions, the surface dwellers who are essentially the good guys and the subterranean races that are the bad guys. Humans, Orcs, Dwarves, and Elves are stock fantasy races with some minor twists. The Coyotle are essentially Native-American inspired coyote people. The Necrotic are reanimated humans that have been brought back to life by the Hexing Gems (shards of a meteor named Hex that gives the game it's title). The Vennen are an all male race of spider men (the drider type, not the Marvel comics type). Shin’hare are rabbit people inspired by feudal Japan. What determines your abilities is your class. Each class has it's own unique set of charge powers that you choose while leveling up.



What are charge powers you ask? In Hex, whenever your play a resource card, you gain 1 charge. Some cards will also give you additional charges. In games, you'll have an avatar that has powers that can be used by paying charges. Examples include creating creatures or doing damage to your opponent. In PvE, you'll pick different abilities at certain levels (it sounds like you'll be able to respec fairly easily). In PvP, you will also be able to select a champion (though you don't customize like you do in PvE). PvP champions function the same way as those in PvE; you spend charges earned from playing resources and spells to activate their abilities.

What does PvE actually look like


Right now, it looks like you'll move around a map like the above one (this is a dungeon). You'll play against AI decks with your champion (or sometimes a mercenary deck). Each dungeon will have unique cards that aren't available for players to use. This means that the decks you'll play against will be different than anything you would encounter in standard PvP play. Dungeons may have various twists and puzzles that work outside of the standard card playing (they mentioned a sphinx that asks riddles as an example). However, it sounds like you'll generally be playing cards with various tweaks to game rules in order to advance a story and get loot. You'll make decisions that impact your experience (different paths, the opportunity to recruit mercenaries). CZ has said that you can replay dungeons and raids and make different decisions.

Raids? Does that mean I'll need to to spend hours with a bunch of people to get the best stuff?
Short answer: no! You'll unlike an MMO like WoW, raids have no "trash," they're essentially boss runs that you unlock after beating a dungeon. Each raid boss will have a unique loot table and fight mechanics. You will be able to take a group of up to 3 players to combat whatever twisted monsters and villains CZ can think up. You can attempt the raids with less than 3. CZ has said that 2 might be possible with really well-tuned decks, but 1 won't be (although I'm sure it will happen at some point). You can read about a specific raid boss here: http://hextcg.com/dragon-slaying/.

Wait, loot? Like more cards?
Well yes, you can earn cards in PvE, specifically PvE cards. However, the real innovation is the addition of equipment. You can wear 6 pieces of equipment, each will alter specific cards. Tuning your gear and your deck will allow for an incredible range of possibilities. Here is an example of a card with some possible pieces of equipment.


Because the game is digital, the actual card text can be altered to account of the equipment. It's important to note that equipment is PvE only in order to keep PvP balanced. Unlike equipment, some cards also have sockets for gems. Each account has infinite gems of all types, these gems alter properties of a card (such as giving a creature +1/+1 or haste). You can change the gems you have socketed in a card between matches. Gems are allowed in PvP.



Alright, what other cool stuff is there?
One of the cool features is the Double Back. Because the cards are digital objects they have have more than 2 sides. Each card has a normal card back, but it can also be flipped again to reach the Double Back



On each Double Back you'll see a set of achievements. Unlocking them all will permanently change your card into an extended-art version. The back also tracks XP earned through playing the card (maxing the XP will turn the card into a foil), various game stats (damage dealt), and events won with the card.

Again, cards are digital objects so you can do things that are impossible for a paper TCG such as altering a cards stats as it changes zones (giving it a bonus and shuffling it back in), you can put bad cards into your opponent's deck, you can alter cards that have yet to be drawn, etc.

So, it's an MMO, Is there going to be a goon guild?
There sure is! I've already said that I'd start one as soon as possible (backers at the higher tiers are supposedly going to be allowed to reserve guild names early). As several goons have pledged at $500, the whole guild will get a 10% bonus to PvE experience. Guild features haven't all been revealed, but you will have the ability to create a library of decks that members can check out. Playing well in tournaments can reward your guild with a set of the top 8 decks that (while they can't be sold or used in normal PvP) are available for testing with guild mates in guild games. There will certainly be a guild bank that will be filled with donated commons and uncommons so that new players can pick up a bunch of cards to start out with.

What if it doesn't pan out?
Well that's a risk you take with any game. The advantage that Hex has is that it's being made by a company with a long-running successful TCG, it already has a couple million dollars worth of development in it. The game has been called Magic 2.0 by some because it takes proven elements and improves and innovates on them. It comes out right when the Wizards of the Coast Magic patent expires, so concerns about a law suit shutting it down are probably unfounded. The game looks really polished for an alpha build, much better than Magic Online and more expansive than Duels of the Plansewalkers. Yes, the game could fail, but it offers a novel take on the genre, and they're the first full-featured MMOTCG to the table which is a huge advantage. To date, the kickstarter has been an unprecedented success. Normally kickstarter funding charts are an inverse bell curve, but the graph for Hex has been pretty much linear over it's life. Every day people say it will have to slump soon, and every day so far it keeps chugging along.

Isn't the kickstarter going to make the game unapproachable for new players?
I would expect this to be far less true than with most TCGs. The huge amount of product being given out from the kickstarter is probably going to make the price of PvP cards relatively low at launch. Like any TCG you start, you'll have to buy in at some level, but the game is going to have an auction house, so you aren't going to need to throw a ton of cash at boosters unless you want to draft. More importantly, because PvE is either a solo or co-operative experience, other people having big collections isn't going to negatively impact your experience. The lower cost of cards (as compared to paper TCGs) is probably going to make the game more approachable than even Standard Magic. Ultimately, the game is a TCG, and PvP play will cost you some money unless you're committed to farming PvE and selling your legendary gear; however, PvE is supposed to be totally do-able as a free game if you to play it that way.

Aren't TCG's really expensive?
They can be. Hex has a couple things going for it on this front. First, PvE is free-to-play. While you'll be able to buy PvE cards and equipment from the auction house for gold (earned in PvE, or purchased with platinum) or platinum (purchased with cash), the game is being designed so that you can progress through play, building up your deck and equipment as you go. As to PvP play, you will need to spend some money. Hex booster packs are going to retail at $2, and it's reasonable to assume that you'll be able to buy them from the auction house for <$2 (probably $1.50+ unless the market is flooded like it will be at release). CZ is also offering a VIP program where, for $4 a month, you get some benefits like a pack a week, access to a special monthly VIP tournament, and a "goldfishing tool" for testing out a deck without an opponent. Finally, there will be some limited PvP rewards offered in PvE. CZ has mentioned a possible one-time award of a draft set (3 boosters and draft entry), so that you can try out PvP without an investment.

Can I sell my cards for real dollars on the AH?
No. This is a legal nightmare and CZ doesn't want to mess with it. They've essentially said that they do not plan on regulating the secondary market, so they aren't going to clamp down on you for selling your cards. I would expect to see retailers like MTGO traders crop up. You'll probably also see some cardshark type site to facilitate selling to other users.

Tell me more, drat it!
There is a ton of information coming out about this game. CZ has been making daily updates on the KS and are posting new articles on their site every day. You can find it here: http://www.kickstarter.com/projects/cze/hex-mmo-trading-card-game and here http://hextcg.com/

Wait, I heard that this game is going to get sued to oblivion by Hasbro. Isn't this a scam?
If it's a scam, it's a terrible scam. Generally, you don't sink 2 million dollars of your money into a kicktstarter that you expect to generate less than 2 million dollars. The idea that this is a scam is dumb. As to the question of them being sued, can you point to any credible news source that would suggest this is likely? No? There are a couple reasons that I, and most other people are not concerned about this. 1.) Their release date is actually after WotC's patent expires. It's hard to sue someone for a patent that you no-longer hold. 2.) Perhaps more significantly, Cryptozoic Entertainment makes the WoW TCG, a game that has been successful for nearly a decade. This game also holds many similarities to MtG. It has sold well and continues to sell well. They have not been sued into the ground by Hasbro. If this was a company coming out of nowhere or a group of guys in their basement, you might have reason for concern. However, we're talking about an established company with a history as a major TCG maker. They've put 2 years and a couple million dollars into the game. It's reasonable to assume that they checked with their lawyers to make sure they weren't pissing that cash away.


Feel free to use this thread to speculate, talk about news, and ask questions about the game.

Let me know if I missed something important for the OP.

NEWS
5/23/13 - The much-coveted Pro Tier (free draft a week for life) is sold out. However, CZ has added 1 year of 1 free draft a week to each of the other $250 tiers. This is no longer a stretch goal.
5/28/13 - CZ is adding a T-poo poo as a KS add-on. Due to a fan vote, the shirt will not include an exclusive card. Instead, everyone who pledged will get copies of the card based on their tier (2-3)
5/31/13 - http://thegeekallstars.libsyn.com/episode-54-interview-with-cryptozoic-s-cory-jones Episode 54 has a lot of new info about the game. Some will go into an OP update, other bullet points are in this post http://forums.somethingawful.com/showthread.php?threadid=3551015&pagenumber=12#post416012335
6/1/13 - Another video here http://angryjoeshow.com/2013/06/hex-mmotcg-aj-pledge/ -touched on economy and guilds as well as some other areas that we've heard about before.
6/8/13 - KS is over (a huge success). Slacker backer option is up. You can still get into Alpha/Beta! http://hextcg.com/donate
3/22/13 - Sorry that this is long out of date, but the beta is progressing. You can now play sealed and draft in the alpha (for free), and the client has been steadily improving. There are still a lot of issues that keep many of us from playing a lot, but it's worth dipping your toes in to see how it's going.

Video
https://www.youtube.com/watch?v=-InJQY3Gu6U - Interview video with some character ration and menu video. Also includes a demo game.

Streaming Games
Next live Twitch feed on Tuesday, June 4th at 5 PM PST

Past Streams
http://www.twitch.tv/hextcg/b/407910948 - Alpha build. Explores the basics. Good for seeing the interface. A couple cards are still buggy.
6/4/13 - http://www.twitch.tv/hextcg/b/412300360 - technical difficulties prevent game play, some questions answered and cards previewed.
6/5/13 - http://www.twitch.tv/hextcg/b/412717902 - 4 decks previewed some general game info
6/7/13 - http://www.twitch.tv/hextcg/b/413840931 - KS celebration, some questions fielded a little bit about what's to come in the next several months.

Karnegal fucked around with this message at 00:52 on Jul 12, 2014

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Karnegal
Dec 24, 2005

Is it... safe?
Resources

Fan-Database of known cards: http://hex.potion-of-wit.com/

Here is a tentative section of the Warrior skill tree: http://imgur.com/DsZMXnr

FAQ

How do I determine rarity?
Rarity is determined by the color of the oval at the bottom of the card.

White - Common
Green - Uncommon
Blue - Rare
Red - Legendary
Orange - Promo
Grey - PvE AI deck exclusive

The mask/devil face/whatever symbol to the left of some ovals indicates that a card is a PvE card.

I hear that beta starts in September; when is retail launch? Will there be a wipe before launch?
This is still a bit unclear. What we know is that the retail launch will be next summer at the latest. However, CZ has said that they'd like to launch sooner if possible.

We know that CZ has said once Kickstarter rewards are given out and the store opens, there will be no wipe. It is possible (not confirmed) that the beta will be two phases. In the first phase it will be a free-play testing environment that allows them to make sure everything works and interacts as intended and the big bugs are ironed out. After this, there would be a wipe. After the wipe players would receive their KS rewards, and there would be no further wipes (a soft launch, if you will).

When is Alpha, how long will it run? !!update!!
We are currently in the middle of the alpha. End date is undetermined. Right now the focus is on getting PvP working well and out of the door. PvE will follow.

Are there dungeon lockouts like in WoW?
No. CZ does not want to discourage you from playing.


:siren:Beta Resources:siren:
Closed Beta has begun as of 4/24/14, here is some important information:

How do I get my KS poo poo?
You should have received an e-mail with codes for all applicable rewards. If you did not, check your spam folder. If it's not there contact support at https://support.hextcg.com and they will sort you out.

I don't see codes for all the stuff I should have. Where are my goodies!?
Some rewards have not yet been distributed, but will be mailed out in the future. Here is a list of what you should have by tier: https://hextcg.com/hex-backer-rewards/

Alright, I'm done panicking. Now what about the auction house and PvE?
The Auction House should be coming soon. CZ has said that it is a top priority, but they want to make sure everything is secure before people start putting cash into it.

PvE is a little foggier. We have no dates, the only thing we know is that it is being actively worked on and it's far enough along that internal testing has occurred in game and not just with paper proxies.

Is there are goon guild now?
Nope. We still don't have guilds in game. I will make "Hexagoons" as soon as humanly possible so we may all reap the sweet, sweet 10% XP bonus.

Can I buy singles?
Apparently? This place is taking pre-orders and they seem legit given that they've been one of the bigger community sights and have worked with CZ to give some King tiers away as prizes for beta play.

Alright, better question, should I buy singles/are these good prices?
No one knows! Right now Hex doesn't have an economy. we can theory craft a bit given that we know the price of a pack and the odds of a rare/legendary, and we can extrapolate with comparable games (like M:TG), but at the end of the day, we have no idea how big the audience is (particularly in beta) and that means we don't really know what cards are worth. Personally, since we don't know when trading will be available, I would hold off.

What is the difference between platinum and gold?
Platinum is the cash currency and gold is the in game currency. In the future, you will be able to earn gold by playing PvE in F2P mode. Until PvE is rolled out, PvP tournaments (constructed and drafts) will award gold in addition to their normal prizes.

What can I use gold/plat on?
Platinum pays your entry into drafts and constructed tournaments. Both currencies will be available at the auction house (players can list their cards for gold or plat). You can use gold to take a magical roll to improve the treasure chests that are included in each booster pack (more here: http://coryhudsonjones.tumblr.com/post/78051410843/the-pack-opening-experience-or-how-much-fun-can-i)

How do I change sleeves on my deck?
The pull down menu in the deck builder has a sleeve option.

Should I open my Primal Packs?
Sure! You can't draft them, so your options are open them or save them to sell at the AH, but there will probably be a glut of them at the AH launch.

Karnegal fucked around with this message at 23:12 on Apr 24, 2014

Karnegal
Dec 24, 2005

Is it... safe?

pumpinglemma posted:

Nice OP! One thing you might like to mention is that every dungeon has its own set of AI-exclusive cards (see e.g. here), so PVE is a totally different game from standard PVP against the AI.

Good call, I wrote a little in there.

Zonekeeper posted:

I really like Cryptozoic's reaction to the Pro Player tier whiners - Rather than acquiesce to them, they doubled down on the decision to expand the free drafts and did what was best for the community as a whole.

This feels like a tone-setting act - they aren't going to pander to the loud minorities in the playerbase at any point. They're going to make the game the best they can, loud assholes be damned.

Yeah this seems like a smart move to me. It doesn't seem like anyone was so mad that they actually dropped their pro tier, which is a good indication that CZ is correct in their assertion that they aren't devaluing it.

BenRGamer posted:

So, this is looking incredibly awesome. As I said in the kickstarter thread, I went through High School playing the hell out of Magic the Gathering, watching the demo match they have on the kickstarter page got me amped up to pledge to King on the game, but I'm kinda looking over the $250 tiers. Are they really worth over twice the price of the King yier?

And, yeah, nice OP.

They've added 1 free draft a week for a year to the other $250 tiers. I think that adds a lot o value to them. The Dungeon Crawler Tier is appealing to PvE players and seems like a good value if you think you'll do a lot of PvE play. If you just want to maximize value, the Collector tier may be the best choice. You'll get your 1 draft a week, and the amount of collector tier exclusive cards will always be small (2110 or if every tier from collector up sells out). People are going to want playsets if any of the alternate arts are of tournament staples and those should command a decent resale price. We're talking about 300-500 potential play sets depending on how many collector tiers sell.

Karnegal
Dec 24, 2005

Is it... safe?

Lone Goat posted:

There's a good mockup of a skill tree here if you want to use that instead.

Also, there's a typo in the title, the game's name is "Hex: Shards of Fate" :(

Well gently caress.

I wasn't sure if I should throw the skill tree in the op because it's giant. Maybe I'll toss it in the second post


VVVVVV Orange is for Promos

Karnegal fucked around with this message at 01:25 on May 24, 2013

Karnegal
Dec 24, 2005

Is it... safe?
To those complaining about cliche races, what about the most awesome race of all: Shroomkin!



The happy mushroom people who on occasion mutate into building sized monsters






Also, today's article is another dungeon-based one. Apparently, faction can dictate how the dungeons play, which encourages making multiple characters: http://hextcg.com/the-krakens-lair/

Karnegal
Dec 24, 2005

Is it... safe?
From the previews, we've seen a few decks. There was a Shin'hare swarm deck that just made a ton of dudes and buffed them in order to overwhelm it's opponent with troops. We've seen an Orc deck that put out haste guys in an attempt to win quick. We've seen a mid-range human deck where each card buffs subsequent ones so that you end up building stronger and stronger guys, and we've seen a necrotic control deck that kills enemies, puts out weak guys who die and come back to clog up the ground, and then draws a bunch if cards for life while using drain life spells to restock. These are probably a pretty narrow slice of decks, but they hint at a lot of different potentials.

In terms of general Magic strategies that probably have Hex analogs, you have:

Aggro - play a lot of cheap fast guys and try to kill your opponent before they get up and going.
Mid-Range - Play medium-sized guys who are very powerful relative to their cost.
Control - Try to keep your opponent's creatures off the board with counter magic or mass removal (we don't know what the state of counterspells will be in Hex). Once you have the board under your control, you move onto deploying a win condition.
Combo - use the interaction of multiple cards to achieve an unfair effect (Channel + Fireball in classic Magic). Usually, these decks win really quickly but are prone to disruption.

There are many more types of decks, but those are some of the basics.

Karnegal
Dec 24, 2005

Is it... safe?
^^^^^ Yeah, CZ's COO pretty much came up with the WoW TCG


signalnoise posted:

Can anyone's familiar with the other games this company has made tell whether these guys are prone to power creep? I had to get out of Poxnora for that reason.

Edit. gently caress it I'm in for 250 and the dungeon crawler bonus and maybe I can make my money back in the secondary market. Even in a tiny game like pox, people were able to sell their accounts for decent scratch when they were done, and getting like twice my buy in in value is hard to pass up.

From what I hear, WoW TCG power creep is less noticeable than MtG power creep, they also have very few banned cards. With that said, I don't think Magic power creep is bad. Creatures are better now, but that's because they used to be awful. I play Legacy as my favored format and it has a nice mix of really old card, moderately old cards, and new cards. Similarly, while Vintage is weighted towards old cards, new ones still come along and change things now and again. I think CZ has the design chops to avoid anything egregious in that category.

Karnegal
Dec 24, 2005

Is it... safe?
^^^^^^ Color determines rarity

White - common
green - uncommon
blue -rare
red - legendary
orange - promo

the little mask looking symbol is the PvE symbol

Hieronymous Alloy posted:

Thanks, that's a good thought. I read through a bunch of the links y'all provided and I think I have a decent grasp of how things mostly work these days.One thing I've noticed is that there seem to be a lot more cards (both in Hex and in MTG) that pull from the graveyard than there were back when I was playing MTG.

At this point, yeah, we're theorycrafting. I'm also wondering if the ability to insert cards into opponent's decks or generate many new cards of your own might alter the standard "minimum number of cards only" rule. But we'll see.

Well, in today's article they writer talked about having 59 cards in his deck for a dungeon when one of his 60 was lost (just for the duration of the dungeons) due to a PvE encounter. So we know that, at times, at least in PvE, you can have less than 60 cards.

Karnegal
Dec 24, 2005

Is it... safe?

Hieronymous Alloy posted:


Yeah, good catch. It sounds like if cards die in PvE play they stay dead for the length of the dungeon, which is another good reason to stack your deck big and thick.

I kinda like that. Some of the most fun Magic games I ever played were ones where people played with like 500-card decks because you got crazier results and there was a lot more variation game to game.

Actually, I think this was an ability unique to the Kraken in that dungeon, but I would assume it will have various takes on the same effect in other dungeons. So, you don't play down a card every time a guy dies, but the Kraken can yoink guys out of your deck. The thematic stuff for the dungeons sounds really cool. Like how keeping the mayor alive is better for Ardent faction in the long run but makes that match vs the AI harder. It reminds me of some of the better WoW raids from back when I played. As much as I'm a competitive player, I'm pretty excited about the PvE.

Karnegal
Dec 24, 2005

Is it... safe?

Wezlar posted:

I'm thinking of getting in at the Champion tier but I'm holding out hope that a King early bird will open up. The value difference is pretty insane (I realize it's an early bird special but still)

Try this:

"Download chrome, search for the chrome extension auto refresh plus, set that up to refresh the page every 1 second, and go to settings, check the box that says alert if text found, pledge 250$ on any 250 tier (if you want pvp), then go to the manage pledge area click the auto refresh plus icon, and in the search bar type in 1 of 913 then click start. it will automatically refresh the page, then play a tone when that is found. click pvp, and click change pledge. Done.

if you want grand king, change your pledge amount to 500 and pick any option, save that, go back to manage pledge and put in 1 of 959 in the search instead."

You can set your pledge at whatever you're aiming for, but I think this is the best method for getting tiers that are sold out. The best time to try to grab them will be in the last 48 hours.



VVVVV At this point, I think that they're launching with multiplayer PvE, but I don't think we have any confirmation fro PvP

Karnegal fucked around with this message at 19:29 on May 24, 2013

Karnegal
Dec 24, 2005

Is it... safe?

Ojetor posted:

I'm mostly interested in the PVE aspect of this game, where you are apparently awarded cards via playing. Are you expected to be able to clear the harder dungeons with just loot drops or will buying boosters become necessary? I'm trying to figure out if it's even worth pledging at King level since the main draw seems to be the mess of discounted boosters you get.

Also eyeing Dungeon Crawler tier but just saying "you get double loot in PVE!" without any info on how the loot drops actually work seems rather shady.

Dungeons yield loot that is based on how you complete them (what paths you take) as well as how few deaths you incur. You get a death mark when you die, 3 marks and you have to restart. It sounds like you'll get loot on individual battles, but the big loot comes at the end.

Karnegal
Dec 24, 2005

Is it... safe?

BenRGamer posted:

New update with some neat info--especially for the Collector reward.

This was a pretty awesome update. I'm actually contemplating tacking a Collector onto my Grand King and Pro tiers. I guess we'll see how well the Magic cards and Warhamemr stuff that I put on eBay sells.

Karnegal
Dec 24, 2005

Is it... safe?

Some Numbers posted:

So, am I right that Mercenaries can't be traded/sold, meaning that the only way to get a copy of Mephistophelius is to pledge at Champion level?

I'm still considering it, but I have very little disposable income at the moment and $85 is a lot of food I wouldn't be eating.

That is correct. As of now, mercs seem to be account bound. As to your dollars, you have 2 weeks before you have to pay, so you can always reassess later.

Karnegal
Dec 24, 2005

Is it... safe?

Some Numbers posted:

Mercs being account bound is definitely an additional consideration. I'm probably still going back it, because this game looks amazing, but I may not be going as high as I'd like.

I believe the reason for it is that, outside of the KS (and maybe future promotions), mercs are acquired through PvE play. Essentially everyone will, with enough work, be able to access all non-promo mercs, so I think they want to avoid moving them around. This could be due to not getting certain powerful mercs until late in the game. Also, since you level mercs, you wouldn't want players to be able to trivialize PvE content by buying a powerful max level merc. Part of it is that the auction house isn't being set up to handle merc exchanges.

I realize it sucks for acquiring the KS exclusives, but that's part of the idea of an exclusive in the first place. In the long run, not being able to trade for mercs is a non-issue.

Karnegal
Dec 24, 2005

Is it... safe?

My understanding is that the CZ team is largely the same as the UDE one.

Karnegal
Dec 24, 2005

Is it... safe?

BenRGamer posted:

Oh, wow, Guild Master is almost gone. I figured Dungeon Crawler would be next, but it still has a couple hundred to go.

There are 980/1000 left?

Karnegal
Dec 24, 2005

Is it... safe?

Some Numbers posted:

That makes me a little said, as the insane price of manabases is a big reason that I'm not more competitive in Magic. Hopefully there will be enough product in circulation that these rare resources won't be too hard to find.

I wouldn't worry too much. In print dual lands are usually cheap on MTGO, and if a Hex analog exists, I'd expect them to be even cheaper.

Karnegal
Dec 24, 2005

Is it... safe?
None of the animal people have giant boobs, so I'm not really reading them as furries at the moment.

Karnegal
Dec 24, 2005

Is it... safe?

Blinkman987 posted:

As an outsider to the R&D team, I can say that the general feeling is that there is always going to be a place for counter magic, but you probably won't see a lot of general "stop whatever your opponent is doing" and you'll see more targeted stuff. As far as removing a player's threshold, maybe, but that's a pretty big "feel bad" moment for anybody on the receiving end of it. There are a lot more interactive ways to prevent your opponent from doing something and stuff like that is pretty dangerous in any number because of the negative play pattern of stopping your opponent from, say, "playing any card in their hand."

I'll try to source an R&D member later to better explain this to me so I can respond more in-depth if you'd like.

Awesome to have you in the thread. My question is a bit different, but as someone who is more familiar with the game than any of us, is there anything you'd like to see in the OP that would better represent the game?

Karnegal
Dec 24, 2005

Is it... safe?

Grim posted:

With the combination of Kickstarter and PayPal, I assume if a slot opens up on a Pro / Grand King that it wouldn't have enough time to go up on the Hex webpage list for PayPal pledges - so the only way to grab it would be to make multiple kickstarter accounts if you already have a tier you want to keep hold of?

That is correct.

Karnegal
Dec 24, 2005

Is it... safe?

Adar posted:

Incidentally, if you're gonna (spend a lot of money and) try to get good at Internet cards, there are three overlapping but not identical skillsets involved here:

-PvP
-PvE
-Auction House

The reason PvE is different and mandatory is simply that it will generate loot. PvP is a net loser; it's possible to beat the rake (be profitable even after the entry fee if you count the boosters' $ value) as an individual, but on the whole, most people will spend money on drafts and not make money (boosters) back. But PvE generates loot instead of taking money out of the pool. So unless you want to spend even more than Kickstarter money, you'll probably have to raid a lot.

This means that Dungeon Crawler is by far the best reward tier. Pro Player is an extra draft a week in year 2+ of the game, but you're hopefully not already planning on playing this game for a decade. DC gives you double the storyline loot and 20 legendaries immediately and you can sell all of it off for Paypal on the first day. That's a pretty sweet deal if the game is halfway decent on release. So if you're going for the 250 bucks, I'd forget PP and go with that one. The others seem quite bad in comparison.

This is probably a question of time spent too. If you're going to grind loot, then Dungeon Crawler has obvious benefits, but if you don't have unlimited play time, and your focus is PvP,then you probably don't want to spend what time you do have grinding out dungeons.

I'm sure you're right from a pure value perspective, but I imagine that most of the people here see themselves as players with money being an entertainment cost as opposed to pros or pseudo pros trying to earn off of the game.

Karnegal
Dec 24, 2005

Is it... safe?
As a note on the collector tier, for those who didn't see it, they've changed the reward to be 2 copies of each alt art. While this is good for those who want to use the cards, doubling the supply will certainly have some effect on the value of individual copies. We're still only talking about a maximum of around 4000 copies of any individual alt art (2326 at current pledges). So, if the game gets sufficiently big, they may still command a decent value if they end up being versions of powerful cards.

Karnegal
Dec 24, 2005

Is it... safe?

Adar posted:

Time is money, though. I'm not planning on deeply caring about auction bux (let's not forget I just spent a few posts saying it might be a Bad Idea) but if I'm going to put down $250 for a game, at the very least, I don't want to spend any more afterwards. With DC I can easily do that if the PvE is any good, because my loot will pay for boosters and then some (and what's more, the account itself only gets more valuable every expansion). With Pro Player, I get one entry into a tournament I'm not planning on winning and one draft per week a year from now, but then have to pay for all the other drafts. The only way this is a good trade is if the PvE is awful. It's sort of amusing to me that Pro Player is sold out given how much better DC will be in almost every case.

Raid Leader is a far, far worse version of Dungeon Crawler and Guild Master is niche/pointless for almost everybody. Collector...eh, I don't wanna speculate. Could be good, could be really bad, but I understand you guys. Just don't take Raid Leader.

One thing I overlooked in my previous post was the fact that a lot of people are stacking tiers. So, if you have a Grand King, the only $250 tiers that are at all meaningful to stack are Collector and Pro. This could explain part of the popularity. I know that that was my thinking in adding a Pro tier onto my Grand King pledge. I like to draft, and I'm going to want to continue to do it. I've got the cash to blow now courtesy of eBaying some other nerd stuff, and I'd rather drop a lump some now as opposed to buying the drafts individually. Ignore all the other rewards from the tier, and assuming I lose every single game of every draft, the drafts will pay for themselves in 9 months.

Karnegal
Dec 24, 2005

Is it... safe?

Grim posted:

I wonder about the mechanism of combining multiple tiers - will it get to the point where we have multiple login credentials and then ask them to be merged or will there be something in the Kickstarter backer survey (presumably people who used PayPal will also get some kind of survey too)?

The latter probably, they said they'd combine them, so I assume the plan is to do so prior to the beta.

Karnegal
Dec 24, 2005

Is it... safe?
^^^ I think it's 1 starter per core set race (so 4) + the dragon kickstarter one.

kingcobweb posted:

Please rename this thread "Let's Talk About Hex"

I couldn't come up with anything witty when I made it, but that's good.

Karnegal
Dec 24, 2005

Is it... safe?

InternetJunky posted:


If I want my wife to get into the beta as well do I need to create another kickstarter login and pledge via that? I am not good with these things.

You can start a new KS account or pledge via paypal on their site.

Karnegal
Dec 24, 2005

Is it... safe?

pumpinglemma posted:

As far as I know, the situation is:

- They're still going to offer the shirt because it's totally uncontroversial and a lot of people want it. My guess is that it'll be announced in tomorrow's update..

- They're not going to offer a card with the shirt because about 40% of their fanbase said it would piss them off if they did, and that's just not worth it.

- They might or might not offer something smaller with the shirt, like an exclusive sleeve.

The sleeve idea is smart. You already can't get all the sleeves unless you pledge to every tier from 1000 up because those each have an exclusive. So the collector argument isn't as meaningful there. Giving a card seems like an awful idea.

Karnegal
Dec 24, 2005

Is it... safe?

Blazing Zero posted:

I've spent so much money on so many TCGs and swore em off when netrunner launched. Now I'm spending 250 bucks on this game, haha. I believe I have a problem. :smith: Echo'ing other comments here as well. I don't understand why more people haven't switched off of PP tier for say, DC tier? 52 free drafts and double PvE loot for life? Seems like people are betting that PvE content won't contain boosters as loot drops or that those boosters will be harder to come by.

I guess people aren't considering selling the 2x drops and then buying boosters? Path of least resistance and :words: about human psychology then?


With all the boosters being given away to backers like candy and the fact that paying for a draft will be ~7 bucks, I have a feeling that the auction house will have a very hefty volume of trading being done within the first week. I wonder how difficult achieving the coveted "going infinite" status in draft will be for those skilled in the format?

CZ has pretty much said that if they give away boosters for PvE it'll be a one of to entice people to draft. If your main interest is PvP and drafting, pro is a far better deal than dungeon crawler, since you don't want to be grinding equipment in the first place.

Karnegal
Dec 24, 2005

Is it... safe?

Adar posted:

No it isn't. You need to still be interested in the game after a year, which isn't going to be everyone, but let's say you love the game and play for three years. Okay, you've saved $700 in years 2/3 (actually much less than that since you'll win some % of your boosters back).

If the PvE is any good and has endgame type content, double boss drops could equal that off a handful of raids.

You keep missing the part where some people don't want to raid/play PvE. Yes, I get where you're coming from on value, but time is money and some people aren't going to want to spend it on PvE content.

Karnegal
Dec 24, 2005

Is it... safe?
The issue isn't so much power as it is lack of fun. The reason Magic design is cutting hexproof out is because players, particularly new players get real bummed out when they encounter it. Although Gesit of St. Traft (the marquee power card with the hexproof ability) is certainly a very good card, it has hardly warped the Standard Magic format. It's more of a question of whether the fun you have playing it makes up for the lack of fun you can have when playing against it. Personally, I don't see it as a problem, but I'm also not a casual player.

Karnegal
Dec 24, 2005

Is it... safe?
Re: altering cards
They've been somewhat intentionally vague on this concept. It seems like they aren't ruling it out, but they also don't want to do it. They cite their record of non-banning many cards in the WoWTCG as a way of saying this is a non-issue, but I don't know if they are just way too permissive with that game. It sounds like WoW has a lot of consistent cards across decks, which could be ban worthy in other games (see the prevalence of Survival of the Fittest in Magic a couple years ago). Like I said, I don't know much about WoWTCG. It does sound like the options are all on the table, but they will be hesitant to change cards. This is an interesting contrast to SolForge, where the devs have been very upfront with the plans to alter any broken cards that emerge.

Karnegal
Dec 24, 2005

Is it... safe?

signalnoise posted:

Yeah I thought, at worst, it meant that you'd have to get through a dungeon and the last encounter would drop more poo poo. If it's seriously that only non-raid bosses drop more, what the gently caress is the point? If it doesn't apply to the end game who the gently caress cares

I don't think they've said that raiding will be end game. It's possible that there are end-game solo dungeons as well.

Karnegal
Dec 24, 2005

Is it... safe?
At some point in beta, they're going to give out all the KS stuff. After that point, there won't be any wipes. I would assume that free drafts will start at the same time.

Karnegal
Dec 24, 2005

Is it... safe?
I don't see the problem with selling things in beta, depending how the beta is being run - remember games like DOTA2 are technically in beta STILL.

Although there haven't given us a firm explanation of how beta will work, given that CZ has said people will get KS stuff at some point in beta as opposed to the start of beta implies strongly that it will function something like this:

Stage 1: People will get access to all the cards or free draft materials, etc. There will be a period of time where they're just jamming games and stuff to uncover any bugs that made it out of the Alpha. There will be limited PvE play (it sounds like just the Arena at first).

Stage 2: There will be a wipe. KS stuff will be distributed. I assume that this will be the point where PvP is "ready to go" and they'll be shifting their focus to PvE. Since PvE is F2P, bugs there aren't costing you money - time yes, money no and it's your option to participate in the beta. This is what is often called a "soft launch," essentially the game, or a portion of the game is ready to launch, but they aren't calling it a launch because all of the game isn't ready yet. I wouldn't be surprise if this is the point where they started letting in a steady stream of additional beta testers. Any lingering bugs that impacted cards you paid for would presumably be refunded the same way that a glitch in an MTGO draft is handled to this day.

To me, this seems like a fine way to run things. Initially, I'm going to want to plug away with the card base and see what's good, but I don't want to spend up to a year in beta only to have my collection wiped. I'm fine with it happening at some point, but a year is a lot of time to play and then lose all my stuff.

Karnegal
Dec 24, 2005

Is it... safe?

Blinkman987 posted:

Karnegal has it right. This isn't final so manage your expectations accordingly, but it looks like we'll have a friends and family alpha where we have partners and family help test the game in a directed fashion along with our QA team. Then we'll probably move into a short beta period where we allow backers to play for free with a wipe after that, and then we'll move into a monetized beta similar to games like DotA 2 once the game looks good and that's where your year of free drafts start. If we can do it, you'll have a window to activate your free drafts so, in case you're on vacation for the week of monetized beta release, you don't lose that week. I wouldn't consider the game fully released until all PVE content is in the game, which is why it's technically going to be in beta.

Anyway, we understand that once the Kickstarter closes, you've paid for a product and we have to deliver on the expectations we've set, so you can expect open channels of communication during tha ttime.

Thanks for the confirmation (now I feel smart!). Is the daily content on the main website going to continue post-ks campaign? I know I'm pretty excited to check in every day and see what's up.

Karnegal
Dec 24, 2005

Is it... safe?

katkillad2 posted:

They went over some of the guild features in one of the articles:


I interpreted it as any card sharing will be for in guild only things. When you think about it that makes the most sense... I mean if each guild only needed one set of cards that would have a pretty huge negative effect on the economy for single cards.

I still think this is a pretty awesome feature as our guild will more than likely always have a full set to experiment with for people who aren't drafting or buying a ton of packs.

This was my read as well. I think you'd actually need to give the cards to someone for them to use in non-guild games. It makes no sense to just let everyone use one copy. The idea is that you can do your testing in guild then when you decide on your decks, people can buy just the singles they need. I'm sure the banks will also be set up so that some cards can be taken permanently - giving commons and uncommons to newer members, etc.

Karnegal
Dec 24, 2005

Is it... safe?

katkillad2 posted:

Yea that definitely makes the most sense and how I was interpreting it.

This card is blowing my mind :psyduck:

That's the Hex take on this Magic card. Hitting duplicates is way more powerful though and you get spells

Karnegal
Dec 24, 2005

Is it... safe?
A lot of info in episode 54 of this podcast https://itunes.apple.com/us/podcast/the-geek-allstars/id446568794?ign-mpt=uo%3D4

- Cards WILL NOT be changed (they'll be banned)
- You will never be able to get all of the cards. There are going to be seasonal things (like arenas) that will MAKE YOU pick one card or the other.
- Equipment will be hard to get. You aren't going to just get a legendary every dungeon. Cory scoffed at the idea of having all the equipment without spending serious time or cash.
- There is no guild bank in the sense that you can throw cards there for people to take. You'll have to trade the freebies to guild mates.
- It sounds like decks you put in the guild bank are still your decks, I'd need to listen again to confirm this.

I'm re-listening to this since I was playing LOL while listening the first time. OP to be updated with new info.

Karnegal
Dec 24, 2005

Is it... safe?

pumpinglemma posted:

Here's a direct download of the podcast for people who can't or won't run iTunes.

Thanks for that I went from the KS update

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Karnegal
Dec 24, 2005

Is it... safe?

Korak posted:


A giant gently caress you to every 'collector' type of person?

When he said this in the podcast, he said some people would shed a tear or be furious with the move. I'm kind of one of them. My initial visceral reaction was to yell "bullshit!" And maybe not combine my two pledges. But in the end, it is what it is.

As to the guild bank, I believe the goal is to avoid a situation where someone quits and steals the guildbank.

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