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MrBims
Sep 25, 2007

by Ralp
You might want to put something in the OP about how to actually configure Improved Races. I'm new and it took me forever to understand how to actually get to its config screen, I completely reinstalled the plugin manager and all the plugins thinking there was something wrong.

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V for Vegas
Sep 1, 2004

THUNDERDOME LOSER
Is there anyway to have autosave at jumpgates? I've finished the first 3 Argon missions, but just keep getting blown up and having to restart a save 3 sectors away.

staberind
Feb 20, 2008

but i dont wanna be a spaceship
Fun Shoe
Either dock up anywhere or those nice goner people will sell you salvage insurance,

Gobblecoque
Sep 6, 2011
I bought this game a while back and failed to get into it. Now I'm trying at it again and after seeing that cool space battle in that mission you get that Centaur ship I think I'm really digging this game.

Doctor Hospital
Jul 16, 2011

what





Okay, I've reinstalled Albion Prelude, set up my tv as a monitor, and got a nice chair to become space god in. Now all that remains is to fiddle with the controller options until I am playing Ace Combat: Space Edition.

DoctorTristan
Mar 11, 2006

I would look up into your lifeless eyes and wave, like this. Can you and your associates arrange that for me, Mr. Morden?

Fargin Icehole posted:

drat man, I thought the centaur that was given to me was the poo poo. Till i got hit by some anti-corvette missile by a Terran Katana(?) on that very mission.

Am I going to be constantly outgunned?

For a while you are, but not forever. At a certain point you should set aside the plot missions and start doing your own thing - you can then work on getting space-rich and assembling the most terrifying fleet the universe has seen.

Depending on what you're flying, there are certain ship classes you need to be wary of.

If you're in a fighter (M5, M4[+], M3[+]), beware of bigger fighters that hit harder than you. Certain seeking missiles can pose a risk, but you can usually avoid them by flying erratically and changing direction a lot until they run out of range (works for me at least). Corvettes and capital ships often have anti-fighter weaponry that can swat you instantly, but you're fast enough that you can always avoid such fights. It's possible to take out bigger ships with a good heavy fighter, but it takes practice.

In a corvette, (M6[+]) you have to beware of frigates and capital ships, heavy fighters in large numbers, and unfair anti-corvette missiles. Having a few of your own fighters tagging along as wingmen can help with some of these. You can also set some of your wingmen and fighters to 'missile defence', which will cause them to try to intercept missiles attacking your ship.

You won't be flying capital ships for a while (and even then you'll probably choose not to sit in the cockpit yourself), but those need to beware of other capital ships and swarms of fighters.

Every ship in the game needs to beware of missile frigates (M7M) and bombers (M8) that manage to get within range.

Taerkar
Dec 7, 2002

kind of into it, really

Two things that help against missiles in the core game are:

1) The Missile Defense Mosquito script (Part of the bonus package, therefore can be used in an unmodified game)
2) Custom turret scripts that are set to engage missiles first. If you're running mods, then MARS can handle this.

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug

MrBims posted:

You might want to put something in the OP about how to actually configure Improved Races. I'm new and it took me forever to understand how to actually get to its config screen, I completely reinstalled the plugin manager and all the plugins thinking there was something wrong.
I added a note in the OP to make it more clear.

V for Vegas posted:

Is there anyway to have autosave at jumpgates? I've finished the first 3 Argon missions, but just keep getting blown up and having to restart a save 3 sectors away.
Autosave no, but you can save in-space by buying salvage insurance at 1000cr a piece. I fly with 50 or so on me. You can stock up at, I think, any orbital defense station. Click on them on the sector map and hit 'u' to see what they sell.


Don't forget the turbo booster... with it active you can outrun most missiles or buy your mosquitoes/turrets time to track and destroy incoming missiles.

pixaal
Jan 8, 2004

All ice cream is now for all beings, no matter how many legs.


I normally just buy tens of thousands of salvage insurance once I start my first factory and am making fat stacks. I never have to worry about it again. I probably should just get a cheat for it the fact that you have to pay for it nice from an RP, and prevents save "abuse" but its "kinda expensive just to save" early on and hilariously cheap later.

Filthy Monkey
Jun 25, 2007

The cheat script (which everybody should have installed anyway, for messing around or fixing stuff), has an option for unlimited salvage insurance.

turn off the TV
Aug 4, 2010

moderately annoying

Deliver a Xenon L? How hard could that be?

Pittsburgh Lambic
Feb 16, 2011

Giggily posted:

Deliver a Xenon L? How hard could that be?

:suicide:

I'm on that mission right now. Does anybody have any advice for pulling this off? Preferably in a sector where I won't have Qs spilling in from every direction?

Liberatore
Nov 16, 2010

Would you like
to know more?


When (that's no) moon hits this guy like a big Twi'lek guy: Liberatore!
Bhodi, it appears that Trade Overview too is missing from your script compilation. Thanks for that, by the way. Saved me a lot of time.

Nomikos
Dec 31, 2003

Pittsburgh Lambic posted:

:suicide:
I'm on that mission right now. Does anybody have any advice for pulling this off? Preferably in a sector where I won't have Qs spilling in from every direction?
I think ships are more likely to bail when your fight rank is higher. So try to raise that I guess? And use a weapon that delivers lots of bullets but little damage, like Impulse Ray Emitters maybe. This supposedly gives them more chances to bail, though personally I've never noticed a difference. Basically there's no trick to it, you pretty much have to get a good ship and spend maybe an hour gallivanting around Xenon-bordering sectors.

The best sectors for this:
  • Grand Exchange
  • Black Hole Sun
  • Scale Plate Green
What I do is spend 30 minutes managing my trade empire, then go on a tour through these 3 sectors, then rinse and repeat.

e: This is probably obvious but you shouldn't switch to the low-damage weapon until the L's shields are down

Nomikos fucked around with this message at 09:35 on Jun 4, 2013

Valency
Feb 3, 2010

HALT HALT HALT HALT HALT

Pittsburgh Lambic posted:

:suicide:

I'm on that mission right now. Does anybody have any advice for pulling this off? Preferably in a sector where I won't have Qs spilling in from every direction?

Try doing patrol missions too in areas near Xenon sectors. They'll usually throw a bunch of Ls at you (along with a mess of other ships, usually Ns and Ms). I picked up an L last night doing a patrol through the Ianamus Zura/New Income area, and I was in my Centaur from the third mission, with the same weapons it came with.

Taerkar
Dec 7, 2002

kind of into it, really

It's incredibly inconsistent too. I had one game where I was tooling around in a Griffon and it seemed like every time I engaged a Xenon swarm I'd be able to claim at least one of their ships at the end, but in other games I'd go through dozens without getting a single capture.

And Xenon ships don't have that "I'm surrendering" speech delay that tends to cause normal ships to die to my turrets.

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug
Yep. It's seriously annoying. I got mine by dumb luck, but if I had to do it again honestly I'd probably just cheat create it and dock myself 500k or something if I was unable to complete it after an hour trying.

Liberatore posted:

Bhodi, it appears that Trade Overview too is missing from your script compilation. Thanks for that, by the way. Saved me a lot of time.
Whoops! Added.



I've been loving around with CODEA, I finally got a handle on how it all works. I'll probably be writing up something in the next few days because it's a great script but wow does it add tedium and annoyances if you don't understand exactly how it works.

turn off the TV
Aug 4, 2010

moderately annoying

Pittsburgh Lambic posted:

:suicide:

I'm on that mission right now. Does anybody have any advice for pulling this off? Preferably in a sector where I won't have Qs spilling in from every direction?

By this point in time you should have a Centaur or two. After a few hours of trying, this is what eventually worked for me.

  • Buy 8 Impulse Ray Emitters for your Centaur. These guns do nearly no damage, so they are great for making pilots bail. Mount them on your forward slot.
  • Get some salvage insurance on your Centaur so you can save in space.
  • Bring another combat capable ship with a transporter device and salvage insurance. I used a Springblossom for this, but any ship should work.
  • In your combat ship, find a mission to do a defense against Xenon. People have already mentioned good sectors to do this.
  • Dock at a station for an autosave, then undock and accept the mission. If the mission does not have any Ls, reload your save. If it does, save again.
  • Kill all of the non Ls. Save your game. If any have died reload your save and try again.
  • Switch to your Centaur. Once you get in range of the Ls, save your game again using salvage insurance.
  • Whittle down all of the Ls until one bails. Ram the others to death. If none of them bail reload.

It took me three tries doing this, but it actually worked in the span of 15~ minutes versus the hours of massacring Xenon in a Boreas that preceded it.

Pittsburgh Lambic
Feb 16, 2011
Thanks for the advice; I ended up nabbing one on an incursion mission in Scale Plate Green in the centaur I was given. Blew out an L's shields with a concussion volley, almost ended up pulling the trigger again to soften it up for the turrets when I noticed that it had gone blue.

Lost a Nova raider that I had brought along for backup, though -- it was starting to hurt from a bunch of Ns and Ms, and I ordered it to jump out, not realizing that it wouldn't continue evasive maneuvers while its jump drive was charging up. After how many tries it's been, I decided not to reload the save.

Besides, it had been fitted with no weapons other than 4 phased repeater guns, and those can suck a dick.

Foodahn
Oct 5, 2006

Pillbug

Bhodi posted:

I've been loving around with CODEA, I finally got a handle on how it all works. I'll probably be writing up something in the next few days because it's a great script but wow does it add tedium and annoyances if you don't understand exactly how it works.
If you just want to outfit a single carrier that you will be flying yourself, it's no so bad really, but taking the next step to where you don't actually control the carrier and you also have tenders and a destroyer or two is pretty hard to understand.

Stephen
Feb 6, 2004

Stoned
Is there anywhere outside of Terran Space that I can get Matter/Anti-matter Warheads? Some rear end in a top hat is requesting 250 of the loving things and I picked an Argon start.

Quixotic
Sep 2, 2004

Stephen posted:

Is there anywhere outside of Terran Space that I can get Matter/Anti-matter Warheads? Some rear end in a top hat is requesting 250 of the loving things and I picked an Argon start.
Xenon and Albion ships also use MAM Warheads. If you've got the clout, start blowing up M6 and higher of those races to start collecting their leftover warheads. Otherwise, skulk around military outposts and MAM production facilities waiting for Terran arms dealers and force them to dump cargo.

Quixotic fucked around with this message at 21:21 on Jun 4, 2013

Someguy
Jul 15, 2001

by Lowtax

Stephen posted:

Is there anywhere outside of Terran Space that I can get Matter/Anti-matter Warheads? Some rear end in a top hat is requesting 250 of the loving things and I picked an Argon start.

Grab this: http://forum.egosoft.com/viewtopic.php?t=223503

Pretty invaluable mod that wasn't included in the OP.

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug
Did you get a message about Beryl helping you out? You can go and dock in Albion and they'll give them to you. Otherwise, raise your Terran rep or do what above said.

Stephen
Feb 6, 2004

Stoned

Quixotic posted:

Xenon and Albion ships also use MAM Warheads. If you've got the clout, start blowing up M6 and higher of those races to start collecting their leftover warheads. Otherwise, skulk around waiting for Terran arms dealers and force them to dump cargo.

That's a great idea, thanks! It's time to prepare my fleet for motherfucking genocide on all races that think they can hide these useless goddamn warheads from me.

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord
Will AP only provide me with sidemissions I qualify for, or can I accidentally accept a mission I'm lacking resources for?

On another note, "Follow this dude closely but not too close!" missions are the worst. I already did a handful of those in Grand Theft Auto IV, why must this game offer them too? :cripes: I just want to shoot things.

Pittsburgh Lambic
Feb 16, 2011

Avocados posted:

Will AP only provide me with sidemissions I qualify for, or can I accidentally accept a mission I'm lacking resources for?

On another note, "Follow this dude closely but not too close!" missions are the worst. I already did a handful of those in Grand Theft Auto IV, why must this game offer them too? :cripes: I just want to shoot things.

gently caress those missions. Seriously.

And yes. X3AP will give you collect-and-return missions on 5-minute timers when the fastest ship you have is a Dolphin hauler. X3AP will give you scan-the-asteroid missions when you don't have a mineral scanner. X3AP will give you taxi missions when you don't have a passenger ship. X3AP will give you covert ops missions to follow ships that move too quickly for you to possibly follow. X3AP will give you covert ops missions to follow a ship that moves at 40 m/s for eight sectors, bumps into a passing freighter and loses 80% of its HP, then takes a 12-sector detour to repair. X3AP will give you escort-the-hauler missions that lead you into Xenon Sector #FUCKYOU where you get instapopped by a J that was camped on the gate with its dick hanging out. You have to pick and choose missions to make sure the ones you accept won't screw you over.

Liberatore
Nov 16, 2010

Would you like
to know more?


When (that's no) moon hits this guy like a big Twi'lek guy: Liberatore!

Someguy posted:

Grab this: http://forum.egosoft.com/viewtopic.php?t=223503

Pretty invaluable mod that wasn't included in the OP.

I haven't used it yet, but I believe Teladi Information Service, included in the OP, does that already.

staberind
Feb 20, 2008

but i dont wanna be a spaceship
Fun Shoe
Regarding Xenon L.
NPC Bailing Addon. I linked before.
allows you to actually tweak poo poo, when used with scs, it allows you to get all but 2 races (xenon & cock) relations up quickly, (by sending the astronauts/pilots to friendly stations and by returning ships to their races) gives you more control over bail rates.

Someguy
Jul 15, 2001

by Lowtax

Liberatore posted:

I haven't used it yet, but I believe Teladi Information Service, included in the OP, does that already.

Oh neat, I've never used that either but I suppose if for whatever reason it doesn't work, or anyone finds it lacking, the Buy/Sell Locator is really awesome and works perfectly.

Also going back to L chat, I find a good way to spot an empty one is to fly to warzone sectors (Argon ones work well) and just look around, I often find empty ones after what I assume was a large battle. Especially good if you're a low level or don't have any assets to fight one yourself.

turn off the TV
Aug 4, 2010

moderately annoying

Pittsburgh Lambic posted:

gently caress those missions. Seriously.

And yes. X3AP will give you collect-and-return missions on 5-minute timers when the fastest ship you have is a Dolphin hauler. X3AP will give you scan-the-asteroid missions when you don't have a mineral scanner. X3AP will give you taxi missions when you don't have a passenger ship. X3AP will give you covert ops missions to follow ships that move too quickly for you to possibly follow. X3AP will give you covert ops missions to follow a ship that moves at 40 m/s for eight sectors, bumps into a passing freighter and loses 80% of its HP, then takes a 12-sector detour to repair. X3AP will give you escort-the-hauler missions that lead you into Xenon Sector #FUCKYOU where you get instapopped by a J that was camped on the gate with its dick hanging out. You have to pick and choose missions to make sure the ones you accept won't screw you over.

I had a mission in Terran space one time to kill a target, three transorbital accelerators away, who was also 300~ kilometers out from the closest gate in the final sector. 13 minute timer.

I don't think that that was actually possible to do in anything other than a Kestrel.

Someguy
Jul 15, 2001

by Lowtax
Never do missions in Terran sectors, they all suck. Personally I think the best missions for profit/relations/ease are the assassination ones. Finish the Terran plot and get yourself a Vidar, or splurge on a Spring-blossom and then jump into the sector and make a beeline for the target, once you destroy it most of the other larger enemies will jump away. Once you've got some cash, buy a large transporter and do station building missions, coupled with Best Buy locator it's one of the easiest way to make money in the late game, since once you get your Fight rank up assassination missions get harder, and the targets become Carracks which are tougher to kill.

edit: vv I remember some of those missions would let you use any ship with lifesupport, but others would force you to use a transport class ship, and who flies those things around? I just like assassination missions because you get to kill stuff instead of auto-piloting around like a busta, I guess

Someguy fucked around with this message at 23:56 on Jun 4, 2013

turn off the TV
Aug 4, 2010

moderately annoying

Someguy posted:

Never do missions in Terran sectors, they all suck. Personally I think the best missions for profit/relations/ease are the assassination ones. Finish the Terran plot and get yourself a Vidar, or splurge on a Spring-blossom and then jump into the sector and make a beeline for the target, once you destroy it most of the other larger enemies will jump away. Once you've got some cash, buy a large transporter and do station building missions, coupled with Best Buy locator it's one of the easiest way to make money in the late game, since once you get your Fight rank up assassination missions get harder, and the targets become Carracks which are tougher to kill.

No way, passenger transport missions are by far the easiest. 5 million credits for docking at a station two minutes on SETA away? Sure, why not.

Nomikos
Dec 31, 2003

Pittsburgh Lambic posted:

gently caress those missions. Seriously.

And yes. X3AP will give you collect-and-return missions on 5-minute timers when the fastest ship you have is a Dolphin hauler. X3AP will give you scan-the-asteroid missions when you don't have a mineral scanner. X3AP will give you taxi missions when you don't have a passenger ship. X3AP will give you covert ops missions to follow ships that move too quickly for you to possibly follow. X3AP will give you covert ops missions to follow a ship that moves at 40 m/s for eight sectors, bumps into a passing freighter and loses 80% of its HP, then takes a 12-sector detour to repair. X3AP will give you escort-the-hauler missions that lead you into Xenon Sector #FUCKYOU where you get instapopped by a J that was camped on the gate with its dick hanging out. You have to pick and choose missions to make sure the ones you accept won't screw you over.
So it's just like being a contractor in real life, then :haw:

Taerkar
Dec 7, 2002

kind of into it, really

Giggily posted:

No way, passenger transport missions are by far the easiest. 5 million credits for docking at a station two minutes on SETA away? Sure, why not.

Also get a docking computer before you do these. A docking computer + Jump Drive + Boost overdrive (from the bonus pack) makes even the short ones quite doable.

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug
It's why I don't suggest starting as Terran in the OP. All the missions are the same elsewhere, only the gates are sane distances from each other and you can jump to them all with your jumpdrive. Also only doing defense, patrol, kill or transport missions.

The ONLY thing terran has going for it is Aldrin rep which you need to buy the Springblossom and Spitfyre.

Lord Yod
Jul 22, 2009


So I installed the mod package from the OP and started up a new game. When I go through to so the key bindings several of them (like the MARS stuff) are missing though. What am I doing wrong here?

Foodahn
Oct 5, 2006

Pillbug

Lord Yod posted:

So I installed the mod package from the OP and started up a new game. When I go through to so the key bindings several of them (like the MARS stuff) are missing though. What am I doing wrong here?

You need to change your pilots name to Thereshallbewings (your name won't actually change if done right) and then save, then reload that save, it will lag for a second and you might get a pop-up message when it's loaded correctly, in the case of Codea I know that it will actually tell you if it didn't install correctly.

If you already knew this then, I don't know what to tell you.

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug
Several of them or all of them? Are you sure you put them in the right place / used the manager program? You shouldn't need to change your pilot's name; scripts come with a file that marks your game as modified.

Mars is special though, it has delayed installation. You need to save and reload your game once for it to show up.

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Lord Yod
Jul 22, 2009


Bhodi posted:

Mars is special though, it has delayed installation. You need to save and reload your game once for it to show up.

This is what was hanging me up. Only problem I'm having now is getting the TIS archive to install.

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