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Hav
Dec 11, 2009

Fun Shoe

Gimmick Account posted:

Weird how some companies just don't seem to learn from mistakes or feedback.

That's pretty much endemic. Any company is made up of a series of influencers that have effects on the development of the games, and a change in influences can mean a shift towards a new thing. In Egosoft's case they really wanted to break away from the X universe to create a new standalone that matched Berndt's vision of cities in space, but they appear to have lost sight of the goal and ended up between a rock and a hard place with an interesting Tech demo. Usually this happens when you lose the pragmatic counterweight to the vision and you're only left with people that validate the visionary.

Unfortunately I think we all wanted Albion Prelude with a graphical update and some method of using more than a single core rather than what we ended up with, which would have been better as a standalone.

My own company is recessing as they fire incompetents and the remaining talent gets spooked and runs for the hills, so you're left with a middle strata of immobile people and entrenched managers usually handling a spike in demand.

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Burns
May 10, 2008

I picked up Albion Prelude after my first few attempts to play TC years ago. I can finally make money without getting murdered. I'm rolling in the Centaur for now but would like to eventually get maybe a few escorts for it and become a roving band of space warriors.

Now, I'd like to start building some stations. My question is, once I build a station, say a Plant that produces Energy Cells, will the AI trade it resources to generate the E-cells, or is it something I must setup using my own transports? Also, if I have several stations in the system how would i set it up so that producing stations feed my manufacturing stations?

NeoSeeker
Nov 26, 2007

:spergin:ASK ME ABOUT MY TOTALLY REALISTIC ZIPLINE-BASED ZOMBIE SURVIVAL PLAN & HOW THE ZOMBIE SURVIVAL VIDEO GAME GENRE HAS BEEN "RAPED BY THE MAINSTREAM":spergin:
The energy station requires crystals and if you want to produce energy cells it's best you do it close to a sun and with a crystal fab attached to it with a complex. It's a tricky thing setting up factories.


More specifically you set your trader transports up to "buy ware for best price" or "sell ware for best price". You also have to make each ship's home-base the specific factory. It's much better to make a self sustaining complex. I have one that pushes out hundreds of millions. It all sounds over complicated but it's actually kind of easy. Just time consuming.


It's best to set up a merchant fleet first. As in give TS class ships the mk3 trader software and train them up to level 25. Then have them work for your station. I can just idle at this point and make shitloads of credits.

At that point it seems as though it would become boring... But it actually does simulate the feeling like you're running an empire. Ever since my 2 complexes and fleet of like 25 ships was about the terrans held down the asteroid belt like it was nothing. It really feels like you have control over the economy when you actually do.

I make all the heavy missiles, keris drones, silicon and MREs the terrans use basically. And it feels nice.

That and knowing you have enough money to wipe out an entire race if you wanted.

NeoSeeker fucked around with this message at 01:21 on Dec 10, 2014

Flipswitch
Mar 30, 2010


Do we actually have a date for the Teladi Outpost expansion? I pre-ordered it or whichever we had to do but I thought it was meant to be out last week?

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

Burns posted:

I picked up Albion Prelude after my first few attempts to play TC years ago. I can finally make money without getting murdered. I'm rolling in the Centaur for now but would like to eventually get maybe a few escorts for it and become a roving band of space warriors.

Now, I'd like to start building some stations. My question is, once I build a station, say a Plant that produces Energy Cells, will the AI trade it resources to generate the E-cells, or is it something I must setup using my own transports? Also, if I have several stations in the system how would i set it up so that producing stations feed my manufacturing stations?

AI will trade with your station if it finds it can make decent profit with the prices you set, your transports could probably do a better job.
There is a complex construction kit in shipyards, it allows to make a pipe between two stations within 20km, joining them into single structure. You could also automate transports to ferry goods between them.
Solar stations are a pretty bad pick for first station, they are very expensive to build and have you compete with AI that doesn't need crystal inputs to run theirs. Pick something else that has a fair competition with AI and cheap to build, like wheat farm and then expand it to complex for space fuel later. Leave solar stations for later when you build self-sufficient complexes that need no inputs.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.
While it's true that SPPs are expensive to start out, and it's also true that AI don't need crystals, it's also true that in X2, X3, X3:TC and X3:AP that the universe starts out absolutely starving for energy. I have been told its this way by design. Either way, competition won't be too much trouble since demand is so high and since AI SPPs set their price based on stock. This means the price will almost always be high. You can come in and sell at a slightly smaller price and always clean out your supply.

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart
Rebirth patch 3.0 is out, with lots of new stuff, is it good yet?

http://steamcommunity.com/sharedfiles/filedetails/?id=347274078

Orv
May 4, 2011

Pyromancer posted:

Rebirth patch 3.0 is out, with lots of new stuff, is it good yet?

http://steamcommunity.com/sharedfiles/filedetails/?id=347274078

They added the Dragon Age Origins gift system for your employees, so no.

VDay
Jul 2, 2003

I'm Pacman Jones!

Pyromancer posted:

Rebirth patch 3.0 is out, with lots of new stuff, is it good yet?

http://steamcommunity.com/sharedfiles/filedetails/?id=347274078

The first two advertised changes are:

quote:

Abort cutscenes
All cutscenes can now be aborted by pressing escape (e.g getting out of the Albion Skunk).

Running
To run on platforms double tap the “walk” button (w by default).

Real game-changers.

Filthy Monkey
Jun 25, 2007

Flipswitch posted:

Do we actually have a date for the Teladi Outpost expansion? I pre-ordered it or whichever we had to do but I thought it was meant to be out last week?
Right now. In fact, people should definitely download it now.

quote:

Egosoft is delighted to announce the release of the X Rebirth 3.0 update along with a new DLC, The Teladi Outpost. The DLC is available free to players who download it before 15th December.

Flipswitch
Mar 30, 2010


Aha, thanks for the heads up buddy.

Hav
Dec 11, 2009

Fun Shoe

Flipswitch posted:

Aha, thanks for the heads up buddy.

quote:

Egosoft is delighted to announce the release of the X Rebirth 3.0 update along with a new DLC, The Teladi Outpost. The DLC is available free to players who download it before 15th December.

Highlights of the 3.0 release include:
Interactive holomap.
Ability to build stations in Empty Space.
Dangerous regions that can damage your ship.
Crafting of special items.
New non-plot mission chains.
Employee training to improve skills.
Ware exchange between player ships and stations.
Subsystem target cycling.

X Rebirth 3.0 features explained:
http://steamcommunity.com/sharedfiles/filedetails/?id=347274078

The Teladi Outpost DLC introduces a whole Teladi-controlled system containing two new sectors and over a dozen zones of interest, along with new Teladi and pirate factions, and various new Teladi ships, stations and weapon types.

http://store.steampowered.com/app/325580

Be sure to also check out our new trailer and tutorial video overview:
https://www.youtube.com/watch?v=K75uEQV1YMw
https://www.youtube.com/watch?v=JXQijj2-DEw

I know we're in egosoft hating mode, but the tutorial videos appear to be useful.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
You are confusing our reactions to the game companies work.

We don't hate egosoft. We hate what they have done.

As far as I can tell with the new DLC, it is a new station, two star systems, and..... that is it. This is kinda alright except people don't like their design of stations or the lack of sectors in the new x game.

Once again, this isn't because we are in some weird hate mode, but because their design decisions worked against what the majority of their players expected or wanted.

3
Aug 26, 2006

The Magic Number


College Slice


I'm basically a crazy person but I quite liked Rebirth v:shobon:v

I mean, I'm as big a fan of X3:TC and X3:AP as anyone, but ever since Reunion, the series has seemed more sterile in scope than anything. Sure, it's shiny and gorgeous, but for some reason I never got that cool sense of scale that X2 brought with it. Rebirth (with a boatload of mods because it's still an Egosoft game) just ticks off that "small fish in a big pond" sense I really like in a space game, and with the capital ship bridges mod, capital combat is a lot weightier and more dramatic than the anemic capital ships of the X3 era. Also the game is just really quite nice looking.

Gonna tool around with 3.0 tonight, some of the changes seem neat.

Hav
Dec 11, 2009

Fun Shoe

Third World Reggin posted:

Once again, this isn't because we are in some weird hate mode, but because their design decisions worked against what the majority of their players expected or wanted.

Peep my post history. I was fending off any early hate, and you're effectively describing my standpoint.

HiKaizer
Feb 2, 2012

Yes!
I finally understand everything there is to know about axes!
Am I able to use a joystick in X Rebirth yet?

Bloody Hedgehog
Dec 12, 2003

💥💥🤯💥💥
Gotta nuke something

HiKaizer posted:

Am I able to use a joystick in X Rebirth yet?

.... couldn't you always?

3
Aug 26, 2006

The Magic Number


College Slice

3 posted:

Gonna tool around with 3.0 tonight, some of the changes seem neat.

Basically going to stream-of-consciousness this: the new sector has no highways in it whatsoever, which means exploration has to be done the old fashioned way. I'm fairly certain the sector itself is the same size as the others in the game, but the lack of a fast transport system makes it feel a lot bigger. The new Teladi cargo ships have a very cool aesthetic as well, reminds me of the Icarus II from Sunshine. Holomap interface is loads better now that you can zoom and select from the map itself. The Mk3 Pulse Maser is near-useless but the Mk1 Heavy laser is almost comically overpowered so I guess it evens out. Haven't figured out crafting yet. From what I've read, boarding has gone from a cakewalk to actually challenging, but I haven't given it a try. The new "Recall Drones" option in the quickdrone menu is nice. Being able to skip the cockpit animation for entering/exiting the ship is a godsend.

cheesetriangles
Jan 5, 2011





How hard is Litecube's universe mod if I understand all the basics / a lot of advanced topics in AP but never had the patience to put together a mega empire because it gets tedious as gently caress equiping a fleet of ships because the game doesn't really make it easy to do. I am under the assumption that the mod makes it a lot easier to do this. Are the new enemies going to plow over me if I am not great at the game?

OwlFancier
Aug 22, 2013

3 posted:



I'm basically a crazy person but I quite liked Rebirth v:shobon:v

I mean, I'm as big a fan of X3:TC and X3:AP as anyone, but ever since Reunion, the series has seemed more sterile in scope than anything. Sure, it's shiny and gorgeous, but for some reason I never got that cool sense of scale that X2 brought with it. Rebirth (with a boatload of mods because it's still an Egosoft game) just ticks off that "small fish in a big pond" sense I really like in a space game, and with the capital ship bridges mod, capital combat is a lot weightier and more dramatic than the anemic capital ships of the X3 era. Also the game is just really quite nice looking.

Gonna tool around with 3.0 tonight, some of the changes seem neat.

You're not crazy, Rebirth isn't a terrible game, it's just most definitely not like its predecessors. If you wanted an improvement on X3, Rebirth isn't it. It's an entirely different, and for my money, rather less characterful space action game thing.

Though I admit it's odd to me you find rebirth feels bigger than X3, one of my main complains with rebirth is that it's very small with not much in it.

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

I'm taking another look at Rebirth. Is there any way to actually get more fusion reactors? There's like three non-Plutarch stations that produce them, and they're eternally out of stock.

program666
Aug 22, 2013

A giant carnivorous dinosaur

cheesetriangles posted:

How hard is Litecube's universe mod if I understand all the basics / a lot of advanced topics in AP but never had the patience to put together a mega empire because it gets tedious as gently caress equiping a fleet of ships because the game doesn't really make it easy to do. I am under the assumption that the mod makes it a lot easier to do this. Are the new enemies going to plow over me if I am not great at the game?
I think you could aways equip lots of ships automatically, it's just not a straightforward process and it's not too clearly explained anywhere, so much that I have like almost 500 hours clocked in TC/AP (never let it idle) and I'm still not sure how to do it. I think you have to make a bunch of ships into a wing and give it a command to equip the wing, or maybe use the command "equip ships like" somehow, I'm not sure.

OwlFancier
Aug 22, 2013

Anticheese posted:

I'm taking another look at Rebirth. Is there any way to actually get more fusion reactors? There's like three non-Plutarch stations that produce them, and they're eternally out of stock.

Find a shipyard, look at its storage container sections, and hack the ones with fusion reactors in them.

Yes it's stupid and annoying.

3
Aug 26, 2006

The Magic Number


College Slice

OwlFancier posted:

Find a shipyard, look at its storage container sections, and hack the ones with fusion reactors in them.

Yes it's stupid and annoying.

That, or acknowledge that Plutarch hates your guts at this point regardless and start boosting their freighters.

MrPants
Nov 17, 2005

cheesetriangles posted:

How hard is Litecube's universe mod if I understand all the basics / a lot of advanced topics in AP but never had the patience to put together a mega empire because it gets tedious as gently caress equiping a fleet of ships because the game doesn't really make it easy to do. I am under the assumption that the mod makes it a lot easier to do this. Are the new enemies going to plow over me if I am not great at the game?

LU has scripts everywhere to make it less of a war against the UI to build, manage and operate a fleet of ships. He has the mod quite well documented when you run into questions.

You have plenty of time to build up your empire at a moderate pace. Start in one of the corners of the galaxy that is far from the two threats and you will have a lot of extra time to work with. Set up closer to them for more of a challenge. Just don't waste a ton of time doing something like manually mapping the galaxy in your M3 or leaving SETA running for a whole day and you will have plenty of time.

staberind
Feb 20, 2008

but i dont wanna be a spaceship
Fun Shoe
if I recall correctly, LU actually has ships at small shipyards that are made specifically for automapping the universe.

HiKaizer
Feb 2, 2012

Yes!
I finally understand everything there is to know about axes!

Bloody Hedgehog posted:

.... couldn't you always?

My Logitech Extreme 3D pro sure as heck did not work properly at launch, where as it worked fine in all the X3 games.

Hav
Dec 11, 2009

Fun Shoe

cheesetriangles posted:

How hard is Litecube's universe mod if I understand all the basics / a lot of advanced topics in AP but never had the patience to put together a mega empire because it gets tedious as gently caress equiping a fleet of ships because the game doesn't really make it easy to do. I am under the assumption that the mod makes it a lot easier to do this. Are the new enemies going to plow over me if I am not great at the game?

The mod itself has a bunch of basic upgrades, new ships and various speed enhancements. Where it really takes off is that there is a corporation that operates in parallel with you that is your 'enemy', but operates within the same rules as you (and lets you know about it gloaty little emails). There's also a 'grand threat' eating sectors. From my relatively limited point of view at the start of the game, it actually gives you some impetus to move forward, *but removes the ability to sit under SETA and make billions*, because otherwise the universe dies around you. He's also adjusted the stock market algorithms to make it a game for long term whales rather than fast profits.

There's a forced pace to this that some might not like, but I actually found myself enjoying the mild pressure more.

program666 posted:

I think you could aways equip lots of ships automatically, it's just not a straightforward process and it's not too clearly explained anywhere, so much that I have like almost 500 hours clocked in TC/AP (never let it idle) and I'm still not sure how to do it. I think you have to make a bunch of ships into a wing and give it a command to equip the wing, or maybe use the command "equip ships like" somehow, I'm not sure.

This is the litcube version;
https://code.google.com/p/litcubesuniverse/wiki/Feature_Template_Manager

Weirdly, I found this one of the better features;
https://code.google.com/p/litcubesuniverse/wiki/Feature_Encyclopedia_Update

NeurosisHead
Jul 22, 2007

NONONONONONONONONO
I've been watching the Rebirth 3.0 change videos here, and some of the changes actually look pretty awesome. Has anyone else had a chance to play around with it? I'm glad that even though the community (rightly) was unhappy with the rocky launch, Egosoft has still tried to improve the game within its scope. It's a different beast than its predecessors, but I like it. I hope they add TrackIr support for it one day.

staberind
Feb 20, 2008

but i dont wanna be a spaceship
Fun Shoe
I played it a little, its as broke as ever, Fundamentally flawed, that aside, there are some interesting new things in there, I am sure that a lot is culled from mods. you still sit next to a woman in a titwindow spacesuit, who's usualy adomising the computer for doing its job. and most importantly, in the same ship as ever, albeit with a few extra weapons/gui options.
The station the Teladi start puts you next to is oddly scaled again, but wandering around teladiland, checking out their ships and so on, makes me want to mod extra stuff in, like a boron race, then my companion told the computer to shut up again and I remembered I was in the same ship.
Pro's : Oh sidebar, I missed you, Lots of Teladi stuff.
Con's : its x rebirth. Lots of Teladi.
Its not un-enjoyable, but I'd still recommend AP over it.

staberind fucked around with this message at 02:51 on Dec 21, 2014

program666
Aug 22, 2013

A giant carnivorous dinosaur
I read my old posts about the stuff I would probably dislike in rebirth and I wanted to check back on those. This guy responded some of my questions at the time:
So you still have to command your capital ships through orders that you give a NPC? Is it much more limited than the commands you could give your ships in X3, like "move to this position", "defend this base", "fly through this gate"?
Can't you still repair fighters? I mean, how limited it is to use other fighters compared to x3?

then he elaborated further
So their idea was to somehow delegate this kind of stuff by assigning smaller ships to bigger ships or bases? How is it working? I kind of like this idea but I imagine I would miss the micromanaging when needed. Like for example, if you're doing a escort mission and you need to send some ships to fight some enemies in one direction while you yourself go another direction. Or something.

Also, how is the menu navigation? Is it on par with X3 already where I can do a million stuff just tapping some keys that will instantly give out loads of orders for my ships around the universe?

Atmus
Mar 8, 2002
I just started playing Rebirth on the weekend (just in time to get the free DLC, thus missing the early shittiness), and I have to ask... Did they REALLY make it so you can't lock targets when gamepad mode is on? How the hell are you supposed to fight like that? I could kill single targets that were straight ahead of me just fine, but I was hosed if there were a bunch, or if it was around a friendly station or something. Turning gamepad mode off removed the only good thing about it, namely the fast menu navigation.

Jesus Egosoft, I wanted to defend you against hyperbolic vitriol, but I can't. What the gently caress were you guys thinking? Terrible voice acting, Boob Windows, and plot developments that punish you for not seeing them coming were par for the course, but not letting me LOCK TARGETS in the DEFAULT GAME MODE? What the hell is this poo poo? The dual sticks made doing space ballet with the strafe drive awesome, but not enough to overcome the ability to keep a target lock on some jerk. Oh well, I had to program the HOTAS for Elite anyway, I'm sure I'll come up with something almost as good for this.

Phraggah
Nov 11, 2011

A rocket fuel made of Doritos? Yeah, I could kind of see it.
I just started Litcube's Universe for the first time and I'm having some trouble getting off the ground.

I used to be able to just build a bunch of Spaceweed stations in Spaceweed Drift and make a bunch of money until I started getting a bunch of Universe Traders, but it looks like there's not the same market there as in vanilla AP. What is everyone's strategy for getting off the ground? Where do you start trading in new games? What do you build and where?

Also for universe traders, do I have to have a satellite network everywhere?

VStraken
Oct 27, 2013
Greetings fellow spacegoons, I have just installed X3:AP and am looking for mods/addons that will help boost my frames/performance. In particular, I'm looking for mods that will tone down/remove civilian ships from the universe since as I recall they are one of the biggest culprits of reduced frames (I've played TC a year or two ago, and Reunion much before that). I've been looking around the Egosoft forums but all the ones I've found only appear to be compatible with TC or AP versions before 3.0. Anyone happen to have such a mod installed? Additionally I'd also appreciate any additional input on other helpful performance increasing mods/tips/dark magic that I can employ.

Mr. Crow
May 22, 2008

Snap City mayor for life
X:Rebirth is :10bux::10bux: on Gamersgate, assuming it's still not worth it?

Elite Dangerous is doing a good job scratching my space itch so I doubt I'll end up picking this up until it's like $5 maybe $10, unless they manage to massively turn this around, figured I'd ask and let people know though.

The Cheshire Cat
Jun 10, 2008

Fun Shoe
I've actually been playing rebirth quite a bit lately and it's a lot more playable than it used to be. For $20 I'd actually say it's worth it, although there are still some issues that may be dealbreakers for you:

-The universe is entirely static as far as I can tell. NPCs don't build new stations or upgrade existing ones, nor is there any kind of territory control mechanic like in AP. There are mods that will make factions more hostile to each other but so far nothing that makes them expand. I don't think it's even possible to actually destroy stations completely.
-No SETA still, which means that trading is slow as hell. You're going to spend a lot of time running combat missions just to kill time while waiting for your traders to finish their runs or for a cap ship to be built.
-Still only fly the one ship, and there's really not many options as far as upgrades go.

Those are the only issues I can think of that can't be dealt with through mods. There are a few things in the base game you might not like but there are mods that fix them, like the lack of fully automated traders/miners, all the repetitive dialog, etc. the interface has been VASTLY improved, and uses a TC/AP style sidebar now instead of the radial menus for everything. You can also now give your traders and defense officers orders to automatically refuel/rearm. Most of the AI bugs like traders getting stuck have been resolved; I haven't had it happen to me at all, and even if it did you can just cancel their orders now.

Anyway, tl;dr version: it's worth it for $20, a lot of the issues at launch have been resolved, but if the one ship thing bothers you then probably don't get it.

Hav
Dec 11, 2009

Fun Shoe

VStraken posted:

Greetings fellow spacegoons, I have just installed X3:AP and am looking for mods/addons that will help boost my frames/performance. In particular, I'm looking for mods that will tone down/remove civilian ships from the universe since as I recall they are one of the biggest culprits of reduced frames (I've played TC a year or two ago, and Reunion much before that). I've been looking around the Egosoft forums but all the ones I've found only appear to be compatible with TC or AP versions before 3.0. Anyone happen to have such a mod installed? Additionally I'd also appreciate any additional input on other helpful performance increasing mods/tips/dark magic that I can employ.

You shouldn't be suffering problems with reduced frames until you start with the serious factory building, and there are a number of mods that will allow a complex (1+ linked factories) to be folded into a single structure. The main cause of slowdowns being the simulation of the sector that you're in, with all the other sectors being largely abstracted. I've found aggressive capships to be horribly injurious to framerates.

Phraggah posted:

I used to be able to just build a bunch of Spaceweed stations in Spaceweed Drift and make a bunch of money until I started getting a bunch of Universe Traders, but it looks like there's not the same market there as in vanilla AP. What is everyone's strategy for getting off the ground? Where do you start trading in new games? What do you build and where?

Litcube has altered the stock market trading algorithm, which stops it being a sure money printer. That, and the twin menaces, tended to make me run a _lot_ more combat missions and spend a lot less time idling under SETA. Ejections are a lot more common, so you can flip a number of M5s which helps.

Mr. Crow
May 22, 2008

Snap City mayor for life

The Cheshire Cat posted:

I've actually been playing rebirth quite a bit lately and it's a lot more playable than it used to be. For $20 I'd actually say it's worth it, although there are still some issues that may be dealbreakers for you:

-The universe is entirely static as far as I can tell. NPCs don't build new stations or upgrade existing ones, nor is there any kind of territory control mechanic like in AP. There are mods that will make factions more hostile to each other but so far nothing that makes them expand. I don't think it's even possible to actually destroy stations completely.
-No SETA still, which means that trading is slow as hell. You're going to spend a lot of time running combat missions just to kill time while waiting for your traders to finish their runs or for a cap ship to be built.
-Still only fly the one ship, and there's really not many options as far as upgrades go.

Those are the only issues I can think of that can't be dealt with through mods. There are a few things in the base game you might not like but there are mods that fix them, like the lack of fully automated traders/miners, all the repetitive dialog, etc. the interface has been VASTLY improved, and uses a TC/AP style sidebar now instead of the radial menus for everything. You can also now give your traders and defense officers orders to automatically refuel/rearm. Most of the AI bugs like traders getting stuck have been resolved; I haven't had it happen to me at all, and even if it did you can just cancel their orders now.

Anyway, tl;dr version: it's worth it for $20, a lot of the issues at launch have been resolved, but if the one ship thing bothers you then probably don't get it.

I actually love the idea and concept they were going for with Rebirth (a more 'personal' approach, if that makes sense), I was just disappointed with the lack of upgrades or diversity with the single ship. Disappointing that can't be improved with mods. Similar with the static universe, those are probably my two biggest 'let-downs'. I didn't really share a lot of the other complaints people had with it (i.e. not X3, not a spreadsheet menu simulator) and mostly held off because of the bugs (and above two diversity issues).

I'll probably check on the official forums and nexus and see what kind of mods there are to see if any catch my fancy enough to want to buy it, otherwise there's a big patch coming for Elite Dangerous next week that'll probably occupy all my time.

Thanks for the response!

Hav
Dec 11, 2009

Fun Shoe

Mr. Crow posted:

I didn't really share a lot of the other complaints people had with it (i.e. not X3, not a spreadsheet menu simulator) and mostly held off because of the bugs (and above two diversity issues).

I was charitable with Rebirth after the release, but they managed to paint themselves into a corner with a bunch of the mechanics and didn't have much of an exit strategy, other than to try and iterate out of the terrible reviews by spunking out the content that they had earmarked for DLC; Kerberos did much the same with SotS II.

Weirdly, on the 'pro' side, I liked the bigger and more involved areas, as it felt populated, even when it's mostly faked. The modifications to the highway system have been better, but unless they're planning on populating all that space between the areas, you might as well have had gates. Launching the game with the ability to *only target what was in front of you* was loving unforgiveable, but they've corrected that, mostly.

Boobwindow is a ham-fisted expositional concept, and the whole station interiors seems to be a sunk-cost fallacy, where they have all these half-arsed assets. The FPS movement alone makes me want to hurt people, and the man-managing aspect of finding pilots only really works if they have some personality. Remember the names of your universe traders in X3? No? Right, who cares.

Drones were a decent idea, but they completely fall down in execution. Sure, you can remote pilot something tiny and fast, but what's the point?

Basically, the rest of the X3 games had a plot we soundly ignored in favour of our own emergent use of the sandbox. Rebirth wants to force you to engage with its plot, and it's not a good prospect. It's almost as though Bernd said 'lets just concentrate on our weakest sections'.

Of course the biggest thing is I paid $60 for it, and so far Elite Dangerous has cost me around half that...

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VStraken
Oct 27, 2013

Hav posted:

You shouldn't be suffering problems with reduced frames until you start with the serious factory building, and there are a number of mods that will allow a complex (1+ linked factories) to be folded into a single structure. The main cause of slowdowns being the simulation of the sector that you're in, with all the other sectors being largely abstracted. I've found aggressive capships to be horribly injurious to framerates.

Ah but the big thing is I have myself a lovely computer, which I thought I had typed up and posted in my last message but I somehow managed to delete it looking back over it. I've already made sure to get a complex cleaner and tubeless complex plugins, but complexes have not been a problem in previous games since I somehow never manage to get far enough to want to build a complex for whatever reason. But this run might be different!

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