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Giggily posted:Does this just automatically teleport wares to stations? That seems a bit cheaty. If you want something a little closer to stock in function, try complex cleaner. It crunches your factory together inside a big box with equivalent output. You then connect the modules and make a complex hub. It cleans up the asset screen a lot more than FDN does too (unless FDN has changes since I last used it). I consider complex cleaner one of my most necessary scripts. Trying to build huge complexes without any sort of script/mod is a nightmare though. The mess of pipes alone will slow the game to a crawl when you look at them.
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# ¿ May 31, 2013 03:25 |
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# ¿ Apr 26, 2024 13:58 |
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I might have to get into playing X again. Only played AP on release, and basically didn't do anything but the plot. At any rate, if I am doing it again, I am definitely going with poisoned paranid. I've done it before with TC, and an overtuned hyperion vanguard is too sweet of a plum to pass up. I made a quick .reg file to unlock all of the game starts in AP, if anybody else in interested. The method was the same as TC. https://dl.dropboxusercontent.com/u/43421440/unlockstarts.reg
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# ¿ May 31, 2013 05:37 |
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M7 is kind of an awkward ship class. They are slow, and can't dock everywhere like an M6. At the same time, most don't really have access to destroyer-power weaponry. Your Panther is definitely one of the good ones, what with the big fighter bay, but as you said, you need IBLs. IBLs are the precious stopgap weapon you can put on some M7s. The other M7 I like is the shrike, mostly because it can mount four gauss cannon. Another destroyer-class weapon, and even better, they don't require power. For the most part, I always liked stopping at M6 for my daily pimpombile spacecraft. The feel like the best compromise between power and speed. Especially the springblossom or an overtuned vanguard. My favorite is probably the hyperion, even when pitted against the blossom's super speed, mostly because of its missile selection. I like being able to launch typhoons or wraiths. Apparently AP has eight crates randomly placed containing overtunings in the base game now. Makes picking the ship you want to put those on pretty important. I wonder how much they add up to be. Might make flying an M7 as a main ship more tolerable? Even then, I would probably just further overtune a vanguard. Filthy Monkey fucked around with this message at 06:32 on May 31, 2013 |
# ¿ May 31, 2013 06:22 |
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The cheat script (which everybody should have installed anyway, for messing around or fixing stuff), has an option for unlimited salvage insurance.
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# ¿ Jun 3, 2013 22:53 |
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You can always buy a mamba raider. They are fast, but they are pretty flimsy. Personally, I always liked the Nova raider for an easy to acquire M3. Not quite as fast as the mamba, but it does have three times the shielding. There are definitely better ships than both though. The Venti is a badass ride, but tougher to get. 10 energy bolt chainguns is pretty awesome for an M3. Granted, you'll probably want a TM to use as a homebase and restock point.
Filthy Monkey fucked around with this message at 07:52 on Jun 12, 2013 |
# ¿ Jun 12, 2013 07:41 |
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I said come in! posted:I figure this game is going to turn out to be like X3: Reunion. We are going to have to wait a long time for patches and updates to come, and be forced to double dip to get the game we were promised in the first place. I really hope X:Rebirth is good, I love this series, but I still have low expectations either way. Other stuff to play at the moment too, with the XCom expansion out now, and BG2EE out in a couple days. Figure I'll probably wait at least a patch or two to fix the most glaring issues before I really dig in. If there were a shortage of new PC releases right now, things might be different.
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# ¿ Nov 13, 2013 00:03 |
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Definitely curious to see how much of the economic game you can play in Rebirth. In X3:TC, I always liked making a boron angel one of my initial goals. It is a TP, so you can do lucrative passenger transport missions. It is also the only TP which could hold XL size cargo, making it reasonable to carry out some of the hauling missions. Expanding the number of missions you can do means more time earning money and less time looking for missions. I would then take the money I earned, buy ESTs, and go back to my missions. The ESTs helped increase trade rank, along with earning me money, which increased mission payout. It pretty much snowballs until your transport missions are paying millions. I would then move on to making complexes, and more money, until I had an industrial empire. I think I might have some sort of space-spreadsheet illness. Filthy Monkey fucked around with this message at 00:43 on Nov 13, 2013 |
# ¿ Nov 13, 2013 00:40 |
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Yeah, okay, that is pretty bad. It looks like something a modder would do. Hopefully a modder will take it out.
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# ¿ Nov 13, 2013 02:39 |
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Rockstar can afford to keep their mouth shut. They'll get enough hype and press anyway. You definitely can't say the same for Egosoft. Curious to see how demanding the game is. Still running a geforce 570, and a little worried that it might have problems driving my display, especially at 1440p. Really hoping to hold out for the 800 series next year.
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# ¿ Nov 14, 2013 01:19 |
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I wonder if the fact that the first section of the manual jumps right into troubleshooting should tell me something. The section on drones is interesting though. It looks like we have some options there. Filthy Monkey fucked around with this message at 18:15 on Nov 14, 2013 |
# ¿ Nov 14, 2013 18:09 |
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The sane move would probably be to wait for the steam Christmas sale, to see if it goes 33% off or so. Steam has had big releases which quickly go on sale in the past. That said, I've preordered as well, because screw caution. I need spaceships, and to get my trade on. I'll be cozying up the Teladi and ferrying space weed.
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# ¿ Nov 15, 2013 01:43 |
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You can see the minimum specs in the manual. OS: Windows 8 (64-bit), Windows 7 SP1 (64-bit), Vista SP2 (64-bit) XP SP2 (64-bit) Processor: Intel i-Series at 2GHz or AMD equivalent Memory: 4 GB RAM Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better DirectX: Version 9.0c Hard Drive: 10 GB available space Sound Card: DirectX 9.0c Compatible Sound Card Note that it does require a 64 bit OS. No more needing to set executable flags to try and get the game to use more memory. Your 4 GB of ram will probably hurt you. Recommended specs are OS: Windows 8 (64-bit), Windows 7 SP1 (64-bit) Processor: Intel i5 (Quad) or i7 at 2.5GHz or AMD equivalent Memory: 8 GB RAM Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better DirectX: Version 9.0c Hard Drive: 10 GB available space Sound Card: DirectX 9.0c Compatible Sound Card My system is pretty much right on the recommended specs, with a 8 GB of ram, a geforce 570, and a 2700k CPU. Hoping it works fine, though might not be able to turn up the detail at 1440p.
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# ¿ Nov 15, 2013 04:20 |
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Being confined to one ship doesn't bother me too much, so long as the game gives you a lot of ways to customize things. To tell you the truth, I found most of the ships in X3 pretty miserable to fly. Some had weird cockpit views, with giant protrusions blocking your view. Flying a Shrike felt like you had giant walls on each side of you. With some ships the guns pretty much blinded you every time you fired. More flyable ships seems like something they could work on down the line too. This is the reboot of their series after all. I am sure we'll be seeing expansions. Hopefully the game is just as moddable as X3 too.
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# ¿ Nov 15, 2013 04:39 |
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Game actually runs pretty well here on a geforce 570, at 1440p with 2x AA. Everything seems pretty smooth. I haven't yet seen it mentioned that enemies in stations constantly seem to be performing squats while you talk to them. Maybe it is just me. With every button I press they crouch down, then stand back up. Game definitely needs some sort of interface scaling at higher resolutions. I can barely read what I pick up when I open containers. It gets put into a little window in the top left of the screen.
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# ¿ Nov 15, 2013 17:21 |
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The energy cell mission seems to be defeating me. I did the taxi, and seem to be stuck. I tried buying more energy cells, but nothing is happening. Edit: Saving, exiting the game, then starting back up and loading the save seems to have fixed it. Filthy Monkey fucked around with this message at 19:59 on Nov 15, 2013 |
# ¿ Nov 15, 2013 19:56 |
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Arrrgh, why is it so hard to bring 100 energy cells from one system to the next? My ship has like 18,000 cells, and is just sitting next to where I need to deliver them. Is there some what to manage what tasks your trade ship has queued up?
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# ¿ Nov 15, 2013 20:38 |
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Elenkis posted:I don't suppose anyone has found a decent way to make money yet have they? I'm at a point in the story where I need about 200k to hire marines, but I'm pretty much space broke.
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# ¿ Nov 15, 2013 22:05 |
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Ended up restarting because I couldn't figure out how to unfuck the energy cell delivery. Made a hard save before I ordered any energy cells this time, and will do so before any future missions. It is strange that a seemingly simple mission could be so confusing.
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# ¿ Nov 15, 2013 23:08 |
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Fuuuuck you energy cells! I've been sitting around for an hour now without a delivery. Why? Why must this be so hard?
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# ¿ Nov 16, 2013 00:43 |
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So I reloaded a save before issuing any buy orders. Figure I would just ignore it for now, and do other things. I removed the hauler from my group. It is still following me around though. I wonder if that is related to it being hosed at buying/selling. It keeps trying to follow you instead of doing what it should be doing. X:Rebirth - Bunkroom Thieving Simulator
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# ¿ Nov 16, 2013 01:40 |
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My game was running perfectly stable, but after a few hours it is now crashville. I love space games, and love X, but think it is time to put this one back up on the shelf until we get some patches.
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# ¿ Nov 16, 2013 03:00 |
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Dominic White posted:So, I'm somewhat above the Recommended specs for this game (660ti overclocked, 3.4ghz i5-3570k, 8gb RAM - no other game on the market gives this PC trouble), I've dropped every single detail option and slider to zero, and hit 20fps average at 720p, often hanging around 8-10fps. The only time I see 30+ is when I'm literally staring at an outside wall in one of the station interiors. I sent in my benchmarks, DXDiag info, etc.
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# ¿ Nov 16, 2013 20:41 |
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Personally, I would like to see some hotkeys implemented. I shouldn't need to dig through menus to open a map. I just want to press a button and have a drat map pop up.
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# ¿ Nov 16, 2013 23:28 |
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To be fair, the game doesn't exactly go out of the way to tell you about those buttons, and they aren't standard map buttons. In most games, bringing up a map is usually something like tab, or m. That is what I tried, and I am sure what most people would try first as well.
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# ¿ Nov 17, 2013 18:55 |
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None of us really know. We can hope it will get better. Maybe check back in six months.
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# ¿ Nov 18, 2013 04:00 |
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Hey, I believe you. Your system is better than mine, and I get a reasonable 30-40 fps at 1440p.
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# ¿ Nov 19, 2013 14:39 |
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Flipswitch posted:Do we actually have a date for the Teladi Outpost expansion? I pre-ordered it or whichever we had to do but I thought it was meant to be out last week? quote:Egosoft is delighted to announce the release of the X Rebirth 3.0 update along with a new DLC, The Teladi Outpost. The DLC is available free to players who download it before 15th December.
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# ¿ Dec 11, 2014 22:45 |
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XRM would be fine. LU is much more macro focused, with building a giant industrial base and big wars. Admittedly, the saturn complexes from Litcube are amazing though. I wish they were in the vanilla game. It is by far the easiest way to complex. The most efficient way to litcube is really just doing build station missions and scavenging while you build up enough cash for big complexes.
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# ¿ Jul 2, 2017 22:13 |
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Come on Egosoft, just bury Rebirth and move on. It is already dead.
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# ¿ Jul 28, 2017 12:21 |
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cheesetriangles posted:I am playing Vanilla AP and just got the Springblossom. My god what a ship. The thing is pure death.
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# ¿ Aug 2, 2017 05:03 |
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Yeah, I usually would make a complex at the start that took energy cells as input and produced 1 MJ shields as output. They always sold like hotcakes. Universe never seemed to get enough 1 MJ shields. From there I would usually branch out into missiles, so I could blow up anything that opposed me.
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# ¿ Aug 27, 2017 17:10 |
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I think the thing I appreciate most from LU is the saturn complex hub. Compared to the hellish mass of fps-killing tubes you get from vanilla complex building, it is quick and fantastic.
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# ¿ Nov 12, 2017 01:22 |
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# ¿ Apr 26, 2024 13:58 |
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Lunethex posted:In all seriousness it will basically be Star Citizen that works and gets released. The video looks great though. Honestly, aside from rebirth, I enjoy the X games to an unhealthy degree. I've put hundreds of hours into the various versions of X3. A real sequel is an easy way to extract money from my wallet. Rebirth still stings though. It is the sequel nobody wanted. Filthy Monkey fucked around with this message at 02:52 on Nov 28, 2017 |
# ¿ Nov 28, 2017 02:48 |