|
Chomp8645 posted:Forgive my ignorance, but what is an AMA? Ask Me About, on Reddit. They'll start a thread there and anyone can drop their questions there, the devs will answer either questions they feel like or ones voted to top, who knows. I expect more hilarious quotes to come from it. Stanyer89 posted:I will forever live my life by this quote. As hilarious as it is, I think the idea is that you will have more options than both sides charging at each other across the open field. Problem I see with this is that if those places at rear are important enough to destroy, then they are also important enough to defend and playing the rear guard sucks. throw to first DAMN IT fucked around with this message at 17:29 on Jun 16, 2013 |
# ? Jun 16, 2013 17:24 |
|
|
# ? Apr 27, 2024 00:28 |
|
Puistokemisti posted:As hilarious as it is, I think the idea is that you will have more options than both sides charging at each other across the open field. Problem I see with this is that if those places at rear are important enough to destroy, then they are also important enough to defend and playing the rear guard sucks. Hopefully defenders would have enough time to respond, so that playing rear guard meant rapidly reacting to threats that pop up instead of just sitting at an empty capture point. To analogize with a current game, Mechwarrior Online allows matches to be ended by capturing the enemy base. It's far from a perfect system, but because it takes long enough that you can usually send someone back in time, no one ever sits there to guard it. You just react if it happens. In this case, I imagine you manning the walls of a fortress and getting an alert about one of the outlying facilities, and a squad sorties to deal with it. Of course, that may not match up to that guy's vision of Seal tactics...
|
# ? Jun 16, 2013 17:40 |
|
Paraphrasing: "I worked for the military for a little while, so..." Jesus H. This guy sounds like a sixteen year old who thinks a stint in Cadets makes him a loving colonel.
|
# ? Jun 16, 2013 18:59 |
|
Bieeardo posted:Paraphrasing: "I worked for the military for a little while, so..." lol what? Where can I read this poo poo heads full interview and find out who he is?
|
# ? Jun 16, 2013 21:57 |
|
I don't play MMOs but that's the best idea about integrating f2p I've ever heard.
|
# ? Jun 16, 2013 21:58 |
|
Secret Spoon posted:lol what? Where can I read this poo poo heads full interview and find out who he is? The interview Fat_Cow posted on the last page. http://www.dualshockers.com/2013/06/14/interview-warhammer-40000-eternal-crusades-miguel-caron-shares-his-vision-for-a-next-gen-mmorpg/ You see, this guy also "studied war strategy in university" so he's pretty much Sun Tzu reincarnated now.
|
# ? Jun 16, 2013 22:26 |
|
DOCTOR ZIMBARDO posted:I don't play MMOs but that's the best idea about integrating f2p I've ever heard. The Free-to-Play bit is genuinely pretty cool, if a little limited, but at this point it's not even an issue. It's the sheer amount of awful things they keep saying, and the terrible way they're saying it, that's the problem.
|
# ? Jun 16, 2013 23:39 |
|
Oh welp, I'm sceptical, but they could make this game about kinky gay dudes hooking up and in a 40k universe, it'd be badass. I suspect this will instead be about killing enemy motherfuckers, who are the enemy and must die. Should be good.
|
# ? Jun 17, 2013 00:02 |
|
On one hand this could be amazing, on the other probably terrible. Whether either is in spite of or because of the other remains to be seen.
|
# ? Jun 17, 2013 12:43 |
|
Don't forget "I worked for the military" is not the same as "I served in the military".
|
# ? Jun 17, 2013 12:56 |
|
We all keep forgetting that the Canadian Military has the same tactics as a Tactical Marine fighting Space elfs and ork boyz.
|
# ? Jun 17, 2013 13:42 |
|
This game is going to be poo poo but it is poo poo that I will pay for because I am a horrible consumer with Stockholm syndrome with all these crappy developers.
|
# ? Jun 17, 2013 17:39 |
|
I am the eternal optimist; all of the awful things the devs are describing could actually be quite good! -- AI Tyranids that focus on the winning faction could be good. If you have an open world with control points and keeps and such, once you get momentum it can be hard for other factions to break your momentum, especially when you account for timezones and peak hours of play. I've seen it happen in Guild Wars 2 and back in Dark Age of Camelot. Tyranids would be the trash mobs that wander around the battlegrounds, they are unorganized dumb animals, until some switch is flipped and a Left4Dead style AI director starts organizing them as if it was playing a RTS. As your faction controls more territory, you get more and more attention from a 4th AI controlled faction. Once you cross a certain threshold it stops being a "Defend your keeps against other Players" kind of game and turns into a "Defend your keeps against a giant AI horde" type of game. Perhaps you really start to get large numbers of bonus points/drops/experence once your faction crosses this threshold and it becomes race against the clock as you try to keep those bonus points rolling in. First it's waves of trash mobs and then occasional elite mobs and it all ends with a raid level boss that makes a beeline for your keeps. Once you lose enough territory the Tyranids would become less aggressive and eventually just become mindless trash; it would even somewhat mirror their behavior in the lore; a hive intelligence. They are just dumb animals until they have more powerful leader to guide them. -- Free Players are Ork Boyz/IG/Guardians/Cultists ... eh I got nothing that would be fun for everybody, really.. Mabye free players get to be a trash mob and the game spawns a couple AI companions that are just as trash that follow you around and assist, the player is more of a squad leader than a lone wolf. It would make sense lore wise as these units are always in groups. (wasn't there some mmo where one of the races was actually three creatures working as a team?) I was just as excited when FireWarrior was announced. The Tau are great for a FPS! They use modern tactics, they focus on ranged combat, they have a variety of neat guns! Then the game came out and you were walking through bland trenches as Imperial Guard shambled towards you, and in true video game fashion, some were dressed in blue, some were palletswapped to red; the red ones took twice as many hits to kill. kzin602 fucked around with this message at 18:55 on Jun 17, 2013 |
# ? Jun 17, 2013 18:45 |
|
Yeah, we don't *know* that the game will be bad. We can still pretend anything we want. We'll have plenty of time to whine about the game when there's actually a game to whine about.
|
# ? Jun 17, 2013 18:49 |
|
kzin602 posted:-- Free Players are Ork Boyz/IG/Guardians/Cultists ... If this were the actual case it would be less bad, still loving awful but a little less so, but they have said the only F2P faction will be Orks and you will only get to play as Ork Boyz.
|
# ? Jun 17, 2013 19:21 |
|
Isn't the fact that they want to release in two years a pretty clear indication that it's going to suck? Obviously they can always delay it later but it's hard to get the impression that they know what they are doing when they starting with such an unrealistic goal.
|
# ? Jun 17, 2013 19:22 |
|
Senjuro posted:Isn't the fact that they want to release in two years a pretty clear indication that it's going to suck? Obviously they can always delay it later but it's hard to get the impression that they know what they are doing when they starting with such an unrealistic goal. Eh, all games choose an initial release date they know they can't meet. It's just to keep the investors happy. And "release" has become a pretty meaningless terms in relation to online games, especially F2P ones.
|
# ? Jun 17, 2013 20:47 |
|
Harabeck posted:Eh, all games choose an initial release date they know they can't meet. It's just to keep the investors happy. And "release" has become a pretty meaningless terms in relation to online games, especially F2P ones. At least the term "release" hasn't suffered nearly as much as the word "beta". The latter now apparently refers to everything from "actually testing bugs and balance" (the most rare) to, "the game is done but we need a pre-order bonus", to "the game is 100% released in reality but we want to deflect criticism by saying it's a beta", to "the game is released but continually in development so it's a beta forever".
|
# ? Jun 17, 2013 20:55 |
|
Senjuro posted:Isn't the fact that they want to release in two years a pretty clear indication that it's going to suck? Obviously they can always delay it later but it's hard to get the impression that they know what they are doing when they starting with such an unrealistic goal. Planetside 2 went from development to "release" in something like 2 years. If they are aiming for something similar game wise it's very doable in a limited amount of time and depending on how easily it is to poo poo out content with their engine. Don't forget that a lot of MMO's have massive development times because they need to create massive worlds and then fill those worlds with content for the player to consume. From what I am getting from this game so far is that the game is going to be largely a PVP game in which the vast majority of the content will develop from the players themselves which means lots of development time will be slashed right away.
|
# ? Jun 17, 2013 21:28 |
|
I've started a petition for them to develop the crafting system to include F2P characters as materials for my purp Paying Customer armor sets. Then when they login they just get a third person camera view of me flexin' and they can feel good about how swag they made me.
|
# ? Jun 19, 2013 23:37 |
|
Hahahaha, oh wow. This loving game. We're definitely cursed on the 40K front. It's a bloody wonder that Relic didn't suddenly burst into flames when they got the deal to make the Dawn of War games.
|
# ? Jun 21, 2013 10:37 |
|
rizzen posted:Hahahaha, oh wow. This loving game. I put all of the fault in GW's lap, really. It's their decision who to sell their rights to, and I'm positive they stick to tiny studios they can bully and exert huge control over because those studios are desperate for a big break using a well-loved IP like 40k.
|
# ? Jun 21, 2013 11:18 |
|
- David Ghozland, CD quote:GREETINGS, FELLOW CRUSADERS! Copy of an e-mail I received from their mailing list.
|
# ? Jun 22, 2013 02:31 |
|
Behaviour Interactive needs to immediately put this guy in charge of PR and never let that CEO (or whatever he was) get in front of an interviewer again.
|
# ? Jun 22, 2013 02:39 |
|
Chomp8645 posted:Behaviour Interactive needs to immediately put this guy in charge of PR and never let that CEO (or whatever he was) get in front of an interviewer again. Nah, this guy likes the false emperor, pick someone better.
|
# ? Jun 22, 2013 05:09 |
|
Oh my god I just finished reading that clown shoe interview hahaha. "I STUDIED MILITARY TACTICS AT CANADIAN UNIVERSITY AND!" . 10 people "issuing" orders? good luck. Games going to be a hilarious failure if this is any indication https://www.youtube.com/watch?v=cGigkA-Xh5E
|
# ? Jun 22, 2013 10:24 |
|
Revener posted:
Look! Hes reading what may be a picture book. I don't think its the rule book too thin for even a race book... So yeah, at least hes looking at pictures?
|
# ? Jun 22, 2013 10:54 |
|
He also wrote at the bottom of the E-mail : THE FOUR GAMES ETERNAL CRUSADE DEVS MUST-PLAY: Warhammer 40,000: Space Marine Planetside 2 Borderlands Mount & Blade: Warband A melding of those games as a warhammer 40k mmo does sound pretty awesome, but we all know what they say about Hope.
|
# ? Jun 22, 2013 11:03 |
|
Al Borland posted:Look! Hes reading what may be a picture book. I don't think its the rule book too thin for even a race book... Your outing yourself here man... Thats the new codex for Chaos Demons. So turns out he knows more about 40k than you
|
# ? Jun 22, 2013 14:21 |
|
Kaizer88 posted:He also wrote at the bottom of the E-mail : THE FOUR GAMES ETERNAL CRUSADE DEVS MUST-PLAY: Why? Why these two? Space marine didn't bring anything new to the table at best and Borderlands is like a terrible first person Diablo without the solid visuals. Also dick jokes. Exmond posted:Your outing yourself here man... Thats the new codex for Chaos Demons. So turns out he knows more about 40k than you I haven't even walked into a hobby store in a long time, are codexes hardcovered now? If so let me just say
|
# ? Jun 22, 2013 18:17 |
|
Space Marine got the feeling of being a Space Marine absolutely right.
|
# ? Jun 22, 2013 18:37 |
|
NihilVerumNisiMors posted:Space Marine got the feeling of being a Space Marine absolutely right. It also offers a excellent model off which to base a game that involves cash Space Marines literally stomping on a bunch of free to play Ork hooligans.
|
# ? Jun 22, 2013 18:42 |
|
I don't know man, in the books it sounds like they do more than swing their chainsword three times and then stomping ad nauseum for an entire campaign (in which orks are presented in tidy groups.) Also I'm permanently upset at every iteration of 40k turning bolters into uzis. Actually that might've been the only thing Firewarrior got right, the Marines in it were armored to poo poo and the bolters felt like automatic rocket launchers like they say everywhere in the fluff. It boggles the mind how something so easy to implement and so ubiquitous in the fluff could be so underrepresented in the games. It'd be like if Ultramarines were presented as cyan.
|
# ? Jun 22, 2013 18:48 |
|
NihilVerumNisiMors posted:Space Marine got the feeling of being a Space Marine absolutely right. All I remember from it is one of the lead devs basically coming out and laughing at the horrible atrocity that was Dawn of War 2 and its dumbed down AI and gameplay. Both of which were done better in Dawn of War and Company of Heroes. The guy basically pointed at DoW2 and said "Cover's for pussies. " before showing how they based the core gameplay concept of Space Marine around being a rampaging humanoid tank. Which is exactly what a Space Marine is supposed to be. If you're having your army of genetic supermen cowering behind a wall instead of ripping the thing out of the ground in chunks to bludgeon a space elf to death, then you're doing it horribly wrong. If they can nail that sort of gameplay they'll have at least one entertaining faction. Archonex fucked around with this message at 19:22 on Jun 22, 2013 |
# ? Jun 22, 2013 19:16 |
|
SPACE MARINES DON'T USE COVER THEY STAND ON A HILL OF THEIR OWN DEAD WAVING FLAGS AND FIRING IN ALL DIRECTIONS
|
# ? Jun 22, 2013 20:00 |
|
What the hell, why can you only be Iron Warriors and Dark Angels? The grey ones, what boring loving choices those are. I don't care how bad the game is, if it let me play as a neon pink CSM covered in mouths I'd never play anything else.
|
# ? Jun 22, 2013 22:28 |
|
Fendahleen posted:SPACE MARINES DON'T USE COVER THEY STAND ON A HILL OF THEIR OWN DEAD WAVING FLAGS AND FIRING IN ALL DIRECTIONS MY FACE IS MY SHIELD.
|
# ? Jun 23, 2013 00:08 |
|
I know hope is the first step on the road to disappointment, but I hope this game is at least as good as planet side 2. interview with Miguel Caron for Goha.ru. https://www.youtube.com/watch?v=EZoJi7LfmNY
|
# ? Jun 23, 2013 02:15 |
|
Fjordson posted:interview with Miguel Caron for Goha.ru. You can't fault the guy for lack of passion.
|
# ? Jun 23, 2013 15:25 |
|
|
# ? Apr 27, 2024 00:28 |
|
Paul Barnett had lots of passion.
|
# ? Jun 23, 2013 16:04 |