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Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Jesus, it might have just been my lack of experience but Gappy was wrecking my poo poo hard just a second ago. I'm lucky I at least learned Bruno's zoning moves before I went online with him though, otherwise that would've been a wrap if I didn't zone and bait him most of the time.

Also feel free to shoot me a friend thing if anyone wants to play some versus, ID's VoodooYardbomb :buddy:

Yardbomb fucked around with this message at 14:41 on Sep 1, 2013

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Captain Baal
Oct 23, 2010

I Failed At Anime 2022
I made a short horseloop video, fun combo for a fun character.

https://www.youtube.com/watch?v=A8ZUU773Y1Y

Also here's more proof this game is dumb...

http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm21728480

Shadow Ninja 64
May 21, 2007

"I stood there, wondering why the puck was getting bigger...

and then it hit me."


Now that you have that down, the next step is to rapid cancel (puttsun or whatever it is) the third headbutt, dash into something like s.LH XX the loop again.

Anyway, I got to play against Baal a bunch online yesterday, and it was a so-so experience at best. I really had trouble adjusting to the timing of some things online, whereas Baal seemed to be hitting everything, so it almost made me wonder if the netcode has some sort of host advantage built in.

Still, even though the game is janky as hell and reeks of thoughtless and inexperienced design, some of the characters are still pretty fun to use. I might post some stuff about one such character, Akira the guitar dude, later. He's really mediocre at best, unfortunately, but has some neat things to his design.

Daedelous
Nov 14, 2012
Is there any list of who gives special intros when faced with another? Translations of intros would be a bonus.

Tobaccrow
Jan 21, 2008

Don't smoke, kids... Unless you have to.

Daedelous posted:

Is there any list of who gives special intros when faced with another? Translations of intros would be a bonus.

I don't know if there's a complete list anywhere, but some cross-series ones I know:
Zeppeli - Cesar
DIO - Jonathan
DIO - Dio Brando
DIO - Giorno
DIO - Pucci
Hol Horse - Mista
Polnareff - Giorno

Tobaccrow fucked around with this message at 09:35 on Sep 3, 2013

HMS Boromir
Jul 16, 2011

by Lowtax

SloppyDoughnuts posted:

My god, Valentine's theme is so good!
https://www.youtube.com/watch?v=jWZQc7Dg0Ck
That's your 23rd president, America. Shotgunning beer and getting funky as all hell.

Hm, not bad. I prefer something a little... horsier.

SloppyDoughnuts
Apr 9, 2010

I set fire to the rain watched it pour as I touched your face

HMS Boromir posted:

Hm, not bad. I prefer something a little... horsier.

On the Hol, I find it not as good as Valentine's.

mikeycp
Nov 24, 2010

I've changed a lot since I started hanging with Sonic, but I can't depend on him forever. I know I can do this by myself! Okay, Eggman! Bring it on!
I'm terrible at this game. :(
I can't beat any of the story modes, even though I have the computer on the easiest difficulty. It doesn't help that most of the last battles have you start with something dumb like 50% health and lowered attack power.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

mikeycp posted:

I'm terrible at this game. :(
I can't beat any of the story modes, even though I have the computer on the easiest difficulty. It doesn't help that most of the last battles have you start with something dumb like 50% health and lowered attack power.

For most of the story mode fights you just stay on the opponent and mash easy beat (Keep hitting square, it's like an autocombo for beginners and stuff), it'll take care of most of them as long as you keep the pressure on.

Tobaccrow
Jan 21, 2008

Don't smoke, kids... Unless you have to.

mikeycp posted:

I'm terrible at this game. :(
I can't beat any of the story modes, even though I have the computer on the easiest difficulty. It doesn't help that most of the last battles have you start with something dumb like 50% health and lowered attack power.

Before the fight, hit triangle to buy support items. Most of them make the fights trivially easy. If I remember right, the Grateful Dead makes the enemy constantly lose health and the Kraftwerk one makes your heart gauge constantly refill.

mikeycp
Nov 24, 2010

I've changed a lot since I started hanging with Sonic, but I can't depend on him forever. I know I can do this by myself! Okay, Eggman! Bring it on!

Yardbomb posted:

For most of the story mode fights you just stay on the opponent and mash easy beat (Keep hitting square, it's like an autocombo for beginners and stuff), it'll take care of most of them as long as you keep the pressure on.

Tobaccrow posted:

Before the fight, hit triangle to buy support items. Most of them make the fights trivially easy. If I remember right, the Grateful Dead makes the enemy constantly lose health and the Kraftwerk one makes your heart gauge constantly refill.

Oh. Cool, thanks. I didn't know about either of these things.
I need to relearn how to play fighting games. It's been too long.

Shadow Ninja 64
May 21, 2007

"I stood there, wondering why the puck was getting bigger...

and then it hit me."


Alright, like I said before, this game is almost shockingly devoid of depth when it comes to the core fighting mechanics, but there are still some characters with some neat stuff to them. The one I gravitated to first is that guitar dude Akira, and now that I've learned some things with him, I thought I'd go ahead and share them with other people so you don't have to be as confused as I was at first.

First off, let's get this out of the way: Akira isn't really that good. There are several reasons as to why that is, but those will come up as I explain him.

The most important thing to know about Akira is that he has a special meter that denotes his stand, Red Hot Chili Pepper's, electrical charge. You can think of the meter as going from 0% to 200% (i.e. filling up twice). The meter drains whenever Akira does a special move and also whenever he has his Stand activated in general. It will slowly fill up otherwise, but will never go above 100%. The only way to charge past 100% that I've found is to do his down,down+hold S special to make Akira touch a battery and slowly build up charge. The other thing to know is that, if his charge is under 100% and you do either super, the charge will go to 100%, even if the super whiffs or is blocked.

The problem here is that Akira sucks unless he his charge above 100%. Being supercharged like that alters every one of his special moves. Most notably, his hcf+Attack move causes a crumple state that allows Akira to continue to combo the enemy when he's supercharged. His Stand-on qcf+Attack also gets 6 hits instead of 3, which is important to know because it's his Stand Rush cancelable move (where you press S during a stand attack to allow the person to move and act freely while the Stand finishes the attack), thus the number of hits affects the timing for your followup.

So, since the only way to get past 100% charge is to use the dd+S special, and Akira sucks unless supercharged in this way, the most important aspect of his game is finding safe times to build charge. The best opportunity comes after you connect with his level 1 super, which is also ideal because the level 1 super guarantees he'll be at 100% charge if he was below it, meaning that even a small amount of time doing the dd+S move is enough to supercharge. You can also sneak in a tiny charge if you land a sweep or a throw, and you can also charge if the opponent whiffs something big and slow and obvious.

Now, assuming you get supercharged and then land a hit, here are some combos that do nice damage. As a super important note, these flat out don't work on horses (because the hcf+Attack move doesn't stun them) or on short characters (because the hcf+Attack will never hit them). Also, be careful not to accidentally get the hcf+Attack~S followup when doing these, because that knocks down instead of leaving them stunned.

Stand Off mode:
c.L s.MH XX hcf+H, level 2 super (360 damage, 2 meters used)
Note: This isn't the best damage yield for meter used, but it's easy and it's neat because Akira's one of the very few who can combo into his level 2 super without any other meter expenditure.

c.L s.MH XX hcf+H, (hold forward) S, s.M(2 hits) s.H(2 hits) XX qcf+H~S, walk forward j.M, c.LLM s.H XX super (394 damage, 1.25 meters used)
Note 1: If you start with a jump attack, you'll maybe have to leave off the initial croucing L so that they don't get pushed away too far.
Note 2: After the hcf+H, hold forward while mashing S (make sure it's late enough so the S followup to hcf+H doesn't come out), then walk forward another half a step before the s.M.
Note 3: As mentioned earlier, Stand On mode qcf+H has 3 hits if Akira is not supercharged and 6 hits if he is. Regardless of which version you get, you want Akira's jumping kick to connect just after the final punch from his Stand. BTW, the damage drops to 356 if the Stand On qcf+H is done out of supercharge.

Stand On mode:
c.L s.M(2 hits) s.H(2 hits) XX qcf+H~S, walk forward j.M, s.LMH XX hcf+H, (hold forward) S, s.M(2 hits) s.H(2 hits) XX qcf+H~S, walk forward j.M, c.LLM s.H XX super (431 damage, 1.5 meters used)

The super extravagant wasteful combo:
(Stand On) c.L s.M(2 hits) s.H(2 hits) XX qcf+H~S, walk forward j.M, s.LMH XX hcf+H, (hold forward) S, s.M(2 hits) s.H(2 hits) XX qcf+H~S, walk forward j.M, c.LLM s.H XX hcb+H XX Puttsun Cancel, j.H, level 2 super (576 damage, 3.5 meters used)
Note: This combo builds enough meter after using the .25 bars on each Stand Rush cancel to still have 3 bars at the end, provided you started with around max meter. This combo requires Akira to still be supercharged for the final hcb+H, though, meaning you have to build up to around 150% electricity just to try using it in a match.

Oh yeah, he also has a command grab while his Stand is activated (hcb+Attack), but the only ways to follow it up midscreen involve Puttsun cancels and thus are fairly meter expensive. You can do either:

hcb+Attack, mash Puttsun until it happens while holding up-forward, j.H, s.LM XX super (290 damage, 2 meters used, do the super cancel late to connect)
hcb+Attack, mash Puttsun, level 2 super, (360 damage, 3 meters used)

As one final note, Akira has a special taunt with hcf+Taunt. It builds one whole meter, too, if your opponent is asleep or something and lets the whole thing play out.

Shadow Ninja 64 fucked around with this message at 07:10 on Sep 4, 2013

KillerQueen
Jul 13, 2010

Words don't quite express how much I want this for my USA PS3. Jojo's Bizarre Adventure was basically what helped me define what I thought of as "cool" as I grew up, and I do enjoy beating down chumps (aka close personal friends) in fighting games. I definitely need to figure out PSN sharing soon.

Hitlersaurus Christ
Oct 14, 2005

So there's a good number of musical references in the characters' themes. Here are the ones I know of but I'm sure there's more to be found:

Will A. Zeppelli's theme has Kashmir at 1:10

https://www.youtube.com/watch?v=9jsjX0NGYK0

ACDC/Esidisi has Back in Black at around 0:44
https://www.youtube.com/watch?v=tOmJ0hjWD5k

Pucci's seems like the intro guitar for the Whitesnake song Bad Boys
https://www.youtube.com/watch?v=3aG54IIeKsc

Joseph's theme more than resembles Smokin' by Boston
https://www.youtube.com/watch?v=Y8OL2Tn9TiU

Kira Yoshikage's theme has the guitar riff from Sheer Heart Attack as well as part of Killer Queen starting around 0:55
https://www.youtube.com/watch?v=gmRBj3gEtQI

Diavolo and Red by King Crimson
https://www.youtube.com/watch?v=b6YqBTxRIYU

Rohan's theme has part of Heaven's Door at about 0:35
https://www.youtube.com/watch?v=MDYL5gDxl-8

Akira Otoishi's has Red Hot Chili Peppers' Can't Stop in it
https://www.youtube.com/watch?v=YgwY1TjET9Q

The chorus in Funny Valentine's theme sounds like a combination of Pink Floyd's Another Brick in the Wall and Stayin' Alive by the Bee Gees. The bass ing the background kind of reminds me of Thriller, too.
https://www.youtube.com/watch?v=jWZQc7Dg0Ck

The Vosgian Beast
Aug 13, 2011

Business is slow
So the group consensus I'm getting out of this thread is that a lot of cool little things were done in the game for fans of the series, but the core gameplay mechanics are far from solid fighting game stuff and lack depth?

Oh well, I'll probably still have a lot of fun with it. Can't wait to beat up my friends as a giant muscleman named ACDC.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

It's a fun game pretty much done as a love letter to JoJo fans, works for me. :v:

Daedelous
Nov 14, 2012
After seeing a few videos I'm noticing there are some subtle yet interesting touches put into the game in how stands interact.

For example, Kira's Bite the Dust can kick Pucci back to White Snake/C-Moon from Made in Heaven. But some have also said there are special conditions on how Gold Experience Requiem operates, such as being immune to the effects of King Crimson AND Made in Heaven.

Gonna be a long list of all these special quirks...for example, can GER negate super activations that have a charge up, such as Made in Heaven?

Kraufen
May 13, 2012
Oh god why wont they release this here? I want it so bad. I will import it if I really have to, as I did with the saint seiya game on the ps3, but still, the original fighting game came out here so why not this one? I'll even settle for limited copies and fight to the death for them if I must.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

If you have the game or are going to get it and can't read Japanese, this might be of use to you.

A collection of images with most of the important menus and the achievement list translated.

Kraufen posted:

Oh god why wont they release this here? I want it so bad. I will import it if I really have to, as I did with the saint seiya game on the ps3, but still, the original fighting game came out here so why not this one?

Copyright nightmare is one of the big things. Even on Heritage for the Future (The old fighting game) they had to change names like Rubber Soul, Vanilla Ice and things like that. Considering this one has even more names like that, it'd be a great big amount of extra effort for possibly no return. Another point being would it sell? JoJo's decently popular here yeah, but would it be worth the cost of translating everything and renaming some things and maybe needing to change some character lines, not to mention the possible (But very slim chance) cost of trying to market it.

All that said, I already own it but hell I'd buy a second copy if they went through the trouble of doing a western release.

Yardbomb fucked around with this message at 16:22 on Sep 4, 2013

Orange DeviI
Nov 9, 2011

by Hand Knit
^ I'd buy 2 copies if they would just accept my stupid eurobucks

Is there an actual way to get this in Europe without using a creditcard (like just paypal or a bank deposit) or do I have to apply for a creditcard to get my animu again?

You already need a jp PSN account for DLC characters but come on.

Vagithug
Dec 27, 2012

by Ralp

killstealing posted:

^ I'd buy 2 copies if they would just accept my stupid eurobucks

Is there an actual way to get this in Europe without using a creditcard (like just paypal or a bank deposit) or do I have to apply for a creditcard to get my animu again?

You already need a jp PSN account for DLC characters but come on.

I think play-asia might let you use paypal but I haven't used it in a while.

Boxing Snatcher
Jul 4, 2011

I have been looking for some great Beef Jerky since my local convenience store changed owners.
I had to just through so many drat hoops to play this, bought it on an HK account. If you don't want to wait for shipping, i'd recommend that.
drat it was worth the trouble though, it's like a dream come true.

Gappy and Josuke are so much fun to use.

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.

Vagithug posted:

I think play-asia might let you use paypal but I haven't used it in a while.

Yes, Play-asia accepts Paypal.

Mintergalactic
Dec 26, 2012

Hitlersaurus Christ posted:

So there's a good number of musical references in the characters' themes. Here are the ones I know of but I'm sure there's more to be found:

Will A. Zeppelli's theme has Kashmir at 1:10

https://www.youtube.com/watch?v=9jsjX0NGYK0

ACDC/Esidisi has Back in Black at around 0:44
https://www.youtube.com/watch?v=tOmJ0hjWD5k

Pucci's seems like the intro guitar for the Whitesnake song Bad Boys
https://www.youtube.com/watch?v=3aG54IIeKsc

Joseph's theme more than resembles Smokin' by Boston
https://www.youtube.com/watch?v=Y8OL2Tn9TiU

Kira Yoshikage's theme has the guitar riff from Sheer Heart Attack as well as part of Killer Queen starting around 0:55
https://www.youtube.com/watch?v=gmRBj3gEtQI

Diavolo and Red by King Crimson
https://www.youtube.com/watch?v=b6YqBTxRIYU

Rohan's theme has part of Heaven's Door at about 0:35
https://www.youtube.com/watch?v=MDYL5gDxl-8

Akira Otoishi's has Red Hot Chili Peppers' Can't Stop in it
https://www.youtube.com/watch?v=YgwY1TjET9Q

The chorus in Funny Valentine's theme sounds like a combination of Pink Floyd's Another Brick in the Wall and Stayin' Alive by the Bee Gees. The bass ing the background kind of reminds me of Thriller, too.
https://www.youtube.com/watch?v=jWZQc7Dg0Ck

It's music references all the way down, huh.
That's beautiful.

Baron La Croix
Nov 2, 2010

rastah farah
sonnah maddah fah
And Bruno's is just straight up Brown Sugar.

https://www.youtube.com/watch?v=qA2lj_7xhq8

tap my mountain
Jan 1, 2009

I'm the quick and the deadly
I can't find the specific tune, but the song that plays after you beat Pucci the last time is a bit too close to Stairway to Heaven.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Boxing Snatcher posted:

Gappy and Josuke are so much fun to use.

I haven't tried Josuke out yet but oh yeah on Gappy. He's just got so many good tools to keep the pressure on, after a while you can just trap people and wail away on them.

Orange DeviI
Nov 9, 2011

by Hand Knit

Schubalts posted:

Yes, Play-asia accepts Paypal.

Just gives me an error when I try to add funds. Man, give me a break Japan...

E: cd-japan.co.jp worked for me, now we play the waiting game (air mail instead of SAL though :keke:)

Orange DeviI fucked around with this message at 05:51 on Sep 5, 2013

Captain Baal
Oct 23, 2010

I Failed At Anime 2022

Maremidon posted:

So the group consensus I'm getting out of this thread is that a lot of cool little things were done in the game for fans of the series, but the core gameplay mechanics are far from solid fighting game stuff and lack depth?


Pretty much. The more you know about fighters the more you're bound to dislike it, especially if you're a big fan of Heritage for the Future like me. If you're a JoJo nerd who just wants a ton of fanservice and doesn't care about gameplay then I guess this game is for you, because it's there by the assload right down to Hol Horse doing extra damage to women.

So Johnny talk, I think he's a really good character despite having no mobility off of Slow Dancer. While off Slow Dancer, he's not amazing, but his height saves him from a lot of crap and he can knock down the opponent pretty easily so it's easier to get back on her. While on Slow Dancer, Johnny can combo from horseloops for days and do full health bars of damage for nothing. His Act 4 is basically your gameplan, you want to get to Tusk Act 4 as soon as you possibly can even if it means giving up two meters and missing your GHA. Act 4 is too good, the pummel comes out lightning quick and if you're far from the opponent you can keep them pinned down with DP+S and Act 4 will appear right in front of them and pummel them, you can also use this to cross up opponents with Slow Dancer's j.H.

Grounded, your gameplan is just going to be to pick up corpse parts, get on the horse, and keep the enemy away from you. You don't want the enemy in your face while you're off Slow Dancer, you will not get a chance to get on her until they are knocked down. Your best bet is to create distance between you and your opponent, I CANNOT STRESS ENOUGH HOW IMPORTANT 4H AND 6H ARE. If you don't make active use of them you're just begging to get locked down. You can cancel out of normals with them too, loving use them. Use Tusk Bullets too, those are your best offensive tool when you're grounded until you get to Act 4. While mounting the horse you've got super armor, watch out though as stronger attacks, supers and command grabs can be used liberally during this period and you can eat poo poo for not being careful.

While on Slow Dancer, you have a million benefits. She's got good normals, a crossup in her j.H, can't be grabbed, and her normals have range. Not only does Slow Dancer also have an amazing charge in BchargeF+Attack, she can also combo into it like nobody's business. You wanna combo into it?

c.LM s.H XX BchargeF+H, c.L BchargeF+H, c.L BchargeF+H (269 Damage) (295 with all three corpse parts) (0 Bars)

That's going to be your HorseLoop. Live it, learn it, love it, Slow Dancer is your money maker. That does a fourth of the opponent's health in one simple combo. You can actually add another c.L and Horse Charge depending on what stage you're on and how spaced you are from the wall (308 Damage) (367 with corpse parts). I know I've been able to do three after the initial one just fine on New Jersey. This loop is basically going to be your main tool of damage, you want to be able to do this every way you can. If you have bars you can also rapid cancel after the last charge and go in for another series of charges, you can even go into it from the j.H crossup. As I mentioned earlier, while in Act 4 you can use the DP+S Pummel to make the opponent block and then go in to cross them up and go for a Horseloop from the cross up, it's really versatile and it gets better depending on spacing and stages.

The game is a really bad fighter and I didn't think I'd like anything coming out of it, but I have to admit, I really do like Johnny. He's good without being broken, he's what I like about Frank West in UMvC3, you have to work for this character to do crazy damage, but he's not completely terrible before levelling up so it's feasible to make him stronger, but also hold your own for a while when he's starting out. Although instead of combos levelling him up, Johnny levels up with supers.

By the way, you can get his alt from fighting Jolyne in the campaign and it's pretty feathery and he has a very situational 1000 damage combo, don't expect to be able to do it.

https://www.youtube.com/watch?v=6AuOWqaAWy4

Captain Baal fucked around with this message at 06:21 on Sep 5, 2013

Orange DeviI
Nov 9, 2011

by Hand Knit
Didn't really expect it to be a balanced or good fighter, even though it would have been nice. At least Heritage is still available on PSN and an HD remake was announced, though.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Sweeeet, we're getting Fugo for free.

"An update that balances the battle system will be released on 9/10.

As thanks to everyone who bought the game, Fugo will be released free of charge on 9/12.

Also, on 9/6, at 5:00 PM JST, five minutes will become the REGULAR stamina restoration time."

Yardbomb fucked around with this message at 06:55 on Sep 5, 2013

darealkooky
Sep 15, 2011

You sayin' I like dubs?!?
CC2 is really trying with this game.

killstealing posted:

Didn't really expect it to be a balanced or good fighter, even though it would have been nice. At least Heritage is still available on PSN and an HD remake was announced, though.

Herritage HD is a terrible port, also this game isn't that bad stop judging a week old game please.

darealkooky fucked around with this message at 07:01 on Sep 5, 2013

Captain Baal
Oct 23, 2010

I Failed At Anime 2022

darealkooky posted:

Herritage HD is a terrible port, also this game isn't that bad stop judging a week old game pls.

No it's that bad. The stupid easy infinites, the slow rear end gameplay, worthless characters that really don't even have a goal, careless and inexperienced design, and the outright blatant stating that they are more concerned with how the game looks than how it plays. This game will not take more than a week to figure out and it already has been for the most part. If a real developer were behind this there would be slightly more value to that statement, but this is CC2, a developer who only knows how to make things look pretty and fail at the core experience. There was a release tourney stream on Zhieeep's twitch where the commentators outright said the game was bad and apparently if Woolie of TBF is to be believed, he was at a get together with some other FG friends and in the middle of playing ASB, they left to go play Heritage instead.

Also happy to hear campaign is going back to 5 minutes, this 20 minute crap is ridiculous.

Like, I never expected it to be a good game, so I'm not really disappointed. If you love JoJo, loving go for it, it's got tons of fanservice and I'm sure people would to see the characters in motion and everything, there's also a ton of character cameos and stuff. I love the hell out of JoJo and seeing Johnny's GHA against Valentine put a big smile on my face, but all of those bells and whistles can only make me so happy.

Captain Baal fucked around with this message at 07:06 on Sep 5, 2013

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Sex_Ferguson posted:

The stupid easy infinites

Almost guarantee that's what the battle system bit is about, they've been talking about fixing the infinites and poo poo on twitter.

darealkooky
Sep 15, 2011

You sayin' I like dubs?!?
The infnites are getting fixed, the gameplay is faster then sf4 if you actually play it properly instead of mashing easy beat against laggy japanese people, can you explain what characters are worthless because outside of DLC kira every character has some sort of edge (okay maybe pucci and rohan are kind of gimmicky), careless and inexperienced design doesn't stop marvel 3 from being the biggest game in america and they clearly care about how the game plays otherwise they wouldnt have completely rehauled the system from the alpha/make continuous tweaks up to a month before release/anounce a balance patch a week after the game is out.

Now don't get me wrong, this game has a lot of stuff I'd be happy if it got changed, I'm not some mindless fanboy trying to justify my 80bux of import fees but almost every complaint I hear about this game were complaints I heard about week one marvel 3. Maybe this isn't the deepest fighting game in the universe that's going to set the esports scene on fire, but given that we live in a world where games like strekken, injustice, blazblue and loving smash bros are main screen games at evo I think this game is acceptable.

Sex_Ferguson posted:

No it's that bad. The stupid easy infinites, the slow rear end gameplay, worthless characters that really don't even have a goal, There was a release tourney stream on Zhieeep's twitch where the commentators outright said the game was bad and apparently if Woolie of TBF is to be believed, he was at a get together with some other FG friends and in the middle of playing ASB, they left to go play Heritage instead.

everyone loving hates marvel 3 and says 2 is better but they still play it, everyone in japan calls every other game kusoge but the still play it and more importantly people can dislike games without them being bad. I'm not sure why the opinions of some random twitch streamer and some youtube celebrities is a deathblow to this game. Herritage was a trash game before a handful of japanese people figured it out over years and there was more to the game then hol horse unblockables and mashing muda muda

darealkooky fucked around with this message at 07:16 on Sep 5, 2013

Shadow Ninja 64
May 21, 2007

"I stood there, wondering why the puck was getting bigger...

and then it hit me."


darealkooky posted:

Herritage HD is a terrible port, also this game isn't that bad stop judging a week old game please.

I would really like to like this game, but at the moment there are several game design decisions that really hurt it in my eyes. A lot of these lead to one major issue I've seen both in my matches with Sex Ferguson and in match videos on Youtube: the pace of the game is so slow that matches take upwards of five minutes, some even without going to the third round. In my opinion, this is due to the following factors:

- Almost zero non-jump attack overheads (in this game classified as Mids) exist, and the ones that do tend to be slow command normals or slow specials that don't allow any real damage to be tacked on besides a super cancel.

- The lack of threatening overheads, combined with low damage on throws (50-60 damage on a 1000ish point lifebar) leads to a game that is dominated by safe poking and/or whiff punishing only. The parry mechanic does help alleviate the poking somewhat, but some moves in certain situations end up tough to punish with reasonable damage even with a parry.

- Damage in general seems low to me, unless you have meter to use, but meter gain is also slower than I think is good. Some characters have it better than others here. For instance, Narancia can do a .25 meter combo that profits around .50 meters and does 200 damage. Other characters, like Wham/Wamuu/whatever for example, have to hit their BnB combo 3-4 times before they build a full meter up. All the damage is tied to meter, but they made meter take forever to get for a lot of folks, which again leads to a lot of poking and waiting for that meter to get there.

- Jump Back is a strong option to escape pressure. A lot of characters seem to have real trouble starting to apply their pressure if the opponent chooses to just jump back at the first available opportunity. One of the reasons I started to mess with Wham is that his jumping Heavy is one of the few attacks that seems to function well in air-to-air situations. Other characters have to predict the jump back, dash in, avoid getting hit by whatever jump attack may have been thrown out, then try to score a hit in the brief period when their opponent has landed and is vulnerable.

- This is just a subjective gripe, but it really feels like some characters were completed too fast, without regard for if they'd actually be useful or not. I feel like that Okuyasu kid is a good example of this. His level 1 super is a big slow unblockable slash, but he has no good ways of even trying to set it up. The best option he has is to combo into his qcb+Attack special and immediately cancel into super, but even this is escapable if they tech roll to wake up faster and just back off. He really doesn't seem to have much of anything else going for him, either. It leads to him having gameplay that somehow feels even less than one-dimensional and it makes me feel bad for anyone who may be a fan of him.


Now that I've said all that, do I think there's still potential to find stuff in this game? Sure. In fact, just in the past day or so a glitch or oversight or something was discovered that lets Narancia cancel into his Stand On mode 46+Attack special directly from his Stand Off mode, as seen in this video: https://www.youtube.com/watch?v=AT32Y7SPHZw (Of course, this also leads to one more character with a not terribly hard infinite.) I just wish there had been more thought put into the game from a competitive angle, because it is abundantly clear that the game was made with the eye candy and fanservice as the number 1 priority with the actual battle design a distant second.

Edit: I made this post before seeing darealkooky's post, although it probably reads as a direct response. I also didn't touch on any of the infinites besides the thing with the new Narancia tech because some/all of them are likely to be dealt with soon.

Edit 2: In the interest of full disclosure, my entire knowledge of Jojo's before this is from the Part 3 OVA, 2 episodes of a Japanese comedian talk show that covered it, and reading people fangasm about it in IRC on occasion. I've also never played Heritage for the Future.

Shadow Ninja 64 fucked around with this message at 07:33 on Sep 5, 2013

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Shadow Ninja 64 posted:

I feel like that Okuyasu kid is a good example of this. His level 1 super is a big slow unblockable slash, but he has no good ways of even trying to set it up. It makes me feel bad for anyone who may be a fan of him.

Seriously, I realized that I had never played him earlier and messed around for a few matches, I don't even know what they were thinking with his HHA. The only time I have ever seen it land is against comatose-level bots.

Shadow Ninja 64 posted:

In the interest of full disclosure, my entire knowledge of Jojo's before this is from the Part 3 OVA, 2 episodes of a Japanese comedian talk show that covered it, and reading people fangasm about it in IRC on occasion. I've also never played Heritage for the Future.

You should give the manga a try some time if you can get into that sort of thing. The first part, Phantom Blood, can be kind of hit and miss with some people because you can really feel the Fist of the North Star influence a little ways into it, but stuff like Diamond is Unbreakable and Steel Ball Run are golden.

Yardbomb fucked around with this message at 07:36 on Sep 5, 2013

Shadow Ninja 64
May 21, 2007

"I stood there, wondering why the puck was getting bigger...

and then it hit me."


Yardbomb posted:

Seriously, I realized that I had never played him earlier and messed around for a few matches, I don't even know what they were thinking with his HHA. The only time I have ever seen it land is against comatose-level bots.

Well, if you do cancel the qcb+Attack into it on the first possible frame, and they choose not to tech roll, it actually is a combo that does great damage for one meter. Of course, if they tech roll, it essentially is an expense, slow teleport.

Captain Baal
Oct 23, 2010

I Failed At Anime 2022

darealkooky posted:

The infnites are getting fixed, the gameplay is faster then sf4 if you actually play it properly instead of mashing easy beat against laggy japanese people,

It's really not. I'd say SF4 is faster since there isn't high damage scaling along with low damage, bad meter building and on top of that the game isn't halted by cutscenes every special, super, and stage hazard, that's not even counting the two characters that have counter taunts that can vary in length depending on what unfortunate diatribe you stumble upon. I mean SF4 does have some cutscene ultras, but those do not take over the whole game and they certainly don't take 10 in game seconds like a certain priest, mafia member, and serial killer I could name. That's not even counting some of the others which are shorter but still take up too much time.

quote:

can you explain what characters are worthless because outside of DLC kira every character has some sort of edge (okay maybe pucci and rohan are kind of gimmicky)

What is Okuyasu supposed to do? He's slow as hell and all of his unblockables are complete garbage. This character can't feasibly do anything worthwhile. Pucci is a giant gimmick that should never be able to make it C-Moon, let alone Made in Heaven. Both Kiras are outright atrocious, some of the worst characters in the game since their biggest tools can be used against them. Narancia doesn't have anything to claim to fame except some decent meter building. Giorno is just like Pucci in that he's at his best whenever he can transform, but there is no reason Giorno should ever transform, because his transformation takes years and if you want to knock the opponent far enough (If you're spaced correctly) you need a full three bars so that way you can use your super to knock them back and then activate your transformation AND EVEN THEN the opponent can still catch up if they're fast enough and knock you out of the animation at the last second, rendering your efforts pointless and wasting three bars so you can stick with jack of all trades, none of which he's even average in. I honestly want to say Valentine's worthless too because he doesn't really have anything that could be considered remotely useful in his repertoire except for his revolver which is actually a pretty good projectile, but I'll wait on him a bit longer.

I would actually not say Rohan is terrible, but he's really edging that line between terrible and mediocre. It helps that he has a really good projectile and both of his supers are really good.

On the topic of other fighting games, you need to understand something. The reason most of those Capcom games are at the top, is because IT'S loving CAPCOM. They are not only THE biggest name in fighting games, they rejuvenated the scene with SF4, have made a million FGs everyone loves, and they sponsor the poo poo out of their games. The same goes for Netherrealm who brought forth the second most bought FG in America, which sold more than MvC3 did and they too push for their games to be played competitively. You are also trying to compare it to other FGs that have been out for YEARS and were played for YEARS because people loved to play those games and were always finding new stuff because they were complex. This game is not going to be played competitively for more than a month and that's probably being generous. There are a ton of people who know the ins and outs of fighting games, go to tournaments, and such in the IRC who have already dismissed it. That's not even counting the actual people we see at tournaments who have already done the same.

If this game were handled by an actual developer and not pushed on a bunch of dudes who like to make things look pretty by the former half of Bandai-Namco then this probably would've been a decent game. As it stands it's a crappy fighting game, made by a bunch of dudes who don't know what the point of certain things are in fighters. If you like it that's fine, I'm not telling you you shouldn't. People like SFxT, Blazblue and Injustice and while I don't agree with them, they're entitled to that viewpoint and I will respect that. However, people swearing that it's a good fighter are objectively wrong, this game breaks has problems with being an actual fighting game and it shows.

EDIT: SN64 put it a lot better than I did honestly.

Captain Baal fucked around with this message at 08:10 on Sep 5, 2013

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Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Sex_Ferguson posted:

I honestly want to say Valentine's worthless too because he doesn't really have anything that could be considered remotely useful in his repertoire except for his revolver which is actually a pretty good projectile, but I'll wait on him a bit longer.

The overhead-ish nature of his flag-clone kick and his GHA being unblockable are both really nasty, especially considering so many people seem to forget that sidestepping exists.

That and while Bowie Kira is pretty much just bad, Kosaku's able to do work on people pretty well from everything I've seen as long as he's not throwing bombs point-blank.

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