|
Darkhold posted:A bit more on topic I would like to see a bit more from these guys. Unlike most of the other games I really don't have a good feel for how this is shaping up. I'm a little concerned as well. Everything I have seen so far looks good, but it feels like there should be more to show by this point in time. A real vertical slice that shows actual gameplay and AI reactions (even if it is tightly constrained in scope) would ease my mind. Just a simple assassination mission, with a few alternate ways that it could be carried out, would be great. The overwhelming scope is the Kickstarter conundrum though. If they had set up a more realistic narrow scope of small-team goals would they have gotten funded in the first place? Also, most of the team having come from AAA development means they are probably used to only showing the best and most polished stuff to suits during reviews. Two other non-Kickstarter indie games that I follow the development of, Brigador and Enemy Starfighter, definitely have the benefit of scope control and free expression of work-in-progress. Enemy Starfighter is being built by just one guy who is making great stuff so far, but he was in the lucky position where he didn't have to plan for "stretch goals" or any craziness like that. Then, as far as showing off is concerned, the Brigador guys stream full play-throughs of their alpha version on Twitch all the time, with no real concern of how it is "framed" for consumption.
|
# ? Jul 1, 2014 17:58 |
|
|
# ? Apr 25, 2024 23:20 |
|
On the plus side, visually it's looking pretty sweet. I just love the saturated fluorescent lighting. Guess we'll see where they go next after talking up the modularity and how it makes things more efficient. Do we know how big the team is now? They mentioned new members.
|
# ? Jul 1, 2014 19:53 |
|
Wow, looks like they really haven't ramped up the team. I can see why, considering the cost, but it will be interesting to see how they manage such a big title with so few people working on it. The latest Dev Diary has a few videos about the team and shows some footage as GIFs again. http://satellitereign.com/dev-diary-09/
|
# ? Aug 8, 2014 14:07 |
Gooble Rampling posted:Wow, looks like they really haven't ramped up the team. I can see why, considering the cost, but it will be interesting to see how they manage such a big title with so few people working on it. The latest Dev Diary has a few videos about the team and shows some footage as GIFs again. They DID list that writer as one of the stretch goals, so I'm a little perturbed that they haven't brought him in yet instead of relying on their forums. The GIFS (WEBM's, really) still look amazing, and I still can't help wondering if it's a hoax or if it's just going to be SimCyberCity with no gameplay or plot or anything. That said, if they pull this off to the extent they're hinting at, they'll be the best small team game devs since Introversion.
|
|
# ? Aug 16, 2014 14:11 |
|
Looks like they have the game up for pre-order on the Humble Store now. https://www.humblebundle.com/store/p/satellitereign_storefront
|
# ? Aug 21, 2014 13:18 |
|
SupSuper posted:Feels like their team might be too small for the game's scale, so progress is rather slow. I'd expect a little more communication than this, like 'hey, we've not given up'.
|
# ? Sep 18, 2014 05:00 |
|
Update number 10: They're releasing an early version to alpha backers next month. http://satellitereign.com/dev-diary-10/
|
# ? Sep 24, 2014 12:55 |
|
drat, those environments look amazing!
|
# ? Sep 24, 2014 13:21 |
|
Anyone here an alpha backer (or going to PAX Australia for that matter)? Be good to hear some personal feedback on the early gameplay. The track on there is cool and as ever the environment art style is excellent, in fact I can categorically say I would enjoy hearing that music in that environment. New UI artwork seems serviceable at the moment, although there might be some animation which elevates it.
|
# ? Sep 25, 2014 22:25 |
|
|
# ? Sep 26, 2014 10:41 |
|
Latest update shows actual game play. Looks promising, but it seemed like he was talking more about how things would react rather than showing those reactions. http://youtu.be/_Kw0ruzLrYw
|
# ? Oct 1, 2014 17:37 |
|
Anyone play the Alpha yet? I have it but I haven't bothered downloading it yet because I'm KINDA BUSY with Crusader Kings 2.
|
# ? Oct 22, 2014 16:18 |
|
New trailer + Early Access coming in December: https://www.youtube.com/watch?v=i0emFb0aKFc
|
# ? Nov 13, 2014 16:15 |
|
Just a reminder: Today's the day that they should be sending out those Early Access keys for backers. Keep an eye on your inbox.
|
# ? Dec 11, 2014 14:53 |
|
Gooble Rampling posted:Just a reminder: Today's the day that they should be sending out those Early Access keys for backers. Keep an eye on your inbox. I'll probably be asleep once they show up, I'll have to check it out after work tomorrow I guess. Right as I try out the various other kickstarters that are showing up Edit:Vvvv Yep got mine just now. evilmiera fucked around with this message at 20:46 on Dec 11, 2014 |
# ? Dec 11, 2014 19:39 |
|
Mine showed up in the Humble bundle store (kickstarter backer) was able to claim the page about an hour ago but only just now did the actual 'redeem to steam' button has appeared. But claimed now so I'd guess most people's are on their way.
|
# ? Dec 11, 2014 20:23 |
|
I've played it a bit, but I kinda found it was sort of missing something essential. Namely this: https://www.youtube.com/watch?v=RoGF08SwJ24
|
# ? Dec 11, 2014 22:32 |
|
Mordaedil posted:I've played it a bit, but I kinda found it was sort of missing something essential. Great, now I have to go play Syndicate Wars again.
|
# ? Dec 11, 2014 22:46 |
|
Can backers post impressions and stuff when you get it? SW was a game I played endlessly a decade ago and a good re-make/successor would basically own everything forever.
|
# ? Dec 11, 2014 23:05 |
|
Yeah, I'm excited to hear what people think about this actually in-hand. I loved the poo poo out of Syndicate but never got into Syndicate wars because I had a hard time with the UI/my computer was a PoS and couldn't handle it.
|
# ? Dec 11, 2014 23:15 |
|
dismas posted:Yeah, I'm excited to hear what people think about this actually in-hand. I loved the poo poo out of Syndicate but never got into Syndicate wars because I had a hard time with the UI/my computer was a PoS and couldn't handle it. Download button should arrive at 4pm PST, or 1.5 hours from now.
|
# ? Dec 11, 2014 23:33 |
|
Amazingly raw for the amount of time they've spent on it. I can't believe it starts up with the default Unity graphics settings splash window. Kind of amateur. That being said, I shot some people and stole a police car, so there's that.
|
# ? Dec 12, 2014 01:08 |
|
I'll let you guys know how it goes.
|
# ? Dec 12, 2014 01:22 |
|
New in this build - there are now cars driving around the city. Also new in this build - one intersection is glitched, causing all the cars to get stuck in a giant pile. ALL the cars. The state of the game is extremely basic otherwise. Dudes walk around a city. Dudes shoot stuff/get shot. It's definitely lacking that Syndicate vibe so far.
|
# ? Dec 12, 2014 02:50 |
|
Very rough, like Gotdammy said. But I think it flawlessly nails the cyberpunk aesthetic. Rain, neon, people with ridiculous mohawks, heavily armed corpsec, etc. The cover and shoot mechanics are ok but could definitely use some refining. I'm also not sure what hacking does with certain things, like police cars. Hacked one and nothing seemed to happen. Are you supposed to be able to drive in this game? The game for sure needs a bunch more work but nailing the aesthetic is a big deal and they definitely did. Not sure what you mean by "lacking the Syndicate vibe," but only because I never played the original. I'm just a sucker for cyberpunk anything.
|
# ? Dec 12, 2014 04:29 |
|
Martello posted:I'm just a sucker for cyberpunk anything. Not empty quoting. Porn Typical street scene, minimap is the top right. Sucky frame rate because it's set to 'fantastic' and 2560 x 1600. The minimap pings locations of interest. Scanning view. This gives <placeholder text> about individuals and you can see where the cameras are controlled by the purple lines. Five-oh are in red. The same market but not in cyber space. Note the bright colors. Ladd Company reference there with the tree. Ob Billboard shots. Laundry reference? My team is currently standing around an ATM that we just hacked. This appears to give passive income while you're pootling around, and seems to be additive to the 'ATM' Score in the top right. Purple Consoles are cameras, and red are gate controls. Lovely use of reflection there. I'm actually fairly pleased with the way that this looks and handles.
|
# ? Dec 12, 2014 07:00 |
|
Hav posted:
|
# ? Dec 12, 2014 11:06 |
|
Martello posted:Are you supposed to be able to drive in this game?
|
# ? Dec 12, 2014 12:19 |
|
Gooble Rampling posted:Latest update shows actual game play. Looks promising, but it seemed like he was talking more about how things would react rather than showing those reactions. How can you not buy from a man with such a fabulous beard.
|
# ? Dec 12, 2014 12:22 |
|
So basically it's looking really promising but this is not even an alpha more of a one-level internal vertical slice and it's nowhere near being done yet? That's good news and I'm looking forward to updates but christ, Early Access is getting worse. Also huh I can buy it on the official site for like £5 less than via Steam. Weird.
|
# ? Dec 12, 2014 14:55 |
|
Yeah, it's really rough. I almost wish they hadn't bothered with the visual polish and just a had a well-honed white-box prototype that starts up quickly. The fact that it stalls on start-up is probably the most annoying thing. I wouldn't mind a slow loading bar animation instead of just sitting there hoping it hasn't crashed.
|
# ? Dec 12, 2014 15:05 |
|
GOG.com has a deal on Bullfrog games this Christmas and look what one of the screenshots is for their Syndicate Wars page. Man I don't remember any of those guns, I guess I didn't play SW enough.
|
# ? Dec 13, 2014 17:22 |
|
I remember getting money in SW to be an absolute bitch.
|
# ? Dec 13, 2014 17:55 |
|
As an 80's gamer the original Syndicate holds a special place in my heart, so much so that I bought the new Syndicate FPS day one and binged through it in what was largely a labor of love. I'm very interested in the development of this game and hope that it'll fill that grim-dark cyberpunk gap that's been suspiciously absent from today's market. That said, I'm only buying this sucker when it's out of beta and fully playable. I think a lot of people expect full-fledged games when they buy something early access, and are disappointed when they are asked to tests and partially develop the barebones functions that make a game fun.
|
# ? Dec 13, 2014 19:23 |
|
Played through it a bit last night. It's really quite pretty, but there's also so much going on that it's difficult at times to figure out where all the bullets are coming from. Some of the missions are also a bit awkward to figure out, like one where you have to bribe a contact with one of your characters, and they're only visible in World Scan view. Some terminals just have placeholder text. The agent skills are supposed to differentiate them but right now it's hard to tell who does what. The hackable doors that lock themselves are also a bit annoying, since it's possible to get stuck with half the team on either side. Also the two achievements on Steam so far are goofy, though that might be to be expected at this stage of the game. Promising start, be very curious to see how it goes from here.
|
# ? Dec 13, 2014 23:31 |
|
TheOmegaWalrus posted:That said, I'm only buying this sucker when it's out of beta and fully playable. I think a lot of people expect full-fledged games when they buy something early access, and are disappointed when they are asked to tests and partially develop the barebones functions that make a game fun. Yeah definitely don't get it right now. I only tried out the Early Access because I backed it and I figured I might as well, but the UI is horrendous, the mission objectives don't always work right, and in general the game is fairly baffling. But it LOOKS AWESOME. I fully believe they will produce a fantastic product once it's done.
|
# ? Dec 15, 2014 16:50 |
|
I backed it as a kickstarter because I really wanted another Syndicate Wars. I think they are on the right track with the music at least. It made me feel like just pausing the game and sit back and go to my happy place.
|
# ? Dec 16, 2014 13:20 |
|
Man they really need to make this game soon. Hungerin for it.
|
# ? Dec 17, 2014 19:22 |
|
I think I might try getting the game for Christmas. Martello, how do the guns feel, in the game? I always liked the SW Uzi and Minigun for the feel of weight and recoil.
|
# ? Dec 18, 2014 13:43 |
|
|
# ? Apr 25, 2024 23:20 |
|
That's actually a weak point in this build of the game, the guns. They feel underpowered and sound a little tinny, but I think that's FUTURE GUNSOUND so whatever. The thing that really bothers me is that the weapons look futuristic, but they have dumb Goldeneye names like the Ozi instead of the Uzi. This is a cyberpunk game, why not just make up completely new cyberpunk weapons?
|
# ? Dec 19, 2014 14:38 |