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Darkhold
Feb 19, 2011

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As I said in the kickstarter thread I never played the original Syndicate but I've heard it brought up so many times as a classic I'm going to give this a go.

Donated at the lowest level. Will probably up it once more information is out.

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Darkhold
Feb 19, 2011

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Mug posted:

I emailed the guys making Satellite Reign to introduce myself (I'm making Black Annex) and they were like "Yeah, we know who you are" and my heart was all a flutter. This is going to be an amazing game, really happy to have so much Syndicate love in Australia.
Might want to see if they're interested in having a Developer drop by this thread once and awhile. It always seems to give a big boost to SA referrals when a representative comes into the thread.

Darkhold
Feb 19, 2011

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Young Freud posted:

"Consortium"? "The Bloc"? "Economic Co-Prosperity Sphere"? "Free Trade Fire Zone"?
Consortium is the one that rings the nicest. Makes it clear it's inspired by Syndicate without confusing people that don't know about the original

Maybe Satellite Reign: The Consortium will be the DLC.

Darkhold
Feb 19, 2011

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For those foolish to not have backed yet (or have notifications turned off]

quote:

As we mentioned in the last update Chris is appearing in the Krautfunding show for an interview about Satellite Reign.

Showtimes:

19:00 BST (London, UK)
20:00 CET (Heidelberg, Germany)
11:00 am PST (San Francisco)
02:00 pm EST (New York)
04:00 am (Brisbane)


http://www.application-systems.co.uk/krautfunding/extra1.html
Interview today and funding has reached 50%.

How does everyone feel about the funding so far? It's been slowish compared to the 'big' kickstarters but pretty fair for one of the lesser known ones. I'm hoping for at least 600k.

Darkhold fucked around with this message at 12:58 on Jul 5, 2013

Darkhold
Feb 19, 2011

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Gooble Rampling posted:

I'm slightly worried, but this is the first one I've backed and really followed closely. The few Kickstarters that I have vaguely been aware of in the past have either fallen on their faces or soared to ridiculous funding heights almost immediately. This slow burn is killing me.
Kickstarters are very front and end loaded. Typically you can expect at least the last three days matching the first three days so it's almost definitely going to make its final funding. It's just the stretch goals that are in serious danger I think.

These guys really need to get ahold of some Let's Play youtubers and Twitch TV streams that really made a huge difference to the Stonehearth kickstarter. Reaching out to Obsidian and inXile helped Divinity OS as well it'd be a good idea for them to become part of Kick-it-forward and see if that doesn't help them get an endorsement from those two.

Darkhold
Feb 19, 2011

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No Gravitas posted:

So this is why I'm reluctant to back SR. One bad experience was enough. Maybe I will take the plunge though. We shall see...
Honestly if you have such strong convictions I'd say kickstarter is not for you as a whole. Backing projects is a fluid beast by its very nature and if you can't tolerate the occasional fluctuation you'll just be frustrated.

Not saying you're wrong mind you. I completely understood the backers that were frustrated by some of the 'letter of the agreement not the spirit' stuff SR pulled with their DRM but that's the kind of thing that's just going to keep happening.

Darkhold
Feb 19, 2011

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Rhandhali posted:

Last I checked they were still releasing the game and the expansion as DRM free, so I don't see what promises were broken?
Not to start this debate again but some people took their 'no-DRM' promise to mean the base game plus any future DLC released. As it is only the first DLC is DRM free and any future DLC will have to come through Steam.

So technically they did keep their word but it can be perceived as violating the spirit of the original promise. Also I think their first announcement was a big vague on some points and I'm not sure everyone kept updated with it.

Anyway this was all discussed ad-nauseum awhile back. I personally have a bit of the truth is in the middle feeling about the whole thing as both sides seemed to get really overwrought about it.

Darkhold
Feb 19, 2011

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Last couple of days of funding has been bumming me out. 4k is pretty awful considering the scope of the game. I don't recall another Kickstarter dropping so fast. It is a little fuzzy due to USD/GBP conversions but they're still only doing about 6k USD I think when I was expecting more like 10k USD/6K GBP and hoping for a minimum of 7k.

I still think they're going to make it just fine but they really need to get the word out if they want to meet any of their stretchgoals.

Of course I'm probably just going through my usual kickstarter cycle.

Interest > investment > excitement > pessimism > obsession > resolution.

I think I need to form a support group.

Darkhold
Feb 19, 2011

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I was wondering why the numbers suddenly jumped. I just thought since it was getting close to 200k more people were kicking in to push it over.

Darkhold
Feb 19, 2011

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New interview up Here

Talks about the different classes pretty much what you'd expect With Heavy/Support/Assassin/Hacker dynamic. Doesn't sound like you can roll with anything but the default party which is a bit of a shame. I'd like to see at least six classes (even if a few of them were just subclasses) and let you pick and choose.

Not that this is surprising as it's clearly the vision they were talking about from the beginning.

Slightly more interesting is the fact that they're going to have a weekly developer chat. They already had the first one but I don't remember when they said they were making it a weekly series.

First one is Here but I imagine most people have seen it.

Darkhold fucked around with this message at 19:29 on Jul 9, 2013

Darkhold
Feb 19, 2011

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Guess I'm slowly becoming the Dev update thread updater. We need Stabby The Clown to become obsessed with this project like he was with Divinity.

Anyway

quote:

In this episode we go over the class system and how death works in more detail as well as a cameo from our mascot, Bob.

We've also summarised the video in point form below for those who want a quick overview of what is discussed in the chat.

http://www.youtube.com/watch?v=bxNCiiIVKNw
Here's a direct link to the full chat

Agent Death

Agents can and will die!
If your agents body dies their consciousness is removed and implanted into a new body.
Agents will keep their skills and abilities which are carried across with their consciousness.
New agents are cloned from a selection of bodies back at base.
New bodies can be obtained by multiple means, like: purchasing them from the black market or harvesting them from the population.
Cloned bodies have genetic traits that give small bonuses to your agents.
Agents lost in the field will lose their augmentations and equipment but if you are fast enough you can salvage the corpse for spare parts or we have multiple insurance packages available to suit your needs.


Classes

Your squad is comprised of 4 different agents, each with their own class or speciality: Soldier, Support, Assassin or Hacker.
This is only the agents starting point.
You are free to customise each of your agents to be fully combat oriented, fully espionage oriented, or anything in-between.

Agents will be able to be customised by giving them different augmentations, skills / abilities, weapons and gear.
Each of these customisation options will allow them to play more of a combat role or an espionage role, or anything in-between.
The highlighted bit is the really interesting part. Sounds like their class system is going to be more flexible then I thought which is good news to me.

Darkhold
Feb 19, 2011

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Another update. I'm starting to think these guys need to do some consolidation here.

Interview Nothing to see here. Some thoughts on Unity but pretty much just a rehash of stuff we know. This interview clearly was done a few days ago. Co-op multiplayer is briefly touched on. Doesn't look like vs. mutliplayer is on the table (don't know if that's been mentioned before).

Article mostly just a write up from someone that clearly loves the old series. No information but not a bad read.

Article 2 not sure what this is. Just some random thoughts about publishers I guess. Skip it.

Also there's something about reddit AMA (ask me anything) I don't really know anything about reddit so I'll leave that up to you if you want to go there Wednesday, 10 July 2013 at 21:00 UTC/GMT.

Time Zone Link

Darkhold
Feb 19, 2011

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Gooble Rampling posted:

Thanks for posting these updates. I'll try to add some more to the OP.
No problem.

I think the most important thing is to highlight the class customization. I think being 'stuck' with Solider/Assassin/Hacker/Support turns off a lot of people. The fact that you can steer your entire team in different directions is different from the impression I initially had.

Obviously up to you though.

Darkhold
Feb 19, 2011

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Fwoderwick posted:

produce some detailed mockups
Yeah they really need to get rolling with that. Too many of these kickstarters get this attitude of 'I don't want to put anything preliminary up as it won't show how nice the final product is' when people are actually amazingly tolerant of pre-alpha work.

Stonehearth really learned this lesson as at first they didn't want to put anything out there by the end they were tossing their little demo at youtubers once they realized that people just wanted to see the game in action and talk about it. They didn't care all you could do is run the guys around and build a single house.

Darkhold
Feb 19, 2011

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Update about the AI coding. Here if you want to read the whole thing.

Highlights (IMO)

quote:

So lets take a standard behavior, Guard. You can imagine this as a typical security guard, night after night given the duty to guard an area. Lets give him an area he is going to guard some kind of compound, nobody should be entering this secure area.

The guard has 2 main senses we need to worry about sight and sound, sight has a field of view (FOV), say 150 degrees and a range, the range might be a km, but he also might not care about what anyone is doing 100 meters outside the volume he is guarding. Hearing has no FOV but has a range much shorter than sight lets say 100 meters.Sound travels slow so would take about 1/3rd of a second to travel 100 meters. Then we factor in reaction times too.

Events, events are the means by which we communicate things happening that ai's need to know about.

Fire a gun, broadcast that event to everyone within 500 meters say, here's the key though, the sound of the event goes into a queue for everyone within range. They will receive the event when the sound has correctly reached them, the visual of the event will reach them instantly, but if its outside their FOV or something is blocking their line of sight (LOS) they won't react to the visual cue. So really 2 events are created and are propagated at different rates, Gunshot audio event and visual event. Audio Events also are less precise they may only provide the listener with a possible volume for the source of the sound and the volume will be bigger the further away the sound is, and again if there's no LOS maybe the sound had to bounce off a few surfaces to reach the listener so its even less accurate where the source is.

How people react to events is decided by their current behavior as well as various stats they may have.So back to our guard, a gun shot outside his guarded area is probably going to raise his attention if its close enough, what's some of his basic responses we may have actions for.

Go investigate
Take Cover
Sound an Alarm
Run Away and hide
Simply turn and look in that direction and wait
Ignore it
Followed by some Sim like stuff about each person's wants and needs influencing how they react with needs decaying over time. Sounds like it could be good or Oblivion Radiant AI bad. I guess we'll see if their programming chops are up to it.

Darkhold
Feb 19, 2011

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Gooble Rampling posted:

Here's another update post in which they show a bit about the Support class.

After hearing their recent clarification about being able to customize the classes I am much more excited to see more about them.
I kept meaning to get around to updating the thread but the Steam summer sale has most of my attention at the moment.

People definitely need to read through the update. Tons of hints about how flexible they plan to make the upgrade choices which is a good thing.

We need a few more people posting their thoughts in this thread though. Pretty close to an echo chamber in here.

Darkhold
Feb 19, 2011

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For the first time I'm actually concerned about the funding level. The kickstarter is half over and it's only at 65%. Even with the kickstarter being front and back loaded at this rate it will only barely scrape by.

At this point I'm starting to wonder if it would be better if it just slightly failed and they restarted the kickstarer with a more focused media pitch and tried to get it funded in USD so not to scare off all the people that don't like the GBP kickstarters.

Darkhold
Feb 19, 2011

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No Gravitas posted:

Don't forget the end-of-project boost. It is huge. The last three days can do 20%.
I'm not forgetting it. Just feeling a little bit negative as this kickstarter just doesn't have any legs under it yet. There's lulls and then there's only doing 3k in a day.

quote:


Projects tend to either crash and burn by a mile or succeed by a hair. I think this will pass. I'm hoping for at least the first stretch goal, but I guess we will see.

Once they get almost-done funding they will open Paypal and maybe that will be in USD.
They should hire me as a consultant (I'll take zero pay) and I'll list the drat project in USD. Though I wonder how I'd explain that to the IRS.

This really feels like this a project that needs 1mil USD to really be what it needs to be. Instead they're going to limp over the finish line. I really hope these devs know how to budget.

Darkhold
Feb 19, 2011

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Anyway update time again.

Some stuff about how they went around designing the Support Agent art they just sent out. Didn't really interest me but if you're a person that's interested in the process it mean be more meaningful.

Also posted several interviews.

First up Article 1 First I thought this was another boilerplate rehash 'who are you?' 'What do you want?' but it got interesting a few questions in.

quote:

Are there classes?

Yes, again they are extremely flexible through skill and augmentation customization. Each agent has a series of base traits which favour certain situations the player can expect to face in the game. However, these traits are not locked in stone. If the player wishes for a combat-heavy squad, they can equip combat augs and skill up combat traits and vice versa.

The classes as they stand now are:

-Soldier

Their base role is geared more towards frontline management
Being able to take a large amount of damage and dealing out a tone of their own
Effectively attracting much of the agro from enemy combatants
They are also adept at strong arming so using their ‘charisma’ to force someone's hand will be critical to the more civil encounters

-Support

Their base role is a mix of defensive and countermeasures

-Hacker

Their base role is controlling the field of play, be it through suppression and/or interaction with the environment/enemies and/or the populace
Hack into the neural links of the populace to control them to do your bidding
Activate/deactivate any electronic device to manipulate your surroundings, be it alarms, mechs, drones, turrets, road spikes or even traffic lights
Deploy airborne drones to hack, scout, defend or attack

-Assassin

Their base role is one of stealth and subterfuge
Use their long-range skills to pick off incoming forces from afar or stealth up behind a commander and take him out with your melee to turn the tide of battle your way
Scout out protected areas or sneak in to lay explosives
All good stuff here. Also more stuff about the non-linear nature of the game. The role of propaganda. Stuff about permadeath we already knew. This article is half and half. I'd suggest just skipping down to where I quoted and read the rest if you've been keeping up.

Article 2 Some bitching about the industry to start with. Some basic fluff doesn't get good until about 3/4ths of the way through. Some destructible environments. Hints that fully destroyable objects will be a stretch goal. Stated that mind controlling war mechs is definitely going to be a thing.

Youtube commentary? I dunno some blurry uncharismatic youtubber talking about the game. I couldn't watch it someone else will have to bite the bullet.

Article 3 Erm a lot of 'the game is going to be like this' and 'here's an idea for a mission' here. Interesting if you want to see where their head is at. Not a lot of concrete info.

Darkhold fucked around with this message at 18:29 on Jul 15, 2013

Darkhold
Feb 19, 2011

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Well Add-Ons have been announced though strangely I don't see them listed on the actual kickstarter page yet. Just extra copies of the game and T-Shirts.

Even more strangely where is the digital novella as an Add in? This is the only one that'd really tempt me. I certainly won't convince my wife to play with me so I don't need an extra copy of the game.

Any case there's been a decent upswing in the pledges today.

Darkhold
Feb 19, 2011

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Axegrinder posted:

I get the feeling that the devs don't understand what made Syndicate Wars great. They seem to think they're on the ShadowRun project. This is why the Kickstarter is performing so poorly. It looks like the Syndicate FPS from a couple years ago was actually closer to the spirit of the old games than this.
Really? You think that the kickstarter is doing poorly because they didn't announce destructible buildings? You don't think it's because they don't have a 'big' name draw like Tim Schafer or the fact that non-US kickstarters always seem to struggle more than US kickstarters? And somehow an FPS the also didn't have destructible buildings or really anything in connection with the original game is closer in spirit then one build solely by people nostalgic for the old gameplay by one of the makers?

Your point of view is just so odd. Of course destructible buildings are going to be expensive both in time and money so they'd need more resources to put that in game or have to ratchet down the project significantly to start with.

Darkhold
Feb 19, 2011

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Gooble Rampling posted:

Ugh, I really want to see some test gameplay footage but it doesn't look like it's going to happen. Here's a recent developer quote from the comments. I swear it's like they're teasing me!
I said it before but Stonehearth got a really big boost off of sending their prototype off to youtube let's play people. All you could do was build a house but that was enough.

They need to stop worrying about showing things in a rough state and reaching out to some of these niche people with audiences.

Darkhold
Feb 19, 2011

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Thing is it doesn't matter most of these guys are just happy to fiddle around with the systems that are there. They tell their strangely loyal fanbase to go donate and they will.

Darkhold
Feb 19, 2011

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Alright another update.

quote:

We’ve had a quite a few requests to see gameplay footage, the dilemma for us being that it’s a bit of a chicken and egg situation. To accurately portray the kind of immerse, simulated and emergent world we want to create, we need to actually create it for reals! And that’s what this Kickstarter campaign is for, to create the game. We’d love to be able to demonstrate a mission played numerous different ways to sell the idea to you but that would require several months and a lot of money to produce. If we could do that we’d have the game half done and we wouldn't really need Kickstarter to get us off the ground. We need a right, royal Kickstarting!

So with that in mind, while we prepare for our final week's onslaught of updates (no spoilers, we want them to be a surprise!), we thought you might like to see the extended cuts and a few unused gameplay shots we created for the initial pitch video and how we imagine the game will play and look. All of this was done in the engine we’re using for Satellite Reign, Unity.

http://youtu.be/BUFPSMq7xEM
Ugh they still seem to not get it. 'no spoilers' isn't the way to get people excited about upcoming updates. The video is kinda neat but it's just a few disconnected scenes. Stop playing coy is something I've harped about in this thread endlessly but it just hurts them that they're not showing more.

What follows is a huge (and I mean huge) wall of text of a potential mission and its solution. Which is I guess ok it you're curious about their vision but this is all ideas up in the air with nothing concrete behind it.

And finally it talks about a high profile backer.

I have to say I'm honestly a little frustrated at this point. They're just not generating the buzz they need. Sure they're going to skate by their minimum funding but this could have been a million dollar kickstarter not one that's struggling to get 500k. Hopefully the game doesn't suffer from it and sales from this will allow them to do a more ambitious sequel or Xpack.

Darkhold
Feb 19, 2011

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Well at least it's starting its last week really strong. Nearly £20k yesterday. Hopefully this last week push will have some interesting reveals in it.

Darkhold
Feb 19, 2011

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90% Funding. Here's the daily pledge graph for anyone interested


Stretch goals as a reminder:

Enviromental destruction is well within reach. The next (slightly unlikely) adds a writer, enemy factions and extra city zones. This would be a nice addition. The level after that is more of the same but I doubt it'll reach that far.

Multiplayer looks like it's not going to make it which isn't a concern for me but is a shame for people that like that sort of thing.

Darkhold
Feb 19, 2011

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Well according to an update he's written 3 Shadowrun books and contributed to 'multiple' tabletop games.

There's a kindle edition of one of his books on Amazon and it seems to have half decent user reviews. I'm still a little baffled they aren't offering the novella as an add-on or that they haven't come up with any other add-on ideas.

Darkhold
Feb 19, 2011

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Well at this rate there's no way Environmental Destruction isn't going to be in. With the accelerated pace of the last few days £500K with more factions is quite reasonable. Anything more would take a miracle though.

Where's all these super awesome updates that were supposed to hit? Or were those pretty average updates supposed to be it?

Darkhold
Feb 19, 2011

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Great Rumbler posted:

Stop using double negatives, Darkhold!!
Double negatives are ok in certain circumstances. This has been a part of English since at least 1762.

It's also ok when you're hurriedly typing a post while playing Peek-A-Boo with a 16 month old. :D

Darkhold
Feb 19, 2011

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I really hope they phone up inXile and Obsidian as Obsidian said they received a lot of Unity tips from inXile that really helped them along. InXile seems to really want to help other kickstarters and should be willing to pass along the same tips to Satellite Reign.

That alone should save them time and money.

Shadowrun really suffered being the first major Unity kickstarter and I believe their attempts to make it for tablet and PC must have hurt them a bit.

Darkhold
Feb 19, 2011

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Think you might want to timg that image.

Well weekends always have a slowdown so it's bad timing (which they admitted to) that it will end on a weekend. Still on track for £440k environmental destruction. It's strange that this has become the goal I'm so focused on. It's not something I really care about. I guess it's the one that's most within reach but has a chance of missing. Really the 500k one is the one which would add the most to the game I feel.

Darkhold fucked around with this message at 16:51 on Jul 26, 2013

Darkhold
Feb 19, 2011

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Alright update time. Considering how fast and furious they were with the updates a few weeks ago it's a little surprising how quiet they've gotten for the last few days.

Reflections alot of technical talk over the video so that's good if you're into that. If you're a big dummy like me though just look at the pretty pictures while his voice soothes you to sleep.

Also a live twitch TV stream in for the final two hours of the kickstarter. They forgot to include a link though. Should be Here

Edit: Misread the email in my haste to post the news. Corrected sorry about that. Thanks for pointing that out.

Darkhold fucked around with this message at 19:04 on Jul 27, 2013

Darkhold
Feb 19, 2011

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Well the final twelve hours have started and apparently with the paypal totals we're over the Environmental Destruction Stretch goals so there's that.

Still feel like they've utterly misunderstood add-on pledges as they still are not offering the novellas or the artbook as separate items though you can add your name to the NPC pool or something now :psyduck:

I really hope these guys are better at making games then running kickstarters.

New video https://www.youtube.com/watch?v=z4r-SqhLt0s showing them 'augmenting' an agent. Haven't fully watched it yet but it looks fairly decent.


Edit: beaten :argh:

Darkhold
Feb 19, 2011

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It's a bit surreal to me to see so many of my backed kickstarters announce one year anniversaries. Feels like only a couple of months ago I backed this thing.

A bit more on topic I would like to see a bit more from these guys. Unlike most of the other games I really don't have a good feel for how this is shaping up.

Darkhold
Feb 19, 2011

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Mine showed up in the Humble bundle store (kickstarter backer) was able to claim the page about an hour ago but only just now did the actual 'redeem to steam' button has appeared.

But claimed now so I'd guess most people's are on their way.

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Darkhold
Feb 19, 2011

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osietra posted:

Did they do a kickstarter, which was managed incredibly poorly?
Well it wasn't a total disaster of a kickstarter but yeah they clearly had no idea how to run a campaign. They ended up 100K over goal but it seemed like they could have easily done 2-3 times that much had they known what they were doing.

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