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As I said in the kickstarter thread I never played the original Syndicate but I've heard it brought up so many times as a classic I'm going to give this a go. Donated at the lowest level. Will probably up it once more information is out.
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# ¿ Jun 30, 2013 14:45 |
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# ¿ Apr 25, 2024 20:50 |
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Mug posted:I emailed the guys making Satellite Reign to introduce myself (I'm making Black Annex) and they were like "Yeah, we know who you are" and my heart was all a flutter. This is going to be an amazing game, really happy to have so much Syndicate love in Australia.
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# ¿ Jul 1, 2013 11:52 |
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Young Freud posted:"Consortium"? "The Bloc"? "Economic Co-Prosperity Sphere"? "Free Maybe Satellite Reign: The Consortium will be the DLC.
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# ¿ Jul 2, 2013 08:12 |
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For those foolish to not have backed yet (or have notifications turned off]quote:As we mentioned in the last update Chris is appearing in the Krautfunding show for an interview about Satellite Reign. How does everyone feel about the funding so far? It's been slowish compared to the 'big' kickstarters but pretty fair for one of the lesser known ones. I'm hoping for at least 600k. Darkhold fucked around with this message at 12:58 on Jul 5, 2013 |
# ¿ Jul 5, 2013 12:56 |
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Gooble Rampling posted:I'm slightly worried, but this is the first one I've backed and really followed closely. The few Kickstarters that I have vaguely been aware of in the past have either fallen on their faces or soared to ridiculous funding heights almost immediately. This slow burn is killing me. These guys really need to get ahold of some Let's Play youtubers and Twitch TV streams that really made a huge difference to the Stonehearth kickstarter. Reaching out to Obsidian and inXile helped Divinity OS as well it'd be a good idea for them to become part of Kick-it-forward and see if that doesn't help them get an endorsement from those two.
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# ¿ Jul 6, 2013 06:46 |
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No Gravitas posted:So this is why I'm reluctant to back SR. One bad experience was enough. Maybe I will take the plunge though. We shall see... Not saying you're wrong mind you. I completely understood the backers that were frustrated by some of the 'letter of the agreement not the spirit' stuff SR pulled with their DRM but that's the kind of thing that's just going to keep happening.
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# ¿ Jul 6, 2013 22:11 |
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Rhandhali posted:Last I checked they were still releasing the game and the expansion as DRM free, so I don't see what promises were broken? So technically they did keep their word but it can be perceived as violating the spirit of the original promise. Also I think their first announcement was a big vague on some points and I'm not sure everyone kept updated with it. Anyway this was all discussed ad-nauseum awhile back. I personally have a bit of the truth is in the middle feeling about the whole thing as both sides seemed to get really overwrought about it.
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# ¿ Jul 7, 2013 08:34 |
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Last couple of days of funding has been bumming me out. 4k is pretty awful considering the scope of the game. I don't recall another Kickstarter dropping so fast. It is a little fuzzy due to USD/GBP conversions but they're still only doing about 6k USD I think when I was expecting more like 10k USD/6K GBP and hoping for a minimum of 7k. I still think they're going to make it just fine but they really need to get the word out if they want to meet any of their stretchgoals. Of course I'm probably just going through my usual kickstarter cycle. Interest > investment > excitement > pessimism > obsession > resolution. I think I need to form a support group.
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# ¿ Jul 8, 2013 09:06 |
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I was wondering why the numbers suddenly jumped. I just thought since it was getting close to 200k more people were kicking in to push it over.
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# ¿ Jul 8, 2013 21:15 |
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New interview up Here Talks about the different classes pretty much what you'd expect With Heavy/Support/Assassin/Hacker dynamic. Doesn't sound like you can roll with anything but the default party which is a bit of a shame. I'd like to see at least six classes (even if a few of them were just subclasses) and let you pick and choose. Not that this is surprising as it's clearly the vision they were talking about from the beginning. Slightly more interesting is the fact that they're going to have a weekly developer chat. They already had the first one but I don't remember when they said they were making it a weekly series. First one is Here but I imagine most people have seen it. Darkhold fucked around with this message at 19:29 on Jul 9, 2013 |
# ¿ Jul 9, 2013 19:23 |
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Guess I'm slowly becoming the Dev update thread updater. We need Stabby The Clown to become obsessed with this project like he was with Divinity. Anyway quote:In this episode we go over the class system and how death works in more detail as well as a cameo from our mascot, Bob.
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# ¿ Jul 10, 2013 06:57 |
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Another update. I'm starting to think these guys need to do some consolidation here. Interview Nothing to see here. Some thoughts on Unity but pretty much just a rehash of stuff we know. This interview clearly was done a few days ago. Co-op multiplayer is briefly touched on. Doesn't look like vs. mutliplayer is on the table (don't know if that's been mentioned before). Article mostly just a write up from someone that clearly loves the old series. No information but not a bad read. Article 2 not sure what this is. Just some random thoughts about publishers I guess. Skip it. Also there's something about reddit AMA (ask me anything) I don't really know anything about reddit so I'll leave that up to you if you want to go there Wednesday, 10 July 2013 at 21:00 UTC/GMT. Time Zone Link
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# ¿ Jul 10, 2013 13:28 |
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Gooble Rampling posted:Thanks for posting these updates. I'll try to add some more to the OP. I think the most important thing is to highlight the class customization. I think being 'stuck' with Solider/Assassin/Hacker/Support turns off a lot of people. The fact that you can steer your entire team in different directions is different from the impression I initially had. Obviously up to you though.
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# ¿ Jul 10, 2013 15:35 |
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Fwoderwick posted:produce some detailed mockups Stonehearth really learned this lesson as at first they didn't want to put anything out there by the end they were tossing their little demo at youtubers once they realized that people just wanted to see the game in action and talk about it. They didn't care all you could do is run the guys around and build a single house.
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# ¿ Jul 10, 2013 15:59 |
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Update about the AI coding. Here if you want to read the whole thing. Highlights (IMO) quote:So lets take a standard behavior, Guard. You can imagine this as a typical security guard, night after night given the duty to guard an area. Lets give him an area he is going to guard some kind of compound, nobody should be entering this secure area.
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# ¿ Jul 13, 2013 12:59 |
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Gooble Rampling posted:Here's another update post in which they show a bit about the Support class. People definitely need to read through the update. Tons of hints about how flexible they plan to make the upgrade choices which is a good thing. We need a few more people posting their thoughts in this thread though. Pretty close to an echo chamber in here.
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# ¿ Jul 14, 2013 17:37 |
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For the first time I'm actually concerned about the funding level. The kickstarter is half over and it's only at 65%. Even with the kickstarter being front and back loaded at this rate it will only barely scrape by. At this point I'm starting to wonder if it would be better if it just slightly failed and they restarted the kickstarer with a more focused media pitch and tried to get it funded in USD so not to scare off all the people that don't like the GBP kickstarters.
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# ¿ Jul 15, 2013 07:03 |
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No Gravitas posted:Don't forget the end-of-project boost. It is huge. The last three days can do 20%. quote:
This really feels like this a project that needs 1mil USD to really be what it needs to be. Instead they're going to limp over the finish line. I really hope these devs know how to budget.
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# ¿ Jul 15, 2013 14:45 |
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Anyway update time again. Some stuff about how they went around designing the Support Agent art they just sent out. Didn't really interest me but if you're a person that's interested in the process it mean be more meaningful. Also posted several interviews. First up Article 1 First I thought this was another boilerplate rehash 'who are you?' 'What do you want?' but it got interesting a few questions in. quote:Are there classes? Article 2 Some bitching about the industry to start with. Some basic fluff doesn't get good until about 3/4ths of the way through. Some destructible environments. Hints that fully destroyable objects will be a stretch goal. Stated that mind controlling war mechs is definitely going to be a thing. Youtube commentary? I dunno some blurry uncharismatic youtubber talking about the game. I couldn't watch it someone else will have to bite the bullet. Article 3 Erm a lot of 'the game is going to be like this' and 'here's an idea for a mission' here. Interesting if you want to see where their head is at. Not a lot of concrete info. Darkhold fucked around with this message at 18:29 on Jul 15, 2013 |
# ¿ Jul 15, 2013 18:21 |
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Well Add-Ons have been announced though strangely I don't see them listed on the actual kickstarter page yet. Just extra copies of the game and T-Shirts. Even more strangely where is the digital novella as an Add in? This is the only one that'd really tempt me. I certainly won't convince my wife to play with me so I don't need an extra copy of the game. Any case there's been a decent upswing in the pledges today.
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# ¿ Jul 16, 2013 19:12 |
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Axegrinder posted:I get the feeling that the devs don't understand what made Syndicate Wars great. They seem to think they're on the ShadowRun project. This is why the Kickstarter is performing so poorly. It looks like the Syndicate FPS from a couple years ago was actually closer to the spirit of the old games than this. Your point of view is just so odd. Of course destructible buildings are going to be expensive both in time and money so they'd need more resources to put that in game or have to ratchet down the project significantly to start with.
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# ¿ Jul 19, 2013 06:18 |
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Gooble Rampling posted:Ugh, I really want to see some test gameplay footage but it doesn't look like it's going to happen. Here's a recent developer quote from the comments. I swear it's like they're teasing me! They need to stop worrying about showing things in a rough state and reaching out to some of these niche people with audiences.
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# ¿ Jul 19, 2013 14:35 |
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Thing is it doesn't matter most of these guys are just happy to fiddle around with the systems that are there. They tell their strangely loyal fanbase to go donate and they will.
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# ¿ Jul 19, 2013 15:03 |
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Alright another update.quote:We’ve had a quite a few requests to see gameplay footage, the dilemma for us being that it’s a bit of a chicken and egg situation. To accurately portray the kind of immerse, simulated and emergent world we want to create, we need to actually create it for reals! And that’s what this Kickstarter campaign is for, to create the game. We’d love to be able to demonstrate a mission played numerous different ways to sell the idea to you but that would require several months and a lot of money to produce. If we could do that we’d have the game half done and we wouldn't really need Kickstarter to get us off the ground. We need a right, royal Kickstarting! What follows is a huge (and I mean huge) wall of text of a potential mission and its solution. Which is I guess ok it you're curious about their vision but this is all ideas up in the air with nothing concrete behind it. And finally it talks about a high profile backer. I have to say I'm honestly a little frustrated at this point. They're just not generating the buzz they need. Sure they're going to skate by their minimum funding but this could have been a million dollar kickstarter not one that's struggling to get 500k. Hopefully the game doesn't suffer from it and sales from this will allow them to do a more ambitious sequel or Xpack.
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# ¿ Jul 21, 2013 13:47 |
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Well at least it's starting its last week really strong. Nearly £20k yesterday. Hopefully this last week push will have some interesting reveals in it.
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# ¿ Jul 22, 2013 13:40 |
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90% Funding. Here's the daily pledge graph for anyone interested Stretch goals as a reminder: Enviromental destruction is well within reach. The next (slightly unlikely) adds a writer, enemy factions and extra city zones. This would be a nice addition. The level after that is more of the same but I doubt it'll reach that far. Multiplayer looks like it's not going to make it which isn't a concern for me but is a shame for people that like that sort of thing.
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# ¿ Jul 23, 2013 14:14 |
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Well according to an update he's written 3 Shadowrun books and contributed to 'multiple' tabletop games. There's a kindle edition of one of his books on Amazon and it seems to have half decent user reviews. I'm still a little baffled they aren't offering the novella as an add-on or that they haven't come up with any other add-on ideas.
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# ¿ Jul 23, 2013 14:47 |
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Well at this rate there's no way Environmental Destruction isn't going to be in. With the accelerated pace of the last few days £500K with more factions is quite reasonable. Anything more would take a miracle though. Where's all these super awesome updates that were supposed to hit? Or were those pretty average updates supposed to be it?
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# ¿ Jul 25, 2013 09:49 |
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Great Rumbler posted:Stop using double negatives, Darkhold!! It's also ok when you're hurriedly typing a post while playing Peek-A-Boo with a 16 month old.
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# ¿ Jul 25, 2013 14:35 |
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I really hope they phone up inXile and Obsidian as Obsidian said they received a lot of Unity tips from inXile that really helped them along. InXile seems to really want to help other kickstarters and should be willing to pass along the same tips to Satellite Reign. That alone should save them time and money. Shadowrun really suffered being the first major Unity kickstarter and I believe their attempts to make it for tablet and PC must have hurt them a bit.
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# ¿ Jul 26, 2013 13:38 |
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Think you might want to timg that image. Well weekends always have a slowdown so it's bad timing (which they admitted to) that it will end on a weekend. Still on track for £440k environmental destruction. It's strange that this has become the goal I'm so focused on. It's not something I really care about. I guess it's the one that's most within reach but has a chance of missing. Really the 500k one is the one which would add the most to the game I feel. Darkhold fucked around with this message at 16:51 on Jul 26, 2013 |
# ¿ Jul 26, 2013 16:31 |
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Alright update time. Considering how fast and furious they were with the updates a few weeks ago it's a little surprising how quiet they've gotten for the last few days. Reflections alot of technical talk over the video so that's good if you're into that. If you're a big dummy like me though just look at the pretty pictures while his voice soothes you to sleep. Also a live twitch TV stream Edit: Misread the email in my haste to post the news. Corrected sorry about that. Thanks for pointing that out. Darkhold fucked around with this message at 19:04 on Jul 27, 2013 |
# ¿ Jul 27, 2013 13:06 |
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Well the final twelve hours have started and apparently with the paypal totals we're over the Environmental Destruction Stretch goals so there's that. Still feel like they've utterly misunderstood add-on pledges as they still are not offering the novellas or the artbook as separate items though you can add your name to the NPC pool or something now I really hope these guys are better at making games then running kickstarters. New video https://www.youtube.com/watch?v=z4r-SqhLt0s showing them 'augmenting' an agent. Haven't fully watched it yet but it looks fairly decent. Edit: beaten
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# ¿ Jul 28, 2013 14:06 |
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It's a bit surreal to me to see so many of my backed kickstarters announce one year anniversaries. Feels like only a couple of months ago I backed this thing. A bit more on topic I would like to see a bit more from these guys. Unlike most of the other games I really don't have a good feel for how this is shaping up.
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# ¿ Jul 1, 2014 14:26 |
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Mine showed up in the Humble bundle store (kickstarter backer) was able to claim the page about an hour ago but only just now did the actual 'redeem to steam' button has appeared. But claimed now so I'd guess most people's are on their way.
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# ¿ Dec 11, 2014 20:23 |
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# ¿ Apr 25, 2024 20:50 |
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osietra posted:Did they do a kickstarter, which was managed incredibly poorly?
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# ¿ Sep 2, 2015 07:22 |