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EDIT: Satellite Reign has been funded as of 1:11am Brisbane time on July 24th 2013! EDIT 2: They now support PayPal pledges. http://satellitereign.com/pledge/ I have been interested in several Kickstarter projects, but never enough to actually pledge anything... until now. Satellite Reign had me at "spiritual successor to Syndicate." I have fond memories of playing Syndicate and Syndicate Wars on my old IBM Aptiva. This new game will be a real-time strategy game in which, like Syndicate, you control four agents in your pursuit to take control from your enemies in a dynamic open city, using whatever means are at your disposal. http://www.kickstarter.com/projects/5livesstudios/satellite-reign In-Engine Gameplay video In-Engine Test of a custom per-pixel reflection shader (creates a nice rainy Blade Runner vibe) In-Engine Agent Augmentation Example The Kickstarter pitch video Reddit AMA session: http://www.reddit.com/r/IAmA/comments/1i18ea/we_are_5_lives_studios_the_team_kickstarting/ Developer Talk Video 1: http://youtu.be/nDJGjXoXpOA Developer Talk Video 2: http://youtu.be/bxNCiiIVKNw The Support Agent The Hacker Agent The Soldier Agent The Assassin Agent Vote for it on Steam Greenlight here: http://steamcommunity.com/sharedfiles/filedetails/?id=157080530 Really nice interview with Mike Diskett at Rock, Paper, Shotgun. A blog post from Mike Diskett on Gamasutra, about the ups and downs of his first Kickstarter experience. Here's the pitch from the Kickstarter site. quote:Satellite Reign is a real-time, class-based strategy game. You control a team of four agents, each with distinct and unique abilities, collectively battling for control of a fully simulated, living cyberpunk city. Sounds good, right? I certainly think so. I really hope they succeed. In the meantime, what do you guys think? Have any great memories to share of Syndicate or Syndicate Wars? Hopes for the "remake?" Gooble Rampling fucked around with this message at 19:00 on Aug 26, 2013 |
# ¿ Jun 30, 2013 14:36 |
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# ¿ Apr 25, 2024 11:21 |
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AxeManiac posted:Whoops, my bad. I didn't see this was approved already. That is good, I'm hopeful this game will turn out good! Whew! I thought I was going to be in trouble. Just to keep up some discussion, what do you guys think of the fact that they'll be using Unity? Personally I think that's awesome. I've been working with that engine in my day job for years now and I think it's an excellent call. It seems to be popping up more often as the engine of choice in Kickstarter projects. For instance, Shadowrun Returns was initially going to use one engine but decided to go with Unity instead. It would be interesting if it became the standard for Kickstarter devs.
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# ¿ Jun 30, 2013 23:19 |
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Samurai Sanders posted:Will it have nuclear hand grenades? I want nuclear hand grenades. Every game from Syndicate Wars on should have had them, but doesn't. Not sure, but it sounds pretty likely. Here's a comment quote from Diskett himself: quote:Personally I won't be happy until I'm rampaging through the city with a weapon so powerful it literally sucks the light out of the surroundings, vehicle fall from the sky, the earth begins to crack as its quantum nano grid powers up into a deafening crescendo to deliver a tear in the fabric of reality that cuts a swathe of pain and suffering through all who stand against me.
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# ¿ Jun 30, 2013 23:43 |
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lethial posted:Speaking of Unity, esp. in the role that it can play for this game, I don't suppose Unity is built with destructable environment in mind is it? Hell yes it is. It has NVIDIA PhysX built right in. You can do some pretty destructive stuff with it if you plan for it. Fwoderwick posted:From the sounds of things I really need to play Syndicate Wars again if that's going to be a closer touchstone. It's been so long and I've yet to put the effort in to try and get my copy working on modern PCs. Robbing banks was fun, leveling the entire building for personal gain. I just caved myself and grabbed another copy of Syndicate Wars from GOG. Right now it's only 3 bucks, so why not. Their installer is easy and the game runs great in 64-bit Windows 7 (using DOSBox of course). http://www.gog.com/gamecard/syndicate_wars Gooble Rampling fucked around with this message at 01:15 on Jul 1, 2013 |
# ¿ Jul 1, 2013 00:52 |
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I just played half an hour of Syndicate Wars. It actually holds up better than I expected. It's really funny that being able to rotate the view was such a gimmick back then. I guess it is beneficial in gameplay though when your agents are under an overhang or something.
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# ¿ Jul 1, 2013 02:54 |
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Mug posted:I emailed the guys making Satellite Reign to introduce myself (I'm making Black Annex) and they were like "Yeah, we know who you are" and my heart was all a flutter. This is going to be an amazing game, really happy to have so much Syndicate love in Australia. You're the Black Annex guy? Too cool. I voted for that on Greenlight. How's it coming along?
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# ¿ Jul 1, 2013 12:38 |
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Mug posted:Haha, it's still really weird when my reputation precedes me even on SA. Black Annex is coming along really good, I just uploaded a chunk of gameplay footage if you wanna check it out. Hopefully this is kinda relevant to this thread I guess? Totally relevant I think, considering the obvious Syndicate influence. It's really looking great. Thanks for sharing.
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# ¿ Jul 1, 2013 14:24 |
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Fwoderwick posted:Right, get your names in for the not-Persuadotron (which there will be if they know what's good for them ). Members of the board, I present to you, the Electro-Woo.
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# ¿ Jul 1, 2013 16:35 |
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Cstar posted:Church of the New Epoch's Persuadertron was called Indoctrinator in Syndicate Wars, tho. Ha, of course. I love it when the old memory banks polish off a stolen idea and present it to me as something new. Regarding the Persuadertron, 5 Lives haven't mentioned it specifically but I would assume they would be cautious about stepping on any IP toes.
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# ¿ Jul 1, 2013 17:51 |
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Evil Canadian posted:Still probably not a great name though as that means nothing to people who didn't play Syndicate Wars like myself, name just seems silly.
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# ¿ Jul 1, 2013 19:25 |
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I like the way you think, Cheston. By the way, it's up for vote on Steam Greenlight now. Vote for it! http://steamcommunity.com/sharedfiles/filedetails/?id=157080530
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# ¿ Jul 2, 2013 13:16 |
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Fwoderwick posted:Apparently there'll be the first update video up soon, talking about morality and interaction with the cities population and in the meantime there's a piece of concept art wallpaper featuring the four agents. Not sure what's going on with that guy on the left, apart from apparently missing a right elbow he seems to be puppeteering something that's hovering behind him? Ha! It looks like they fixed "weird elbow guy" almost immediately.
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# ¿ Jul 2, 2013 15:39 |
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All right! First developer chat video update. It has morality (or lack thereof), gameplay elements and beard talk. http://youtu.be/nDJGjXoXpOA
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# ¿ Jul 2, 2013 15:50 |
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Thanks! Added to the OP.
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# ¿ Jul 2, 2013 23:34 |
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The one thing I hope they clarify in the next video is whether the player will have a choice over their four-man team composition. Do we always have to have one of each class or can we mix and match, like in the recent XCOM for instance? Sounds like that may not be the case, but it's all fluid right now anyway.
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# ¿ Jul 4, 2013 00:10 |
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Angryboot posted:Between Syndicate Wars and Crusader: No Remorse I was setting people on fire left and right in the late 90's. That reminds me, I should go over to GOG and see about picking up a copy of Crusader. I got a copy as a present back when it came out but could never get it to play properly on my old PC.
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# ¿ Jul 4, 2013 14:35 |
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Apparently there was a big demand for boxed copies of the game, so they just updated the Kickstarter with a tier for that. I personally don't care either way but I guess it makes sense for a classic game remake to come in a box. http://www.kickstarter.com/projects/5livesstudios/satellite-reign/posts/529402
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# ¿ Jul 4, 2013 16:01 |
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Darkhold posted:How does everyone feel about the funding so far? It's been slowish compared to the 'big' kickstarters but pretty fair for one of the lesser known ones. I'm hoping for at least 600k. Gooble Rampling fucked around with this message at 17:00 on Jul 5, 2013 |
# ¿ Jul 5, 2013 16:20 |
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Darkhold posted:Another update. I'm starting to think these guys need to do some consolidation here... Thanks for posting these updates. I'll try to add some more to the OP.
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# ¿ Jul 10, 2013 15:22 |
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Darkhold posted:Update about the AI coding. Here if you want to read the whole thing.
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# ¿ Jul 13, 2013 15:09 |
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Here's another update post in which they show a bit about the Support class. After hearing their recent clarification about being able to customize the classes I am much more excited to see more about them.
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# ¿ Jul 14, 2013 17:35 |
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Fwoderwick posted:Also, that dude has a seriously painful looking skull implant. Administer 2 paracetamol to that man. I prodded them on the AI update to possibly share a white box level, but no real response so far.
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# ¿ Jul 15, 2013 01:56 |
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Fwoderwick posted:Echo echo echo I got the impression that things like charisma had more of an impact on whether civilians flee screaming when they see you or not. I really hope there aren't any fetch quests or anything.
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# ¿ Jul 15, 2013 23:13 |
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Darkhold posted:Any case there's been a decent upswing in the pledges today.
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# ¿ Jul 17, 2013 00:56 |
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Now there's a Hacker Agent update. Not much we hadn't learned already, but it sounds like a fun class to work with. http://www.kickstarter.com/projects/5livesstudios/satellite-reign/posts/541402
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# ¿ Jul 17, 2013 13:57 |
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Ugh, I really want to see some test gameplay footage but it doesn't look like it's going to happen. Here's a recent developer quote from the comments. I swear it's like they're teasing me!quote:Right now I have a white box world with 4 agents, a few civilians, a couple of enemy AI and a basic traffic system, its the sort of thing that might appeal to the backers we all ready have but isn't going to to get a ton of new media coverage which is what we really need.
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# ¿ Jul 19, 2013 14:32 |
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Darkhold posted:I said it before but Stonehearth got a really big boost off of sending their prototype off to youtube let's play people. All you could do was build a house but that was enough. I can kind of see where they're coming from. Having worked in game dev I have found a startling percentage of people just can't use their imagination when looking at a prototype white-box level. You'll show them some cool system or feature but they totally ignore it because all the lighting and normal/spec maps aren't in place. That being said, this is Kickstarter, they shouldn't have to try and sell early visuals to a mass audience. It just needs to appeal to slightly more people.
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# ¿ Jul 19, 2013 14:59 |
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Here's an update about the Soldier Agent... http://www.kickstarter.com/projects/5livesstudios/satellite-reign/posts/546002
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# ¿ Jul 22, 2013 13:25 |
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We're almost there! Check out this funny and insightful blog post Diskett just posted on Gamasutra. I think it answers a lot of the second guessing critiques people have made about this kickstarter by going over their own mistakes. Basically they went in without really knowing the "tips and tricks" of a successful kickstarter campaign. quote:Just because InXile and Double Fine can run a kickstarter without gameplay footage and a few sentences about the game and a smile, doesn't mean you can. http://www.gamasutra.com/blogs/MikeDiskett/20130722/196705/A_Letter_from_the_trenches_of_a_Kickstarter.php
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# ¿ Jul 22, 2013 23:14 |
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Darkhold posted:Enviromental destruction is well within reach.
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# ¿ Jul 23, 2013 20:57 |
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They just had a fun little TwitchTV feed. Mike gets his agents killed as he plays Syndicate Wars and they even show a quick peak behind the curtain at a white box level for Satellite Reign. https://www.twitch.tv/5livesstudios/b/434914769
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# ¿ Jul 24, 2013 02:09 |
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hambeet posted:gently caress, more people need to pledge to this. I just found this game kickstarter thanks to this thread and have changed my pants after wetting them. Excellent. Spread the word. Let's kick them well over the line!
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# ¿ Jul 24, 2013 12:17 |
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All right! The Kickstarter has been a success! As of 1:11am Brisbane time on July 24th 2013 Satellite Reign has been funded!
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# ¿ Jul 24, 2013 16:16 |
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Darkhold posted:Where's all these super awesome updates that were supposed to hit? Or were those pretty average updates supposed to be it?
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# ¿ Jul 25, 2013 13:03 |
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Excelsiortothemax posted:Just tired of seeing the katana all over the place is all. Dude's already wearing a trench coat. All he needs is sunglasses and a long pony tail and he'd be THAT GUY from every single crappy RPG I've been in set in a modern setting. http://www.brentwaller.com/satellitereign/MeetTheAssassin.jpg Also since you can use whatever bodies you find and it sounds like you can customize each agent somewhat, it really would be up to the player to make it look like "that guy."
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# ¿ Jul 25, 2013 17:45 |
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This just in: The first stretch goal has been achieved. Composer Russell Shaw will now be on board! https://en.wikipedia.org/wiki/Russell_Shaw_(composer) Next goal: Localization Gooble Rampling fucked around with this message at 18:12 on Jul 25, 2013 |
# ¿ Jul 25, 2013 17:58 |
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Leb posted:It does, indeed, look ambitious but isn't there going to be a lot less focus on story/RPG elements in Reign? Yes, they are focused mostly on getting the systems right. The story will be minimal much like the old Syndicate games. If they get to that stretch goal for the writer guy to come on board then it might be a fuller story but even then this type of game is essentially playing in a fun little sandbox with your trench coat clad toy soldiers.
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# ¿ Jul 26, 2013 13:25 |
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Oh, pretty... Check out this screen shot of a test they are doing with a per-pixel reflection shader that they are looking at using. Gooble Rampling fucked around with this message at 16:33 on Jul 26, 2013 |
# ¿ Jul 26, 2013 15:05 |
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Well, they made the Localization stretch goal of 400k. The next one that everyone is clamoring for is Environmental Destruction (building leveling, etc.) at 440k. I am doubtful that they'll make that by Sunday but I could be wrong. I almost hope they don't make it so they aren't spread too thin on feature creep.
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# ¿ Jul 27, 2013 00:30 |
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# ¿ Apr 25, 2024 11:21 |
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Thanks for sharing that, Darkhold. I was up until 2am EST last night and still missed the video. Funny side effect of following a team in Australia.
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# ¿ Jul 27, 2013 14:19 |