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LokAmir
Oct 9, 2012
^^
Same here. It didn't go very well.

Oh and drat Shalcar, getting that retainer in this LP aswell? Are you sure its not the same one, and that Nakamitsu made sure to take care of it for later generations? :D

I have to admit that I didn't know just how insane 'Stand and Fight' is, but from what your saying maybe I should take a look. I usally prefer to take things that (I feel) is logical for that person, or if I can't decide something that boosts ranged firepower.

Good to hear my thoughts about 'Living Treasure' being terrible confirmed. There is one thing I would like to know though. You said 'Gomuyumi' was one of the top 3 retainers: what are the other two?

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Brainamp
Sep 4, 2011

More Zen than Zenyatta

shalcar posted:

It does not, only the primary general gets experience. The primary general is determined in the following way:

Daimyo -> Son and Heir -> Highest Ranking General

Only the bonuses the primary general grants are applied to the army (Bonus accuracy or movement etc)

I figured that was the case. I always took the first general and the Daimyo in the same army when I started out. I thought that they would stack and make one super army. Guess how often I had to start over. :v:

Chaeden
Sep 10, 2012
Shalcar you have amazing luck with those Gomuyumi I still have yet to see one in one of my games. *though my daimyo seems to consistently get the mirror of Amaterasu trait from....something.*

John Charity Spring
Nov 4, 2009

SCREEEEE
I was fairly sure that depleted units cost less upkeep, but maybe they don't in Shogun 2. I know that's the case in Empire and Napoleon and I assumed it was the case in Shogun 2 but perhaps I'm wrong here, and you're correct that full upkeep is always charged.

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT

Chaeden posted:

Shalcar you have amazing luck with those Gomuyumi I still have yet to see one in one of my games. *though my daimyo seems to consistently get the mirror of Amaterasu trait from....something.*

You get that from winning a siege defense in the winter IIRC.

my dad
Oct 17, 2012

this shall be humorous
How proud they stand there
Nobles of a broken house
Slash! Not anymore


Not a contest entry

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
Defensive Error
The Stairs Rise Beside The Wall
Best Fortress Ever

Sydin
Oct 29, 2011

Another spring commute

LokAmir posted:

Good to hear my thoughts about 'Living Treasure' being terrible confirmed. There is one thing I would like to know though. You said 'Gomuyumi' was one of the top 3 retainers: what are the other two?

Obviously can't speak for shalcar, but I can talk about some of the other good ones. Surgeon gives you a whopping 5% to replenishment, which can really help get your armies up and running faster. Go Board gives you +1 command in all situations. Legendary Biwa Player gives +2 morale to all units, which is a bigger deal for Ashi but still hilariously good. There are also some less useful but hilariously stupid retainers I'm fond of, such as Pet Tiger, which gives +20 diplomatic relations. :allears: Also if you're a Medieval fan, you'll be happy to know that the insane general speech returns in the form of The Sword of the Moon People which actually gives you negative traits (-1 morale, IIRC) but I always take it anyway because come on.

Ofaloaf
Feb 15, 2013

John Charity Spring posted:

I was fairly sure that depleted units cost less upkeep, but maybe they don't in Shogun 2. I know that's the case in Empire and Napoleon and I assumed it was the case in Shogun 2 but perhaps I'm wrong here, and you're correct that full upkeep is always charged.
I'm not familiar with gameplay beyond M2TW, tbh. Do units replenish automatically? Maybe the cost of replenishment plus the lower upkeep of a depleted unit actually adds up to more than the basic upkeep for a fully-replenished unit.

vuk83
Oct 9, 2012
In napoleon and shogun 2 they changed the way units reinforce. Instead of buying a unit up if it has taken losses now you reinforce a set procent per turn. But unit pay upkeep per unit and not per soldier as it previosly was. So a unit of ashigaru at full strenght 200 men and a damaged unit of 50 ashigaru will cost the same in upkeep. That means in some situations it can be better to merge units or disband them, since the cost to recruit units is relatively low.

Trollhawke
Jan 25, 2012

I'LL GET YOU THIS YEAR! EVEN IF I SAID THIS LAST YEAR TOOOOOO
God I love the smell of salty succubi in the morning

Mourning bird sings grief
Honour bound corpses watch stars
Rest - your work is done.

(non contest entry)

Although I don't currently have the connection to watch the videos, I'm enjoying this LP so far. I was considering getting the rise of DLC, but may I ask if it affects the main game at all? Would it be spoilers to talk about how?

shalcar
Oct 21, 2009

At my signal, DEAL WITH IT.
Taco Defender

Sydin posted:

Reinforcement generals do get experience, yes, though it's not as much as the main stack. If you want to cheese up some of your generals, you can split your stack and put the additional generals in reinforcement range of the main army just before attacking to get them experience. shalcar most likely won't have to do that this game (the Hattori have more than enough fronts for every general to see action) but it's a viable tactic for clans that aren't surrounded.

While you *can* do this, it only gives one experience for each general leading a reinforcing army, so by the time you have got the other generals to level 2 in this way you would have got the primary general to level 5!

Fangz posted:

What if there's multiple armies reinforcing each other? Does each army use its own general, or does only the primary one get counted?

Also, do additional generals grant their own morale boosting command radius?

Each army gets the bonuses of it's own primary general, so if Yasunaga and Taketoshi were reinforcing each other, Yasunaga's ranged troops would get extra accuracy, but Taketoshi's would not, no matter who was reinforcing whom.

Each general has his own morale boosting command radius, although the amount it boosts is based on the primary general, but each general in the battle has this aura. THey also each have their own abilities (Rally, Inspire) which are on separate cooldowns.

Ofaloaf posted:

I'm not familiar with gameplay beyond M2TW, tbh. Do units replenish automatically? Maybe the cost of replenishment plus the lower upkeep of a depleted unit actually adds up to more than the basic upkeep for a fully-replenished unit.

Units replenish automatically (It's a really, really nice change) and replenishment is "free" in the sense that a replenishing unit doesn't cost any more than a non-replenishing unit. On the other hand, it also costs exactly the same as a full unit, as the cost is simply "Do you have a unit of X? Then it's Y upkeep at all times" rather than based on unit strength like the earlier Total Wars.

Trollhawke posted:

Although I don't currently have the connection to watch the videos, I'm enjoying this LP so far. I was considering getting the rise of DLC, but may I ask if it affects the main game at all? Would it be spoilers to talk about how?

Rise of the Samurai is a totally different campaign that has no impact on the main campaign at all. It's also really fun and I recommend it.

Slamu
Jul 10, 2012
Loving the game, got it off Steam here recently just so I could (attempt to) play along. Was wondering how multiplayer campaigns worked, I liked the idea of setting something up but am not sure how things are supposed to play out.

Humorously, it seems that Iga ninjas have been trained extensively in the art of "don't get into a fight with a granary". Was pretty impressed that we had a 44% chance of success on a ninja just starting out. I get that we started with a level 2 ninja, but I was still expecting a few rounds of failures while yakkity sax played in the background, you know?

Humbly students learn
Midnight lamps burning brightly
Shalcar instructs all

Frijolero
Jan 24, 2009

by Nyc_Tattoo
Lights making color
Of millions one becomes white
A Shameful Display!

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

I've done it, the secondary general gets 3 exp.

farraday
Jan 10, 2007

Lower those eyebrows, young man. And the other one.
Sweet Lotus opens
The General breathes the scent
Hidden Knife, Chaos.

Bahumat
Oct 11, 2012

Slamu posted:

Loving the game, got it off Steam here recently just so I could (attempt to) play along. Was wondering how multiplayer campaigns worked, I liked the idea of setting something up but am not sure how things are supposed to play out.

Humorously, it seems that Iga ninjas have been trained extensively in the art of "don't get into a fight with a granary". Was pretty impressed that we had a 44% chance of success on a ninja just starting out. I get that we started with a level 2 ninja, but I was still expecting a few rounds of failures while yakkity sax played in the background, you know?

Humbly students learn
Midnight lamps burning brightly
Shalcar instructs all


Multiplayer is pretty much the same as single player: each player sets up on their own difficulty and their own starting location, and everyone's turns happen in sequence if I recall. I had a lot of fun playing with one of my friends in my first campaign as the Hattori while he dealt with the 'fun' that is Nobunaga's starting position. It's good fun, though sometimes if you want to win you will need to backstab at some point.

My favourite 1v1 campaign is Date vs Shimazu 'race to kyoto', since you have absolutely NO IDEA what the other guy is up to. I managed to sail a sneak attack navy stack down to my friend's base and take satsuma while he was fighting up through to the centre. Good times!

madmac
Jun 22, 2010
Oh man, getting an early alliance with the Ikko-Ikki is such a lucky break. Those guys are annoying for any clan to deal with early, but for the Hattori they're a terror. Masses of cheap high-morale units vs your small forces that rely on ambushes and breaking morale, it's almost a hard counter.

Loving the LP as always.

With that lucky retainer, it would be a shame not to go for Bandit Archers...

Sydin
Oct 29, 2011

Another spring commute

madmac posted:

Oh man, getting an early alliance with the Ikko-Ikki is such a lucky break.

It's a lucky break until they decide to build a giant gently caress-off temple next to Omi and spread their dirty socialism into our province, filling the populace with ideas of universal health care and wellfare checks. :v: Granted the AI detests the Ikko and they'll probably be caved in on soon enough, but the threat is still there in the short term.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
I'm always reluctant to ally with the Ickies, mostly because they have a nasty tendency to draw you into wars. Given the AI hates them, it's easy to get into a situation where a huge number of major factions form a grand alliance against them (and you), and when they get beaten, you find yourself next on the menu.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

Sydin posted:

It's a lucky break until they decide to build a giant gently caress-off temple next to Omi and spread their dirty socialism into our province, filling the populace with ideas of universal health care and wellfare checks. :v: Granted the AI detests the Ikko and they'll probably be caved in on soon enough, but the threat is still there in the short term.

They will probably drag us into a dozen wars because no one likes those filthy socialists.

TyphoidLarry
Sep 4, 2011
Is an alliance with the Ikko really worth it? I know it will keep them away from you until the AI either steamrolls them or the Ikko somehow destroy all their neighbors (which I have seen once or twice in Shogun 2). But the problem is that the Ikko have two crucial provinces, once that offers a buff to archer accuracy, and a smithing province with one northern access point that you can turn into Helm's Deep or the Maginot Line (and you can garrison it with your extra nasty archers you recruited literally right next door). If the AI does take these, it just means that one of your neighbors will be that much nastier when you finally have to face them. Generally, when I am playing as a clan without access to either form of province buff, and I have a neighbor who does, I make it my mission in life to destroy them early and completely, before they can spawn a doomstack of samurai with master-crafted swords and extra armor.

On the other hand, I suppose giving Shalcar access to +20% archer accuracy and +4 melee (with +2 armor with an armory) would make this a very one-sided LP. Particularly since the AI is generally not all that good either on the battlefield or the campaign map.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

TyphoidLarry posted:

Is an alliance with the Ikko really worth it? I know it will keep them away from you until the AI either steamrolls them or the Ikko somehow destroy all their neighbors (which I have seen once or twice in Shogun 2). But the problem is that the Ikko have two crucial provinces, once that offers a buff to archer accuracy, and a smithing province with one northern access point that you can turn into Helm's Deep or the Maginot Line (and you can garrison it with your extra nasty archers you recruited literally right next door). If the AI does take these, it just means that one of your neighbors will be that much nastier when you finally have to face them. Generally, when I am playing as a clan without access to either form of province buff, and I have a neighbor who does, I make it my mission in life to destroy them early and completely, before they can spawn a doomstack of samurai with master-crafted swords and extra armor.

On the other hand, I suppose giving Shalcar access to +20% archer accuracy and +4 melee (with +2 armor with an armory) would make this a very one-sided LP. Particularly since the AI is generally not all that good either on the battlefield or the campaign map.

I think it's 'worth it' in the narrative sense more than anything.

my dad
Oct 17, 2012

this shall be humorous

Fangz posted:

I'm always reluctant to ally with the Ickies, mostly because they have a nasty tendency to draw you into wars. Given the AI hates them, it's easy to get into a situation where a huge number of major factions form a grand alliance against them (and you), and when they get beaten, you find yourself next on the menu.

Which is bad for this LP how exactly? :v:

Agent Interrobang
Mar 27, 2010

sugar & spice & psychoactive mushrooms

ZenVulgarity posted:

They will probably drag us into a dozen wars because no one likes those filthy socialists.

To be fair, the Hattori are usually in a bunch of wars more or less out of the gate because you're on important strategic turf and pretty much nobody likes you. The only thing this alliance changes is whether or not we have to crush the Ikko immediately, or at our leisure later on because they shouldn't have trusted us in the first place.

Perestroika
Apr 8, 2010

Sydin posted:

It's a lucky break until they decide to build a giant gently caress-off temple next to Omi and spread their dirty socialism into our province, filling the populace with ideas of universal health care and wellfare checks. :v: Granted the AI detests the Ikko and they'll probably be caved in on soon enough, but the threat is still there in the short term.

I've never actually checked, is it possible for an entire clan to voluntarily convert to the Ikki faith like with Christianity? Because if that's possible you should totally do it, communist peasant ninjas are the best ninjas :colbert:

Perestroika fucked around with this message at 17:21 on Jul 25, 2013

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Perestroika posted:

I've never actually checked, is it possible for an entire clan to voluntarily convert to the Ikki faith like with Christianity? Because if that's the possible you should totally do it, communist peasant ninjas are the best ninjas :colbert:

It isn't possible, unfortunately.

Chaeden
Sep 10, 2012
If it was possible I would. Mostly because I like the Oda and if everyone is going to hate me anyway why not have the other clan everyone hates as your buddy because you are the only willing convert to their religion. :P Also the fun of annoying people with your temples.

Sydin
Oct 29, 2011

Another spring commute

Perestroika posted:

I've never actually checked, is it possible for an entire clan to voluntarily convert to the Ikki faith like with Christianity? Because if that's possible you should totally do it, communist peasant ninjas are the best ninjas :colbert:

It is not,unfotunately. If you could go Ikko with other clans though I totally would, because the Ikko are the best clan for trolling. :allears: Not Ikko like me? Don't worry, I'll throw up 100 temples to convert you. Oh, you don't like that and are going to war with me? Enjoy my stacks of loan swords, accompanied by my General who, by the way, also spreads my religion while he's romping around your provinces. Oh, your army is so tough that I can't reasonably go on the offensive? It's cool, my monks are more than happy to hit up your populace for rebellions, which by the way bring your province under my control if they win. :byewhore:

What can I say? I love the Ikko. :allears:

Agent Interrobang
Mar 27, 2010

sugar & spice & psychoactive mushrooms

Sydin posted:

It is not,unfotunately. If you could go Ikko with other clans though I totally would, because the Ikko are the best clan for trolling. :allears: Not Ikko like me? Don't worry, I'll throw up 100 temples to convert you. Oh, you don't like that and are going to war with me? Enjoy my stacks of loan swords, accompanied by my General who, by the way, also spreads my religion while he's romping around your provinces. Oh, your army is so tough that I can't reasonably go on the offensive? It's cool, my monks are more than happy to hit up your populace for rebellions, which by the way bring your province under my control if they win. :byewhore:

What can I say? I love the Ikko. :allears:

Yeah, they're really powerful with a decent gameplan. A lot of people are like 'but they're weak militarily!' Which is true, except that they can steal entire provinces and armies without lifting a finger, and they get assloads of warrior monks on top of that.

Vaga42Bond
Apr 10, 2009

Die Essensrationen wurden verdoppelt!
Die Anzahl der Torpedos wurde verdoppelt!
I haven't had a chance to play Ikko Ikki (Only just got them from the recent Steam Summer Sale), but do they handle secession any differently than other clans, since they aren't really a "clan" per say.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

I restarted this and did the Chosokabe's... and now i'm steamrolling behind my 20 stack of archer ashigaru. Just evaporating fools.

Iamyourking
Oct 27, 2007

Only courage in the face of doubt can lead one to the answer.
Toilet Rascal

Vaga42Bond posted:

I haven't had a chance to play Ikko Ikki (Only just got them from the recent Steam Summer Sale), but do they handle secession any differently than other clans, since they aren't really a "clan" per say.

Unfortunately, no. It's explained as making a friendly Daimyo Shogun and ruling through him; which is still a bit odd considering that to the best of my knowledge they wanted to destroy the Samurai caste and overthrow both Shogun and Emperor.

OxMan
May 13, 2006

COME SEE
GRAVE DIGGER
LIVE AT MONSTER TRUCK JAM 2KXX



The Ikko Ikki in my game have gone on an insane offensive taking on the Uesugi, Takeda, Imagawa, Tokugawa, and Shimazu. And they're currently sitting on 10 territories and winning in '51 it's pretty nuts.

On that note, I know this is going to touch on some units that haven't been used yet so I don't mind if a reply comes later down the line, but since this is such a great newbie resource thread (much like Paradox LPs always are too) any tips on a Tokugawa start? It always seems I can't rely on the Imagawa economically in the beginning and killing the 2 baby clans above me screws my finances, while trying to smash downwards gets me in a multiple front war when I can barely handle making advances with the Imagawa.

Deceitful Penguin
Feb 16, 2011

Iamyourking posted:

Unfortunately, no. It's explained as making a friendly Daimyo Shogun and ruling through him; which is still a bit odd considering that to the best of my knowledge they wanted to destroy the Samurai caste and overthrow both Shogun and Emperor.
Your knowledge is flawed. :)
I don't have my primary sources on hand here but there were several Samurai in the ranks of the different Ikki and several patriarchs hobnobbed with the Samurai. In addition to this they were allied with a couple of Samurai families or rather the Samurai courted the various Buddhist sects to use in their political machinations.
They were sadly not as revolutionary as some people (myself included) had hoped; mostly they were just a continuation of the old problem of political power gathering in the hands of the temples, only with a slightly more evangelical bent than mainstream Mahayana Buddhism through their doctrine of the "Pure Land".

If you are genuinely interested in the subject I highly recommend "War and Faith: Ikko Ikki in Late Muromachi Japan" , it's one of the better books on Japanese history I've read and probably the most thorough English language examination of the Ikko Ikki. As Shalcar asked there not be much 'sperging on topics not related to the game I ain't gonna go on more about it; I'd anyway mostly just be repeating what I read in that and the books it recommended. ;)

Medenmath
Jan 18, 2003
Enemies of the Hattori beware! This fortress* is guarded by the invincible bowninjasamurai, Masanari!

*no girls allowed



(Not an entry - I already own Shogun 2)

The Sandman
Jun 23, 2013

Okay!

So, I've, like, designed a really sweet attack plan that I'm calling Attack Plan Ded Moroz, like "Deadmau5!"

WUB!
Just finished reading the main playthrough in the first LP. Will start reading this shortly, but wanted to get one thought down on two characters not touched on in the epilogue there, and figured it would be better to put it in the new thread instead of necroing the old one:

Since Tomomori never married during the LP, and Tomoe Gozen was on her way east when it ended, perhaps they ended up marrying, starting the line that led to Uesugi Kenshin?

Also, I think that for the sake of tradition you should have all of your ninja attempt to sabotage a granary for their first mission. Barring a desperate need for them to do something else, of course.

EDIT: And now I'm caught up. To celebrate, I'll try my hand at a haiku:

Dampness in the air
Metallic scent coming from
Dying pixelmen

The Sandman fucked around with this message at 05:45 on Jul 26, 2013

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN
Yokitsu Shalcari sat squirming on the rough board that spanned the cesspool. He was a Hattori samurai damnit! Yet the rough texture of the board, and numerous splinters, were defeating his iron willpower and iron cheeks. As sweat dripped down his brow the samurai found himself inspired in some small way. He took up the ink pot and brush he habitually carried with him and so doodled what historians later called the first bathroom graffiti.


So here I sit
I'm broken-hearted
I tried to poo poo
But only farted





should have mentioned this isn't a content entry. I already own and love the game.

Deadmeat5150 fucked around with this message at 04:45 on Jul 26, 2013

Yukitsu
Oct 11, 2012

Snow=Yuki
Fox=Kitsune
Snow Fox=Yukitsu, ne?
That would be a really strange name. There is no "L" in Japanese. :p

Sharuka is how you'd likely pronounce that name. Which may have to be modified further, because that comes out pretty girly.

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Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN
He's a secret Korean.

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