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Randalor
Sep 4, 2011



I love Shogun 2 despite sucking terribly at it. I did have one question about the buildings that give +X exp to Y unit though. Is that a flat bonus to whenever they gain experience, or is that a passive "this unit gets X experience a turn"? And I'm assuming "+1 rank" just means they start at a higher base level?

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Randalor
Sep 4, 2011



Sydin posted:

Neither, rank and experience mean the same things in terms of Buildings. "+3 to experience for all Bow Units" means that any bow units produced in that province will start out at Rank 3. It doesn't affect rate of experience growth over time.

Are you sure about both meaning "starts out at a higher rank"? I only ask because things like the Mountain Hideout say "+1 rank(s) for ninja recruited in this province" and "+1 experience for all kisho ninja recruits". Why phrase it like that when they have an actual experience meter if both mean "+1 rank"?

Edit: Nevermind, I see that experience refers to combat units, not to the specialists and generals in this case.

Randalor fucked around with this message at 21:13 on Jul 10, 2013

Randalor
Sep 4, 2011



I realized that after the fact. I think what was throwing me off was that there are Ninja Agents and Ninja Units, and the building refers to both in the same description. I... never actually got the Shinobi arts before, so never really saw the Ninja military units before. It doesn't help that there is a unit that has both rank and experience, it can be confusing at first.

Randalor
Sep 4, 2011



AtomikKrab posted:

You realize you could have just shot them with arrows and lost 0 men?


Thats my strategy when I find an early game castle with nobody but the 1 unit of samurai retainers.

I just assumed he was playing it more ninja-y than not. Plus I'm not sure if one unit of archers have enough arrows to plink the samurai retainers to death at the start. I'm playing as Chosokabe, so most of my army consists of archers and my castle sieges tend to consist of "move archers into position where they can plink at whatever comes into range, go do something else for several minutes, come back and watch them mop up the last several units". It's... not the most riveting story or best for teaching the game.

Shalcar, are you planning on getting into the siege weaponry at all, or will the Hattori LP be mostly "use climbing advantage and just swarm"?

Randalor
Sep 4, 2011



I've learnt two things this past week playing Shogun 2. The first is that archer's fire arrows can actually take out archery towers and fort walls. It's one of those things that... honestly, it takes several volleys, and after the first couple didn't seem to do anything, I just assumed that it couldn't actually light the sections on fire. Now that I know that they can... yeah, there's no use for siege equipment when a unit of archers with fire arrows can do about the same thing, and for a fraction of the cost.

The second is... the "Autoresolve battle" option is TERRIBLE. I mean, to the point of "Enemy is attacking my stronghold with 1600 troops, I have only the house defenders. Autoresolve he routs the forces only losing 40 men. I do the battle myself and I slaughter his forces and kill all his generals. And I'm terrible at the game." Does the autoresolve not take into account things like "This is a siege battle. You are in a castle and they have to climb the walls"? It reminds me of Star Wars: Empire at War's Autoresolve, which didn't seem to take into account things like Tie Fighters carried by Star Destroyers or Star Bases.

Randalor
Sep 4, 2011



Yukitsu posted:

Try to take castle walls intact. There's rarely a reason to try and burn down sections, and capturing the towers gives you a tremendous advantage in taking the remainder of the fortress. It also saves money, which is always a good thing when you're spending a ton to refurbish a newly conquered town. This is the same reason I never autoresolve siege.

If you're in a situation where you would consider scorching the walls, it may be best to rely on something like a ninja, or on waiting up the siege.

I was playing Chosokabe, who get a bonus to income from farms, and it was generally easier, quicker and cheaper to burn out the section of wall enemy archers and any arrow towers and then repair the damage, than it was to play arrow-tag with enemy archers that are protected by walls. The cost to repair the damage was usually negligible compared to the income I would get from the town anyways, and it meant my force was back up to full strength faster.

Plus the walls go up with a satisfying "Thump!" while sending enemy archers flying through the air.

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Randalor
Sep 4, 2011



Ruler of Japan
Allies rise up against me
gently caress time to restart


Not a contest entry, just lovely

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