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I know you said there wouldn't be mods, but there are some that remove arbitrary unit limitations. You might be able to test out units you wouldn't be able to field.
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# ¿ Jul 8, 2013 05:29 |
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# ¿ Apr 25, 2024 18:40 |
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I will always remember my first game I used my son in several deals. Each time I got him back, the clan died one or two turns after. I don't know if they kill the wife of a Daimyo, but his sister was married off just in time to move my troops through some troublesome province which quickly fell. My future Shogun ended up invading that province and wiping out the clan.
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# ¿ Jul 10, 2013 00:19 |
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I don't remember the game telling you about certain difficulties of climbing walls. One of the first mods I ever installed was getting rid of that Horo. It did make an amusing sight of people very prepared to loot the province. If you want to use siege weapons, you play Fall.
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# ¿ Jul 17, 2013 08:24 |
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Autoresolve also handles naval battles in a weird way, but that is for later.
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# ¿ Jul 18, 2013 16:58 |
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I would have liked the advice of expanding early on instead of building an army, when I first started. Fall for that in every 4X.
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# ¿ Jul 24, 2013 18:03 |
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GhostStalker posted:Dunno where I can go from here, I'm nowhere near Realm Divide, only about 2/3 of the way up the meter. Only hold 11 provinces outright, so unless I declare on the Hattori or something, all my avenues for expansion are blocked. And once Realm Divide hits, the Chosokabe are in a perfect position to hit my tender underside in Kyushu, unless I deal with their holdings in southern Honshu first.
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# ¿ Aug 7, 2013 05:40 |
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Flock of birds up high Turned to arrows in the sky Took one in the eye
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# ¿ Aug 16, 2013 05:27 |
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I should have watched an LP of the series before going in without guides. I would have wanted someone like you to tell me why I was so bad despite playing many 4X games.
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# ¿ Sep 20, 2013 04:53 |
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I enjoyed naval battles and got a better handle of them long before land battles. Naval fights practically pay for themselves. I won't spoil future battles, but did anyone notice the stats on Hull Strength? Funny thing about the differences of Bunes and what you can consider the Japanese dreadnought.
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# ¿ Oct 4, 2013 05:19 |
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As disappointed I was with the use I got out of horses in my first corrupted game, I naturally learned the Hammer and Anvil strategy and named it as such. Those horses can make great disposable assassins, if enemy troops won't come out and play.
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# ¿ Oct 10, 2013 04:02 |
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Bad as it is to make allies mad at you, sabotaging defenseless places is a great training spot.
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# ¿ Oct 25, 2013 05:42 |
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Your Light Cavalry and a bunch of other units have no experience on the Battle Deployment screen, yet the Battle Results screen shows they already had one chevron and gained another if they did. I guess you are going to delete that unit and build replacements from Awa? Medium Bunes are great ships, so long as they can board and your AI doesn't get retarded and stare at enemy ships. The interaction between the two ships seem so awkward and I don't think I can have two ships board at the same time.
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# ¿ Dec 2, 2013 02:36 |
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I am surprised you did not encounter foreign pirates yet or are you not surveying the waters? Not often you see more enemies killed than lost.
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# ¿ Dec 12, 2013 02:57 |
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Affi posted:Couldn't find anywhere else to put this but i'd like to know if there are any recommended mods for Shogun 2? I know you're showing off the base game, but I keep getting either swamped by cheating AI on higher difficulties. (Yes that full stack of samurai is completely reasonable for a dude with 2 provinces.) Or I get way too little challenge at the lower difficulties. Scalding Coffee fucked around with this message at 16:20 on Jan 6, 2014 |
# ¿ Jan 6, 2014 16:11 |
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The highly upgraded castles have archer towers, with the largest ones having more than those less developed. It is the same for each game, but Fall does it with a twist. They also surrender quickly since your guys are getting beat up taking them.
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# ¿ Jan 21, 2014 07:39 |
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I didn't know it shows up in Rise. It is funny that the more common little brother is a transport. I first beat it with a ton of fire arrows in two encounters. Glitched itself into surrender.
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# ¿ Jan 22, 2014 05:15 |
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Sydin posted:Welp. It is surprising that all previous success was accomplished without the military arts.
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# ¿ Jan 29, 2014 06:39 |
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I still remember my first time with enemy Agents swarming my few Chosokabe mainland provinces and they would knock out my Agents the instant I recruited them. About five Metsuke from five different clans were fighting each other in my territory and it continued more than ten turns.
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# ¿ Feb 8, 2014 03:03 |
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I think a naval invasion in their rear is going to save you or the other way around.
Scalding Coffee fucked around with this message at 04:37 on Feb 13, 2014 |
# ¿ Feb 13, 2014 04:32 |
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A shameful display for the lack of DLC though.
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# ¿ Feb 22, 2014 05:36 |
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Kind of sad there won't be remakes of the other Sim games.
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# ¿ Apr 1, 2014 06:28 |
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The only way to handle Realm Divide is to invade them first, from behind. The concept of defending your provinces while sending your mass of troops to a far away enemy is lost on the AI.
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# ¿ May 19, 2014 16:28 |
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Much as I fear for the trade fleet, the AI loved to park one ship in the lane instead of fighting them. I always had ships protect them and fight off future attackers by spreading out from there. Might as well focus on provinces with docks.
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# ¿ Jun 2, 2014 15:21 |
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It is that small because the other ships are too busy sinking instead of joining your fleet through force.
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# ¿ Jun 3, 2014 05:46 |
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I would have enjoyed seeing use of the Hammer and Anvil tactics for that siege. Was holding the other Light Cavalry back really needed?
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# ¿ Jun 19, 2014 15:15 |
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Alectai posted:Huh, that kind of makes sense, though it doesn't explain why all of the Vassals who wardeced me still had a -50 Realm Divide malus, and most of the ones I made were ones I had no diplomatic relations with before hand
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# ¿ Jun 30, 2014 17:24 |
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My favorite part of naval battles are my tiny men jumping ten feet between boats. Fleets are easy to grow when you impress everything weaker than you. A few Bow Kobaya turned into 40 ships and covered every hostile harbor.
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# ¿ Jul 20, 2014 20:02 |
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How often do you merge units?
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# ¿ Aug 4, 2014 15:48 |
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Leif. posted:So it seems that Shogun requires you to maintain a rate of conquest somewhere between every 4-7 turns for a new province, in order to win. Do the other games in the series (Rome 2 specifically) require a similar pace, or is it viable to expand a bit, then spend 20-30 turns teching up, getting your construction out of the way for what will become your "core" provinces, and then start building stacks to go on a conquest blitz later?
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# ¿ Aug 6, 2014 15:54 |
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It is Nanban.
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# ¿ Aug 12, 2014 17:04 |
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The part about it being a trade ship made me lose it. Here is some poorly defended European merchant vessel that is stronger than any Japanese navy.
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# ¿ Aug 13, 2014 07:36 |
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my dad posted:So, the Black Ship mentioned before is just a regular combat ship of a Western fleet?
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# ¿ Aug 13, 2014 18:31 |
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That finally explains why your casualties seem to extend beyond the numbers in the battle results screen.
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# ¿ Aug 31, 2014 21:40 |
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I always wonder what possible expenditures agents make when tasked to do something simple like oratory or setting a building on fire, to cost a hundred koku?
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# ¿ Sep 24, 2014 07:22 |
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A spin on crushing people with your kindness.
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# ¿ Sep 24, 2014 18:34 |
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How does each AI prioritize the growth of provinces?
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# ¿ Nov 16, 2014 07:09 |
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I had a victory I should have lost when I first fought an army with guns. I was too busy moving cavalry to sneak behind the general, to notice my lines were too thick and were not fighting at their best. My horses were mauling the general who was isolated from his group before dying, when my flags were dropping off the map. Close victory.
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# ¿ Nov 24, 2014 15:06 |
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Are there any charts that list how many kills each class needs to upgrade?
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# ¿ Dec 3, 2014 18:37 |
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Stephen9001 posted:Actually, it's quite simple, a successful mission give 15xp, a failed one gives 3. This applies to all agents expect General in which case a successful battle only gives 10 (if they are the leading one in the case for when there's more than 1 general on the field, otherwise they just get 3), but this is in part to compensate for the fact they can have more then 1 battle a turn.
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# ¿ Dec 3, 2014 21:23 |
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# ¿ Apr 25, 2024 18:40 |
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I rarely see three rank promotions outside of naval battles.
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# ¿ Jan 9, 2015 04:50 |