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Dungeonmans is a-- Uncle Jam posted:Dungeonmans is a fun game where you kill scrobolds and think about nothing else other than having fun. Then you die, and you go look at the fresh grave with your next character. I'll allow it. https://www.youtube.com/watch?v=XQYMNvwqSvs Dungeonmans can be purchased at the link below. Steam Early Access begins 28 May 2014, or you can jump into the Balpha right away. http://www.dungeonmans.com/?p=362 The Dungeonmans Kickstarter was a great success! Goons were one of the top sources of contribution to the project. There wouldn't be Dungeonmans without you! http://www.kickstarter.com/projects/56637190/dungeonmans-the-heroic-adventure-roguelike Dungeonmans is a lighthearted 2D roguelike set in a persistent world of high adventure that grows and evolves as you play. Explore untamed wilds, delve the deepest dungeons, crush terrible and remorseless monsters, and roll around in piles of shiny loot. A new overworld is created for you when you start a new campaign, and from there you set out to explore and conquer it, one Dungeonmans after another. Dungeonmans is a 2D Dungeon Crawler, where you explore, fight beasts, take their stuff and get stronger in order to fight better beasts, take their better stuff, and get stronger. Dungeonmans is a Roguelike which means that combat is turn-based, tactical, and difficult. Monsters only act when you do, meaning you have time to think about every move you make and plan accordingly. Mistakes are often punished mercilessly, and you can get yourself killed easily. Death is permanent, when your hero dies you'll have to start a fresh graduate from... The Dungeonmans Academy is your home base, an ever-growing bastion of knowledge and learning that sends hero after hero out into the wilds to go die in a dungeon. While out adventuring you'll find lost knowledge, stolen equipment, or other artifacts that can be used to expand the Academy. This results in benefits for your future graduates: heroes can start with potions and scrolls pre-identified, or get a bonus to their starting stats! The Academy and the various facilities inside will evolve over time as you bring back resources. Character development in Dungeonmans is handled by spending points in various Masteries fields of study that provide skills for your hero to use while slaughtering heaps of foes. Even the simple fighter, sword and board in hand, can make area attacks, dashes, and do plenty more than just stand still and trade blows with enemies. You're free to pick from any and all of them, but here's a run down of the core Masteries: Sword and Board Classic and heroic! Crush with one hand, block with the other, couldn't be easier. Designed to keep your defense high and beat down foes one at a time.
Legendary Armsman A two handed weapon, weilded by a titan of stremf. Legendary Armsmen have powerful, sweeping attacks but little in the way of defense.
Iron Marksman A single target hunting machine. Bring down fire and thunder from a distance, after all you graduated top of your class in the Dungeonmans Academy and have participated in numerous secret raids on the Scrobold Warrens with over 9000 confirmed kills.
Skirmish Archer Keep on your toes, round up the baddies, and lay waste to them in groups. You won't have the individual punch of Iron Marksman powers... so take them both and weave them together into an awesome arrows ballet.
Foominology Magic dedicated to blowing things up and burning them down.
Cryoscience The study of making things really, genuinely cold. Provides both defense and offense in equal measure.
Tricksonometry Chicanery and legerdemain used to keep the caster safe and the enemy confused.
A terrible pair of Masteries, strictly forbidden by the Academy! No one would dare teach this sort of terribleness and so the class is locked. Locked! Deadcrafting The dark science of building horrible dead things and filling them with dread unlife. Gross!
Necronomics A completely safe and reliable science concerning that most liquid of investment currencies: blood.
Music by Andrew Aversa aka zircon. The man is a beast, and channeling his inner Sakimoto to create an awesome Final Fantasy Tacticsesque soundtrack that fits with the style of the game. https://soundcloud.com/zircon-1/academy-theme-dungeonmans-ost https://soundcloud.com/zircon-1/overworld-battle-theme http://zirconmusic.com/ Watch some video! During last year's Kickstarter a quartet of streamers participated in a live race to see who could get to level 10 first! Skip around a bit in the stream to see some monster crushing action. http://www.twitch.tv/thefatwizard/c/2527317 http://www.twitch.tv/lobosjr/b/425857095 Danger! Dungeonmans can make you very sad (warning: full wizard regalia ahead) https://www.youtube.com/watch?v=F9tvKVJTl3I Geokinesis posted:Also nearly got murdered by a massive red bee, I was overconfident as I'd been slaughtering a lot of different bees (including some wearing berets) then it used used a very powerful fire distance attack and I had to run away to dungeonmans another day but I will be back to complete the Peak of Violence! madjackmcmad fucked around with this message at 17:15 on May 15, 2014 |
# ? Jul 8, 2013 18:30 |
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# ? Mar 28, 2024 19:50 |
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CAPITAL! This is completely awesome. MadJackMcMad has delivered to us the invitation to the polygamous marriage of pain, humility and glory. I didn't even know they were dating!
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# ? Jul 8, 2013 18:41 |
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I'm Axemans and I approve this game. Looking good, glad to see you moving forward with it.
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# ? Jul 8, 2013 18:41 |
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I've been really interested in Dungeonmans since you started talking about it ages ago in the Roguelike thread. Liked the demo (even if I never did figure out how to sell items) and I can't wait to see more of this game. I really like the way it plays and I hope there will be a whole bunch of different skillsets and abilities come launch. Glad to see the Kickstarter is growing too. I'll have to finally back a project
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# ? Jul 8, 2013 18:44 |
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This looks really cool and I would be ecstatic to check it out!
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# ? Jul 8, 2013 19:08 |
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I've been following the development in the roguelike thread and played a bit of the game a couple of times (although I suck at it), and can say it looks like it's been coming along really well. Pledged! Any chance we can get an explanation on why the shipping prices are all over the place? Or a preview of what the deck of cards looks like? I've been thinking about upping my pledge.
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# ? Jul 8, 2013 19:15 |
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Yo. I've never contributed a Kickstarter campaign before (in fact, I've never even pre-ordered a game except in 1st grade when my mom pre-ordered Donkey Kong Country for me), but Dr. madjackmcmad* has a game here that I am really, really excited for. Dungeonmans, I think, combines gameplay elements from ToME4 (a persistent overworld and tactical fighting), the visual and written sense of humor in games like Dungeons of Dredmor, and a soundtrack makes you feel like you're playing Final Fantasy Tactics, all for so L-I-T-T-L-E M-O-N-E-Y that you might as well support it. Also consider that the creator has been working on this game for some time already, and has provided a substantial demo--so if the sick gameplay videos and music samples aren't enough for you, give the test build a run and spend a few hours crushing some scrobolds and bee knights. *madjackmcmad received his Doctor of Philosophy in Sick Gameology from Roguelike University in 2009. His dissertation, "Thirteen Ways of Hilariously Crushing Trash Mobs" was expanded and published by Oxford University Press in 2011.
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# ? Jul 8, 2013 19:29 |
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Ernutetnoiraud posted:Any chance we can get an explanation on why the shipping prices are all over the place? Or a preview of what the deck of cards looks like? I've been thinking about upping my pledge. Ha! Shipping is cheaper for the 150 tier because I entered the wrong amount, but I'll stand by it. I'm generally terrified of eating the sheets when it comes to the cost of physical goods. I think the deck of cards and the book will be unique and very cool for people who dig on Dungeonmans, which is kind of why I skipped doing posters or t-shirts, they just didn't seem like they mattered. I'll have some sample card images when they are ready, might be a week or so. The idea is that they're something an adventuring Dungeonmans studies by the campfire, so he can tell a Paingolin from a Dungeon Crab-Rat by silhouette alone and will be ready to spring to action. Players can keep them by the keyboard and look up monsters (and special items) as they encounter them. It's a little gimmicky, but such is the way of physical rewards!
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# ? Jul 8, 2013 19:35 |
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I'm getting a sort of modernized Castle Of The Winds vibe here, with a bit more overt humor and a bit less unintentional humor. Splendid! I totally dig it.
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# ? Jul 8, 2013 19:38 |
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Oh cool, a thread for this, was keeping an eye on it but forgot about it. And a demo? Downloading.
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# ? Jul 8, 2013 19:49 |
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I'm already anxious to see the Southern Gentleman become available.
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# ? Jul 8, 2013 19:55 |
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How did you get Andrew Aversa to do the soundtrack for you? He probably is my favorite modern musical artist and that alone makes it worth the price of admission for me.
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# ? Jul 8, 2013 19:56 |
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Keru posted:I'm already anxious to see the Southern Gentleman become available. Canine Blues Arooo posted:How did you get Andrew Aversa to do the soundtrack for you? He probably is my favorite modern musical artist and that alone makes it worth the price of admission for me. Well the first guy I had lined up to do music had to decline, and recommended me to Andrew. My reaction was probably the same as yours "What? No fuckin' way!" because I've been a fan of OCR basically forever and I very much like his stuff. We clicked near immediately though, just super similar ideas as to what Dungeonmans should sound like and what the music could do for the game, as well as just really liking dungeon crawlers. In a double dose of magic serendipity, I had to move across the country in February and ended up living not half an hour from him. He's as cool as you could hope for and collaboration has been wonderful.
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# ? Jul 8, 2013 20:21 |
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After murderlizing not-kobolds all day I went prancing around in a more difficult dungeon and found some cool loot, then I guess a magician blew me up and I died. Losing is fun Is there a way to add custom character icons in this? The selection is kind of sparse.
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# ? Jul 8, 2013 21:31 |
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Apparently Paradox is looking to publish a Roguelike: https://twitter.com/ShamsJorjani/status/354234478954151941 Might want to try getting in touch with them...
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# ? Jul 8, 2013 21:35 |
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I saw this on Steam Greenlight a while back. Looks interesting, can't wait to check it out when I get home from work. And that's a great kickstarter video. VVV No mod support gets a double thumbs up definite kickstart vote for me. Verdugo fucked around with this message at 21:51 on Jul 8, 2013 |
# ? Jul 8, 2013 21:36 |
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nftyw posted:Is there a way to add custom character icons in this? The selection is kind of sparse. I don't want to support modding for Dungeonmans, buuuuuuut man everyone wants to put hero sprites in. Given what's going on right now I can't say it is a priority, but I want to be able to make people smile when they see their own hero crushing monsters. TOOT BOOT posted:Apparently Paradox is looking to publish a Roguelike: I didn't know that, thank you!
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# ? Jul 8, 2013 21:41 |
This is a great game. I've backed it and encourage everyone to do the same.
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# ? Jul 8, 2013 21:44 |
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I posted about this in the Kickstarter thread a bit ago but I think it wasn't noticed much in between all the talk of DoubleFine. I didn't know you were a goon. That's neato. Also yeah I'm totally stoked you got zircon for the music. Do you know how many tracks are going to make up the soundtrack? I'm seriously considering the soundtrack pledge.
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# ? Jul 8, 2013 21:51 |
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Chmining in to say how fun this game is even in alpha. (Also to continue from what madjackmcmad quoted in the OP: I died, beaten by a fancy skeleton.)
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# ? Jul 8, 2013 21:52 |
Got to level five and died, loads of fun so far.
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# ? Jul 8, 2013 23:09 |
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I just wanted to say I loved all the Necronomics jokes and look foward to more Seriously this game has some pretty good humor so far, looking foward to it!
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# ? Jul 8, 2013 23:28 |
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Going to try this, being a big fan of roguelikes and all.
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# ? Jul 8, 2013 23:52 |
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I'm getting ready to release version 1.06 to the wild, any of you guys think you can bang on it for a little bit to make sure I didn't poo poo the bed with one of my changes? http://www.dungeonmans.com/dungeonmans106.zip There are some non-documented changes, this is the first time I'm trying that out, specifically adding gameplay elements that are going to be a surprise. Maybe that's a bad idea? Roguelikes! code:
madjackmcmad fucked around with this message at 00:48 on Jul 9, 2013 |
# ? Jul 8, 2013 23:58 |
Played a bit again for the first time since the initial playtest early June and it seems a lot has improved, good job Sent some feedbacks but the biggest issue is still not having the camera center on the player well enough, I can get as close as 4 rows from the top of the screen which is absurdly bad, especially given the lack of ability to manually move the view. Otherwise keep it up, hope you meet your Kickstarter goal, will love to see the game improve. EDIT: oh poo poo update, well I'll try it after dinner, seems you've already taken care of most of my feedbacks! Indecisive fucked around with this message at 00:04 on Jul 9, 2013 |
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# ? Jul 9, 2013 00:01 |
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Man, I've lost nftyw fucked around with this message at 00:29 on Jul 9, 2013 |
# ? Jul 9, 2013 00:01 |
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madjackmcmad posted:I'm getting ready to release version 1.06 to the wild, any of you guys think you can bang on it for a little bit to make sure I didn't poo poo the bed with one of my changes? Trying to run Dungeonmans 1.06 leads to straight up crashes so all I see is your new crash report form, no idea why as obviously I was able to play the previous release.
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# ? Jul 9, 2013 00:13 |
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Geokinesis posted:Trying to run Dungeonmans 1.06 leads to straight up crashes so all I see is your new crash report form, no idea why as obviously I was able to play the previous release. Yeah, was just about to report the same thing.
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# ? Jul 9, 2013 00:16 |
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I'm not too sure if it would be infringing on the Fighterman's territory too much, but since the Southern Gentleman's flavor stuff talks about the harsh climates and stuff of the Southern areas, could there be some sort of Berserker class called a Southernzerker or something of the sort?
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# ? Jul 9, 2013 00:36 |
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Ibram Gaunt posted:Trying to run Dungeonmans 1.06 leads to straight up crashes so all I see is your new crash report form, no idea why as obviously I was able to play the previous release. Ok, the crash report works! Check! Try again, I uploaded a new build. One of the big and dangerous bug fixes for 1.06 is my attempt to save the games in the proper place. The users\name\appdata\roaming\ folder. Before, the save games were just going into the folder you ran the game in. That works great for lots of people, but other people are getting the business from their antivirus software. The AV software scans the files saved for world and dungeon maps, which causes crashes when players try to open them. Should be good now. Thanks for your patience!
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# ? Jul 9, 2013 00:52 |
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Definitely one of the rising stars from the Roguelike thread, and certainly a refreshing breath of fresh air! Is the aim for the eventual variety of Mans to spiral blissfully out of control to the point that is the sweet doomed embrace of a scroll bar, or do you have a rather concrete assortment in mind with the particulars still being food for thought? If you lock it down, please spend excess time in dev hell just to give them an awesome Bitmap Brothers Soldiers of Fortune intro/profile sequence---just because and we all want that fated remix from your talented musical goon. Beyond goodies strewn about the world, it is the potential for different Mans and fodder for the machine that is the Dungeonmans 5 point'ers that holds extra appeal. Also, can we get some kinda Used Salesmans aspect going for shopping? It'd be a nice way to still have a line on your old finds while not cluttering up the Shiny and the New from proper vendors.
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# ? Jul 9, 2013 01:24 |
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Rolled some mans, started a rangermanslady, kicked over my second dungeon. Oh god, where did the last 3 hours go.
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# ? Jul 9, 2013 01:56 |
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I can say that Rangermans are the best mans. Many Feathers + Stick & Move is awesome. One thing I noticed, though (and I don't know if this was fixed in the new build) is that when you clear a road battle, it's not marked as "completed" on your map.
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# ? Jul 9, 2013 02:05 |
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KozmoNaut posted:I'm getting a sort of modernized Castle Of The Winds vibe with a bit more overt humor and a bit less unintentional humor. I thought this exact same thing, and I loved Castle of the Winds. If this is like a better, modern version of that i'm all over it.
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# ? Jul 9, 2013 02:10 |
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I do like the mechanic of "do I use books for skill points, or return them to the base to level it up." Maybe there could be an equivalent for boosting your base stats - do you make this run stronger, or do you take it home to make all you future runs a little better? It gives you the decision of choosing whether this run is going to be one where you're going for a win or not.
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# ? Jul 9, 2013 02:13 |
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I would definitely like to try this, but 1.06 is crashing every time I try to run it.
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# ? Jul 9, 2013 02:17 |
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Lprsti99 posted:I would definitely like to try this, but 1.06 is crashing every time I try to run it. The first version of the build I put up was bad, but I have since corrected it. I just saw a 1.06 crash on launch come in, so I'm guessing that's you. I'm on it!
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# ? Jul 9, 2013 02:25 |
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madjackmcmad posted:The first version of the build I put up was bad, but I have since corrected it. I just saw a 1.06 crash on launch come in, so I'm guessing that's you. I'm on it! Yeah, that'd be me. Let me know if you need me to crash it any more.
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# ? Jul 9, 2013 02:51 |
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madjackmcmad posted:* Holding SHIFT will allow you to move diagonally with the arrow keys. Small icons appear in game to help you remember which key moves you where. This. Holy poo poo this. It's such a simple thing, but it's almost always overlooked. For people without numpads on their keyboards (laptops), this is a godsend. Never, ever change.
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# ? Jul 9, 2013 04:42 |
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# ? Mar 28, 2024 19:50 |
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The "this dungeon is trivial" warning seems to only check if the first level of the dungeon is trivial, even if the second and beyond would be equal or higher than your mans. this especially seems to be true of undead areas, where the graveyard you have to fight through to get to the tomb itself is *much* easier. Will future masteries be unlock only the way necro is?
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# ? Jul 9, 2013 04:51 |