|
Fruit Chewy posted:Edit: Oh god I actually had to hexedit GregTech to get it to load from the technic launcher. Yeah, this is a thing that happens. Also, sweet, I got #8 on the top poster list from the last thread.
|
# ¿ Jul 27, 2013 11:45 |
|
|
# ¿ May 6, 2024 04:02 |
|
vulturesrow posted:Cool thanks. I see a lot has been added to MFR since I last played. Pretty cool.
|
# ¿ Jul 28, 2013 10:29 |
|
RaspberryCommie posted:Would this mod work well enough to make elevators for my base, or is the frame motion too much of a problem like RP2's was? Apparently there is an issue whereby buildcraft takes several ticks to render items in pipes (so on a continuously moving frame items were vanishing, this was a buildcraft issue and jakj couldn't fix it) and also if you were on a continuously-moving frame you wouldn't be able to get off until it stopped. But if you want it, you can re-enable this in the config. You could definitely do elevators with it though either way. Sirithil fucked around with this message at 04:34 on Jul 29, 2013 |
# ¿ Jul 29, 2013 04:31 |
|
Taffer posted:Either that, or it's made by some pretentious modder who refuses to even take a small amount of effort to work with other things. Of course we don't know anyone like that... *coughflowerchildcough*
|
# ¿ Jul 29, 2013 08:20 |
|
Yonic Symbolism posted:I am kind of frustrated that I made the power suit but I cannot add flight capabilities until I reach the nether fortress. The entire point of making the suit was to make infiltrating the nether easier so I wouldn't have to build bridges everywhere, but apparently I need a full tesseract, which requires a magma crucible, which requires nether brick. Toss them into a furnace to smelt them into nether bricks (individual bricks like the ones you get from clay balls). Then assemble the eight bricks into two nether brick blocks and you're good to go for your crucible.
|
# ¿ Aug 3, 2013 22:22 |
|
metasynthetic posted:Ladies and gentlemen, the home of the future: One suggestion I have, and I'm not sure how hard it is to do, is to make it like the drawbridges in Tinker's Construct: the emitters' GUI would have a slot you can put a block in, so the emitter block takes on that block's texture, so the emitters are hidden for aesthetic purposes.
|
# ¿ Aug 4, 2013 16:25 |
|
Arrath posted:First, the lightbridge/wall mod looks awesome. I love that they just take vanilla items to craft (so, 8 diamonds and a nether star? ) The drawbridge is a block that will accept a stack of up to 16 other blocks. When you apply a redstone signal, it will extend those blocks in the direction its emitter face is pointing. When the redstone signal is turned off, it will retract them again. Also quite useful for large doors that don't require loving about with pistons, and nearly any other practical application you can think of that might involve extending or retracting a pile of blocks.
|
# ¿ Aug 5, 2013 12:50 |
|
Pidmon posted:So I had an idea to start over with Skyden again (I know, I've done it once already) just to fit a theme of matching with Fez. I was looking up earlier and found a texturepack for it, which gave me an idea. 1.4.7? You might have better luck just playing Skyden under 1.5.2 with updated versions of all the same mods, plus dimdoors. Unless there's something Skyden uses in 1.4.7 that isn't available in 1.5.2. Both factorization and MFR had 1.4.7 versions, though.
|
# ¿ Aug 6, 2013 03:46 |
|
Pidmon posted:I thought the whole reason we haven't got SeaDen yet is that the vital NPC mod isn't yet updated?
|
# ¿ Aug 6, 2013 10:30 |
|
metasynthetic posted:1.6, figured I might as well start there. Won't be usable in mainline packs for awhile I'm afraid. *groan* Well, there goes my notion of using this in my current world.
|
# ¿ Aug 7, 2013 08:41 |
|
metasynthetic posted:Well guys, Can't wait till after work so I can play with this.
|
# ¿ Aug 8, 2013 11:43 |
|
Jaramin posted:Is there an easy way to pump up ore spawn rates in the latest version of Toast? I started using the platform on Big Dig and just cant go back to such tiny ore veins anymore. Go into your Big Dig config/cofh/ folder and grab world.cfg. Toss that into the same place in your Toast instance and you should be good to go.
|
# ¿ Aug 9, 2013 01:12 |
|
Brovine posted:You think that's bad, try custom spawners spitting out skeletons riding creepers riding cave spiders. Is... is this actually a thing? How is that accomplished? So... much... mob essence... Edit: Aaaaand I just read back and saw the screenshots. That's... that's just terrifying. Sirithil fucked around with this message at 03:54 on Aug 10, 2013 |
# ¿ Aug 10, 2013 03:50 |
|
|
# ¿ May 6, 2024 04:02 |
|
Rhonyn Peacemaker posted:Given that the nether stuff needs to be furnaced before being smelted, there will need to be an equally elaborate refining operation. It's a relatively simple system to initially set up, and trivially super easy to scale to whatever extent you need/want: just add more machines to the banks, set the inputs and outputs the same as the others, and provide power.
|
# ¿ Aug 10, 2013 20:51 |