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Edo Animus
Feb 19, 2011

Date tres dies mihi.


Latest video:

https://www.youtube.com/watch?v=sLgNXz0fUh4

Back in the ancient year of 2010, Vigil Games put out an M-rated Zelda game called Darksiders. It was pretty awesome. Guard Mom Heart and I LPed that game many moons ago. The original Darksiders was just a fun game that mixed God of War-styled combat with Zelda-styled dungeons. In August of 2012, the much anticipated sequel, Darksiders 2 came out. We will be playing through this game on Apocalyptic difficulty (the hardest mode available from a new game) and collecting all of the achievements (which amounts to getting all of the stuff in the game, clearing the optional bosses, and clearing the optional dungeons).

The thread title comes from the unfortunate fact that THQ, the publisher of Darksiders (as well as Saint's Row and Red Faction), went bankrupt and had to close down all of its wholly owned companies which included Darksiders developer Vigil Games. The Darksiders team members were mostly hired by Crytek USA, a new Crytek branch that opened in Austin, Texas while the IP rights for Darksiders were sold off in February 2013 and ended up in the hands of Nordic Games.

Because to that, the massive cliffhanger that ended Darksiders 1 may never be resolved. You might think that Darksiders 2 would have something to say about that, but you'd be wrong since this game is an interquel between the introduction of Darksiders 1 (where War unleashes the apocalypse on Earth) and the moment the Watcher is bound to War. During that gap of time (hundreds of years apparently), War's brother, Death, goes on a journey to prove his brother's innocence.

Darksiders 2 is a very different game than Darksiders 1. It still retains a lot of its Zelda roots, but adds in a lot of Diablo-style RPG elements including random loot and the always satisfying visible damage numbers that fly off of enemies when they are attacked. DS2 also has great music which we'll be hearing throughout.

As for thread participation, I'll welcome any suggestions about how to spec weapons, but since David hasn't played the game yet, I'd like to avoid any spoilers about the places, weapons (especially red weapons), and events.

Here are some of the strange characters we'll meet:


Death is our protagonist and one of the four horsemen of the Apocalypse. According to the intro, he was largely responsible for the genocide of the other nephilim (besides the horsemen themselves). This figures prominently into the plot. He is very agile and uses dual scythes as his primary weapons. He can also equip a variety of secondary weapons like axes, hammers and so forth (Hammers being the best, and I'll fight you if you say otherwise). Death is voiced by our good friend Michael Wincott, who you may remember as the voice of Jules Merit from Syndicate.


The Crowfather narrates the loading screens and the introduction of the game and is a new character introduced in Darksides 2. The introduction of the game is all about finding him in his icy castle. Unlike Darksiders 1, where most all of the characters had biblical parallels, the characters in Darksiders 2 are more their own thing. Vigil went to a lot of effort to expand the fiction of their Darksiders universe to include more than just bullet points from the books of Revelation and Enoch. That said, there are still some biblical allusions to point out. The Crowfather himself is mostly a forgettable macguffin used to start Death's story.

The Crowfather is voiced by Keith Szarabajka who voiced the Didact in Halo 4 as well as our favorite beam redirecting angel of death, Azrael, from Darksiders 1.


Eideard is the chief of what remains of the Makers in the Forgelands. He is voiced by James Cosmo, best known as Lord Commander Jeor Mormont in Game of Thrones. He is the wizened caretaker of the dying Maker's world and introduces Death to the concept of Corruption.


Muria is a blind sage that can craft talismans for Death. Talismans are useful trinkets that are the only non-cosmetic armor slot for Death (they just give good bonuses). By beating Darksiders 1 (as we have), she gifts you one of War's Pauldrons and the Chaos Scythes which are styled after War's Chaoseater sword from the first game. The Chaos Scythes are kinda a lot of really good for level 1.


Alya, David's favorite due a convergence of interests, is the fire-haired weapons merchant at Tri-Stone. She won't be selling Death any weapons until a few quests are completed, though.


Valus is Alya's brother and the actual smith working in Tri-Stone's forge. The Maker's Forge (capital M, capital F) needs to be restored before he can get Death some more impressive toys to play with.


Thane is a sullen and sarcastic warrior, depressed at the ending of his homeland and kinsmen due to Corruption. He is a combat trainer for Death and for a few thousand gold will teach him new moves. We'll be coming back to Thane periodically to buy new moves.


Karn, also known as "Pup", is a young maker with dreams of being a hero. He helps Death throughout his stay in the Forgelands and has some very good sarcastic dialog.


Oran is a very old Maker construct who has been dismembered over the millennia he has been sleeping. It's not as violent as it sounds, though, since he can just pop his pieces back into place as soon as Death goes on a "quest" to "fetch" them.


The Warden is a friendly sleeping construct dormant in the Lost Temple. He is one of the Tormented Gates seen in Darksiders 1, and has the ability to call stone to his aid which is a nice parallel to the Earthcaller from the first game being the device to activate the Tormented Gates. This basically means the Warden is needed to open the path to the final Forgelands dungeon, the Foundry. Like other constructs, he is slow moving and likes to yawn.


Absalom is one of the nephilim like Death and War that in times past tried to seize Eden. Death was opposed to this and killed them all. Now their souls are trapped in his chest. Absalom is now the personification of Corruption and gives Death an antagonist and the game a last boss. Absalom is a biblical name, he was the third of King David's sons as outlined in 2 Samuel. He is voiced by Simon Templeman who you may recognize as the voice of Kain from many of the Soul Reaver games, Loghain from Dragon Age or the Blacksmith from Diablo 3 among others.


Ostegoth is Death's store in the Kingdom of the Dead. He's got a great grizzly voice, some good lines and introduces another tier of collectibles - relics. He is voiced by Nick Jameson who has done voices for a number of Tim Schaffer games including Full Throttle, Psychonauts and Broken Age.


Draven is a human (!) who fought for his chance at an instant respawn by fighting through the Gilded Arena. At the moment, he hangs out on the deck on the Eternal Throne in service of the Lord of Bones for some reason. Honestly, the Lord of Bones claim to any sovereignty is dubious, but I digress. Draven acts as the advanced trainer for Death and will teach him all of the rest of the moves that the Blade Master talisman is currently bequeathing. Draven is voiced by the ubiquitous Troy Baker, who is matched in number, variety and prominence of voice acting roles by only a few like Johnny Young Bosch or Steve Blum. A few of Baker's roles off the top of my head include Booker DeWitt from BioShock Infinite, Kanji from Persona 4 and Snow from Final Fantasy XIII.


The Chancellor is a talking roadblock and one of the many Dead Kingdom NPCs who needs you to find or do three things in order to progress for various reasons. He's smarmy and a slave to protocol, but he ends up being more a more interesting character for Death to ridicule than the Lord of Bones whose name is silly and motivations inexplicable. The Chancellor is voiced by Barry Dennen who you may know as the voice of a few Dota 2 characters such as Chaos Knight and Phantom Lancer. He also played everyone's favorite roller skating bomb expert, Fatman, in Metal Gear Solid 2.


The Lord of Bones is the current ruler of the Dead Kingdom and for all his sneering and complaining seems to be a mostly ineffective regent. As far as I can tell, he was just sitting motionless in the Eternal Throne until Death showed up to offer his services. He is not nearly as endearing as Eideard, and serves little role other than an authoritative presence that doles out some thinly veiled fetch quests. The Lord of Bones is voiced by Phil Proctor, who has done voice work for a billion things according to IMDB, just nothing particularly memorable other than perhaps voicing the mad ringleader Flotsam in Dark Cloud 2.


The Mad Smith is an insane and ancient undead Maker that made the eponymous Abyssal Forge (from the Abyssal Forge DLC). His greatest sin is that he doesn't have the same accent as the other Makers. This is probably the main reason he was banished. He is voiced by André Sogliuzzo who also voices Karn.


Nathaniel is a member of the hellguard and a loyal servant to Archon Lucien. He fought alongside Death many years ago during the Nephilim genocide and will be our store for the Lostlight realm. He is voiced by a man that shouldn't need an introduction, Jamieson Price. The roles I know him for are as the Count of Monte Cristo in Gankutsuou, the voice of the eponymous Nier, the narrator for Street Fighter IV and of course Lord Genome from Gurren Lagann. He's been about three billion other video games and animes and is one of my favorite voice actors actually.


Archon Lucien is the caretaker of the outpost of Lostlight and, based on his title and number of wings, a high ranking angel. He is also very prideful. Ezekiel 1:5-6 describes the Cherubim thusly:

Ezekiel posted:

"...and in the fire was what looked like four living creatures. In appearance their form was that of a man, but each of them had four faces and four wings."
Lucien does have the right number of wings but not four faces, although the case could be made for two. His name is totally not similar to any other famous prideful angels and his tower totally does not resemble Orthanc at all. I don't know why I even mentioned those things.


Uriel is an angel fighting in the Hellguard on Earth. She is a key player in Darksiders 1. At this time, she is still fighting abyssal forces on Earth in the name of Abaddon, which means that everyone fighting on Earth at the moment is doing so in his name, amusingly enough. She was voiced by Moon Bloodgood in the first Darksiders (an actress with an abundance of 'O's in her name), but is voiced in Darksiders 2 by the sultry pipes of Mary Elizabeth McGlynn. McGlynn is a prolific voice actress with memorable roles like Nevan from Devil May Cry 3 and Major Kusanagi from Ghost in the Shell, but I know her best as a singer; she is the woman who sings all of the vocal tracks for the Silent Hill series (2, 3, 4, Origins, Shattered Memories, Homecoming and Downpour).


Jamaerah is the chief Scriviner of the Ivory Citadel and has the gift of "second sight" according to him. He can spy on others and the Archon seems to have used him as his personal NSA, keeping tabs on the other angels of the Hellguard, for example. He has two tiny vestigial wings and floats around on his throne which makes him less "Hark, the herald angels" and more "Harkonnen, the herald angels". Jokes. He is voiced by Keith Szarabajka, the same guy who does the Crowfather's VO.


The Hunter is living proof that humanity was not completely wiped out by War during the Apocalypse. This seems like an extremely important plot point, but since he's introduced in a DLC chapter, frustratingly little comes of it. The Hunter is, naturally, voiced by Steve Blum. You should know who Steve Blum is, you're reading an internet forum about video games.


Demon Lord Belial appears very briefly even though a DLC campaign is named after him. He does make for a pretty good boss fight, so it's all good in the end. He even introduces us to some hitherto unseen characters through purple text in his dialog which makes a good segue into the demon realm in the next episode. He is voiced by Fred Tatasciore who did the voices for the Charred Council in Darksiders 1.


Lilith is the sultry manipulator heard, but not seen, in Darksiders 1. She is infatuated with power, be her own admission, and is pretty good at getting her way through subtle means. She is the creator of the Nephilim and fancies herself Death's mother in this way. Death is not too keen on the title. If we ever get a third Darksiders, Lilith would almost certainly be one of the main villains. See as her manipulation of Death has some parallels with Samael's negotiations with War, there exists plenty of pathos to base an entire meta-narrative around Lilith and Samael's ongoing disputes. But alas, this is probably not to be. Lilith is voiced by Jessica Straus who voices Juri in Street Fighter IV as well as...well...Lilith in the Diablo 3 expansion, Reaper of Souls.


Samael returns from Darksiders 1, except now we get to fight him, yay! He's unfortunately not as well designed as Belial, boo! He's just as smug and gravely-voiced as ever, though, thanks to his returning VA Vernon Wells. As mentioned in the character description for Lilith, there's probably an entire game's worth of complex vengeance that could be told between these two extremely powerful demons.

Now on to the videos!

https://www.youtube.com/watch?v=P5_RoMVUfyA


https://www.youtube.com/watch?v=ZFE6BMm1yLA


https://www.youtube.com/watch?v=atfXsm_f3lA


https://www.youtube.com/watch?v=qg7YC7gAx4Q


https://www.youtube.com/watch?v=pcYNy7rF4ew


https://www.youtube.com/watch?v=UPqYYAMw4BA


https://www.youtube.com/watch?v=IWYms__wyiA


https://www.youtube.com/watch?v=2F0ZF6gYMuY


https://www.youtube.com/watch?v=x2F7UTnqAIo


https://www.youtube.com/watch?v=OtD11RJT5lM


https://www.youtube.com/watch?v=7PYB1H6VgNQ


https://www.youtube.com/watch?v=FrrYgCkG0Ac


https://www.youtube.com/watch?v=v7mMZ7IxOyI


https://www.youtube.com/watch?v=ki1xxNo9pv8


https://www.youtube.com/watch?v=3AeWurFoq60


https://www.youtube.com/watch?v=D2aL0Fd3OLE


https://www.youtube.com/watch?v=BCy8B-tDy1w


https://www.youtube.com/watch?v=_wKXUaYW2XE


https://www.youtube.com/watch?v=G711akC2Row


https://www.youtube.com/watch?v=8If7RlgqsQ8


https://www.youtube.com/watch?v=myHb6GtYfOQ


https://www.youtube.com/watch?v=efdpV4TEWZc


https://www.youtube.com/watch?v=Ee_jiYLi5gc


https://www.youtube.com/watch?v=aC3fKGKExqI


https://www.youtube.com/watch?v=k0hc9vnuPNI


https://www.youtube.com/watch?v=14bcvJw_wXA


https://www.youtube.com/watch?v=SPs5RxpM4aE


https://www.youtube.com/watch?v=hoFDDVQNvW0


https://www.youtube.com/watch?v=kDe7zgF7wVA


https://www.youtube.com/watch?v=XA8zzvgSLf4


https://www.youtube.com/watch?v=3czLDFIY94o


https://www.youtube.com/watch?v=4zExjkEPZSg


https://www.youtube.com/watch?v=bNBWE6-BWtI


https://www.youtube.com/watch?v=X1wrw02rPMU


https://www.youtube.com/watch?v=29Pktbl8VW0


https://www.youtube.com/watch?v=sLgNXz0fUh4

Edo Animus fucked around with this message at 05:17 on Sep 15, 2014

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Smornstein
Nov 4, 2012
So unlike Darksiders 1 Darksiders 2 actually had a decent amount of advertising and a prequel book that's actually pretty good if you like Darksiders for the plot which expanded more on the Crowfather if you'd like i can try and find my copy of the book and post stuff from it that applies to the game.

Edo Animus
Feb 19, 2011

Date tres dies mihi.

Smornstein posted:

So unlike Darksiders 1 Darksiders 2 actually had a decent amount of advertising and a prequel book that's actually pretty good if you like Darksiders for the plot which expanded more on the Crowfather if you'd like i can try and find my copy of the book and post stuff from it that applies to the game.

That would be fantastic, by all means!

Also, your username is great.

Jetrauben
Sep 7, 2011
angered the evil eye lately
I've a soft spot for this game, warts and all, so I'm watching!

perochialjoe
Mar 20, 2012

The Darksiders series is one that I would play intensely for about a day or two, have something come up, then completely forget about. I haven't finished either one despite loving them both. Looking forward to the LP to see what I missed with Darksiders 2. I enjoyed the extra RPG aspects that they added in, such as letting you choose a class of types and get armor based on which stats you wanted. Great game and I'll be sure to keep up with the Let's Play.

Agent Interrobang
Mar 27, 2010

sugar & spice & psychoactive mushrooms
I always feel like this game deserved more attention than it got. It has a lot of flaws and bumps to smooth out, but the good stuff is amazingly good. One of my favorite Zelda-alikes.

Also, that's Keith Szarabajka as the Crowfather/Narrator, who has done a lot of prominent gaming roles in recent memory, most notably the Didact in Halo 4, but also Kalrow in Asura's Wrath, Herschel Biggs in LA Noire, and Joshua Graham in Fallout: New Vegas' Honest Hearts DLC, among many others. He's got a very distinctive voice and I always love hearing him show up.

Neruz
Jul 23, 2012

A paragon of manliness
Oh sweet. I loved this game, especially all the lore stuff. The sort of heavy metal catholic fiction they had going in Darksiders was really fun to look at and they expanded it enough in DS2 that it's also actually pretty interesting. I'm sad we probably won't see any more games in the Darksiders universe because DS2 makes it look quite fascinating.

Jetrauben
Sep 7, 2011
angered the evil eye lately
I heard the people who acquired the IP have expressed some interest in revisiting it at some point.

Edo Animus
Feb 19, 2011

Date tres dies mihi.

Jetrauben posted:

I heard the people who acquired the IP have expressed some interest in revisiting it at some point.

The CEO of Nordic Games did an interview with Eurogamer in April where he mentioned an interest in both continuing the franchise and, hopefully, getting some of the original team members to help develop it. It's a long shot, but better hope than when THQ dissolved earlier this year.

Here is the Eurogamer article that I read about it.

-neutrino-
Nov 4, 2008
Got this during the Steam sale just because. Have got to play through it at some point.

Regy Rusty
Apr 26, 2010

I gave up on this game early on because of how disappointed I was in the changes from the original. I'll be following along to see if it's worth picking up again.

ZeeToo
Feb 20, 2008

I'm a kitty!
I really enjoyed your LP of the first game, so I've been keeping an eye out for this; glad to see it come up.

Are you going to have as many glitches to show off this time, or is there not the same level of abuse in this as the first's infinite-sidesways-jumps?

Thanatz
Nov 4, 2010
I had to give up on this game since it crashes almost every time I go into a menu. It'll be nice to see what I missed.

Deformed Church
May 12, 2012

5'5", IQ 81


Oh, hey. I was literally going to start recording this next week. It was easily one of my favourite games of 2012, despite it's flaws. It'll be interesting to see how other people handle weapons and skills, since I pretty quickly fell into one system which I basically followed for the entire game (and subsequent playthroughs). I basically never even used my last skillpoints, and spent the last third of the game with the same weapon. The game certainly needed some balance, I guess.

Are you going to be showing off the DLC? I never played that and forgot to pick it up during the summer sale.

And you're totally wrong about hammers. All the slow weapons suck.

Edit: Small enemies can be dealt with really really easily at range.

Deformed Church fucked around with this message at 18:51 on Aug 1, 2013

Eponymous
Feb 4, 2008

Maybe I just want to be happy, huh?! Maybe I want my life to not be a trainwreck for five GOD DAMN minutes?!
I humbly request more spooky stories.

JordanKai
Aug 19, 2011

Get high and think of me.


I was thoroughly disappointed by Darksiders II to the point that it retroactively reduced my enjoyment of the first game. Mostly because I didn't appreciate all these extra genres that got blended into my Zelda of War. However, one thing that I did love about the game was the excellent soundtrack by superstar video game composer Jesper Kyd (Assassin's Creed, Borderlands, Hitman). The score for the first Darksiders consisted mostly of ambient and non-instrusive orchestral tunes, which was perfectly surfaceable but nothing too memorable. Darksiders: Hellbook Edition for the PC came with a digital copy of the Darksiders soundtrack and I haven't listened to it more than once because it's really not that interesting.

The Darksiders II soundtrack, on the other hand, is nothing short of amazing and holds the title of 'Best video game soundtrack of 2012' in my heart. The game starts off with a beautiful and exciting classical composition, but Jesper Kyd does not shy away from using more exotic European, Oriental and African instruments for a lot of the later music. The music for this game has a very distinct and delightful sound that you might not expect for such an epic adventure, but it all fits together beautifully.

The soundtrack can be purchased for around $15 off of Amazon.com, both in physical and in MP3 form. All the songs on the soundtrack are very beautiful and memorable and I highly recommend it. :allears:

Reive
May 21, 2009

To be honest I didn't like Darksiders 1 very much, but I love this one, the combat and loot system, the puzzles and dungeon design, it's all just really good.
Also can't wait to see how/if you can break it like the first LP.

Skippy Granola
Sep 3, 2011

It's not what it looks like.
Bring back horizontal air dashes you bastards.

Man I was hoping you'd get to this one. I beat Darksiders II not too long ago and it was oooooooooooookay I guess.

trivialrealities
Feb 18, 2013
You two guys following up your Darksiders LP? :allears:

Also, I humbly request you break the game over your knee with a Possessed Scythe with ridiculous +Critical Rate and Heal on Crit ratings.

Deformed Church
May 12, 2012

5'5", IQ 81


trivialrealities posted:

You two guys following up your Darksiders LP? :allears:

Also, I humbly request you break the game over your knee with a Possessed Scythe with ridiculous +Critical Rate and Heal on Crit ratings.

Once you get into the late game health/wrath steal, or on kills and crits are so ridiculously powerful. I used the same weapons from level 15 up through much of NG+ and was just pouring out wrath skills everywhere, and almost never used potions apart from the occasional boss fight.

lethial
Apr 29, 2009
Man, watching the first video make me want to try and install the game on my PC again... Is there a way to fix key mapping for the game? I like to play my games using my keyboard and mouse but for some reason key mapping for the game doesn't work properly... Anyone here played the game using keyboard and mouse and with non-default key mapping?

George
Nov 27, 2004

No love for your made-up things.
There's some pretty terrible artifacting in that first video, by the way. Even downloading the 1080p source file looked like a mess.

Edo Animus
Feb 19, 2011

Date tres dies mihi.

MooCowlian posted:

Once you get into the late game health/wrath steal, or on kills and crits are so ridiculously powerful. I used the same weapons from level 15 up through much of NG+ and was just pouring out wrath skills everywhere, and almost never used potions apart from the occasional boss fight.

Of all the overpowered abilities, Wrath steal is at the top, but we won't break the game that far until later. Besides, we don't have to really worry about anything like that until we get the mysterious red weapons.


George posted:

There's some pretty terrible artifacting in that first video, by the way. Even downloading the 1080p source file looked like a mess.

I don't know why, there's hasn't been any change in my workflow for over two years. I can try to bump the bitrate up a bit and I'll try recording with the newer HD-PVR starting from part 4 (since the other parts have already been recorded with the older HD-PVR).

Hopefully that will help, because there's nothing in life I hate more than tweaking codec settings.

Reive
May 21, 2009

Edo Animus posted:

Of all the overpowered abilities, Wrath steal is at the top, but we won't break the game that far until later. Besides, we don't have to really worry about anything like that until we get the mysterious red weapons.


I don't know why, there's hasn't been any change in my workflow for over two years. I can try to bump the bitrate up a bit and I'll try recording with the newer HD-PVR starting from part 4 (since the other parts have already been recorded with the older HD-PVR).

Hopefully that will help, because there's nothing in life I hate more than tweaking codec settings.

Out of curiosity what encoding type are you using? I noticed the artifactng in high movement scenes, if your not using VBR you should so it can adapt for that, if you already are then just jack up the bitrate a bit I guess.

LordAba
Oct 22, 2012

by FactsAreUseless
I'll be keeping an eye on this one!

I swear to god that this game was released for the Wii U, but I cannot find anyone with a copy of it.

Sundowner
Apr 10, 2013

not even
jeff goldblum could save me from this nightmare
Ah I fuckin' love Michael Wincott, though I much prefer when he's doing an English accent. That said, I own Darksiders 1 but I never did play much of it for no particular reason. I keep hearing it's a great Zelda-like and that it's just the best. I guess it's just slow going in the opening hour or two? It felt like a very generic beat 'em up what I played but I want to believe!

Edo Animus
Feb 19, 2011

Date tres dies mihi.

Sundowner posted:

I keep hearing it's a great Zelda-like and that it's just the best. I guess it's just slow going in the opening hour or two? It felt like a very generic beat 'em up what I played but I want to believe!

This is exactly the case with Darksiders 1. The most boring part of the game where you have to fight in uninspired arenas (the Shadow Realm fights) is stuck right before one of the best parts of the game, namely the first proper dungeon. Once you get into the dungeon it's 100% Zelda complete with map, compass, item jingle, and boss key.

Davinci
Feb 21, 2013
I absolutely adore the Darksiders games, they're probably some of my favorite games ever. I'll definitely be watching this after I marathon your LP of the first game, since I somehow missed it before.

Dreadwroth
Dec 12, 2009

by R. Guyovich
Would it be spoilers to post a pic of what Death's reaper form looks like?

Vargs
Mar 27, 2010

I really enjoyed the first area of this game, but it fell apart shortly after. The loot system also felt like a pretty pointless addition, and the fantasy land setting wasn't as interesting as the post-apocalyptic-earth-that-doesn't-care-about-humanity thing that DS1 had going on. I could have ignored all that easily if the quality just kept up past the beginning. Could've been great.

Edo Animus
Feb 19, 2011

Date tres dies mihi.

Dreadwroth posted:

Would it be spoilers to post a pic of what Death's reaper form looks like?

Yeah, let's keep to things we've seen. David is still mostly ignorant about the rest of the games' locations, characters, items and weapons.

Neruz
Jul 23, 2012

A paragon of manliness
I think Darksiders II suffered from being rushed; I remember when I finished it I thought to myself "Huh really that's it?" and much of the game starting around the middle feels really bare bones.

Dreadwroth
Dec 12, 2009

by R. Guyovich
I think Vigil thought they were going to be able to get at least one more game out of their IP, so this felt like almost a supplement to the first game.

Neruz
Jul 23, 2012

A paragon of manliness

Dreadwroth posted:

I think Vigil thought they were going to be able to get at least one more game out of their IP, so this felt like almost a supplement to the first game.

When DS2 was announced I figured they were going for either a 3 or 5 game series; we'd have War's story in DS that tells us how the apocalypse actually happened, we'd have Death's story in DS2 that tells us what Death and possibly the other riders were doing while War was getting his apocalypse on, maybe another game for each other rider, then DS3 (or 5) which is the actual apocalypse with all four riders together being awesome and generally apocalyptic. After I played DS2 I figured it'd be a trilogy and DS3 would be the apocalypse, but DS2 was so short that I worried DS3 would never happen :<

DS2 just felt to me a lot like it ended at what should have been about half or two-thirds of the way through the story.

Dreadwroth
Dec 12, 2009

by R. Guyovich
I heard something about how they were probably going to have Strife and Fury share a game, and wrap the whole thing up with the fourth title.
EDIT: Man I think I need to play this more, even though there are some bits that make me want to punch kittens later on, there are some really fun fights.

Deformed Church
May 12, 2012

5'5", IQ 81


Neruz posted:

When DS2 was announced I figured they were going for either a 3 or 5 game series; we'd have War's story in DS that tells us how the apocalypse actually happened, we'd have Death's story in DS2 that tells us what Death and possibly the other riders were doing while War was getting his apocalypse on, maybe another game for each other rider, then DS3 (or 5) which is the actual apocalypse with all four riders together being awesome and generally apocalyptic. After I played DS2 I figured it'd be a trilogy and DS3 would be the apocalypse, but DS2 was so short that I worried DS3 would never happen :<

DS2 just felt to me a lot like it ended at what should have been about half or two-thirds of the way through the story.

Out of curiosity, how long did it take you to finish? I did quite a bit of bumbling around, collectable hunting and generally sucking, but I got around 20 hours out of my first playthrough, and kept expecting it to end, only to just be taken somewhere else. I didn't die a whole lot and have to replay sections or anything, but it felt long enough - longer than the first game, at any rate. I agree they might have had some of the later areas be a tad longer, since it ended pretty quickly, but the overall length and boss/dungeon counts felt to me about right.

Neruz
Jul 23, 2012

A paragon of manliness

MooCowlian posted:

Out of curiosity, how long did it take you to finish? I did quite a bit of bumbling around, collectable hunting and generally sucking, but I got around 20 hours out of my first playthrough, and kept expecting it to end, only to just be taken somewhere else. I didn't die a whole lot and have to replay sections or anything, but it felt long enough - longer than the first game, at any rate. I agree they might have had some of the later areas be a tad longer, since it ended pretty quickly, but the overall length and boss/dungeon counts felt to me about right.

Oh the overall length of the game is fine, though the later areas do feel a little rushed, it's the story I'm talking about. It sort of resolves suddenly and ends and it really didn't feel satisfying to me at all.

Dreadwroth
Dec 12, 2009

by R. Guyovich
Ahhhh I just remembered something about this game that made me stop playing it. You have one save, that's it, no starting a new game or anything. And apparently I can't switch to mouse and keyboard now.

Kifisonfire
Jan 15, 2008

Neruz posted:

Oh the overall length of the game is fine, though the later areas do feel a little rushed, it's the story I'm talking about. It sort of resolves suddenly and ends and it really didn't feel satisfying to me at all.
Agreed so much on this, although following up the awesome ending of the first game was always going to be a challenge.

I liked the game though. The combat was fun and easy, and the levels were alright for the most part. Visually it looks a lot better than the first too. You can break the game so quickly with some weapons though.

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DukeofCA
Aug 18, 2011

I am shocked and appalled.
Minor quibble, but Crow-Navi's name is Dust, not Dusk. Also, how much of the combat is going to be you spamming the hammer's charged air attack?

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