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Scalding Coffee posted:What are the stats on Joker? One convert at a time? One per player, Ace-tier increases the recruit's strength by something crazy like 300 or 350%.
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# ¿ Aug 13, 2013 07:31 |
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# ¿ Apr 28, 2024 07:24 |
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Mr Scumbag posted:Please be correct. Please be correct. Please be correct. Unfortunately, Steam tends to err on the side of "1 < time < 2" when it comes to approximately. I called the build I'm considering what I did because it has a lot of Ghost and a lot of shouting
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# ¿ Aug 13, 2013 09:22 |
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The Mash posted:Ghost is beyond useless. But I love the idea of Ghost, isn't that enough?
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# ¿ Aug 13, 2013 09:38 |
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Pryor on Fire posted:I still remember the first time I heard someone on a mic on the internet in like 1998. They tried to troll and scream racial slurs and be wacky as poo poo too! Things haven't improved much since then, I have a mic but still never use it and usually mute everyone in all multiplayer games, sorry. The internet is terrible. Then in this one specific case, use Mumble and only play with goons? We're pretty reliable and you generally won't get people shouting racist poo poo unless someone brings along one of their irl friends in which case they're always a wildcard
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# ¿ Aug 13, 2013 09:47 |
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fennesz posted:I think that this thread really needs a more complete title. Payday 2: Kill Cops. Get money.
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# ¿ Aug 14, 2013 09:39 |
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Doctor Shitfaced posted:"SQUEEZE THOSE TRIGGERS!"
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# ¿ Aug 14, 2013 20:38 |
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Scalding Coffee posted:The cops have dialog about there being three people fending off an Assault. I don't know if that is because someone is slacking or someone is killing them too fast to be noticed.
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# ¿ Aug 15, 2013 04:42 |
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DreamShipWrecked posted:Framing day 3 makes me want to wring the necks off kittens. We restarted that drat thing 15 time and I finally left after three hours because I need to work in the morning.
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# ¿ Aug 15, 2013 06:35 |
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fronz posted:I like to do shooting, so I'm mostly going for the stuff in ghost that lets me take an active role in stuff - moving bags, faster sprinting, sprint in any direction, safecracking, that sort of thing. Going for ammo bags in enforcer. Ghost has this cool dichotomy where you can be both a stealther or just a ninja with guns. Speaking of Ninja With Guns, has anyone tried the Ghost's close combat specialist (I think it's Martial Arts Training or whatever)? How reliable is the knockback? Can I stunlock a dozer off his rear end?
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# ¿ Aug 15, 2013 23:16 |
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Mr Scumbag posted:Those of you who have used shotguns, which shotgun in primary/secondary would be the best to get? I'm a mastermind, if that helps, and I really want to try rolling with a shotgun in secondary and would appreciate some advice so I don't waste cash on a dud. I guess it depends on the secondary and tertiary parts of your build; if you're going Enforcer as deep as I'm going Ghost, a shotgun primary might just be right for you. Fur20 fucked around with this message at 06:43 on Aug 16, 2013 |
# ¿ Aug 16, 2013 06:36 |
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We're having trouble where one of our crew can't join our games and we can't join his. Any suggestions?
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# ¿ Aug 16, 2013 23:59 |
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StoneyAssassin posted:Does he have the new patch?
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# ¿ Aug 17, 2013 00:10 |
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Knightmare posted:It's not like you'd have to play it. Zombies are the big thing right now and obviously it makes business sense in a game where you "hold a place and lock it down" for it to have a zombie mode. A frantic holdout scenario with zombies as you tear at your hair waiting for Alex to get his lazy incompetent rear end to the dropzone would be awesome because Payday 2 is not a game about zombies. It's already a game about frantic holdouts as you tear at your hair impatiently waiting for Alex to get his lazy incompetent rear end to the dropzone. Zombies is just putting a new texture with a different and relentless swarming AI on cops that don't drop ammo.
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# ¿ Aug 17, 2013 07:23 |
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automaticswim posted:we found an excellent glitch/feature
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# ¿ Aug 17, 2013 08:11 |
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Ledif posted:I cannot believe how hard and unbelievably precise one must be to stealth day 3 of Framing Frames. I just spent nearly 4 hours attempting it and, while my group has perfected gathering the 5 things and moving around, any mistake ruins the attempt and forces a reset (essentially, since I don't know anyone capable of preparing for stealth and being able to fight wave after wave of swat). I'm really sad we thought that we might actually get the gold out on our best attempt, only to have a 5th guard wander into the safe and instantly trigger the alarm.
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# ¿ Aug 17, 2013 10:30 |
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The Mash posted:The M308 is still king. I love playing Watchdogs, climbing on top of a big building and taking out waves and waves of SWATs before they come close enough to hurt my group. I don't think I could finish with 60+ kills with any other weapon/setup Also, your post above this one infers that the m308 DOES get bonuses from Assault Rifle skills? I thought it was in its own class, but everything else applies as normal? Because that's really helpful for my friend's build if it does. Red Mundus posted:Just played very hard watchdogs with three lvl. 50 pubbies who literally did not know how to play watchdogs. Fur20 fucked around with this message at 20:36 on Aug 17, 2013 |
# ¿ Aug 17, 2013 20:32 |
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Dr.Oblivious posted:It ain't THAT low when you take the silencer off, you can normally kill pimple with 5-6 rounds to the head as oppose to the 20 rounds it takes with the silencer on. I'm just saying that skill is a major oxymoron, it's a damage-bonus skill that only activates when a weapon is silenced, but in order to silence a weapon you must incur a damage penalty that far exceeds the previously mentioned damage bonus; which begs the question, why even equip a silencer or invest in the deadly skill in the first place? Still, I think it would be nice if the Ace of that skill would be "mostly negates the damage penalty" so, when paired with the first level of the skill, it did like 5% more damage. Maybe change the two sniping skills so the first one is a prerequisite and make the Ace for getting both "negates damage penalty."
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# ¿ Aug 17, 2013 21:15 |
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Blunt Force Trauma posted:I'm getting bored of my C4 build and I want to respec - even if I want to keep C4 I'm going to drop all of my drill improvements. I know I can make any spec useful in any heist so I'm trying to figure out if it would be worth it to ace Lucky Charm, but I haven't seen anyone get a single Infamous item since release and I only saw two in all of beta. I figure with that kind of rarity, any boost given by a skill will probably be minimal.
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# ¿ Aug 17, 2013 22:05 |
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Brainamp posted:I thought they had patched that out. I'm glad they didn't. The coke landed all the way out in the middle of some cop spawn points (it looked like two bags, but it was actually like seven stacked on top of one another on the exact same spot, so that might be something Overkill could address), but we somehow managed to drag it back to the holdout spot. Did they make the getaway van (no armor) hardier? We accidentally loaded all the coke in the middle of an assault and it stayed alive for at least a minute while I told my crew "Nah it'll probably die--huh, it's still alive? Actually gently caress it, chance 'em," and then all the time it took us to run down there while popping cops and getting into the escape zone. As far as heists I'd like to see goes, I can't say I'm too picky or even sure what I'd enjoy doing, but maybe intercepting a weapons shipment at an airport, sneaking past security, all that kinda poo poo, maybe needing a Smooth Talker to hijack an air control tower. That sounds like it could be satisfying.
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# ¿ Aug 18, 2013 03:45 |
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Anatharon posted:Unrelated, but I feel like Shields/Bulldozers are less impressive in 2 then The Heist. Oddly enough, we made it out of that one!
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# ¿ Aug 18, 2013 08:10 |
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Mr Scumbag posted:Good luck using the MM skill to yell at someone to help them up if there is any enemies even in the rough vicinity. All you do is yell at everyone to surrender and there isn't a drat thing you can do to help your buddy.
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# ¿ Aug 18, 2013 08:17 |
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Inzombiac posted:Wait, SHOUTING doesn't cause noise? I've been stealthing so wrong. Yeah, I'm wondering about this too. Can I really shout people down in different rooms and nobody will hear unless they see me? I'd swear we've been blown because I shouted down the manager on the roof in the Bank Job.
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# ¿ Aug 18, 2013 19:54 |
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thread posted:Stealth is broken in the best way possible
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# ¿ Aug 18, 2013 20:14 |
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Phuzun posted:Framing frames day 2 locks everyone in until the trade is over. There are 3 civilians near the truck that must be rushed to prevent the cops being called. You can do this solo, then move the money. Framing Frames is super fun to stealth though, thanks to Error for teaching us how to do it right last night.
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# ¿ Aug 19, 2013 20:11 |
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Pleads posted:This game is loads of fun and I've played around 15 hours with goons so far and every one has been chill. Great job, goons. Yeah, this game is amazing and I can't wait for them to put out more heists. I've only had one mediocre experience with the game but that was just because one guy in the crew really needed cash and kept wanting to do high-payout jobs rather than high-EXP quickies; I can't fault him for that.
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# ¿ Aug 20, 2013 06:46 |
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DreamShipWrecked posted:Wait, the skill requires the hostage to be free? That must be drat near worthless, since any hostage that isn't tied down usually bolts during the first assault wave, generally into the direction of your firing lines. I figure it's more for people with Control Freak and a firebreather barrel extension since they'll keep every civvie locked down permanently without a single zip-tie.
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# ¿ Aug 20, 2013 19:35 |
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ChewyLSB posted:Am I missing something? Am I not always supposed to take the saw on every mission I guess, then?
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# ¿ Aug 20, 2013 19:47 |
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DreamShipWrecked posted:VVVVV The ultimate dick move would be to let players prestige at 100 for +1 SP and a unique mask or mask color of their choice. And then only let them do this ten times but have like twenty prestige masks and colors
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# ¿ Aug 21, 2013 04:52 |
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H2SO4 posted:Never pop a guard out along his route unless you're sure you not only eliminated every other guard that might cross the path, but also make sure you're out of camera range. Lure them somewhere secluded (like the bathroom) and then beat them As reliable as the patient method is in Framing Frame 1, my friend and I just go guns blazing after yesterday. We spent an hour doing it the careful way, then worked out a very aggressive method over the next thirty minutes. It only takes about five minutes to clear the entire place--most of it is just steeling yourself and growing the balls it takes to play that map aggressively--but basically after you lure the first guy, there's 3-4 more patrolling (we actually had five patrolling excluding the one in the front lobby on a Pro Overkill yesterday) and you just go around in one direction busting cameras as you walk. One guy takes point, one guy watches the first camera you broke, and anyone else sticks with one of those two in case two guards show up. You'll quickly corner them and you'll have free reign of the place in just a few minutes. Best part? If you gently caress up, you're only out five, six minutes max instead of the thirty or forty it takes to run the heist slowly.
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# ¿ Aug 21, 2013 06:59 |
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Lemon Curdistan posted:I need to get Lucky Charms and C4, but that would involve being like, level 80. All I want is a red Oni mask; everything else is poo poo. I just need to get, like, a pattern. And paint. Of which I have gotten neither in two dozen hours of heists
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# ¿ Aug 22, 2013 19:43 |
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Foehammer posted:I would pay good money for some mask dlc not designed by juggalos. Also yeah, I'd totally love a lever-action single-shot rifle. Maybe give it more max ammo than the 308, but it reloads like a shotty and it fires more slowly since you gotta pump it between rounds. v I really wanna get that luchador pattern and a White/Green paint to put on my Troll Mask, it looks very Tengu with Blood Red alone but some curly green-and-white stripes on the outside would absolutely complete the look. Fur20 fucked around with this message at 20:07 on Aug 22, 2013 |
# ¿ Aug 22, 2013 20:01 |
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Blunt Force Trauma posted:Yeah I don't know what the hell is up with Shields. I played a OK Watchdogs earlier (Got the classic Day One) and any time a shield would show up, my Combined Tactical Armor would be completely shredded and I would be taking HP damage immediately after peeking out from cover. I had to stop and ask my team if I was actually wearing armor because it felt like I wasn't. e: this could also be addressed by making it so enemies can't clip or fire through Shields. Fur20 fucked around with this message at 04:13 on Aug 23, 2013 |
# ¿ Aug 23, 2013 04:10 |
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Shima Honnou posted:Finishing Framing Frames and instead of getting a Muldoon you get a cash card, that's unrewarding.
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# ¿ Aug 23, 2013 19:18 |
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averox posted:I learned the hard way that the railings on the side of Rats Day 3 do not stop bags.
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# ¿ Aug 23, 2013 21:28 |
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Speaking of the safehouse, it'd probably add like thirty seconds to the pre-mission load, but once they add in customization, I'd like the lobby to actually BE the host's safehouse instead of the waiting screen. That way, you could bounce on the couch, marvel at the vault, and look at the guns and masks and poo poo while they browse Crimenet. And for boring people, add the Skills and Inventory loadouts to the esc menu.
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# ¿ Aug 24, 2013 01:09 |
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Literal Nazi Furry posted:Having two entrances sure as hell didn't stop the cops from making a third back in counterfeit by blowing up the pool you had to camp under in a basement.
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# ¿ Aug 24, 2013 07:21 |
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Holy poo poo, I just saw something in the FF7 LP thread that gave me the perfect idea for how Overkill could make money relevant again: http://www.icollector.com/Commemorative-Colt-Wyatt-Earp-Buntline-Special-Revolver_i10495186 Put gold mods in the game, make them Infamous items, have them cost 5-10x the price and provide like +1 (-1 recoil and noise... and maybe +10 visibility ) on every stat compared to the non-gold versions of the same mods. Also, put in precious metal versions of every gun (maybe Infamous drops, maybe just unlocked with level progression--maybe even something as simple as just the regular gun levels +60), where they're functionally equivalent to the regular guns except they cost like 10-100x the base weapon's price. Not necessarily gold with those; maybe a nice titanium or silver/platinum, or even a shiny sea green-lime corroded bronze color. Fur20 fucked around with this message at 20:23 on Aug 24, 2013 |
# ¿ Aug 24, 2013 20:17 |
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Blunt Instrument posted:The kicker however is that I can play perfectly well until about 4 pm and then it just all goes to poo poo.
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# ¿ Aug 24, 2013 20:55 |
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H2SO4 posted:I had a stock drop so I gave it a shot. It was terrible. That said I didn't take any pistol/secondary skills either, so YMMV.
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# ¿ Aug 25, 2013 00:51 |
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# ¿ Apr 28, 2024 07:24 |
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wilbur.walsh posted:Fake edit: OK, I admit it! I have both ghost perks aced (silent killer and the professional). Oh, for the Technician single-shot perk, does that apply to pistols too? Or just single-shot rifles and shotguns?
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# ¿ Aug 25, 2013 01:38 |