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Zurreco
Dec 27, 2004

Cutty approves.
For anyone who preordered but didn't get the Career Criminal pack, you can start preloading the game as of a few minutes ago. Game will go live in a bit.

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Zurreco
Dec 27, 2004

Cutty approves.

Croccers posted:

All Mallcrasher needs in an active count on the screen instead of the vague radio messages. Then you'll have actual feedback if things you're doing count, it's clearly already counting it just put it on the screen.

This would be amazing. I was trying to figure out how much each of the liquor bottles were worth, in case only the cognac was worth destroying, and the only way you can really do that is by waiting for Bain to contact you. I assume that there is easily some lag in his responses, so I gave up.

I find that the windows and display glass are the easiest bang for your buck. The laptops and display car are also easy money, but they are in short supply.

Zurreco
Dec 27, 2004

Cutty approves.

DreamShipWrecked posted:

Does anyone know what class people are pushing for? I'm going mastermind right now, but it seems every other person is doing the same.

I'm mostly going Mastermind, but I have a few points in Ghost. The two guys I play with are going mostly Technician, which is all fine and dandy normally, but it leaves me to solo stealth and crowd control.

I have yet to play with an Enforcer, but I hear they are fun when you need to go balls out.

Zurreco
Dec 27, 2004

Cutty approves.

Pharmaskittle posted:

I'm an enforcer and I'm not stopping until Iron Man, but once I get there, what are the best skills for getting through obstacles? I'm gonna pick up saw for deposit boxes, but what is the path of least resistance to get object-unlocking skills in other classes?

Maxing out the drill skills is the cheapest way to cut down on obstacles. I doubt you would want to go all the way to shaped charges, and your saw will already handle most doors with relative ease.

Zurreco
Dec 27, 2004

Cutty approves.
I'm having a problem soloing Framing Day 1. I usually enter through the bathroom and take out two wandering guards before moving in. Once I start collecting paintings, though, there never seems like a simple way to get out without being seen. Am I supposed to take out the front lobby guard so that I can move around both sides of the gallery, or am I supposed to go for the security room in order to disable everything?

Zurreco
Dec 27, 2004

Cutty approves.

Liberatore posted:

If you have Inside Man, you can get a card for the security room, jump in from the roof, and ignore the lobby guard. But if you're solo, the only way this will work is if there's no lasers active in the building. If there are, you need at least one other person to help you move the paintings.

Otherwise, ignore the security room guard, take out cameras, kill/intimidate guards (including lobby guard) and then go for the paintings. I soloed it earlier and it took about 6 minutes.

Just keep in mind that unless you can bag bodies, you run the risk of a guard seeing a dead body while patrolling.

The problem is that every time I have loaded up the mission, I have at least one laser field splitting the gallery, so there is no way to get from one side to the other without going through the lobby or deactivating security, which I can't seem to drill in to without alerting. I can't seem to get the jammer to disable the lasers, either.

Zurreco
Dec 27, 2004

Cutty approves.

CitrusFrog posted:

I'm still playing around with what kind of build I want to aim for, so I went for a two-docbag mastermind with boosted shotgun damage garnished with the entire left side Ghost tree. Tips? Advice? Derision?

http://www.pd2skills.info/profile/medicinal-shotgun-safecracker/

Really depends on what kind of playstyle you're going for.

Personally, I would drop Black Marketeer, Combat Medic, Lucky Charm, and SMG Specialist, especially if you're focusing on Shotguns. Pick up Joker and Inspire, since they are insanely useful later on.

Zurreco
Dec 27, 2004

Cutty approves.

CitrusFrog posted:

Yeah you're both right, I should be focusing more on utility and survivability than on loot skills, especially with as skillpoint-intensive as they are.
This is what I am planning on doing:

http://goo.gl/pAvwVh

I play a weird hybrid stealth Mastermind in my group, so I have to move some skills around to be sneaky and hold the fort down, especially because we don't have an Enforcer.

Zurreco
Dec 27, 2004

Cutty approves.
Do you get money/exp relative to what objectives you were there for? Otherwise could your friends just pop in at the end of a solo mission to nab a shitton of exp?

Zurreco
Dec 27, 2004

Cutty approves.
The three you've done are the least involving heists. They get progressively more interesting and challenging, so fear not. Four Stores is probably the most boring map in the game, hands down.

In Mall Crasher, you just have to keep ruining stuff. The car has windows to smash, but that's not really worth your time. You can purchase gas cans in the planning phase to burn whole stores, by the way.

Zurreco
Dec 27, 2004

Cutty approves.

Stanos posted:

My friends also make a vain attempt of trying to stealth the bank heist but someone eventually misses a camera or just gets bored and starts shooting. How people can stealth a bank heist is beyond me. I get itchy around 6 minutes of standing around. Being able to do Nightclub and get out before the police assault starts though is pretty drat fun compared to the 15-20 minute slog it was before we had C4/ECM jammers for the door.

I've got this itch to stealth Ukraine Job and Framing Frames, but everything else just seems so unrewarding to stealth. One tiny mistake will ruin your whole plan, and even if you get the ball rolling on it, you're usually just sitting around. I get that you can walk away with a bunch of cash in the bank missions, but it seems like a waste of effort otherwise.

Zurreco
Dec 27, 2004

Cutty approves.

Foil posted:

The juggalos in my area just can't stop talking about this game, you'll hear them yell "Payday the heist Whoop Whoop" like in large groups. Is the juggalo population in this game insane or is it just my areas juggalos that are obsessed with this game?

If you're quoting them accurately, they're talking about the first one. I haven't played with anyone that was too annoying, but it is very easy to play this game alone or with a small group of people and never actually have to interact with any pubs.

Zurreco
Dec 27, 2004

Cutty approves.
I'm about to pass level 40 and have only had one mask drop the entire time. I don't want to have to grind out quick missions just for the paydays, but this is getting ridiculous.

-Zydeco- posted:

I guess it was one of those freak instant down that happen sometimes combine with extremely low health means instant lockup.

If you get downed 4 times, you instantly go into custody. Also, every time I see your name I automatically think that I am looking at a post that I made without recollection.

Zurreco
Dec 27, 2004

Cutty approves.

padijun posted:

Yes they are, they hang around the back of the jewelry store.

"Get down on the ground!" *gets handcuffed by magic*

Those are Heavy SWAT. Any guards/police can cuff you if they completely catch you off guard, but these assholes can just sweep through and detain you if they want to rush in and you're not actively blasting their faces off.

Zurreco
Dec 27, 2004

Cutty approves.

Reo posted:

I finally got a mask I'm happy with.



Trapjaw mask (The Jaw) with inferno material, supervillain pattern.

It's like if Baron Ünderbheit teamed up with Judge Dredd.

Zurreco
Dec 27, 2004

Cutty approves.

Pleads posted:

Doesn't everyone have to be in the train car and it locks down until all paintings are traded?

This. Also, the SWAT ambush doesn't always happen, right?

Zurreco
Dec 27, 2004

Cutty approves.

Insert name here posted:

Base medic bag is only 2 uses.

I'm 90% certain it's 3 uses base.

Zurreco
Dec 27, 2004

Cutty approves.

Praseodymi posted:

So how does the shouty revive work? Is it really an unlimited use long range instant revive, because that seems really overpowered.

Limited range, but it's still far enough to make it totally viable if you have the option.

Zurreco
Dec 27, 2004

Cutty approves.
I saw that someone was talking about how Rats was easy to rush through. While I'm not interested in grinding, I wanted to see how well this held up. Is there any way to speed up Bain's activation of the meth cooking? I sat there for 2-3 minutes in game before he gave me my first order to mess up.

SaucyLoggins posted:

After L4D2 and this I feel that every game that ever comes out should have a Director and random level alterations.

Agreed. Dynamic gaming is refreshing. Also, I would love it if they made a Versus mode for Payday 2 inspired by L4D2. 4v4, with the police team having Shield, Taser, Sniper, Smoker (when they get patched in), some sort of heavy SWAT that always has two mid SWAT tagging along, and Bulldozer as the Tank analog.

Zurreco
Dec 27, 2004

Cutty approves.

John Murdoch posted:

The original question was whether or not you could speed run Mallcrasher without investing in any corner cutting skills. Since blast radius is only one tier below shaped charges, I was trying to source info on how effective basic mines were for speeding Mallcrasher.

Two people can speedrun Mallcrashers without Blast Radius easily. If you mean solo, it's a bit iffy, since the explosions don't have a consistent effect between games. One time I tried it I was able to get the laptops/headphones with one and the car with the other, but I still needed to shoot the skylight and a few display windows before I hit 50k. Other times the first mine only took out the laptops or only took out one of the three partitions of headphones, which tanks the strategy.

Foehammer posted:



Hockey Mask, The Beast, Crackled Stone, Solid Light Gray.

I really appreciate how well this turned out without being too showy.

Zurreco
Dec 27, 2004

Cutty approves.

Mitt Romney posted:

Start at laptop store with shaped charge on table near headphones. Then charge on floor in between window and car, a bit towards front of car. Then charge on top of jewelry case (grab bag on way out) and then leave to van (by jumping off railing). Works every single time.

I only have two charges, so I make do with what I can.

Zurreco
Dec 27, 2004

Cutty approves.
Were Bulldozers pushovers before? I don't get why they would need a buff when they're already tanky as all hell.

Zurreco
Dec 27, 2004

Cutty approves.
We were also having issues with people joining games. The simple solution was to friend each other in the chat room and then invite through the friends list. Now I have too many goon friends!

Oh, and every 3rd or 4th map load will drop everyone from the host, but it won't kill the lobby. Re-inviting solved that problem, but it happened fairly consistently . The next patch really needs to focus on connectivity issues.

Zurreco
Dec 27, 2004

Cutty approves.

Slayer1597 posted:

so you are telling me that the ECM jammer has a time limit on it? so when I put it down, I have x seconds before it fails?

Yep. It is a pretty generous time limit at base skill, too. You at least get enough time after dropping one to shoot a guard, answer his pager, bag him up, and run away before the camera that was watching him comes back online. For one skill point, they are a godsend.

I bring ECMs along whenever I stealth because they have saved us from near failure many many times. That, and there's no reason to bring any other deployables on stealth missions.

Zurreco
Dec 27, 2004

Cutty approves.
Unless you want to have one of your crew sprint around the streets yelling down pedestrians, there's not much you can do about them. It's high risk, high reward, and you'll know pretty quickly whether you will wipe or not.

Does the new patch let you tag/mark guards before you put your mask on?

Zurreco
Dec 27, 2004

Cutty approves.

Bocc Kob posted:

I think it'd be useful if laying an ECM put a timer or something on the HUD so people know what's going on with it. There seems like an oddly high number of audio cues in the game that get piled up and missed when stuff is happening.

The ECM scrambling cue is the loudest, most grating sound. It's not hard to keep track of it, especially on quiet stealth missions. That being said, if you only drop them when you are sure you can move in and secure whatever objective you have, you won't have to worry about the timer.

Zurreco
Dec 27, 2004

Cutty approves.

Majuju posted:

Have any of you experienced a noticeable increase in the drop rate of cool stuff for maxing out your payday loot bonus?

I've heard that it reduces card drops a bit, but the quality of drops is still all over the place. Keep in mind that this is all subjective and anecdotal.

Since you're supposed to stop getting weapon drops once you have 2 of that item in stock, you should theoretically only have a few hundred item mods drop before you're only getting masks and colors. Seems like reason enough not to waste the 4/12 points in that skill.

Zurreco
Dec 27, 2004

Cutty approves.
People do realize that the purpose of solo heists was to acquaint new players to the game, right? They're not too complicated and they're available from the get go so that you can do the objectives while learning things like team work, crowd control, beginner's stealth, etc. It is for that reason that these missions give low experience and shouldn't be giving good card drops at the end. Overkill added the escape scenarios because it further adds to the immersion of the levels and the burden is small for people who are actually trying to learn the game and play it as the developers intended. If you stealth it, you're fine! If you gently caress up the stealth, no biggie! Just work as a team and shoot your way to the car in 2-3 minutes. Meanwhile, the burden is huge for people who just wanted to grind out the mission for cards and cheap exp, which should dissuade them from trying to do the Ukraine/Mall/Club cycle. You honestly shouldn't even be playing those missions with the intent to get exp or cash rewards after maybe level 40.

The Bank Heists got reduced rewards because if you take the time to actually loot the bank, you will make the difference up. It's a bit unfortunate that the exp rates dropped, but if you're that concerned about leveling, you should have the multiple day heists available. Learning how to stealth the banks (which is loving infuriating sometimes) will skip the escape sequence, right?

What I'm really confused by is that people are complaining about how long it takes to level up. The game has been out about a little over a week now and I am already at 50. That means I am halfway to getting the current available max rep level. Someone who was much more concerned with grinding could have easily hit 80+ in that amount of time. The only reason to even level further is to get more skill points, which isn't a huge deal once you get a feel for the game and have a well rounded crew. If you absolutely need the 110 skill points right now, just mod the lua script and play with a private group of players.

Zurreco
Dec 27, 2004

Cutty approves.

Pleads posted:

Holy hell, 15 bags into the chopper at the end of a VH Rats. The animation for filling it capped out at like 6.

If only it had been Pro Overkill. Still, we managed to salvage a really sloppy day 2, so it was all good.

Zurreco
Dec 27, 2004

Cutty approves.

John Murdoch posted:

Edit: Oddly enough, now that multi-day XP is nuts, would Fast Learner actually be worth something?

It always was? If acing stacks it, 20% bonus exp is very welcome. If not, my groups are still thankful for it. I will probably spec out of it once I'm in the 80s, though.

Zurreco
Dec 27, 2004

Cutty approves.

Dangerpants posted:

Have a couple of group stealth runs of framing frames under my belt and was going to try solo runs. Since the patch I haven't been able to escape the train on Day 2 to move bags of cash. Any advice on this section for solo runs?

If they don't ambush you, just sprint out of the train as soon as the trade is done and zip tie the three workers. Once that's done, no one can alert the cops, so you can go back and walk the bags. If they do ambush you, suicide or just make out with whatever you can.

Zurreco
Dec 27, 2004

Cutty approves.
Had my first pure stealth Bank Heist with a goon group today. It was surprisingly easy, but I'm not complaining. Made out with over 8mil in bags and deposits alone.

Zurreco
Dec 27, 2004

Cutty approves.

Rapdawg posted:

So farming cards, whats the best way to do it? Ukrainian Job still? Without knowing too much about how the Four Leaf Clover skill works and if difficulty affects card drop its kind of a crap shoot still right?

Technically, Ukraine jobs are still the best way to farm cards. If you take the 3 minutes to stealth it with lockpicking, you won't have an escape. If you take the 45 second route with C4, you run the risk of a 5 minute escape. You can still do the Ukraine/Club/Mall cycle if you are only interested in cards.

I don't know if heist difficulty affects the quality of the drops you get, but your odds of getting cash/items/masks is constantly random. If you get an item or mask card, Lucky Charm will give you a 50% improvement (300% aced) in quality.

Zurreco
Dec 27, 2004

Cutty approves.

kloa posted:

So what's everyone's favorite AR? I want to use the AMCAR but holy poo poo does it run out of bullets fast. I'm using the CAR4 and it seems to have the best balance overall for loud/silence builds.

CAR-4 in small bursts has been satisfying all the way to 50+. I have other ARs, but I'm too lazy to ever use them. When I'm not in the mood for precision, I usually go Mosconi.

Zurreco
Dec 27, 2004

Cutty approves.
I had a Firestarter day 1 today where the police either didn't spawn or were just hanging out elsewhere. We walked all the bags out without firing a single bullet.

Zurreco
Dec 27, 2004

Cutty approves.
There is no catchall way to handle the guards in the bank. If either of the backdoors are already open, it's pretty easy to camp them and be very, very patient. Breaking cameras increases the chance of them routing outside. Otherwise, you can just hang out on the roof. From my experience, at least one guard will never leave the interior, so plan around that.

Shima Honnou posted:

Every time I or someone else has broken a camera in the bank, the guard in the security room instantly calls in the cops. Is there any way to avoid that aside from prioritizing entrance into his closet and blowing his brains out?

EDIT: Or is some guard somewhere else in the level mysteriously hearing and calling in the cameras being taken out? I've always been very sure that there's no one in visual range of those things.

It isn't the guy in the security room calling it in. If you shoot the cameras, even with a silencer, it makes enough noise that nearby guards will notice and alert. The roof camera will also randomly alert the entire lobby when broken.

Zurreco
Dec 27, 2004

Cutty approves.

SpazmasterX posted:

I've only been playing this off and on since it came out (on 360), but is it just me or is stealth nearly impossible without a silenced weapon?

Also someone in the group must be a snitch. I can find no other explanation for an army of armored SWAT cops to be on a scene in less than two minutes, and how they always seem to know where we're going to be next.

A proper stealth run shouldn't have any bullets fired. Aside from Firestarter 2, each mission has just enough guards that you can melee four of them and dominate a fifth so long as you are very very patient. The only missions that you cannot legitimately stealth are Big Oil 1 and 2, since both have automatic alerts.

Is there a set number of guards for Firestarter 2? I played one with 3 goons and we saw about 11 guards. Played it again later with 3 friends and we had 7 guards. I don't know if the latter just had 4 guys hiding somewhere or what, but it is really disconcerting when you take down 4 guards silently and still have no way to sneak to the security door.

Zurreco
Dec 27, 2004

Cutty approves.

Pleads posted:

I would like a skill that lets you pick up and use keycards without masking up. Make it high-level MM or Ghost, but it's dumb I can't palm a card into my pocket without throwing on my "I'M ROBBING THE JOINT" mask.

This, plus the ability to call out/mark guards while casing, would be lovely.

Zurreco
Dec 27, 2004

Cutty approves.
Spent about an hour or two trying to get the achievement for Firestarter Day 2. One of our attempts had a guard count in the double digits. Even if you can move through without getting detected, you still have like a 15% chance of picking the right boxes, right? Is there a trick to doing this, or should I just give up on it and focus on murder mode?

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Zurreco
Dec 27, 2004

Cutty approves.

Slim Killington posted:

Maybe it's a class thing, but I can't hold out on my own against the Day 1 assault while waiting for Bain to call out the first ingredient. Not on Pro Overkill anyway. Days 2 and 3 are no problem.

I think if you board up the back room upstairs and camp, your team should be able to hold off the first few cops that show up. Escaping is a matter of luck, especially if they are spawning on the road.

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