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dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!




Payday 2 is a co-op FPS developed by Overkill Software, and published by 505 Games. It is a sequel to Payday: The Heist, and is out August 13th on the Xbox 360, Playstation 3, and PC. The game involves the player acting out favorite characters from the popular 1995 movie 'Heat'. You can choose to play as Neil McCauley, Chris Shiherlis, Michael Cheritto, or Waingro. Or alternatively; Dallas, Wolf, Chains, or the best character, Hoxtilicious 'No Longer British' Hoxton.


M.O.? Is that they're good... Once it escalated into a murder one beef for all of 'em after they killed the first two guards, they didn't hesitate. Teabag guard number three because... what difference does it make? Courtesy of Captain Swing

Payday 2 features an expanded mission structure, skill trees, improved weapon modifications, and classes as covered here

Crime Net
The contract database which lets you pick and choose from available jobs from your contacts like "The Elephant", Hector, Vlad the Ukrainian, and who knows who else.



Turns out DC has got a lot of crime.

Multiple stage jobs
Unlike Payday: The Heist, in which maps were just one big monolithic thing, Payday 2 features multi-stage jobs where the heist is spread out over several smaller maps or 'days' and the final day is the 'payday'. The AI Director that was in the first game is here as well, so the maps still have some random elements as well as stages between each day which contain maps that you have to escape.



Paydays
When you complete a heist you get a choice between three cards for your Payday, the cards are the method in which you get your weapon modifications, masks, and mask customization options

And leads to great things like this:

Capn Beeb posted:

I got a good feelin' 'bout this! :buddy:


:suicide:


Skill Trees/Classes
Payday 2 features more defined classes and better fleshed out skill trees instead of fixed trees of unlocks.

Mastermind
The Mastermind is the manipulative leader who excels at crowd control, and also happens to carry a doctor bag just because.


Enforcer
WaingroThe Enforcer is a violent criminal who enjoys saws, shotguns, and some bad rear end heavy armor with one of the final skills. He also carries ammo bags.


Poster 'Insert name here' also has some useful information regarding the Enforcer ammo bag

Insert name here posted:

So after doing some testing with the ammo bag in the safe house I found the following:
  • It's not split between primary and secondary ammo; there's just one pool of ammo that weapons draw from
  • How much weapons draw from is based on a percentage of how much ammo you've used so an empty AK draws just as much as an empty M14 which draws just as much as an empty 1911 and so on
  • A default bag holds enough ammo for exactly 4 full refills (400% ammo if you want to think of it as a percentage)
  • The Enforcer skill that increases the capacity of the ammo bag gives you 50% more ammo per bag (so 6 full refills/600% ammo)
  • The game will always prioritize filling up your secondary first before your primary, so if both your primary and secondary are completely out of ammo, and the bag has exactly 1 full refill left (or 100% ammo) then your secondary will be refilled completely and your primary will still be empty
I checked about the last half or so of this thread and didn't see anything posted like this w/r/t to the ammo bag so sorry if this is a repost. :shobon:


Technician
The Technician is a class that revolves around trip mines, improved drilling, and later in the tree, utilizing your sentry gun. The Technician starts with trip mines for it's class skill.


Ghost
The Ghost is a stealthy thief who can cart all the dead bodies your crew makes. The Ghost class carries the ECM Jammer which when used can temporarily to cancel out electronic devices like alarms, cameras, and cell phones.


Other things

I LIKE SECRETS WHERE IS BALDWIN
Secrets thread is here!

Is there a steam group
Yes! In PGS here.

Is there an 360 tag gamer group thing?
GT: PaydayGoons (Thanks user Joerules)

Please use a mic if you have one
Seriously don't be that guy who can't communicate with your crew.

Here's a skill calculator
Because this wouldn't be a proper game without you endlessly plotting out your character

Know Your Enemy
There's a few different tiers of cops that you will be encountering through your heists, and it ramps up quickly depending on the difficulty of the heist.

The basic level is just Metropolitan Police. They tend to use pistols or shotguns, and after the alarms are raised are usually the first responders and the first assault wave. After the first assault wave they are typically replaced by SWAT teams.


'Tier 1' is the SWAT team, typically sporting an Compact-5 or shotgun, and are probably the most common enemy through the heist on normal and (though less so) hard difficulties. There is also a yellow variant that carries the same gear but have more health and armor. One of the early specials you will encounter is a riot shield wearing SWAT.


'Tier 2' FBI Heavy Response Units are more dangerous than your typical SWAT units and appear as the image below, they have a brown and dark green-ish uniform.


The 'tier 3' are Special Ops: Maximum Force Responders, which include a few of the bigger pain in the asses for specials and units which include Bulldozers (EOD equipped units who use a shotgun), FBI heavy shields, tasers, really dumb heavy armored units that seem to only go down via headshots (the middle photo), and spooks which are not to be confused with the dumb heavy armored units.


In between assault waves you will get Hostage Rescue Units that have the same health as blue SWAT and attempt to rescue hostages.

I HAVE A WEAPON MOD WHY CAN'T I USE IT?
So when you get a weapon mod from your payday cards, you can only get weapon mods for the weapons that you can buy at that moment. When you do get a weapon mod, it shows up in your inventory, and when you go into the 'modify weapon' section for you gun, you'll see the the weapon mod that is available to 'craft'/attach. You are not stuck with it when you attach a mod to a certain weapon, you can remove the mod to reattach it to something else. Now some mods are specific to the type of gun that it's available for but it seems like some things (the military red dot sight that you get from the CCE edition, for instance) will work for just about most things. You can also go into the buy section for weapons and hit 'available mods' to see what you have that you can use on whatever weapon you plan on using.




Weapon and skills information
Courtesy of poster 'Anuj' and 'Carecat'
Full weapon statistics

anuj posted:

I found some fun stuff. Then I spent WAAAY TOO MUCH GODDAMN TIME formatting it.

Payday 2 Beta Skill Explanations - LUA Script - as of Patch #3
http://www.privatepaste.com/5b4e08ecc0


code:
			-- SILENCE_EXPERT
	self.values.weapon.silencer_recoil_multiplier	= { 0.5 }		-- BASIC
	self.values.weapon.silencer_spread_multiplier	= { 0.5 }		-- ACE
	self.values.weapon.silencer_enter_steelsight_speed_multiplier	= { 2.0 }	-- ACE

			-- HITMAN
	self.values.weapon.silencer_damage_multiplier	= { 1.1, 1.2 }	-- BASIC, ACE
50% less spread/recoil, 2x quicker ADS for Silencer Expert, 1.1/1.2x more damage for Hitman.

Carecat posted:

Damage values from the beta data posted top of the page. The data anuj found doesn't have any clues to damage falloff, except for shotguns which do have variable damage with range.




I'm surprised the UAR is the same damage as the CAR4 and holy poo poo look at the Crosskill, it's got assault rifle damage.

JP36 and AK5 could be awful unless they can be modded to laser accuracy and super low recoil. Which is still awful.




Video
https://www.youtube.com/watch?v=nwJ0tL8Fi-E - Payday web series episode 1
https://www.youtube.com/watch?v=NbFrvg8J9rY - Payday web series episode 2
https://www.youtube.com/watch?v=dxuIDHHoR70 - Payday web series episode 3
https://www.youtube.com/watch?v=Rf-HrDaw1mg - Payday web series episode 4
https://www.youtube.com/watch?v=At3XGXGigGI - Developer Video
https://www.youtube.com/watch?v=OT2YmJjiiHQ - VG247 Preview
https://www.youtube.com/watch?v=3v_Y_3-7-pQ - Gamespot Preview, Art Heist

Payday 2 releases August 13th!

Feel free to shout at me to add or remove things as my posting is as bad as my heisting.

dreffen fucked around with this message at 17:45 on Sep 6, 2013

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dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

Brackhar posted:

What's the max level you can reach in the full version? Have they announced this?

100 in the full version.

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

Lamquin posted:

Do we know if there will be a tutorial in the released version of the game, or is there perhaps a good guide online somewhere?

I tried the Beta with a friend, but we ran around like headless chickens not knowing what the hell we were doing. And this was on the easiest map we could select (jewelry store heist), so I don't even want to imagine the harder maps.

Don't know about a guide online or a tutorial, but it's not too difficult generally, really just playing with people you'll learn little things here and there that will make the heists better. Just play the heists and get a feel for the maps. Or better yet, have you and your friend play with some goons.

You'll definitely get a better feel for the maps as you play them and try different things.

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

Insert name here posted:

Reposting my ammo bag info from the last thread because some people might find it useful/interesting:

Would you mind if I took this to add to the OP as it is really good info?

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

Doctor Doctor posted:

Didn't they also say that, much like Payday 1, only the host of a game would need to own the DLC for all the players in his game to play it with him? I always thought it was really cool of them to allow that in the first one and I could've sworn one of the designers tweeted something saying they were keeping that policy for this release.

Yeah when they announced the free dlc that everyone was getting with their prepurchase they said they were maintaining that policy.

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

https://www.youtube.com/watch?v=eaGXXwxguJE Metro: Last Lightlaunch trailer is up

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

dvorak posted:

There should probably be an FAQ about the weapon unlock system in the OP. It's surely going to be a frequent question. i.e. I HAVE THE MOD WHY CAN'T I USE IT?

Did a quick write up, though I just woke up so if there's something I forgot to add someone feel free to say so. :v:

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

Feeble posted:

Edit: I'm looking at that skill calculator that was posted, what exactly does the enforcer's "oppressor" skill do? It says it increases suppression but I kind of figured that something that'd really only work on an actual human player. Does it just make enemies automatically keep their heads down, even with near misses?

I assume that's how suppression works but I keep playing with people who insist its not working at all right now. I'm not sure if it is or isn't though.

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

LuiCypher posted:

gently caress pubbies. I joined a group on Day 3 of the Framing heist (thinking that it would be easy money), and their total insistence on WE HAVE TO DO IT STEALTH GUYS and killing themselves over and over not even two minutes into the mission because one of them hosed up is just infuriating.

Lesson here: no pubbies

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

Atoramos posted:

So if you bought the CCE and installed the game, you should have two extras in your Payday directory. One is the soundtrack, the other one is The Guide of Cagliostro Bain. It's a full-color guide to the game with maps of many of the missions and a bunch of neat details (Example: who knew that getting hit with a single pellet of the shotgun counts for full damage, making accuracy a Bad Thing).

However, the last page of the Guide is this:

page 47

Notice the "Secret" underlined. Considering Overkill's previous foray into secrets with Overdrill, there's a good chance at a hidden in-game secret. Now look at these pictures right beforehand. I'm going to guess the pictures are ok to post, since it sounds like they're involved in solving this secret:

Here's a few more of those mysterypages I've managed to recover. No idea what they mean but I bet they have some significance still...

page 43

page 44 (Mendax was the handle Julian Assange used)

page 45

page 46

And from earlier in the guide:

page 2 (The roman numerals translate to 1792)

page 4

page 9

page 13

page 21

This is the most wonderful thing. :allears:

I liked what they did with the Overdril in Payday 1 and I regret not being able to try to attempt that because of where I was at life-wise but I hope whatever they have in Payday 2 is as cool, and that I can try to get in on that.

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

Miker525 posted:

That said is there a Goon specific Payday 1 and 2 group. I'd love to be able to play with some nice goons when not playing with my normal crew.

Payday 2 goon group link is in the OP, but here you go http://forums.somethingawful.com/showthread.php?threadid=3562049

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

ExMortis posted:

Is that LUA script stuff with real numbers on skills from the old thread on a pastebin or anything? It should be in the OP, I'm not seeing it. Did the gun numbers ever get decrypted?

Also can anyone confirm or deny whether there's any point to killing cameras once stealth is blown? Wondering if it's like Payday 1 where they help cops know where you're at, but I haven't really felt like that's the case.

Liberatore posted on the top of this page and I just added it to the OP too!

e: And Sloane posted it too apparently. Getting beat around like a poor civilian.

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

Lemon Curdistan posted:

You know there's a kick function, right?

Anyway, aw yiss:



Seriously though, is there a trick to using the saw? I just tried it on the safehouse door section and it seems like an utter loving waste of skill points - it takes 5-6 blades to saw through one of the doors that you can just shotgun the lock off. There doesn't appear to be an option for interacting with the saw icon either, so did I miss something?

Edit: ^^^^^ this guy explained it better than I did.

Also bank lock boxes. You can just seemingly saw those fuckers anywhere and they'll open.

dreffen fucked around with this message at 17:04 on Aug 14, 2013

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

Party Plane Jones posted:

Has anybody actually gotten the shutters on Ukrainian Job to work? I bought it but no option to use the code came up.

There's a keypad next to the front entrance inside the building to use it when you buy the asset.

Vvvvv I actually never knew this part as I've never had anyone go through the front vvvv

dreffen fucked around with this message at 17:08 on Aug 14, 2013

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

DreamShipWrecked posted:

Do we want separate threads for gameplay stuff (this thread) and the Secret? I can make the OP, just wondering if it is big enough to justify its own thread, if only to keep the wild speculation about wallpaper textures out of this thread.

I wouldn't particularly mind the thread having a bunch of The Secret stuff but that's because I like that stuff.

Screw the haters who don't want it here. :v:

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

So AK 762 or JP36? I haven't tried either guns and wondering what peoples' thoughts are on which to take.

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

How great/dumb is the ace perk for man of iron? Anyone try it?

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

versus posted:

Well, shields become very easy to kill without needing a teammate to distract them. Does that sound good to you?

I've taken to jumping and shooting them in the head with a mosconi lately though that doesn't always work.

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

Anyone else having issues with inviting friends into games now since this patch?

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

Finally managed to stealth framing frames for the first time on overkill tonight, and for my trouble got the titanium material for masks!



Looks all pretty now.

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

Dotcom656 posted:

So is there an actual use for the offshore money? Can you actually upgrade the safehouse?

So far it's essentially a score counter. There may be a use later for the safehouse or something else, but we'll see.

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

Capn Beeb posted:

I got a good feelin' 'bout this! :buddy:


:suicide:


Gonna put this into the OP in the morning because it sums it up pretty perfectly.

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

real_scud posted:

edit: Also it's good if you've Aced the perk that lets you have infinite ammo for a certain period of time after you drop an ammo bag. If you're doing a bank heist simply drop an ammo bag and then hold down the mouse button and go to town on a shitload of deposit boxes.

This doesn't work.

Or it didn't in the beta at least.

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

Pleads posted:

I can't bring myself to spend the $600,000 on the Mosconi. I'm using the Reinbeck right now (with the green tacticlol laser and a surgeon scope) and haven't really found it lacking for group punch power, whereas I think I'd really hate to lose the capacity on it.

I don't even have Enforcer skills for shotguns; I'm extremely tempted to make the switch and aim for the saw instead of shaped charges. But then I give up the Reinbeck. Bleah.

Assault rifles give a better ~ambiance~ to the game, though. Makes it feel way more Heat-like to have the group moving through the streets just poppin' off.

The Mosconi is absolutely 100% worth every stolen internet dollar you'll spend on it.

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

Bocc Kob posted:

I want more patches like this. :neckbeard:

Holy poo poo.

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

Ledif posted:

Yea, Four Stores does the same thing.

What now?

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

Mother of god. 80k xp for rats overkill?

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

Ledif posted:

re: xp buffs



3 person group Pro Overkill Watchdogs - a 4th person would add a fairly significant amount.

Pretty great isn't it?

ALSO, there is a bug on day 3 of Rats! There's an extra bag of coke (?) and money near a white car near the exit helicopter. Free money!

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

zylche posted:

I like to believe that's the internal name for it and they renamed it to avoid copyright issues, which is why it's called Silent Killer instead of Silent Assassin :getin:

e: Oh you edited it, well free coke and money :getin:

Haha yeah in my haste I forgot timg. Table breaking in my own thread whoops!

18 bag count for the end though with only 3 bags of meth. Pretty nice. Wish I could've convinced the pubbies to do four.

dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

I feel like that the XP rewards for multi-day heists is going to get toned down. This poo poo is crazy good.

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dreffen
Dec 3, 2005

MEDIOCRE, MORSOV!

Crabtree posted:

Well, I'm waiting until the next patch to play this game again. I don't like what they did to Watchdogs day one and Shields are now the most dangerous enemy of all the over aggressive cops. They just spray bullets everywhere.

Aced man of iron comes in handy!

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