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Starhawk64 posted:Rogue Squadron was good but also very difficult and frustrating. So many escort missions! The one where you have to guard the ATPTs drove me up a goddamn wall. Those things had the life expectancy of a housefly with a heart condition.
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# ? Sep 12, 2013 00:08 |
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# ? Apr 26, 2024 10:54 |
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Rocketlex posted:So we've talked about forgotten good games and infamous bad games, but what about the middle of the road? What about the utter average? The games forgotten by the sands of time for their pure, unadulterated mediocrity? FIGHTING FORCE 64!!!!!!!!!!!!!!!!!!!!!!!!!! The game along with Nightmare Creatures probably had so many demo discs for the playstation version they probably fill up it's own sand trap somewhere near the ET landfill. The game, which was originally supposed to be Streets of Rage 4, is a 3D beat em' up much in the same vein and suffers TONS from the early 3D game spacial orientation while shooting thing, especially when you'd pick up a handgun and fire off all 5 shots missing every one only to throw it after and nail a goon straight in the head. All in all though it was a fun goofy beat em' up that scratches that itch if you're feeling it and was especially neat at the time for letting you beat up pretty much anything in the levels and make weapons out of them, including an engine block if you were the heavy character BEN "SMASHER" JACKSON! I mean look at this guy. He's so serious he has an image of his own face in his bicep. The guy clearly means business.
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# ? Sep 12, 2013 00:21 |
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I haven't seen anyone mention Hydro Thunder yet. That game was definitely in my top 10 n64 games; amazing graphics at the time and pretty impressive water physics. https://www.youtube.com/watch?v=ny9mwHzEcVw
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# ? Sep 12, 2013 02:34 |
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dundun posted:I haven't seen anyone mention Hydro Thunder yet. That game was definitely in my top 10 n64 games; amazing graphics at the time and pretty impressive water physics. https://www.youtube.com/watch?v=ny9mwHzEcVw Every Midway racing game on the N64 was amazing. I wish they were still around making Rush and Hydro Thunder games.
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# ? Sep 12, 2013 02:46 |
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Hydro Thunder was killer. Who else here is a fan of the Nintendo 64 strategy guides made by Versus Books? And their fantastic posters? * *The PD "poster" shown here is a shoddy replica, actual image is N/A.
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# ? Sep 12, 2013 05:50 |
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Oh, lots of childhood memories of our whole family playing Mario Kart 64 and Mario Party together ( which, to this day, are the only games my mother has agreed to play ). The Christmas when I got The Legend of Zelda: Ocarina of Time was magical. The weekend-long Goldeneye multiplayer-marathons with friends... Suffice to say that the N64 was the definitive multiplayer-console of my childhood. I had a Playstation too, but the N64 holds a special place in my heart.
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# ? Sep 12, 2013 12:20 |
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AHungryRobot posted:I had Glover. Not many people liked it, but it's a pretty nostalgic game for me. My sister requested this for Christmas which I had assumed by immature logic was a girly girl game and was surprised when it was actually decent. They did attempt a make a sequel but it didn't get finished, easy to find online though.
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# ? Sep 12, 2013 12:49 |
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CEN64 runs OOT:https://www.youtube.com/watch?v=oaWTlqzBFvw
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# ? Sep 12, 2013 14:05 |
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Purple D. Link posted:I haven't played Dark Rift since I was a little kid, and I'm nostalgic for it. I want to eventually buy it, go on a 5 minute trip down memory lane and probably never play it again. None of my friends have ever heard of Glover. I remember putting a lot of time in to the game when I was little, but I was little so I never got very far in to the game. It still loving owned.
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# ? Sep 12, 2013 14:46 |
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Synthetic Hermit posted:
Oh my gosh, those Oot and MM guides are some of the most well-put together guides I've ever had. Not to mention I really appreciated the sense of humor that was thrown into them. I still have them laying around, I should see if they hold up. Versus books had some really awesome Pokemon guides as well. Even though the internet is a billion times better nowadays, the nostaliga-infested part of my brain still makes me miss them at times.
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# ? Sep 12, 2013 15:00 |
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The N64 was the first console I ever had; we won it from a competition held by Andrex toilet paper. OOT was my first game for it, and I've been gaming ever since. Jet Force Gemini was fantastic. is the perfect representation of this game; seemingly friendly, but in reality about slaughtering friend and foe alike with surprising gore and some of the most satisfying weapons I've ever seen. The machine gun with full capacity was absolutely awesome. I never did complete it (tribals ), but I went through some levels endlessly trying to surprise ants into surrendering or shooting the guns out of their hands. Then I would execute them Banjo Kazooie and DK64 were also fantastic and I still have loads of affection for them, though I never did complete DK64 because of those bloody arcade games you had to finish to get those coins. I never managed to get my hands on Banjo Tooie though Body Harvest was great as well; lots of slaughter, but mostly it was on me. I wish that there were more frequent save points; I don't know how many times I spent an hour or so playing only to stray onto a slope that would slowly drag me down towards water where I would inevitably drown. The water got me more than the aliens.
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# ? Sep 12, 2013 15:21 |
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Blast of Confetti posted:None of my friends have ever heard of Glover. I remember putting a lot of time in to the game when I was little, but I was little so I never got very far in to the game. It still loving owned. My friend had Glover, but only because his brother made a bad call and got that instead of Super Smash Bros. They hated glover.
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# ? Sep 12, 2013 15:34 |
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Chieves posted:Oh my gosh, those Oot and MM guides are some of the most well-put together guides I've ever had. Not to mention I really appreciated the sense of humor that was thrown into them. I still have them laying around, I should see if they hold up. I tore down the poster from the MM Versus guide and I'm still kicking myself over it.
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# ? Sep 12, 2013 15:36 |
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the wizards beard posted:CEN64 runs OOT Yep! First emulator I've seen get the colours right! Blast of Confetti posted:I tore down the poster from the MM Versus guide and I'm still kicking myself over it. PeanutButterGamer didn't:
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# ? Sep 12, 2013 23:08 |
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Island Nation posted:
Speaking of that, there was this one game I couldn't remember the name of for years- I remember wanting it after seeing the walkthrough for the beginning in Nintendo Power, but never seeing a review or anything anywhere, and it never appeared in stores. Apparently, it's O.D.T., which was actually completed, but never came out. There was something about the little bits NP showed that made my elementary school self really want that goddamn game. EDIT: Weird, it apparently came out for PS and Windows, but only the N64 version ended up being cancelled after completion. That's kinda strange.
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# ? Sep 22, 2013 05:29 |
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The final part of Screwattack's Top 20 Nintendo 64 games is now up! http://www.screwattack.com/shows/originals/screwattack-top-10s/top-20-nintendo-64-games-10-1 My thoughts: Picks weren't that surprising, but the ordering sure was. GE & OOT out of the top 3? That's gotta be a first. I would personally put Star Fox 64 ahead of Super Smash Bros. - as great as the multiplayer in the latter was, SF64 felt more revolutionary with its sharp visuals, smooth controls, and virtually perfect overall design. It all just -clicks- together!
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# ? Sep 24, 2013 06:38 |
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Viridiant posted:I was in love with Conker's Bad Fur Day when I was younger, especially the Multiplayer. It had so many varied multiplayer modes. There was the standard Goldeneye type deathmatch (with an amazing selection of characters), there was Raptors vs Cavemen, there was the mode where you played as unarmed squirrel refugees rushing from the beach to escape as Tediz shot at you with mounted guns, and there was a capture the flag type bank heist mode where you played as different colored weasels. I devoted so much time to all those multiplayer modes. Hey, them's fighting words. It was disappointing that RARE removed the original game modes from Conker: Live & Reloaded, but the replacement was genuinely innovative and I loved it. It's hardly what one would label as boring. I wish I'd been able to play it in it's hey-day as I only rediscovered it last year, but OG XBOX servers were taken down in 2010, so multi can only be played on XLink Kai which is empty, or against bots. I would seriously play a re-release over Battlefield 4 or any other upcoming multi game I can think of. There's just so much variety & depth between characters in Conker. For example, as the melee char you get: feign death ability, camouflage as enemy, invisible cloak, teammate healing gun, remote explosive spy camera, hacking device, dagger (throw and stab modes), sword (offense/defense stances + combos), 3 types of grenades plus a 1-way teleporter AND you get unique double-jump, cartwheel and backflip movement. For a game from 2005, it was extremely polished and practically had everything for a team shooter; Battlefield-quality vehicles, including an 8-seater dropship, class specific vehicles (ATV for snipers, flamethrower jeep for the flamer guy), cockpit view, etc. Classes cover the full gamut from heavy weapons tank to melee runners, plus it had an Enemy Territory psuedo-campaign (spanning both WW2 + a future war riffing on Aliens, Star Wars, etc.), Tribes-style team objectives and Mass Effect 3's co-op combat variety (even had a space ninja chick). There's also anti-infantry AND anti-air turrets, mines, teleporters, tons of cool toys. There was even a cable car map. Any multiplayer gamer worth their salt knows how fun cable car maps are. It's also the only 3rd-person game I have ever seen where each weapon/gadget is stored on the characters body, so when throwing a grenade they will actually reach over to their belt and pull off the corresponding grenade model . The art design was cutesy but in a "Happy Tree Friends" way and the gore was so well done; sniper headshots would pop heads, or just leave the brain half exposed, and if you held a grenade for too long your character would explode in half. RARE really put a huge amount of effort into it and it's hardly aged at all. The graphics are seriously good enough to pass for a 360 launch title, arguably better if it were a higher res. psyman fucked around with this message at 08:21 on Sep 24, 2013 |
# ? Sep 24, 2013 08:13 |
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Are there any resources out there that do an awesome job of explaining the 64 controller limp analog stick issue in detail? I found a 30 minute video on repairing the problem using epoxy but I'd like better understanding of what's actually going on in there before I get started. https://www.youtube.com/watch?v=OEJmSQjONRg I've got 3 of these things to fix. I bought a knockoff version that attempts to copy the original controller and it's outstanding how off it feels comparatively.
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# ? Oct 8, 2013 07:52 |
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treat posted:Are there any resources out there that do an awesome job of explaining the 64 controller limp analog stick issue in detail? I found a 30 minute video on repairing the problem using epoxy but I'd like better understanding of what's actually going on in there before I get started. I suppose if you're running a business that repairs N64 controllers, knowing how to revive old sticks makes sense. But if you've only got a couple loose ones that you use yourself, try tracking down official replacements for the entire stick assembly. Way easier than taking the stick apart, what with the tiny screws, stiff clips, gimbals, and lining it all up to put it back together again. I've only had to replace the stick in my primary controller that I've used for a decade once (although, I don't play a lot of stick-heavy games like Mario Party). Counterfeit sticks are probably plentiful, so be sure to do a visual comparison and check seller reviews. *** CEN64 (the first-ever cycle-accurate N64 emulator) now has its own development forum/website. More developers/testers are always appreciated, so if your PC can handle it (you need a modern high-end CPU that supports SSE4.1 or SSSE3), and the skills and/or time, do sign-up and offer your services! --- Just so you know, there's no need to only discuss games that haven't already been discussed. We'll eventually run out of good games like that, so feel free to discuss your favorites as much as you want! === If you haven't seen them yet, Evil Tim's Let's Plays of Goldeneye and Perfect Dark are the funniest and most info-packed out there. Check 'em out, and get on his case to finish them!
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# ? Nov 5, 2013 00:38 |
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Jellymouth posted:Gex: Enter the Gecko, and Gex 3 aren't often held in high regard (especially the former), but they have a special place in my memories of the N64. I've been wanting to replay these for years, but the joysticks on my controllers are worn out from many more years of childhood love. I haven't been able to decide whether to fix the controllers or just pick up a USB N64 controller and play my old games via... some other means. Anyone have any experience with those generic replacement joysticks they sell on eBay and Amazon? I know you said the graphics were "gaudy", but I think they added a lot of character to the game. Rather than being accurate portrayals of the movie genres they were based on, each world was a silly caricature and cartoony tribute to its respective films. I recall being psyched about finding the Japanese anime world in Gex 3 because, while it was clearly visible through a window in one of the main hubs, the entrance was more or less hidden. Edit: Replacement N64 joysticks, allegedly reengineered to prevent wear. I want to fix my controllers, but in spite of the good reviews I'm afraid these will be more hassle than they're worth. Raimundus fucked around with this message at 00:46 on Dec 16, 2013 |
# ? Dec 16, 2013 00:41 |
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Teddles posted:The N64 was the first console I ever had; we won it from a competition held by Andrex toilet paper. OOT was my first game for it, and I've been gaming ever since. Memories incoming. Oh jeez, the Tribals, wasn't the issue that if you didn't collect all of them during the game you had to go ALL THE WAY BACK to find them all before you were allowed into the final area (because the game didn't tell you they were mandatory finding)? The game was a solid third-person shooter from what I recall but that was just a game design oversight. Oh God, those arcade games in DK64 were just brutal because, for some reason, they were actually HARDER than the arcade originals (I haven't played them since Clinton was President) and you had to beat them twice. If I recall, Jetpac wasn't too bad just challenging as all hell but certainly beatable in an afternoon. But the original DK was just bad because you had to beat it TWICE and I think the second-run was actually harder. If you died? Back to the first run. I gave up 100%'ing the game because between that and fighting the awful camera when you had to walk across tiny platforms (if the camera shifted, your character would literally walk off the edge even if you kept the control stick steady) it was just too frustrating to go on. The game was clearly made with the best intentions but, drat. Body Harvest is a really unique title because it was made by Rockstar North (the GTA people, back when they were DMA Design) and you can tell they REALLY wanted to make an open-world third-person game but had to work with the N64's limitations. As I recall, the game was supposed to be a launch title for the N64 (or released a few months after launch, I recall reading Nintendo Power articles in 1995/96 previewing the game) and kept getting pushed back (as was the case with many N64 games). What got released was an interesting mix of ideas, concepts and story but was rough as all hell. It wasn't until GTA3 that DMA (soon after bought out and renamed by Rockstar) that they finally nailed the game they clearly wanted to make.
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# ? Dec 16, 2013 00:58 |
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Justin Godscock posted:Body Harvest is a really unique title because it was made by Rockstar North (the GTA people, back when they were DMA Design) and you can tell they REALLY wanted to make an open-world third-person game but had to work with the N64's limitations. As I recall, the game was supposed to be a launch title for the N64 (or released a few months after launch, I recall reading Nintendo Power articles in 1995/96 previewing the game) and kept getting pushed back (as was the case with many N64 games). What got released was an interesting mix of ideas, concepts and story but was rough as all hell. It wasn't until GTA3 that DMA (soon after bought out and renamed by Rockstar) that they finally nailed the game they clearly wanted to make. I remember owning a brochure for the N64 before it's launch, and Body Harvest was one of the many games slated to appear around launch. And I remember Nintendo was going to publish the game originally, until they decided to drop for whatever reason.
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# ? Dec 16, 2013 01:04 |
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Raimundus posted:Edit: Replacement N64 joysticks, allegedly reengineered to prevent wear. I want to fix my controllers, but in spite of the good reviews I'm afraid these will be more hassle than they're worth. I actually bought one. Mine slightly moves to the left when not moving the control stick, but it feels really nice and is much sturdier than the regular ones. They're really easy to plug in and replace. The deviation doesn't effect actual gameplay and is only noticable when not moving the stick.
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# ? Dec 16, 2013 01:08 |
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Raimundus posted:I know you said the graphics were "gaudy", but I think they added a lot of character to the game. Rather than being accurate portrayals of the movie genres they were based on, each world was a silly caricature and cartoony tribute to its respective films. I recall being psyched about finding the Japanese anime world in Gex 3 because, while it was clearly visible through a window in one of the main hubs, the entrance was more or less hidden. I really liked the Gex games. The camera was terrible, the movement a bit twitchy, and the voiceovers, although hilarious, too repetitive (likely because of cart space). But the graphics, level design, humour, gameplay, art style...all great! I much preferred the first to the sequel. The level design and gameplay in the latter felt a lot clunkier, although it did look a bit better. I'm sure those new sticks are more durable, but as they're based on GC sticks, they won't feel the same. The original N64 stick has a much higher level of resistance than today's sticks. P.S. Here's a great YT playlist. Although it uses some ports/remakes/alternate music, it shows off some of the system's coolest games!
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# ? Dec 16, 2013 01:11 |
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Synthetic Hermit posted:P.S. Here's a great YT playlist. Although it uses some ports/remakes/alternate music, it shows off some of the system's coolest games! Doom 64 Gameplay footage: https://www.youtube.com/watch?v=JtTOEECppww This game came out when I was 7 years old. All the reviews said this game sucked, but it was my first experience with Doom and I loved it. Even as a teenager, I spent loving hours running around at a mile-a-minute, blasting demons away with weapons I didn't understand, slowly overcoming my tendency to panic in FPS games. I had zero grasp of the plot, but I didn't need it; Doom 64 had a perfect arcade, run-and-gun feel that was fun without any more bells and whistles. On harder difficulties, the pace was similar to Robotron in that you were never not firing your gun. The only thing it lacked was multiplayer. Duke Nukem 64 and Goldeneye filled that void. Edit: I wonder if the N64 is the reason I hold guns lefty (because the trigger-style Z button was always under my left index)? I spent quite a bit of time with Duke Nukem and Turok... Raimundus fucked around with this message at 01:47 on Dec 16, 2013 |
# ? Dec 16, 2013 01:25 |
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Reviews trashed Doom 64 back in the day? I dunno, maybe me playing the sourceport of it on PC affected my views on it, but I really like it. It's a great slower and more atmospheric take on Doom in my opinion. Which is what I guess they tried with Doom 3 but I think 64 did it better.
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# ? Dec 16, 2013 01:44 |
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To be honest, games like Doom 64 aged a hell of a lot better than games like Turok did. I can only guess the bad reviews were due to the game not pushing any new boundaries but I think that worked for its benefit in the long run as games like Turok are painful to play these days. Plus the creepy atmosphere that the soundtrack gave was awesome, felt more on edge playing it than Doom 3 ever managed.
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# ? Dec 16, 2013 01:59 |
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Turok is still awesome. The only thing I don't miss is the lovely fog. I loved the key hunting and the fact that after halfway through the game, the Native American I'm playing as just ditches his bow & arrows for plasma cannons, grenade launchers, and quad-rocket launchers while shooting cybernetic T-Rexes and Triceratops with guns mounted to them.
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# ? Dec 16, 2013 04:28 |
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Purple D. Link posted:Reviews trashed Doom 64 back in the day? I dunno, maybe me playing the sourceport of it on PC affected my views on it, but I really like it. It's a great slower and more atmospheric take on Doom in my opinion. Which is what I guess they tried with Doom 3 but I think 64 did it better. The main issue reviewers seemed to have with it at the time was that these new-fangled 3D first-person shooters were coming out such as Quake, and Doom was already looking kind of old compared to not-quite-3D games such as Duke Nukem 3D. I was a huge fan of Doom and Doom-alikes back in the day (and I still am) so I thought Doom 64 was awesome. It's only real flaw was that it was extremely dark, so you had to crank up that in-game brightness level, and possibly even your TV's brightness as well.
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# ? Dec 16, 2013 04:35 |
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Justin Godscock posted:Memories incoming. Well, it wasn't just the tribals, there was poo poo like having to get a gold on a really hard Floyd railshooting level, so you can get earplugs, that you can give to a bear, so you can get one of the twelve spaceship parts you need. The only hint towards this in the game was a bear that can't sleep. Good luck figuring that poo poo out without a guide! Basically, everything leading up to the second Mizar fight was almost like a NG+ type thing. Justin Godscock posted:
Yeah, I remember that the second time around on the original DK required you do it in a single life, I can't remember what bullshit they put on the first one. And if you did lose, not only were you restarting the arcade game from the first level, you had to go back to being Donkey Kong, pull the lever, wait through the intro screen, and start the arcade game again. From dying to giving it a second go-round was at least a minute. And you died a lot. I think there were a fair few people at Rare that hated their audience.
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# ? Dec 16, 2013 04:53 |
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Ugly In The Morning posted:Well, it wasn't just the tribals, there was poo poo like having to get a gold on a really hard Floyd railshooting level, so you can get earplugs, that you can give to a bear, so you can get one of the twelve spaceship parts you need. The only hint towards this in the game was a bear that can't sleep. Good luck figuring that poo poo out without a guide! Basically, everything leading up to the second Mizar fight was almost like a NG+ type thing. Considering that Goldeneye 007 has a fully functional ZX Spectrum emulator hidden in its code I figure it was one guy's pet emulation project that wound up being worked into the full game for whatever reason.
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# ? Dec 16, 2013 05:02 |
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...of SCIENCE! posted:Considering that Goldeneye 007 has a fully functional ZX Spectrum emulator hidden in its code I figure it was one guy's pet emulation project that wound up being worked into the full game for whatever reason. Well,it was a pretty neat idea. I remember being so pumped seeing that and Jetpac in the instruction manual, but the execution on the Donkey Kong machine was just sadistic. The JFG stuff was pretty over the top as well.
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# ? Dec 16, 2013 05:36 |
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Doom 64 was a fun game but it suffered from some really convoluted levels later in the game. I don't think any of the original Doom or Doom 2 levels were that obtuse. It was definitely going for something else though. They replaced the rock music with moody ambient sounds.
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# ? Dec 16, 2013 05:51 |
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Man, the memories come back! I remember my dad took me to a game rental shop near our house, he got me my member card, the first N64 game i rented??....Starfox64........the japanese version ( this shop was known for bringing japanese versions, for all systems), i was so amazed about all this spoken dialog that i could not understand. If i remember correctly, japanese cartridges only needed you to hack away a couple plastic pieces to make them run on western systems, right?. Did anyone played Chopper Attack? I liked it a lot, my cousin always gave me crap because EGM called it "choppy attack"
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# ? Dec 16, 2013 07:25 |
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PacoPepe posted:If i remember correctly, japanese cartridges only needed you to hack away a couple plastic pieces to make them run on western systems, right?. Pretty much. The only "region lock" N64 carts had (at least between US and Japanese carts as far as I know, dunno about PAL) was the back half of the cartridge and the two square stubs inside the cartridge port of the console. Those stubs can be just cut away to use any cart. Or, if you had a gamebit to open up the carts, you could swap the back of a Japanese cartridge with that of the back of a US cartridge. I did this with my copy of Sin & Punishment, giving it the back of a copy of Madden 64 I got for $1. I prefer the back-swapping method because it allows the Japanese cart to fit into any unmodified US console. This Racketboy article goes over both options. Mercury Crusader fucked around with this message at 07:46 on Dec 16, 2013 |
# ? Dec 16, 2013 07:43 |
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PacoPepe posted:Man, the memories come back! There were a bunch of supposedly "poo poo" games that I loved for N64. Aerofighters Assault Body Harvest Mission Impossible Shadowgate 64 But I will say that Duke Nukem Zero Hour was the best of the 3rd person Duke Nukem games, even if it was hard due to the design oversight of sending you back to the beginning of a level if you die. Also, I remember having to beat Shadows of the Empire on Medium. That game had some hosed up difficulty levels because medium was quite difficult to the point where I would consider another game's hard mode. The true ending was different from the book's but it was also kind of lame. For some reason I cannot stop talking about Quest 64. There was nothing special about it, but I rented it several times until I beat it and it was quite unfinished. Like the end feels rushed as well as the shop system. blackguy32 fucked around with this message at 08:17 on Dec 16, 2013 |
# ? Dec 16, 2013 08:04 |
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Mercury Crusader posted:The main issue reviewers seemed to have with it at the time was that these new-fangled 3D first-person shooters were coming out such as Quake, and Doom was already looking kind of old compared to not-quite-3D games such as Duke Nukem 3D. I was a huge fan of Doom and Doom-alikes back in the day (and I still am) so I thought Doom 64 was awesome. It's only real flaw was that it was extremely dark, so you had to crank up that in-game brightness level, and possibly even your TV's brightness as well. I find that ironic because the original Doom has aged extremely well as an arcade game. I bought it on Steam just a few years ago and played it between bouts of stressing about schoolwork. I recommend. If I were choosing games for an arcade, I would want a makeshift Doom machine.
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# ? Dec 18, 2013 04:01 |
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Raimundus posted:I find that ironic because the original Doom has aged extremely well as an arcade game. I bought it on Steam just a few years ago and played it between bouts of stressing about schoolwork. I recommend. I'm honestly surprised at how well Doom aged as a game, it's still so fun to shoot at things (the weapons and enemy design/layout is timeless) and it's become my "I want to play something, but don't want to invest too much right now" kind of game. Though, on-topic, I know I've said this before but the thing that sucked about being an N64 owner back in the day was the sheer amount of time in between major releases. It sucked because while your buddies with the PS1 had a game every week, N64 gamers had to wait months for a great game. On launch in September 1996, you had Super Mario 64 and Pilotwings 64 then you had to wait until February for Mario Kart 64 and THEN had to wait until July for Star Fox and a month later for GoldenEye. Ocarina of Time was still over a year away at this point! I agree that the N64 had a lot of great games some considered the best of all time, but god drat, did you have to wait for them and nostalgia seems to forget this a lot.
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# ? Dec 18, 2013 08:42 |
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Justin Godscock posted:Though, on-topic, I know I've said this before but the thing that sucked about being an N64 owner back in the day was the sheer amount of time in between major releases. It sucked because while your buddies with the PS1 had a game every week, N64 gamers had to wait months for a great game. On launch in September 1996, you had Super Mario 64 and Pilotwings 64 then you had to wait until February for Mario Kart 64 and THEN had to wait until July for Star Fox and a month later for GoldenEye. Ocarina of Time was still over a year away at this point! I agree that the N64 had a lot of great games some considered the best of all time, but god drat, did you have to wait for them and nostalgia seems to forget this a lot. I was trying to think of games that were out in-between launch and Mario Kart's release in the US, and yeah, I do remember how extremely light the pickings were: - Mortal Kombat Trilogy (October) - Wave Race 64 (November) - Killer Instinct Gold (November) - Wayne Gretzky's 3D Hockey (November, also the first four-player game) - Star Wars: Shadows of the Empire (December) - Cruis'n USA (December) I think the main reason I tolerated those slow times was because I was still getting a lot of mileage out of the 16-bit consoles (and the NES, as I was still hooked on that console even before "retro gaming" became an actual thing). Though I'd say Mario Kart 64 was where the wait between major releases was less annoying, as multiplayer games lasted a long time with my brothers and friends.
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# ? Dec 18, 2013 09:28 |
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# ? Apr 26, 2024 10:54 |
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What made it even worse was that most of the Nintendo 64's doldrums also occurred in that time between Pokemon and the GBA where almost nothing happened on handhelds as well. It's not like now with the WiiU where you're getting one or two console titles a year but the handheld offerings are good, the Gameboy Color was just an awkward 3-year stopgap to keep the aging Gameboy going until they could release a proper successor.
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# ? Dec 18, 2013 09:43 |