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BattleMaster
Aug 14, 2000

I want to try this game and I like the look of the Joan of Arc model; can I shove her into one of the PanOceania starters and have it work, even a little?

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BattleMaster
Aug 14, 2000

Hortism posted:

You can shove her into either the vanilla starter or the Military Orders starter pretty easily (though you could probably buy the other starters and just use the models in a vanilla army - just might have problems with model AVA)

I think they both would fit in under 200 points, so you can add another model or two to round that out. That comes in at around 8 or so models - which isn't horrible for PanO at 200pts.

Thanks; I was thinking of getting the Operation Icestorm box because it comes with gobs of good stuff and an opposing force so I can force my boyfriend to play it with me. If I'm understanding the army building rules correctly, I might have to kick out the Military Order Father-Knight to fit in Joan of Arc but it would work out to about the same point total anyway.

Edit: No I didn't understand it :v: I thought there was a limit of one on how many Order guys of any kind you could put in a generic army but it looks like it's by specific unit type so it still works, though it's not under 200 points

Edit 2: Think I'm going to get the Military Orders starter too and just rock out with a bunch of space knights

BattleMaster fucked around with this message at 08:20 on Nov 12, 2015

BattleMaster
Aug 14, 2000

Hortism posted:

Well you could bump it up to 250 points and include the Father Knight too. Though, yeah, they're roughly around the same points so straight substitution more or less works. Bit of a brute though! You might want to bolster up the nomads with something similarly nasty. Especially since the Nomad special include (the reverend healer) is by all account somewhat underwhelming.

Who would you recommend that I get for the Nomad force to keep things even?

BattleMaster
Aug 14, 2000

Cool; thanks for the advice. I'll go shopping tomorrow and try to get the models at least cleaned and assembled for the weekend.

BattleMaster
Aug 14, 2000

Well, TAGs are super-expensive points-wise. Conventional wargaming wisdom is that there are diminishing returns on the points you spend as a single unit gets more expensive. Are there any TAGs that are worth the points? What makes them worth it? How do you use them?

I like the way the upcoming Seraph looks so I'm going to be bummed out if it's a trap choice.

BattleMaster
Aug 14, 2000

How are Riot Grrls in a Bakunin list? They're not as good as I'd expect from HI but they have great dodging, good weapons, and visors and aren't very expensive and can be linked.

BattleMaster
Aug 14, 2000

Pierzak posted:

They're awesome and you have overly high expectations for HI.

Well, compared to PanO HI, but you also pay a good 10-20 more points for those. I wanted to buy the Riot Grrl box but wanted to make sure I wasn't walking into a big mistake.

Edit: Go easy on me I'm new :O

BattleMaster fucked around with this message at 20:37 on Nov 19, 2015

BattleMaster
Aug 14, 2000

Yeah I'm still trying to get a feel for what makes stuff good while I try to figure out who I want to play.

Edit: My strategy so far is to look at models that I think look cool or are cool thematically and then determine if they're worth running in a list

BattleMaster fucked around with this message at 21:25 on Nov 19, 2015

BattleMaster
Aug 14, 2000

I'll post my babby's first list as well, using the Operation Icestorm dudes, plus Joan 2.0, the Auxilia box, the support box, and the Seraph when it's out.

PanOceania
──────────────────────────────────────────────────

Group 1 10 0 0
SERAPH Spitfire, Nanopulser + AUXBOT_1 / EXP CCW. (2 | 82)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
JOAN OF ARC Lieutenant Spitfire, Nanopulser / Pistol, AP CCW. (1 | 51)
FATHER-KNIGHT Hacker (Assault Hacking Device) Combi Rifle, D-Charges / Breaker Pistol, DA CCW. (0.5 | 50)
NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34)
MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (15)
PALBOT Electric Pulse. (3)
PALBOT Electric Pulse. (3)
AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (15)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (15)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
FUSILIER Combi Rifle / Pistol, Knife. (10)
FUSILIER Combi Rifle / Pistol, Knife. (10)

5 SWC | 300 Points

Open with Army 5

BattleMaster
Aug 14, 2000

Koopa Kid posted:

Not gonna lie, the only reason I haven't bought an Auxilia box yet is the poses on those troopers. I'm tempted to just headswap some Fusiliers, maybe leave the backpacks off and use them instead, or just sit on my hands for a resculpt in ~2017.

The good thing about going the Military Order route (which is where I'm probably going) is that the Order Sergeants can use Auxbots, albeit for 2 more points over the Auxilia Forward Observers but without the Forward Observer role. But then you're stuck with the Auxilia models you don't want.

BattleMaster
Aug 14, 2000

Genghis Cohen posted:

My perception of the Military Orders, at least for tournament play, was that a lot of the heavy lifting is done by Spec Sgts rather than the actual knights - hypothetically I should have been very happy to play 2 separate 10-model MO lists, rather than some 15-20 model list crammed with camo and skirmishers. However on the table I found the knights quite hard to take out (partially due to lucky ARM rolls by my opponents) and Joan was an absolute monster. Where are the Burgundians when you need them? The BS15, high MOV on the second version, the 3 Wounds, the enormous benefit of an Inspiring Leader Lt - I was suitably impressed and terrified.

I like Joan a lot so far but I don't know which version I like better. I like how the 2.0 version is so zippy but I don't have enough experience to know if it's worth the less armor and PH.

BattleMaster
Aug 14, 2000

Ahaha, I put my bases on upside down. I saw the tabs and slots and decided they clearly have to go together.

Edit: They do, but not in the way I thought

BattleMaster fucked around with this message at 02:13 on Nov 23, 2015

BattleMaster
Aug 14, 2000

It wouldn't bother me so much if I didn't just notice that the bases were tapered. Luckily, bases are cheap and I only slightly damaged the guys I removed from the bases so far.

BattleMaster
Aug 14, 2000

I saw a guy wreck someone with a 5 Fusilier link in its own group. Part of it was positioning and luck but it was pretty hilarious. I want to try the same thing except with Riot Girls because obviously they're even crazier. The question is if 156 points on a five-model link is actually worth it, and if 5 orders is really enough even with the link going on. (Also it remains to be seen if being cute with 3 Forward Observers and the Vertigo Zond is worth it)

Jurisdictional Command of Bakunin
──────────────────────────────────────────────────

Group 1 5 0 0
RIOT GRRL Spitfire / Pistol, Knife. (2 | 35)
RIOT GRRL MULTI Rifle, Flash Grenades / Pistol, Knife. (33)
RIOT GRRL Boarding Shotgun, Flash Grenades / Pistol, Knife. (28)
RIOT GRRL Combi Rifle, Blitzen, Flash Grenades / Pistol, Knife. (30)
RIOT GRRL Combi Rifle, Blitzen, Flash Grenades / Pistol, Knife. (30)

Group 2 9 0 0
MODERATOR Lieutenant Combi Rifle / Pistol, Electric Pulse. (0.5 | 9)
MODERATOR Combi Rifle + Marker / Pistol, Electric Pulse. (0.5 | 11)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (9)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (9)
VERTIGO ZOND Smart Missile Launcher / Electric Pulse. (1.5 | 18)
ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (19)
ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (19)
ZOE (Hacking Device. UPGRADE: Stop!) Combi Rifle, D-Charges / Pistol, Knife. (28)
PI-WELL Combi Rifle / Electric Pulse. (19)
ZONDBOT Electric Pulse. (3)

4.5 SWC | 300 Points

Open with Army 5

BattleMaster
Aug 14, 2000

Yeah my first instinct was to just pack a bunch of Moderators into the Riot Grrl group but I'm still trying to get a feel for how setting up lists works. I'll probably end up doing that.

BattleMaster
Aug 14, 2000

So if I moved things around like this, how would it work? Is the small number of orders for the specialist group a liability?

I've enjoyed Riot Grrls so far but I've only used them as singletons in games without the link rules. 16 to dodge and MSV1 makes them pretty capable on top of their low cost. Bakunin has some pretty great MI for ~30 points though.

Jurisdictional Command of Bakunin
──────────────────────────────────────────────────

Group 1 10 0 0
RIOT GRRL Spitfire / Pistol, Knife. (2 | 35)
RIOT GRRL MULTI Rifle, Flash Grenades / Pistol, Knife. (33)
RIOT GRRL Combi Rifle, Blitzen, Flash Grenades / Pistol, Knife. (30)
RIOT GRRL Combi Rifle, Blitzen, Flash Grenades / Pistol, Knife. (30)
RIOT GRRL Combi Rifle, Blitzen, Flash Grenades / Pistol, Knife. (30)
MODERATOR Lieutenant Combi Rifle / Pistol, Electric Pulse. (0.5 | 9)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (9)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (9)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (9)
VERTIGO ZOND Smart Missile Launcher / Electric Pulse. (1.5 | 18)

Group 2 4 0 0
ZOE (Hacking Device. UPGRADE: Stop!) Combi Rifle, D-Charges / Pistol, Knife. (28)
PI-WELL Combi Rifle / Electric Pulse. (19)
ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (19)
ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (19)
ZONDBOT Electric Pulse. (3)

4 SWC | 300 Points

Open with Army 5

BattleMaster
Aug 14, 2000

Oh yeah good idea; arranging the groups like that will give my Riot Grrls and specialists 9 orders while if one of the Zeros or Pi-Well can tag a target the Zond can go nuts with its missiles without draining orders for the main group. Thanks for the advice, guys.

BattleMaster
Aug 14, 2000

I feel like if the choice is shooting your Combi-Rifle at a TAG or painting it for a Smart Missile Launcher the better choice is the latter. You're probably not going to bother painting infantry for missiles though.

BattleMaster
Aug 14, 2000

Corbeau posted:

Yes.

Never change, Australia, never change. I look forward to reading the battle reports. :munch:


I painted a Squalo with my Hunzakut FO during Saturday's tournament. It made a huge difference even though I had nothing guided - hitting on 19s with my Azzie's AP HMG was crucial when the TAG was shooting back with BS15 EXP AROs. The Targeted state absolutely saved my game on a couple of those exchanges.

Oh right, Targeted helps other attacks too. I just had Guided on the mind because of the Vertigo Zond on my Bakunin list.

BattleMaster
Aug 14, 2000

What's the best way to expand bases for figures that have legs that overstep their boundaries?

BattleMaster
Aug 14, 2000

I'm actually thinking of the Nomad Salyut Zond because it's shown with an extended base in all of the photos on the website and on the box. However after reading your post, when I went to measure the base that came with it just now to compare to the S4 base size it's supposed to have it matched. And when I test-fitted the parts it looks like it actually fits on the included base perfectly.

Was there a reprint of the mini that comes with the new correct N3-sized base but still had the old photos on the box?

BattleMaster
Aug 14, 2000

Cool, thanks. Not having to deal with weird bases suits me just fine. Did they give every other oversized model a suitably-bigger base in the current edition?

BattleMaster
Aug 14, 2000

Awesome, thanks. That makes me feel better about some of the models I stayed away from because of the awkward basing.

Edit: Well clearly it didn't scare me away from the Salyut Zonds but whatever

BattleMaster
Aug 14, 2000

WAR FOOT posted:

Ninja Sniper and Ninja Hacker are on the correct base, but the overhang... Jesus, CB. What were you thinking? It's as baffling as your choices to sculpt things standing on rocky outcrops when 99% of tables are urban.

Similarly, the Bakunin Moderator with the Spitfire is in a cool dynamic pose that was clearly designed with no regard for the models that could be around him.

BattleMaster
Aug 14, 2000

That makes me appreciate the sensible pose of the Spitfire Riot Grrl.

BattleMaster
Aug 14, 2000

I wouldn't mind some advice in that regard too. I'm going to try some metal bulkhead with rust and blood stains for my Nomads since I think they need a spacey theme for them. However, I don't know the best way to approach it.

I'm going to try something outdoorsy but a bit different than the usual for my PanO guys. I have some dry mud texture stuff and autumn leaf flocking so I'm going to try to give them a forest theme. I'm probably going to do them first because I know how to do that at least.

BattleMaster
Aug 14, 2000

Yeah, poses are cool but I prefer the models to make fewer assumptions about the environment around the character. That's okay though; I don't get Spektrs as Bakunin.

BattleMaster
Aug 14, 2000

Here's my first attempt at an indoor base. Note that I'm not very good at painting, but I'm happy enough with the result as a first try (also most of it will be covered up by the Zond anyway). The main thing that went wrong is that my attempts at using a stencil and a straightedge worked a lot worse than I thought it would.

BattleMaster
Aug 14, 2000

Thanks! I tried using a piece of thick magazine paper (from a flyer left at my door) as a straightedge but in spite of my efforts the paint leaked underneath a bit so I had to freehand it. I didn't think about it at the time but I should have used painter's tape. The stencil had a similar problem but if I was careful and dabbed on tiny amounts of paint at a time it didn't leak.

It honestly looks okay from a few feet away; the photograph really brought out the bad lines.

Edit: gonna add a little more red to my blood mix too

BattleMaster fucked around with this message at 04:52 on Dec 8, 2015

BattleMaster
Aug 14, 2000

Sir Teabag posted:

Photo's are the enemy of my painting.
I recently started painting with a headlamp. Partially because it gets really gloomy around here early, and partly because I REALLY wanted to expose all my mistakes. It was frustrating but it makes my mini's not look so bad when I snap photos.

Have you tried using painter's tape on a mini? I've day dreamed about it, but never tried it on such a small scale. I'd also be afraid of chipping paint off.

Good idea; I should get some better lighting.

I wouldn't try using tape on a mini, I don't think, but I think it would be fine for putting straight lines on bases intended to look like roads or bulkheads, etc..

Sir Teabag posted:

Not bad for a first attempt. My first time doing hazard stripes looked very similar - and I never got any better at them lol.

Here are my WiP PanO dudes. I'm going to seal them up tomorrow and then add some snow effects to the bases.



I like that blue a lot. On my PanOs I used a 1:1 mix of Tamiya chrome silver and sky blue which is a little subdued compared to the official schemes or that one, but I like how it turned out.

BattleMaster
Aug 14, 2000

I've never used clear colours before so it never occurred to me. Though after it had a bit more time to dry (I took the photo shortly after applying the blood pool) it looks gross enough to pass as a bunch of drying blood so I'm not unhappy. I'll give clear colours next time but I'll probably use a mix because I think straight-up red might be too much.

BattleMaster
Aug 14, 2000

On the Bakunin end of things I wish Riot Grrls had hackers. The Mobile Brigada hackers look good; in general HI hackers seem like good choices.

BattleMaster
Aug 14, 2000

Black_Nexus posted:

I was a little sad to see that the new nomad sculps blow a lot of my older models out of the water.

Which new Nomad sculpts? I'm wondering if any of the Bakunin stuff I just got is going to be redone soon.

BattleMaster
Aug 14, 2000

I'm super new but I thought with template attacks, successful AROs (dodging, shooting back, etc.) only prevents the template from affecting that particular troop.

BattleMaster
Aug 14, 2000

Thanks, I went to the wiki right after I posted that and realized that the two types were completely distinct. I was thinking of Impact templates (for missiles and such) and didn't realize that Direct templates (flamethrowers and shotguns, etc.) had different rules.

Edit: Did I get those backwards? god dammit

Edit 2: no I just mistook shotguns for working like chain rifles because I've never used them before

Edit 3: I'm not going to shy away from boarding shotguns as much anymore since they have a longer range than I thought

BattleMaster fucked around with this message at 01:27 on Dec 14, 2015

BattleMaster
Aug 14, 2000

Seraph has a cool model so it's totally worth it.

I have one in a generic PanO list that I haven't used yet and I can't wait to see how it performs.

BattleMaster
Aug 14, 2000

The problem with list building or even picking a faction is that there are so many cool models in this game. It also doesn't help that the studio paintjobs are so good because I keep forgetting that models won't look that cool when touched by my brush :v:

BattleMaster
Aug 14, 2000

Flipswitch posted:

Euuuugh the Avatar is a lotta points and SWC.

The only problem with the Avatar is that you're spending 137 points and 3.5 SWC on something that isn't specialists; thing's a beast other than that it can't do objectives.

BattleMaster
Aug 14, 2000

WAR FOOT posted:

Also part of the problem with 20x20 :v:

Just use Sepsitor Plus to steal enemy specialists :v:

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BattleMaster
Aug 14, 2000

If I make another army I'm torn on Qapu Khalqi for an Odalisque link (because just one girl power army isn't enough) or Combined Army for the Avatar because it looks cool and has cool stats.

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