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Sir Teabag
Oct 26, 2007
So the Infinity site seems to be down for me.

I was assembling my O:IS PanO tonight and I noticed that I don't have an Orc Trooper, but instead have a second Commando. I notice that I have all these complaint numbers. Anyone have any experience with this kind of thing? Will they send me the correct model relatively hassle free, or is this going to be a pain in the butt? The rest of the models seem fine - but I'm kind of learning what is what as I go, and to a newb like me some of these unassembled metal models can look a bit "samey". Ha, I guess it turns out two of them were...

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Sir Teabag
Oct 26, 2007

Pierzak posted:

- get a pic of the box contents, with the code clearly visible. If they've mispacked the whole mini, that would be the white code from the PanO box.
- note the REF number from the big box
- go here and follow the instructions
- enjoy your free extra Akal


BlackIronHeart posted:

Go here, do what they say. I had an issue with 2 Suryat blisters containing the wrong right arm but I got an email a couple days after following the instructions that they'd be shipping me the correct parts free of charge.

http://infinitytheforums.com/forum/topic/18901-missing-pieces-complaint-codes-tutorial/

Thanks guys!

Hopefully it's up tonight when I'm back at my painting desk.

Sir Teabag
Oct 26, 2007

Bad Moon posted:

Thanks for all the info. I knew I was going to have to change my mindset coming from Warhams but I guess I'll need to change it more than I thought. Looks like I'll stick with Pan O for now though ninjas... and HaqqIslam guys look cool too... and Nomad hackers are a cool concept. gently caress all these minis look good.

For the price of a warhammer army, you don't really have to make a choice between a starter force for all of the armies you've mentioned.

I had my mispack resolved from my I:OS. Getting an Orc Trooper shipped to me - and now have two Akal Commandoes. It was pretty painless because of all the complaint codes.
For other newb 40K/GW refugees like myself - don't throw out the complaint codes until you're sure you have everything you're supposed to have. It saved me a lot of time and was super easy to get my replacement!

Sir Teabag
Oct 26, 2007
I've been playing some games with my Icestorm starter kit and looking to expand the two factions that came with it.
I love the look of the remotes and the tags from both factions, as well as the Hexa troops for Pan-O.

If I'm looking to expand those two factions in a way such that they would be relatively balanced against each other, would (eventually) picking up a PanO TAG and some Nomad Geckos be roughly balanced? PanO auxillia and Nomad Interventors would also be very high on the list of things I would like to pick up (once I'm done painting what I've got).

Sir Teabag
Oct 26, 2007

Laphroaig posted:

You could keep it roughly balanced by making sure the point cost of those two units is similar. Tags are difficult to balance against each other though.

I suppose you could try and balance two Nomad Geckos vs. a PanO Tag? That would clock in at 106 and 2 SWC and/or 110 and 3 SWC (for 2 Geckos) vs. a 103 point JOTUM or 115 point Cutter?

e: This is a tricky thing with Nomads because a Gecko is basically a HI with an extra wound. The way its used is different from the way a JOTUM, Squalo, or Cutter gets used.

I'm cool with having the two armies play differently - but I haven't really played any ITS games or anything yet. Just slowly working my way through the Operation Icestorm missions every now and then while I paint. The reason I'm asking is that I see there are lots of specialists and what not required. At this point, I mostly want to get some cool looking robits to ad to my armies and paint up. I don't have the know how to make two armies that would be able to match up reasonably well on the table top, while taking in to account missions/objectives and so on.

I guess a better question would have been if I'm going for a PanO tag, and some Nomad Geckos and using the O:IS starter sets as a basis, what other units should I be looking at as good support so that these armies would be able to engage each other?

Sir Teabag
Oct 26, 2007

Hoboskins posted:

Have a new LGS and people are expressing interest in Infinity, Icestorm seems like a natural fit to introduce them. However I am wondering if anyone has used it with the other factions? Thought it might be a cool way for everyone to enjoy learning, while using models from the faction they have chosen. Basically looking for a list of models to use as substitutes for each mission from the factions not represented.

Otherwise I will have to not be lazy and figure it out please me help me be lazy. Also must buy new Van Zant he looks drat awesome, on that note have they said if the kickstarter models will be exclusive. I wasn't really interested in the RPG but the Ariadna model reward looks drat awesome.

The O:IS mission are basically just "play until one side is dead" and they introduce models one at a time for each faction with different rules. So you get to learn the special rules for two models per game. As long as you are keeping the models relatively balanced (ORC vs Mobile Birgada, etc) you should be good. The last mission is just a small skirmish balanced for 150 points. So any of the starter packs should be good to play as one side.

I'll test this out a bit this weekend and let you know how it goes.

Sir Teabag
Oct 26, 2007
Screw it all.

That Seraph sculpt has me itching to build an MO list.

Sir Teabag
Oct 26, 2007

Pierzak posted:

Hello there.



I think the worst part is that it is a good quality photo showing just how detailed you can paint the faces of these minis. And now I'm never going to be satisfied with my own.

Sir Teabag
Oct 26, 2007

Not a viking posted:

You should follow Giraldez on Facebook so you can realize just how good the shading and blending is on that head and consequently destroy all your paint and minis and kill yourself.

Fffffffffff

Despite all that I'm happy with the job I'm pulling off on my Icestrom Pan-O so far.

jodai posted:

Edit: Oh and on painting, I don't know if infinity attracts good painters or people just really step their game up but everyone had some amazingly well painted stuff.

I'm not really sure either - I certainly feel the pressure to try and step my game up though. I think it might have to do with how their are typically fewer mini's on the board than certain other games.
I painted a lot of Imperial Guard over the years and I finally got to the point where I just couldn't give a gently caress anymore. With these new little dudes I'm enjoying painting again and it's like re-learning a skill, becuase I'm not just speed/batch painting. I enjoy the painting itself, ya know?

Pierzak posted:

I have Hussar locally. I have no illusions about my skill level.

The co-owner of my FLGS is an amazing painter. He's got a whole beautiful JSA force and he did up a little diorama for his Oniwaban. The model on it's circular base slots in to a large base and when you turn him he matches the setting (and graffiti on the wall behind) perfectly. When he's just on his own he looks like he's got a disruptive camo. The whole thing is really slick and yet another reason I want to up my game.

I haven't thought of anything that cool, I'm just trying to make my mini's look nice enough on their own.

Genghis Cohen posted:

So, TOURNAMENT REPORT.

This is the good poo poo right here.
Congrats on the painting award!

Sir Teabag
Oct 26, 2007
I just played my first two games last night, which I'll detail a bit later since I'm about to run out the door.
But I picked up a Hexa while I was at the FLGS to add to my PanO Operation Ice storm dudes. Probably going to continue playing games at 200 points for a bit until I've got the rules down more, so how does this look for a generic kind of army that's just going to be playing basic "shoot em up" sorts of missions?

PanOceania
──────────────────────────────────────────────────

Group 1 8 0 0
FUSILIER Combi Rifle / Pistol, Knife. (10)
FUSILIER Combi Rifle / Pistol, Knife. (10)
ORC MULTI Rifle / Pistol, Knife. (40)
FATHER-KNIGHT Boarding Shotgun / Breaker Pistol, DA CCW. (43)
NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34)
HEXA MULTI Sniper Rifle / Pistol, Electric Pulse. (1.5 | 32)
FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (10)
AKAL COMMANDO Boarding Shotgun / Pistol, E/M CCW. (21)

3 SWC | 200 Points

Open with Army 5

Sir Teabag
Oct 26, 2007

MrSquarepants posted:

The only thing you're really missing are some mid-field weapon control. Your orc trooper and Father knight aren't going to be nearly as deadly with rifles and a shotgun. If you leave them in suppression during your reactive turn they'll give you some strong board control, and will hopefully funnel your opponent into "rock and a hard place" situations where they either go up against ARM 4 Orc trooper or into the sights of a Nisse/Hexas Sniper. Giving the father knight a spitfire can turn him into a ramboin monster during your active turn, as you can afford some riskier movements because of his base ARM 5 and 2 Wounds.

Another thing lacking from your list are specialists. Even if you're only playing Annihilation, you'll want some specialists for scoring Classified Objectives. With that said though, ITS is weird when you're doing 1 off matches with a buddy because at the end of the day the margin of points that you won by is irrelevant. In a tournament setting, you want to maximize your points as much as possible(win or lose).

I noticed last night that the Father-Knight can be really insane if you get him close, I ate a chain rifle shot from a Domaru as I charged in and then just massacred the guy. I was using coordinated orders to put my Fusiliers into suppressive fire just as you were saying, and then had my Nisse up on a roof top with a nice view of the field. What would you change to include more specialists in a 200 point list? I've got the Operation IceStorm models, a Hexas and an extra Akalis commando because of a mispack.




So the first game, I just used 150 points from the PanO stuff that comes from the Operation Ice storm box. Basically everything, minus the Akalis commando. My opponent/coach brought some JSA, which he picked to kind of mirror what I had, but also to show me how some other rules worked. He brought an Oniwaban, so I could see how TO worked, Kemeptai with chain of command, etc. We didn't have any hackers or specialists, but used command tokens. We decided it would just be three turns and try to take out as much as possible.

So we set off, he had first turn and I deployed as much in total cover as possible hoping to bait him in to advancing. I used a command token to reduce his order pool by two (so he only had like... three orders or something hahaha). He used two command tokens to multiply his order efficiency and to cover some distance on the board. My first turn was basically using two command tokens to move my Fusiliers up and then set them down into suppressive fire. I moved my Nisse to optimize my kill zones, and then I charged my Father-Knight up along the side of the board. If we wanted to stop the Knight, he would have to walk into two suppressive fires and an over watching multi sniper rifle!

Unfortunately I had forgotten to do anything with my ORC Trooper as I was setting up my kill zones. On his turn, he charged a Haka....the one that is like a Domaru but better in every way... at my Orc trooper and engaged me in CC! After several orders were spent I somehow found myself in Loss of Lieutenant and with an exposed flank! Luckily, he was out of orders. I used my irregular orders to move my Father-Knight up and to assault the closest model - the Domaru! One round of combat was all it took, and the Father-Knight dispatched the Domaru easily with his double action CCW.

Side note: I had been told how much of this game was determined by shooting, lanes of fire, etc. and then the first two kills in the first "real" game I play are CC kills! Go figure!

The rest of the game was a bit of a hunter/hunted match as I tried to get the Oniwaban to expose himself to the Nisse. I was trying to use the Father-Knight to flush him out, while I went to avenge my Orc Lt. with my Fusiliers. After three turns we had killed an equal number of models and my understand of the game had solidified massively. So I consider that a huge win!

My second game was against Combined Army, the Shasvastii sectorial specifically. I was feeling pretty confident with my Nisse and his amazing MSV2 visor. More on that later.

Sir Teabag
Oct 26, 2007

MrSquarepants posted:

So funnily enough, I just finished up an escalation league last month using my Ice Storm PanO as my starting point. At 200 points its really difficult to use both the Orc and Father knight in the same list while still having specialists and the weapons you want.

I would recommend dropping the orc trooper to pick up another Akal and add in some specialists/fire power. This list is based off the models you've mentioned that you have.

PanOceania
──────────────────────────────────────────────────

Group 1 8 0 0
NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34)
FATHER-KNIGHT Lieutenant Spitfire / Breaker Pistol, DA CCW. (2 | 50)
FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
FUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (12)
FUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (12)
AKAL COMMANDO Combi Rifle + E/Mitter / Pistol, E/M CCW. (24)
AKAL COMMANDO Combi Rifle + E/Mitter / Pistol, E/M CCW. (24)
HEXA Hacker (Hacking Device) Combi Rifle / Pistol, Electric Pulse. (0.5 | 32)

4 SWC | 200 Points

Open with Army 5

The father knight is very obviously your Lt. , but hes going to be tough to deal with at 200 Points. 5 ARM,9 BTS and 2 Wounds means your opponent is going to be spending a lot of orders if he wants to snipe him off first turn(this extends to hacking shenanigans against H.I.). The benefit to this though, is you can use your Lt. Order to increase his killing power without having to worry about hiding who your Lt is.

The Paramedics open up some Classifieds for you, as well as some potential revivals.

The hexas hacker is going to be incredibly difficult to kill with TO, and is mostly here to use "controlled jump" for your akals, giving them a +3 to their PH roll for Combat jumping in. He also adds to the number of classified objectives you can complete. Assault hacking is also pretty effective at dealing with HI and Remotes. Carbonite is a pretty strong program for taking out some heavy hitters, with B2 and +3 to your WIP, and DT Ammo(forces 2 BTS damage 13 rolls for every successful hit). The only problem with a hexas hacker is hes going to have a very limited range. He can only deploy on your side of the board, and is relatively slow with 4-4. You're pretty order starved at 200 points, and with a real lack of repeaters(a single deployable repeater on a fusilier), hes likely not going to get a lot done on the back line. He will probably stay still for the majority of the game, holding down deployment with suppression(TO+suppression is a tough nut to crack in mid range).

The FO Fusilier, once again opens up some classifieds. Flash pulse is also a better ARO at medium range bands than a combi rifle(better medium range profile). I wouldn't really bother trying to use the FO skill to tag someone with guided, it's generally pretty order inefficient.

The Akals are pretty self explanatory. After getting controlled jump out with your Hexas, have them drop in where needed to dislodge your opponents board control. I prefer combi rifles to shotguns because it gives you access to strong flanking suppression fire, as well letting you shoot efficiently outside of their ZoC/LoS. The akals are likely going to be your key figure pieces are this points level.

The Nisse is an absolute monster. Terrain & deployment is really going to determine the effectiveness of the Nisse. Ideally you will never spend a single actual order on your Nisse. He will be deployed with a good vantage point, in cover, able to threaten key firing lanes. Mimitism, 3 ARM, MSV2, Multi Sniper and BS13 are going to force your opponent to work hard if they want to take down your sniper nest. For this reason, I'd deploy a paramedic within close proximity so that if things go wrong, your paramedic can get the nisse back up and running. It's important to note that Mimetism BS modifiers apply to friendly BS attacks with Medkits, so you're going to want to aim for entering B2B for applying medicine. You don't wanna waste precious orders constantly trying to shoot drugs into your nisse.

The biggest weakness with this list is the low order count. You are going to start the game with 3 of your orders in Hidden deployment(akals & hexas hacker). If you end up going second, deploy very defensively, you don't want to lose orders in your first reactive turn. It's ok if you give up some board control with your opponent running up relatively freely and setting up suppression, because he is effectively opening up more spaces for your akals to drop into without fear of ARO/landing in someones ZoC. Something to remember is suppression fire caps out at 24', so HMGs and Sniper rifles can out range them rather easily.

Thanks for the hot tips! Only thing I would have to proxy is Hexas as combi rifle instead of sniper and I honestly don't think anyone who plays Infinity cares about proxying. I played against Combined Army last night and had no idea what anything was. So proxying a sniper rifle for a combi should be kosher. Being undermanned a bit is fine for me. I used to play Imperial Guard in 40K so playing with a fairly competent army really appeals to me. Especially with the potential to sneak in two AD combi rifles to lock down a back field or break suppressive fire.

Speaking of being undermanned, and playing against the Combined Army....

For my second game last night I took on another relative newbie. My first opponent stuck around to help coach us (and translate) through the game. Now, I'm a unilingual anglophone. I can understand a bit of French, but often I have to ask people to repeat themselves because the speak pretty quickly in Quebec. So I misheard my opponent and thought he said 100 points, but he though I agreed to 200 points. And of course, this is when the third member of our table, that could have caught this mistake, wasn't there. So I drop the Father-Knight from my list and figure I'm off to the races. A few points throughout this game I think to myself "drat these combined army infiltrators are cheap as hell!"

I win first turn/deploy first and set up my Nisse, three fusiliers, and Orc Trooper defensively because the guy said he had some infiltrators/hidden deployment. He uses his command token to drop my order pool by two for first turn, and I set about taking up a good position and supressive fire with my command tokens. I manage to put up a good fight, and drop about half his list. But on my last turn he kills my final model with an ARO. It was actually a surprisingly close game considering I had half the points he did. We only discovered this afterwards and I had a big laugh with the guy.

I felt pretty confident that I'm grasping the basics of the game by the end of the night. And lasting three turns while outnumbered by 100 points felt like snatching victory from the jaws of defeat. Infinity night at the FLGS is the first Wednesday of every month, so I've got plenty of time to go hog wild on this Hexa.

One more nice thing that occurred at my first Infinity outing last night was being mistaken for a veteran player because of my "nice paint jobs". All in all, Infinity rules and PanO is really fun to mess around with.

Sir Teabag
Oct 26, 2007

Pierzak posted:

:cthulhu: have cheap infiltrators, you say. :crossarms:

I'll just leave this here for perspective. :flame:

---List---

:zerg:

What would a humble PanO player do against an invisible army like that? Some sort of Total Reaction/360 visor REM if we have them?


Renfield posted:

2nd ever game went well 200pts- I lost 2-1 on a cap-the-antenna game.
I could have got a draw if I'd ARO'ed with the nanopulsar on the Odalisques I had, rather than the spitfire (an AD troop dropped Close enough that the template would have been an auto-hit) as well as remembering she had No Wound Incapacitaion.

Could have deployed better, but top marks to the Al-Hawwa killing 2 guys at 20" with a boarding shot gun !

I'm really enjoying this, and the players I'm meeting are so friendly - speaking as a GW refugee

Sup ex-GW buddy.

I've had nothing but positive experiences so far. For example I picked up a second hand Ariadna start box (the one with the Kazaks) and my FLGS owner gave me a free Kazak just so I'd have a roughly 150 point force depending on how I kitted them out.

Or in the game where I was outnumbered by 100 points of :cthulhu: CA, but still felt like I was in the game until the end. I think a big difference is the reactive turn making it feel like you're always in the game. So even if your freshly painted, points heavy dude gets murdered before you've had a chance to play active turn, you at least get to make a decision as to how to try and prolong your models life. The CA players army basically materialized out of the ether around mine and it was rad as gently caress. It felt like the last stand in the fort in Starship Troopers; rather than being an exercise in frustration like facing a deep striking space marine/Eldar army was.

Sir Teabag
Oct 26, 2007

dexefiend posted:

If a PanO player is worried about camo, they need to review the Aquila Guard.

MSV3 is not as amazing as it used to be, but it is still great.

I'm a total newbie - so reading about cool toys my cool toys might have is pretty fun to do while I'm painting their friggin 6 eyed faces

Sir Teabag
Oct 26, 2007
I've got some Liquifex Matte Medium that I'm thinking of using as a brush on sealant for my minis.

Any recommendations to prevent these little dudes from chipping?

Sir Teabag
Oct 26, 2007
Not bad for a first attempt. My first time doing hazard stripes looked very similar - and I never got any better at them lol.

Here are my WiP PanO dudes. I'm going to seal them up tomorrow and then add some snow effects to the bases.

Sir Teabag fucked around with this message at 04:50 on Dec 8, 2015

Sir Teabag
Oct 26, 2007

BattleMaster posted:

Thanks! I tried using a piece of thick magazine paper (from a flyer left at my door) as a straightedge but in spite of my efforts the paint leaked underneath a bit so I had to freehand it. I didn't think about it at the time but I should have used painter's tape. The stencil had a similar problem but if I was careful and dabbed on tiny amounts of paint at a time it didn't leak.

It honestly looks okay from a few feet away; the photograph really brought out the bad lines.

Edit: gonna add a little more red to my blood mix too

Photo's are the enemy of my painting.
I recently started painting with a headlamp. Partially because it gets really gloomy around here early, and partly because I REALLY wanted to expose all my mistakes. It was frustrating but it makes my mini's not look so bad when I snap photos.

Have you tried using painter's tape on a mini? I've day dreamed about it, but never tried it on such a small scale. I'd also be afraid of chipping paint off.

Sir Teabag
Oct 26, 2007

MrSquarepants posted:

So all of my infinity stuff got stolen over the weekend. I was going to my girlfriends place after a 200 point ITS tourney(took 1st woo!), and left my battle foam bag in my trunk. The thieves popped the driver side lock, took the change in my ash tray, and found a fancy, expensive looking black bag in the back. Suffice it to say, i'm pretty bummed. I was house sitting my parents dog for the last week, so literally every single infinity model I owned was in that bag since I had 3 tourneys that week.

I'm the saddest about losing my Angel Giraldez Joan of Arc book model. I had just gotten it on tuesday(for free) from a local guy who happened to have an extra. Really lovely weekend. Any suggestions on how to get a new one without spending insane dollars on ebay?

That's awful man.My most recent contract ended, so I've been painting things in my back log to pass the time in between writing resumes, applying for jobs, and waiting by my phone. If that happened to me I'd probably just cry for a week. Sorry to hear that.

Not a viking posted:

Tangentally related, a guy in our group lost his briefcase of Dark Eldar minis after a tournament. Years later he gets it in the mail. Some junkie probably mistook the briefcase for something valuable (little did he know!) and threw it away. And elderly couple found the briefcase in a bush and gave it to their grand kid thinking he might appreciate it. The kid noticed after a year or two that the original owner had written his name and adress on the inside of the black lid with a dark blue marker and returned it!

This is good poo poo though, I hope MrSquarepants gets his models back sooner than years. Keep an eye on your local craiglist/kijiji and have any gamer friends do you have do the same. Best of luck!

Sir Teabag
Oct 26, 2007
Any time Pan-O gets some new toys my wallet weeps (and the hyper capitalists rejoice).

Sir Teabag
Oct 26, 2007
I like the idea of MRRF, they seem pretty cool and like you could do a lot of unique things with them.

I think, if you're coming from a warhammer background you're going to be wary of trap choices. I'm really, really green when it comes to Infinity but I think it leads a little bit more towards just playing to your strengths. So if MRRF appeals to you and you like to play a certain way, just pick up the models and see how they work for you.

It'll be more of a combination of what armies are prevalent in your area and your preferred play style that will determine the success of some builds. Like if you play against a lot of smoke heavy armies, or infowar styles armies you'll find certain units more effective.

If you're friend plays Nomads and is used to offensive hacking for a lot of his offence he'll be a little bit hosed over playing you haha.

Sir Teabag
Oct 26, 2007

Genghis Cohen posted:

One of those guys who won't hesitate to tell someone else, right in front of you after the game, that it was all luck and there was 'just nothing he could do'.

Great tourney write up, and it's cool to read about Nomads as I'm working my way through the Nomad portion of my Icestorm starter set. Wildcats seem like a lot of fun, I like the Tomcat models too. I have no idea which one I would grab after I finished painting up what I've got, but that's mostly because their names are easily confused by me.

For what it's worth, I used to say "nothing I could do" to my 40K opponents at tournaments when I felt I had been really outplayed (or something when I faced an Eldar list with my Guard lol). I never thought of it as discrediting the other persons play, more like them backing me in to a corner and leaving me with bad option one or bad option two. Hence nothing I could do!
(Although I'm sure it was his tone/body language that was speaking louder than his choice of words.)

I also think it's kind of lovely of your Tohaa opponent to just bail right away. If he really had a party to get to, what would he have done had he been winning after turn one? Some people, man.

Sir Teabag
Oct 26, 2007

Deviant posted:

*moonwalks out of store*"

At that point I would just be so impressed that it would be totally cool with me.

Genghis Cohen posted:

Cheers mate. Actually I've miss-communicated the last game though - I was the one who had to leave early. If that were not the case, I probably would have asked him to stick it out for three turns, and he probably would have accepted. I assume he forfeited from a combination of losing and knowing I had to bug out. Infinity is a weird game for that (ref Deviant's comments) because your opponent actually needs to play the full game to make max points, you can't really just concede and play it as a full victory. Well you could, but that would be equally unfair to other competitors. So yeah, more than other games a sportsman should stick around and play the match to the hilt. But my Tohaa opponent was being polite to me as much as anything.

Also on that tournament: found out I came 7 of 12, not too terrible. My slightly sulky MO opponent made a huge comeback and came third, finishing with a decisive win of his Joan of Arc list versus some other guy's Joan of Arc list! First place was some crazy but cool guy playing Caledonians while wearing a kilt. Really interesting to see some of the armies on display.

I've played two games of Infinity so far, not even ITS, so I had no idea that's how tournaments worked. That's cool of your opponent then haha.

As long as it wasn't a utili-kilt that's cool. The one time I actually spoke to a guy wearing a utili-kilt I was working in a "make your own beer" place. He was coming in to bottle his beer, and started telling me about how awesome it is to wear kilts all the time. He owned three, and wore them all year long, in Canada no less. Never with underwear.

I also said that you should make sure that you turn the CO2 off and release a little bit of pressure from the bottles so you don't spray yourself in the face with beer. "Good thinking, wouldn't want to get a a beer bukakke."

Well that's my kilt story.

Genghis Cohen posted:

Nomads Chat: Wildcats are a great unit, but in my experience I take them instead of Alguaciles rather than in the same list. If I'd started with the current Nomads starter, I'd be tempted to add the Alguaciles SWC box and the Jaguar box as my first purchases. I love to play with the elite troops, but really a good choice of cheap models is the building block you want.

I see Tomcats (Eng and Doc) and Hellcats (hacker, paramedic if you're on a budget points-wise) as the prime specialists for ITS Corregidor, alongside Moran Masai FOs, which are practically a staple food for me, and Bandits which I am struggling to use well (see stupid decisions, above) because you either take the ones with specialist skill, or the ones with good weapons and mines. For general Nomads, I feel Tomcats add more tactically than Wildcats. I see Wildcats as one of those mid-range cost models that are really meant for a link. In vanilla, you end up either using them to hang about guarding flanks and giving orders - just take an Alguacil/Jaguar/Moderator/bot - or you use them offensively, where they are OK but 4-2 MOV and nothing too special.

It's too close to Christmas so I'm not allowed to pick up any models, otherwise I would probably get a box of Alguaciles with heavy weapons and hacking devices. Moran Masari look badass, but I don't know if I could pull off the tattoos yet. Plus the set of *cats that come with the weird robot-helipack doctor unit.

Sir Teabag
Oct 26, 2007
What's the deal with TAGs? Why aren't they as popular to use? Is it just an order inefficiency thing, or a perceived inefficiency?
I've only played two games so far, but I think that as long as you've got a machinist or some sort of engineer the Remote rule makes them harder to kill; not to mention the armour.
Truth be told, I'm pretty bad at war games. So I think I could probably make use of more orders for some mulligans. But just sitting here trying to figure out how my lists would work in theory it's the same basic thing, a couple specialists and a couple killy units. Then back that up with some generic troops for orders and try to roll some crits. In either case, I'm using my line troopers to cover up for the fact that I messed up and got my more elite units killed (or they were on the receiving end of a crit).

I asked my fiancee for an Iguana for Christmas (if she can find one), and since it's a repeater I figured with the high WIP hackers the Nomads have that just increases the utility of it as a TAG.

I've just seen a lot of people down on TAGs and wonder if it's really all that bad?

Sir Teabag
Oct 26, 2007

BattleMaster posted:

I just noticed that the male Moderators have knives in sheaths even though they don't have knives in their profile. WYSisn'tWYG >:(

Is there a good way to paint exactly 180 degrees of the base edge? I've noticed a lot of people don't seem to bother but I feel like I'd rather have it showing so no one can argue.

I've been painting it on as best as I can. Going for colour coded bases with the primary two colours I've used on the mini's to denote the front and back. I've just been eyeballing it, but I should probably be a little more methodical about it.

But I think one of the most elegant solutions I've seen is just using a small plus sign to denote the front with dashes at roughly 90 on either side. If nothing else, you've got your focal point mapped out and can worry about breaking out the protractor later if it ends up mattering.

I've meant to go pick up one of those protractors I used in grade school for math class to mark out my facings, but I haven't played enough games to know if it's really worth it.

Sir Teabag
Oct 26, 2007
I'm definitely going to try that with the Nomads I'm finishing up. Thanks!

Sir Teabag
Oct 26, 2007
Jotums for Christmas! Merry Christmas fellow Infinity players!

So, having never played a game above ~150 points or using specialists for an ITS mission I could build some potentially really cool lists (to a newb like me).
I've got the Ice Storm starter set painted up, with an extra Akalis commando due to a mispack with a MSR Hexas and Jotums. Pretty top heavy list from what I've seen, but I've come up with a couple cool things in Army 5 this morning.

E:


I'm an idiot when it comes to linking pics.

Sir Teabag fucked around with this message at 18:35 on Dec 25, 2015

Sir Teabag
Oct 26, 2007

What's in the box? What's in the bawwwkkks!!??

Sir Teabag
Oct 26, 2007
Well, there goes my plan to stick to PanO, JSA and Ariadna...

Sir Teabag
Oct 26, 2007

Genghis Cohen posted:

- The fact that the Machinist is a line infantry scrub in terms of fighting ability is irrelevant. You shouldn't expose your engineer anyway. You should play him with the G:Servant remotes to run out and fix key offensive pieces, or keep him prone in cover next to a key defensive piece.

This isn't even that much of a draw back, because he has a slightly better chance of surviving a gun fight with other line infantry due to PanO having slightly better shooting.

Not a viking posted:

Its because wealthy PanO just buy new poo poo when it brakes, unlike those filthy poors.

Accurate.

Sir Teabag
Oct 26, 2007

Corbeau posted:

I really, really badly want to run a double-Maggie list. Unfortunately we can't until the Caliphate comes out, since Maggie is AVA 1 in vanilla. :(

The more I've seen practiced people play TAGs, the more that I like them, and the Maggie actually stacks up extremely well against other TAGs on paper. Less than 80 points for a MHMG and HFT? That's enormous value as TAGs go!

That does sound like good value for points.

I'm assembling a Jotums for PanO and want to pick up some REMS and a support pack for the machinist (I hate the Trauma Doc sculpt). If I'm running a tag/remote heavy list that is about 50/50 in terms of structure and wounds, would it be a better bet to run an engineer or a doctor? Which specialist would give a list like that a better shot at some longevity?

Sir Teabag
Oct 26, 2007
Anyone with mroe experience than me mind giving this list a once over for me. How might I expect to perform in an ITS mission?

PanOceania
──────────────────────────────────────────────────

Group 1 10 0 0
NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34)
FUSILIER Combi Rifle / Pistol, Knife. (10)
FUSILIER Combi Rifle / Pistol, Knife. (10)
ORC Lieutenant MULTI Rifle / Pistol, Knife. (40)
BULLETEER Heavy Shotgun / Electric Pulse. (19)
MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (15)
SIERRA DRONBOT HMG / Electric Pulse. (1 | 25)
JOTUM MULTI HMG + Heavy Flamethrower, D.E.P. / . (2 | 103)
PALBOT Electric Pulse. (3)
HEXA Spitfire / Pistol, Electric Pulse. (1.5 | 30)
FUSILIER Combi Rifle / Pistol, Knife. (10)

6 SWC | 299 Points

Open with Army 5

I've got two more Akalis Commando's and a Father Knight. I'm considering buying some REMs and the Support pack for PanO - this is just a quick mock up of what I'd be looking to play.

Anyone used a Father-Knight as a forward observer? The Nimbus grenades are intriguing - but I just wanted to try and keep it to 10 orders and stick with the models I have/am eyeing up.

Sir Teabag
Oct 26, 2007
Thanks for the list advice ladies and gents. I picked up the Hexas because it looked cool as gently caress - and it turned out to be really fun to paint up. Kind of a shame that it

I actually really want a Croc-man just to paint up some sweet facial tattoos, so that works perfectly. I'm going to run a completely different list than I posted, next Wednesday (when my club meets), and pick up some of the models that were suggested. Probably the specialists box and a croc man; I'll get around to the REMs in a bit. I also have been eyeing the Fusilier SW box just so I can run some relatively cheap big guns, and have more options when it comes to my light infantry.

Maybe it's because I'm still inexperienced and coming from a 40K background, but I keep seeing all the neat toys that PanO can bring and I want them all. It makes figuring out how to expand my budding collection difficult because everything seems so cool.

Edit:
This is the list I'll be running. 250 points, and if my opponent wants to drop down to 200 I'll fiddle with it a bit to squeeze in as much as possible. Probably drop the Father-Knight and then run the Trauma Doc as a Paramedic (it's a Fusilier model either way) and have a TO Hexas hacker covered by the Jotums and Nisse.

PanOceania
──────────────────────────────────────────────────

Group 1 7 0 0
JOTUM Lieutenant MULTI HMG + Heavy Flamethrower, D.E.P. / . (3 | 103)
TRAUMA-DOC Combi Rifle / Pistol, Knife. (14)
FUSILIER Combi Rifle / Pistol, Knife. (10)
FUSILIER Combi Rifle / Pistol, Knife. (10)
HEXA Hacker (Hacking Device) Combi Rifle / Pistol, Electric Pulse. (0.5 | 32)
NISSE HMG / Pistol, Knife. (1.5 | 34)
FATHER-KNIGHT (Forward Observer) Combi Rifle, Nimbus Grenades / Breaker Pistol, DA CCW. (46)

5 SWC | 249 Points

Open with Army 5

Any word on a Svarlaheima sectorial?

Sir Teabag fucked around with this message at 06:15 on Dec 31, 2015

Sir Teabag
Oct 26, 2007
*Breaks legs off of Jotums accidentally as I turn it to paint a different angle*
So painting a giant chunk of metal is a huge pain in the rear end. Good thing I pinned those legs on.

Edit: more of a question than a criticism.

Cat Face Joe posted:

I've got my first tourney on Sunday. Here's my list, all criticisms are welcome. Other models I have available are Joan, a father knight, another fusilier, and a boarding shotgun ORC.

PanOceania
──────────────────────────────────────────────────

Group 1 9 0 0
AUXILIA Combi Rifle + AUXBOT_1 / Pistol, Knife. (14)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
AUXILIA Combi Rifle + AUXBOT_1 / Pistol, Knife. (14)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
FUSILIER Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18)
FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
INDIGO Combi Rifle, MULTI Rifle / Pistol, Knife, EXP CC Weapon. (10 / 12XP)
MOV:10-10 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
Hacking Device, Inferior Infiltration
AKAL COMMANDO Combi Rifle / Pistol, E/M CCW. (22)
NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34)
ORC Lieutenant MULTI Rifle / Pistol, Knife. (40)
CROC MAN Hacker (Assault Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 36)

2.5 SWC | 200 Points

Open with Army 5


Do all those hackers count as specialists for ITS? If so, since you have a hacker, FO and Indigo hacker, would it be a good idea to use the Croc man as a minelayer instead? That way you've got more camo tokens at the start of the game and you're opponent is questioning things a bit?

I'm green as they come, so I'm just curious.

Sir Teabag fucked around with this message at 18:39 on Jan 1, 2016

Sir Teabag
Oct 26, 2007
GMG has a bunch of Infinity bat reps. Just look up Radio Free Neoterra on Youtube and you'll have a bunch of material to play while you assemble stuff.

I prefer listening to podcasts while I model stuff. But I think if you're (an even greener) newb than I am it many may not benefit you as much as watching people play. But mayacast is a good one. I also enjoy Personal Flash Paper. PFP is more for tournament prep though a lot of games use ITS - the tournament system for balance.

Sir Teabag
Oct 26, 2007
What sorts of things would you consider to be red flags when looking an at open list? Maybe not red flags, but inexperienced/noob mistakes?

Sir Teabag
Oct 26, 2007
Speaking of Achilles, I played my third game of Infinity against Aleph. The list didn't have Achilles, but it did have Phoenix and my Father-Knight managed to eat a rocket to the face and survive! Yay!

Other highlights include my opponent hitting my Lieutenant with an adhesive launcher and then figuring "yeah - he's incapacitated enough" before moving on to try and kill more threatening things. My Sikh Commando sticking his landing before going on a shotgun rampage. He was cremated by some sort of HFT wielding droid. An Aleph doctor killing himself with his auto medkit. And my Father-Knight saying "gently caress it" before making the Hail Mary play up the gut to chop a sniper to pieces in the last turn.

This guy hadn't played in a while, and I'm still green as they come. So we just decided to kill each other and see what was left after three turns. I think I would have won if we had gone by value of what was killed, but in terms of total kills we were only at three kills for me and two kills for him (with on more unconscious). Aleph seem like they have a lot of sneaky tricks. I was a little upset by the amount of MSV2 they had negating my freshly painted Hexas (with a sniper rifle, that I used as a Combi rifle and hacking device).

I enjoyed my first three intro games with PanO and now am looking to break out my recently painted Nomads for a test drive. All my games thus far have been learning games with no real objectives. How does this look in terms of being Babies First ITS list? These are all the models I have - and I'm not above proxying them as other things.

Nomads
──────────────────────────────────────────────────

Group 1 9 0 0
IGUANA HMG, Heavy Flamethrower / . (2 | 71)
SPEKTR Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 36)
MOBILE BRIGADA Lieutenant MULTI Rifle + Light Flamethrower / Pistol, Knife. (39)
GRENZER MULTI Sniper Rifle / Pistol, Breaker Pistol, Knife. (1.5 | 32)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
REVEREND HEALER MULTI Rifle, Nanopulser / Pistol, EXP CCW. (37)
ALGUACIL Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)

6 SWC | 299 Points

Open with Army 5

I guess the one thing about this list is that it should be really simple to figure out who the lieutenant is. On the flip side - it seems like I'm the only one at this FLGS that comes to Infinity nights and is using models from Operation IceStorm. So maybe it's not rear end obvious as I think it is?

Sir Teabag
Oct 26, 2007
I played my first ITS mission yesterday against an opponent I met on a local Infinity FB group. Turns out he lives five minutes away from me, so I went over and was blown away by his lovely collection of paper craft terrain. He had also printed out all the Classified objectives and ITS scenarios/rules. He said he hadn't played much since N2, and I've only flubbed my way through three no objective shoot'em up style learning games. But I had played against some knowledgeable opponents that really helped me get a handle on the rules.

So we were playing Seize the Antenna and he ended up winning by the narrowest of margins 4-3. We each snagged an antenna and during my last turn he manages to crit the specialists I had closest to his antenna. So I run rampant with my Father Knight, trying to clear the ZoC of both HVT only to be one order short of removing his AD HMG trooper (I think it was an Assassin - never played against Haqq before so not sure). He ended up being just barely inside the ZoC of my HVT. It was a really tight game!

My two MVP's were my MSR Nisse hiding in a watch tower - he was dead by the end of turn one but he locked down the board and my oppoent spent half his order pool and a few models trying to take him out. The second was my Spitfire Hexa - just absolutely vicious! She was my main ARO piece after the Nisse went down and from turn two until turn three she caused havoc. He spent at least 75% of his orders trying to kill her, but with TO camo, cover, and being in his bad range band he was hitting on -12 to -6 at best. I didn't even put her on suppression fire, but I did roll two crits with her. It seemed like all of our big "I need to make this" rolls ended up being critical hits and that somehow made the game more dynamic and exciting. I don't think I've ever had so much fun losing a game tbh. All because he stuck his combat jump landing with a crit!

Apropos the potentially cheating guy and his command token for a new Lieutenant rules; one thing that I find very different about Infinity is that it seems very collaborative. You're not trying to help your opponent win, but you're alerting them of potential ARO's (and they are doing the same for you) - and that's very important because the game is so much about intent. Then you are working out your modifiers and rolls together so that you both know what you need, and what your opponent needs. And if you're both green around the edges like my opponent and I, you may even be suggesting alternate AROs. So as long as you are describing what you mean to do, as you do it, your opponent is confirming things from their perspective - it doesn't allow for much cheating. Unless the person has a rule backwards, or is just flat out lying. But I imagine that due to the nature of the game, abusive players that bully newbies will be singled out very, very quickly.

Sir Teabag
Oct 26, 2007

Renfield posted:

He's not actually from here, just staying in the area for a few months (He's lodging in the same road I live in); the group from the FLGS are all great - either very knowledgeable and fair, or let-have-a-few-beers-and-it-doesn't-really-matter types (Helps that the FLGS has a bar) - it's a fantastic place to play, and one of the reasons I moved here !

This guy knows I'm new, and in my 2nd ever game insisted on playing ITS Highly Classified, when I'd not even seen a classified deck, with link-teams and as many special rules as possible.
The same game I mentioned in the post above (with Loss of Lieut), he also pulled different AROs for members of the same link team (Discover on 2 and 'wait' on the others), and decided that The Armoury was a Nimbus Zone (while bringing Heavy Flamethrowers to the game).

I got a couple of things wrong - I thought I could activate my G:Servants with one order- I know better now, and I thought that Impetuous orders had to be cancelled with a Regular order (not just Extreamly Impetuous ones).

I'm just not going to play him again, as there are better and more enjoyable people to play against at the club.

That's probably your best move, especially while learning. Like I mentioned in my previous post, when you have a good opponent it's almost got a collaborative feel to it. I've only played four games myself, and only one of them was less than awesome, but that was more because of a language barrier between my opponent and I. And I can;'t fault him for my not speaking French, especially when he is doing his best in his second language.

If you watch a couple battle reps with ITS missions I think you'll get the hang of it wuickly. It seems overwhelming at first - but really it comes down to only having some of your pieces be able to make WIP tests to complete a task. Do your best to protect them as they move around the battle field and you won't go wrong

Sir Teabag
Oct 26, 2007
The shotgun would reign supreme on Biotechnovore.

Quick question, if I have paired weapons such as two pistols/shotguns/flamers giving me +1 burst, does that carry over to ARO? Or is the only way to increase burst in ARO from suppression fire or being part of a link team?

E: One more question - I've tracked down some cool paper craft to use as terrain. But more intricate (free) designs are always nice. Anyone have site recommendations?

Sir Teabag fucked around with this message at 21:58 on Jan 12, 2016

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Sir Teabag
Oct 26, 2007
Apparently Advanced Deployment is considered dirty by one of my local groups, but not so much by the other main group. It doesn't affect my list building much either way though, because my collection is so small at the moment.

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