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So the Infinity site seems to be down for me. I was assembling my O:IS PanO tonight and I noticed that I don't have an Orc Trooper, but instead have a second Commando. I notice that I have all these complaint numbers. Anyone have any experience with this kind of thing? Will they send me the correct model relatively hassle free, or is this going to be a pain in the butt? The rest of the models seem fine - but I'm kind of learning what is what as I go, and to a newb like me some of these unassembled metal models can look a bit "samey". Ha, I guess it turns out two of them were...
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# ¿ Sep 30, 2015 05:35 |
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# ¿ Apr 27, 2024 13:28 |
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Pierzak posted:- get a pic of the box contents, with the code clearly visible. If they've mispacked the whole mini, that would be the white code from the PanO box. BlackIronHeart posted:Go here, do what they say. I had an issue with 2 Suryat blisters containing the wrong right arm but I got an email a couple days after following the instructions that they'd be shipping me the correct parts free of charge. Thanks guys! Hopefully it's up tonight when I'm back at my painting desk.
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# ¿ Sep 30, 2015 14:52 |
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Bad Moon posted:Thanks for all the info. I knew I was going to have to change my mindset coming from Warhams but I guess I'll need to change it more than I thought. Looks like I'll stick with Pan O for now though ninjas... and HaqqIslam guys look cool too... and Nomad hackers are a cool concept. gently caress all these minis look good. For the price of a warhammer army, you don't really have to make a choice between a starter force for all of the armies you've mentioned. I had my mispack resolved from my I:OS. Getting an Orc Trooper shipped to me - and now have two Akal Commandoes. It was pretty painless because of all the complaint codes. For other newb 40K/GW refugees like myself - don't throw out the complaint codes until you're sure you have everything you're supposed to have. It saved me a lot of time and was super easy to get my replacement!
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# ¿ Oct 2, 2015 04:00 |
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I've been playing some games with my Icestorm starter kit and looking to expand the two factions that came with it. I love the look of the remotes and the tags from both factions, as well as the Hexa troops for Pan-O. If I'm looking to expand those two factions in a way such that they would be relatively balanced against each other, would (eventually) picking up a PanO TAG and some Nomad Geckos be roughly balanced? PanO auxillia and Nomad Interventors would also be very high on the list of things I would like to pick up (once I'm done painting what I've got).
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# ¿ Nov 2, 2015 20:36 |
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Laphroaig posted:You could keep it roughly balanced by making sure the point cost of those two units is similar. Tags are difficult to balance against each other though. I'm cool with having the two armies play differently - but I haven't really played any ITS games or anything yet. Just slowly working my way through the Operation Icestorm missions every now and then while I paint. The reason I'm asking is that I see there are lots of specialists and what not required. At this point, I mostly want to get some cool looking robits to ad to my armies and paint up. I don't have the know how to make two armies that would be able to match up reasonably well on the table top, while taking in to account missions/objectives and so on. I guess a better question would have been if I'm going for a PanO tag, and some Nomad Geckos and using the O:IS starter sets as a basis, what other units should I be looking at as good support so that these armies would be able to engage each other?
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# ¿ Nov 4, 2015 16:19 |
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Hoboskins posted:Have a new LGS and people are expressing interest in Infinity, Icestorm seems like a natural fit to introduce them. However I am wondering if anyone has used it with the other factions? Thought it might be a cool way for everyone to enjoy learning, while using models from the faction they have chosen. Basically looking for a list of models to use as substitutes for each mission from the factions not represented. The O:IS mission are basically just "play until one side is dead" and they introduce models one at a time for each faction with different rules. So you get to learn the special rules for two models per game. As long as you are keeping the models relatively balanced (ORC vs Mobile Birgada, etc) you should be good. The last mission is just a small skirmish balanced for 150 points. So any of the starter packs should be good to play as one side. I'll test this out a bit this weekend and let you know how it goes.
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# ¿ Nov 7, 2015 18:06 |
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Screw it all. That Seraph sculpt has me itching to build an MO list.
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# ¿ Nov 7, 2015 18:35 |
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Pierzak posted:Hello there. I think the worst part is that it is a good quality photo showing just how detailed you can paint the faces of these minis. And now I'm never going to be satisfied with my own.
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# ¿ Nov 15, 2015 06:04 |
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Not a viking posted:You should follow Giraldez on Facebook so you can realize just how good the shading and blending is on that head and consequently destroy all your paint and minis and kill yourself. Fffffffffff Despite all that I'm happy with the job I'm pulling off on my Icestrom Pan-O so far. jodai posted:Edit: Oh and on painting, I don't know if infinity attracts good painters or people just really step their game up but everyone had some amazingly well painted stuff. I'm not really sure either - I certainly feel the pressure to try and step my game up though. I think it might have to do with how their are typically fewer mini's on the board than certain other games. I painted a lot of Imperial Guard over the years and I finally got to the point where I just couldn't give a gently caress anymore. With these new little dudes I'm enjoying painting again and it's like re-learning a skill, becuase I'm not just speed/batch painting. I enjoy the painting itself, ya know? Pierzak posted:I have Hussar locally. I have no illusions about my skill level. The co-owner of my FLGS is an amazing painter. He's got a whole beautiful JSA force and he did up a little diorama for his Oniwaban. The model on it's circular base slots in to a large base and when you turn him he matches the setting (and graffiti on the wall behind) perfectly. When he's just on his own he looks like he's got a disruptive camo. The whole thing is really slick and yet another reason I want to up my game. I haven't thought of anything that cool, I'm just trying to make my mini's look nice enough on their own. Genghis Cohen posted:So, TOURNAMENT REPORT. This is the good poo poo right here. Congrats on the painting award!
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# ¿ Nov 15, 2015 19:09 |
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I just played my first two games last night, which I'll detail a bit later since I'm about to run out the door. But I picked up a Hexa while I was at the FLGS to add to my PanO Operation Ice storm dudes. Probably going to continue playing games at 200 points for a bit until I've got the rules down more, so how does this look for a generic kind of army that's just going to be playing basic "shoot em up" sorts of missions? PanOceania ────────────────────────────────────────────────── Group 1 8 0 0 FUSILIER Combi Rifle / Pistol, Knife. (10) FUSILIER Combi Rifle / Pistol, Knife. (10) ORC MULTI Rifle / Pistol, Knife. (40) FATHER-KNIGHT Boarding Shotgun / Breaker Pistol, DA CCW. (43) NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34) HEXA MULTI Sniper Rifle / Pistol, Electric Pulse. (1.5 | 32) FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (10) AKAL COMMANDO Boarding Shotgun / Pistol, E/M CCW. (21) 3 SWC | 200 Points Open with Army 5
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# ¿ Dec 3, 2015 16:30 |
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MrSquarepants posted:The only thing you're really missing are some mid-field weapon control. Your orc trooper and Father knight aren't going to be nearly as deadly with rifles and a shotgun. If you leave them in suppression during your reactive turn they'll give you some strong board control, and will hopefully funnel your opponent into "rock and a hard place" situations where they either go up against ARM 4 Orc trooper or into the sights of a Nisse/Hexas Sniper. Giving the father knight a spitfire can turn him into a ramboin monster during your active turn, as you can afford some riskier movements because of his base ARM 5 and 2 Wounds. I noticed last night that the Father-Knight can be really insane if you get him close, I ate a chain rifle shot from a Domaru as I charged in and then just massacred the guy. I was using coordinated orders to put my Fusiliers into suppressive fire just as you were saying, and then had my Nisse up on a roof top with a nice view of the field. What would you change to include more specialists in a 200 point list? I've got the Operation IceStorm models, a Hexas and an extra Akalis commando because of a mispack. So the first game, I just used 150 points from the PanO stuff that comes from the Operation Ice storm box. Basically everything, minus the Akalis commando. My opponent/coach brought some JSA, which he picked to kind of mirror what I had, but also to show me how some other rules worked. He brought an Oniwaban, so I could see how TO worked, Kemeptai with chain of command, etc. We didn't have any hackers or specialists, but used command tokens. We decided it would just be three turns and try to take out as much as possible. So we set off, he had first turn and I deployed as much in total cover as possible hoping to bait him in to advancing. I used a command token to reduce his order pool by two (so he only had like... three orders or something hahaha). He used two command tokens to multiply his order efficiency and to cover some distance on the board. My first turn was basically using two command tokens to move my Fusiliers up and then set them down into suppressive fire. I moved my Nisse to optimize my kill zones, and then I charged my Father-Knight up along the side of the board. If we wanted to stop the Knight, he would have to walk into two suppressive fires and an over watching multi sniper rifle! Unfortunately I had forgotten to do anything with my ORC Trooper as I was setting up my kill zones. On his turn, he charged a Haka....the one that is like a Domaru but better in every way... at my Orc trooper and engaged me in CC! After several orders were spent I somehow found myself in Loss of Lieutenant and with an exposed flank! Luckily, he was out of orders. I used my irregular orders to move my Father-Knight up and to assault the closest model - the Domaru! One round of combat was all it took, and the Father-Knight dispatched the Domaru easily with his double action CCW. Side note: I had been told how much of this game was determined by shooting, lanes of fire, etc. and then the first two kills in the first "real" game I play are CC kills! Go figure! The rest of the game was a bit of a hunter/hunted match as I tried to get the Oniwaban to expose himself to the Nisse. I was trying to use the Father-Knight to flush him out, while I went to avenge my Orc Lt. with my Fusiliers. After three turns we had killed an equal number of models and my understand of the game had solidified massively. So I consider that a huge win! My second game was against Combined Army, the Shasvastii sectorial specifically. I was feeling pretty confident with my Nisse and his amazing MSV2 visor. More on that later.
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# ¿ Dec 3, 2015 19:26 |
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MrSquarepants posted:So funnily enough, I just finished up an escalation league last month using my Ice Storm PanO as my starting point. At 200 points its really difficult to use both the Orc and Father knight in the same list while still having specialists and the weapons you want. Thanks for the hot tips! Only thing I would have to proxy is Hexas as combi rifle instead of sniper and I honestly don't think anyone who plays Infinity cares about proxying. I played against Combined Army last night and had no idea what anything was. So proxying a sniper rifle for a combi should be kosher. Being undermanned a bit is fine for me. I used to play Imperial Guard in 40K so playing with a fairly competent army really appeals to me. Especially with the potential to sneak in two AD combi rifles to lock down a back field or break suppressive fire. Speaking of being undermanned, and playing against the Combined Army.... For my second game last night I took on another relative newbie. My first opponent stuck around to help coach us (and translate) through the game. Now, I'm a unilingual anglophone. I can understand a bit of French, but often I have to ask people to repeat themselves because the speak pretty quickly in Quebec. So I misheard my opponent and thought he said 100 points, but he though I agreed to 200 points. And of course, this is when the third member of our table, that could have caught this mistake, wasn't there. So I drop the Father-Knight from my list and figure I'm off to the races. A few points throughout this game I think to myself "drat these combined army infiltrators are cheap as hell!" I win first turn/deploy first and set up my Nisse, three fusiliers, and Orc Trooper defensively because the guy said he had some infiltrators/hidden deployment. He uses his command token to drop my order pool by two for first turn, and I set about taking up a good position and supressive fire with my command tokens. I manage to put up a good fight, and drop about half his list. But on my last turn he kills my final model with an ARO. It was actually a surprisingly close game considering I had half the points he did. We only discovered this afterwards and I had a big laugh with the guy. I felt pretty confident that I'm grasping the basics of the game by the end of the night. And lasting three turns while outnumbered by 100 points felt like snatching victory from the jaws of defeat. Infinity night at the FLGS is the first Wednesday of every month, so I've got plenty of time to go hog wild on this Hexa. One more nice thing that occurred at my first Infinity outing last night was being mistaken for a veteran player because of my "nice paint jobs". All in all, Infinity rules and PanO is really fun to mess around with.
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# ¿ Dec 3, 2015 22:18 |
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Pierzak posted:have cheap infiltrators, you say. What would a humble PanO player do against an invisible army like that? Some sort of Total Reaction/360 visor REM if we have them? Renfield posted:2nd ever game went well 200pts- I lost 2-1 on a cap-the-antenna game. Sup ex-GW buddy. I've had nothing but positive experiences so far. For example I picked up a second hand Ariadna start box (the one with the Kazaks) and my FLGS owner gave me a free Kazak just so I'd have a roughly 150 point force depending on how I kitted them out. Or in the game where I was outnumbered by 100 points of CA, but still felt like I was in the game until the end. I think a big difference is the reactive turn making it feel like you're always in the game. So even if your freshly painted, points heavy dude gets murdered before you've had a chance to play active turn, you at least get to make a decision as to how to try and prolong your models life. The CA players army basically materialized out of the ether around mine and it was rad as gently caress. It felt like the last stand in the fort in Starship Troopers; rather than being an exercise in frustration like facing a deep striking space marine/Eldar army was.
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# ¿ Dec 4, 2015 15:12 |
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dexefiend posted:If a PanO player is worried about camo, they need to review the Aquila Guard. I'm a total newbie - so reading about cool toys my cool toys might have is pretty fun to do while I'm painting their friggin 6 eyed faces
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# ¿ Dec 4, 2015 22:05 |
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I've got some Liquifex Matte Medium that I'm thinking of using as a brush on sealant for my minis. Any recommendations to prevent these little dudes from chipping?
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# ¿ Dec 8, 2015 03:36 |
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Not bad for a first attempt. My first time doing hazard stripes looked very similar - and I never got any better at them lol. Here are my WiP PanO dudes. I'm going to seal them up tomorrow and then add some snow effects to the bases. Sir Teabag fucked around with this message at 04:50 on Dec 8, 2015 |
# ¿ Dec 8, 2015 04:43 |
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BattleMaster posted:Thanks! I tried using a piece of thick magazine paper (from a flyer left at my door) as a straightedge but in spite of my efforts the paint leaked underneath a bit so I had to freehand it. I didn't think about it at the time but I should have used painter's tape. The stencil had a similar problem but if I was careful and dabbed on tiny amounts of paint at a time it didn't leak. Photo's are the enemy of my painting. I recently started painting with a headlamp. Partially because it gets really gloomy around here early, and partly because I REALLY wanted to expose all my mistakes. It was frustrating but it makes my mini's not look so bad when I snap photos. Have you tried using painter's tape on a mini? I've day dreamed about it, but never tried it on such a small scale. I'd also be afraid of chipping paint off.
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# ¿ Dec 8, 2015 04:56 |
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MrSquarepants posted:So all of my infinity stuff got stolen over the weekend. I was going to my girlfriends place after a 200 point ITS tourney(took 1st woo!), and left my battle foam bag in my trunk. The thieves popped the driver side lock, took the change in my ash tray, and found a fancy, expensive looking black bag in the back. Suffice it to say, i'm pretty bummed. I was house sitting my parents dog for the last week, so literally every single infinity model I owned was in that bag since I had 3 tourneys that week. That's awful man.My most recent contract ended, so I've been painting things in my back log to pass the time in between writing resumes, applying for jobs, and waiting by my phone. If that happened to me I'd probably just cry for a week. Sorry to hear that. Not a viking posted:Tangentally related, a guy in our group lost his briefcase of Dark Eldar minis after a tournament. Years later he gets it in the mail. Some junkie probably mistook the briefcase for something valuable (little did he know!) and threw it away. And elderly couple found the briefcase in a bush and gave it to their grand kid thinking he might appreciate it. The kid noticed after a year or two that the original owner had written his name and adress on the inside of the black lid with a dark blue marker and returned it! This is good poo poo though, I hope MrSquarepants gets his models back sooner than years. Keep an eye on your local craiglist/kijiji and have any gamer friends do you have do the same. Best of luck!
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# ¿ Dec 9, 2015 04:28 |
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Any time Pan-O gets some new toys my wallet weeps (and the hyper capitalists rejoice).
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# ¿ Dec 10, 2015 16:41 |
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I like the idea of MRRF, they seem pretty cool and like you could do a lot of unique things with them. I think, if you're coming from a warhammer background you're going to be wary of trap choices. I'm really, really green when it comes to Infinity but I think it leads a little bit more towards just playing to your strengths. So if MRRF appeals to you and you like to play a certain way, just pick up the models and see how they work for you. It'll be more of a combination of what armies are prevalent in your area and your preferred play style that will determine the success of some builds. Like if you play against a lot of smoke heavy armies, or infowar styles armies you'll find certain units more effective. If you're friend plays Nomads and is used to offensive hacking for a lot of his offence he'll be a little bit hosed over playing you haha.
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# ¿ Dec 13, 2015 20:49 |
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Genghis Cohen posted:One of those guys who won't hesitate to tell someone else, right in front of you after the game, that it was all luck and there was 'just nothing he could do'. Great tourney write up, and it's cool to read about Nomads as I'm working my way through the Nomad portion of my Icestorm starter set. Wildcats seem like a lot of fun, I like the Tomcat models too. I have no idea which one I would grab after I finished painting up what I've got, but that's mostly because their names are easily confused by me. For what it's worth, I used to say "nothing I could do" to my 40K opponents at tournaments when I felt I had been really outplayed (or something when I faced an Eldar list with my Guard lol). I never thought of it as discrediting the other persons play, more like them backing me in to a corner and leaving me with bad option one or bad option two. Hence nothing I could do! (Although I'm sure it was his tone/body language that was speaking louder than his choice of words.) I also think it's kind of lovely of your Tohaa opponent to just bail right away. If he really had a party to get to, what would he have done had he been winning after turn one? Some people, man.
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# ¿ Dec 14, 2015 22:13 |
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Deviant posted:*moonwalks out of store*" At that point I would just be so impressed that it would be totally cool with me. Genghis Cohen posted:Cheers mate. Actually I've miss-communicated the last game though - I was the one who had to leave early. If that were not the case, I probably would have asked him to stick it out for three turns, and he probably would have accepted. I assume he forfeited from a combination of losing and knowing I had to bug out. Infinity is a weird game for that (ref Deviant's comments) because your opponent actually needs to play the full game to make max points, you can't really just concede and play it as a full victory. Well you could, but that would be equally unfair to other competitors. So yeah, more than other games a sportsman should stick around and play the match to the hilt. But my Tohaa opponent was being polite to me as much as anything. I've played two games of Infinity so far, not even ITS, so I had no idea that's how tournaments worked. That's cool of your opponent then haha. As long as it wasn't a utili-kilt that's cool. The one time I actually spoke to a guy wearing a utili-kilt I was working in a "make your own beer" place. He was coming in to bottle his beer, and started telling me about how awesome it is to wear kilts all the time. He owned three, and wore them all year long, in Canada no less. Never with underwear. I also said that you should make sure that you turn the CO2 off and release a little bit of pressure from the bottles so you don't spray yourself in the face with beer. "Good thinking, wouldn't want to get a a beer bukakke." Well that's my kilt story. Genghis Cohen posted:Nomads Chat: Wildcats are a great unit, but in my experience I take them instead of Alguaciles rather than in the same list. If I'd started with the current Nomads starter, I'd be tempted to add the Alguaciles SWC box and the Jaguar box as my first purchases. I love to play with the elite troops, but really a good choice of cheap models is the building block you want. It's too close to Christmas so I'm not allowed to pick up any models, otherwise I would probably get a box of Alguaciles with heavy weapons and hacking devices. Moran Masari look badass, but I don't know if I could pull off the tattoos yet. Plus the set of *cats that come with the weird robot-helipack doctor unit.
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# ¿ Dec 14, 2015 23:11 |
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What's the deal with TAGs? Why aren't they as popular to use? Is it just an order inefficiency thing, or a perceived inefficiency? I've only played two games so far, but I think that as long as you've got a machinist or some sort of engineer the Remote rule makes them harder to kill; not to mention the armour. Truth be told, I'm pretty bad at war games. So I think I could probably make use of more orders for some mulligans. But just sitting here trying to figure out how my lists would work in theory it's the same basic thing, a couple specialists and a couple killy units. Then back that up with some generic troops for orders and try to roll some crits. In either case, I'm using my line troopers to cover up for the fact that I messed up and got my more elite units killed (or they were on the receiving end of a crit). I asked my fiancee for an Iguana for Christmas (if she can find one), and since it's a repeater I figured with the high WIP hackers the Nomads have that just increases the utility of it as a TAG. I've just seen a lot of people down on TAGs and wonder if it's really all that bad?
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# ¿ Dec 15, 2015 04:47 |
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BattleMaster posted:I just noticed that the male Moderators have knives in sheaths even though they don't have knives in their profile. WYSisn'tWYG > I've been painting it on as best as I can. Going for colour coded bases with the primary two colours I've used on the mini's to denote the front and back. I've just been eyeballing it, but I should probably be a little more methodical about it. But I think one of the most elegant solutions I've seen is just using a small plus sign to denote the front with dashes at roughly 90 on either side. If nothing else, you've got your focal point mapped out and can worry about breaking out the protractor later if it ends up mattering. I've meant to go pick up one of those protractors I used in grade school for math class to mark out my facings, but I haven't played enough games to know if it's really worth it.
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# ¿ Dec 22, 2015 06:04 |
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I'm definitely going to try that with the Nomads I'm finishing up. Thanks!
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# ¿ Dec 22, 2015 16:43 |
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Jotums for Christmas! Merry Christmas fellow Infinity players! So, having never played a game above ~150 points or using specialists for an ITS mission I could build some potentially really cool lists (to a newb like me). I've got the Ice Storm starter set painted up, with an extra Akalis commando due to a mispack with a MSR Hexas and Jotums. Pretty top heavy list from what I've seen, but I've come up with a couple cool things in Army 5 this morning. E: I'm an idiot when it comes to linking pics. Sir Teabag fucked around with this message at 18:35 on Dec 25, 2015 |
# ¿ Dec 25, 2015 18:27 |
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What's in the box? What's in the bawwwkkks!!??
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# ¿ Dec 28, 2015 17:34 |
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Well, there goes my plan to stick to PanO, JSA and Ariadna...
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# ¿ Dec 28, 2015 18:59 |
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Genghis Cohen posted:- The fact that the Machinist is a line infantry scrub in terms of fighting ability is irrelevant. You shouldn't expose your engineer anyway. You should play him with the G:Servant remotes to run out and fix key offensive pieces, or keep him prone in cover next to a key defensive piece. This isn't even that much of a draw back, because he has a slightly better chance of surviving a gun fight with other line infantry due to PanO having slightly better shooting. Not a viking posted:Its because wealthy PanO just buy new poo poo when it brakes, unlike those filthy poors. Accurate.
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# ¿ Dec 29, 2015 18:39 |
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Corbeau posted:I really, really badly want to run a double-Maggie list. Unfortunately we can't until the Caliphate comes out, since Maggie is AVA 1 in vanilla. That does sound like good value for points. I'm assembling a Jotums for PanO and want to pick up some REMS and a support pack for the machinist (I hate the Trauma Doc sculpt). If I'm running a tag/remote heavy list that is about 50/50 in terms of structure and wounds, would it be a better bet to run an engineer or a doctor? Which specialist would give a list like that a better shot at some longevity?
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# ¿ Dec 29, 2015 22:10 |
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Anyone with mroe experience than me mind giving this list a once over for me. How might I expect to perform in an ITS mission? PanOceania ────────────────────────────────────────────────── Group 1 10 0 0 NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34) FUSILIER Combi Rifle / Pistol, Knife. (10) FUSILIER Combi Rifle / Pistol, Knife. (10) ORC Lieutenant MULTI Rifle / Pistol, Knife. (40) BULLETEER Heavy Shotgun / Electric Pulse. (19) MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (15) SIERRA DRONBOT HMG / Electric Pulse. (1 | 25) JOTUM MULTI HMG + Heavy Flamethrower, D.E.P. / . (2 | 103) PALBOT Electric Pulse. (3) HEXA Spitfire / Pistol, Electric Pulse. (1.5 | 30) FUSILIER Combi Rifle / Pistol, Knife. (10) 6 SWC | 299 Points Open with Army 5 I've got two more Akalis Commando's and a Father Knight. I'm considering buying some REMs and the Support pack for PanO - this is just a quick mock up of what I'd be looking to play. Anyone used a Father-Knight as a forward observer? The Nimbus grenades are intriguing - but I just wanted to try and keep it to 10 orders and stick with the models I have/am eyeing up.
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# ¿ Dec 30, 2015 22:36 |
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Thanks for the list advice ladies and gents. I picked up the Hexas because it looked cool as gently caress - and it turned out to be really fun to paint up. Kind of a shame that it I actually really want a Croc-man just to paint up some sweet facial tattoos, so that works perfectly. I'm going to run a completely different list than I posted, next Wednesday (when my club meets), and pick up some of the models that were suggested. Probably the specialists box and a croc man; I'll get around to the REMs in a bit. I also have been eyeing the Fusilier SW box just so I can run some relatively cheap big guns, and have more options when it comes to my light infantry. Maybe it's because I'm still inexperienced and coming from a 40K background, but I keep seeing all the neat toys that PanO can bring and I want them all. It makes figuring out how to expand my budding collection difficult because everything seems so cool. Edit: This is the list I'll be running. 250 points, and if my opponent wants to drop down to 200 I'll fiddle with it a bit to squeeze in as much as possible. Probably drop the Father-Knight and then run the Trauma Doc as a Paramedic (it's a Fusilier model either way) and have a TO Hexas hacker covered by the Jotums and Nisse. PanOceania ────────────────────────────────────────────────── Group 1 7 0 0 JOTUM Lieutenant MULTI HMG + Heavy Flamethrower, D.E.P. / . (3 | 103) TRAUMA-DOC Combi Rifle / Pistol, Knife. (14) FUSILIER Combi Rifle / Pistol, Knife. (10) FUSILIER Combi Rifle / Pistol, Knife. (10) HEXA Hacker (Hacking Device) Combi Rifle / Pistol, Electric Pulse. (0.5 | 32) NISSE HMG / Pistol, Knife. (1.5 | 34) FATHER-KNIGHT (Forward Observer) Combi Rifle, Nimbus Grenades / Breaker Pistol, DA CCW. (46) 5 SWC | 249 Points Open with Army 5 Any word on a Svarlaheima sectorial? Sir Teabag fucked around with this message at 06:15 on Dec 31, 2015 |
# ¿ Dec 31, 2015 06:04 |
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*Breaks legs off of Jotums accidentally as I turn it to paint a different angle* So painting a giant chunk of metal is a huge pain in the rear end. Good thing I pinned those legs on. Edit: more of a question than a criticism. Cat Face Joe posted:I've got my first tourney on Sunday. Here's my list, all criticisms are welcome. Other models I have available are Joan, a father knight, another fusilier, and a boarding shotgun ORC. Do all those hackers count as specialists for ITS? If so, since you have a hacker, FO and Indigo hacker, would it be a good idea to use the Croc man as a minelayer instead? That way you've got more camo tokens at the start of the game and you're opponent is questioning things a bit? I'm green as they come, so I'm just curious. Sir Teabag fucked around with this message at 18:39 on Jan 1, 2016 |
# ¿ Jan 1, 2016 18:34 |
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GMG has a bunch of Infinity bat reps. Just look up Radio Free Neoterra on Youtube and you'll have a bunch of material to play while you assemble stuff. I prefer listening to podcasts while I model stuff. But I think if you're (an even greener) newb than I am it many may not benefit you as much as watching people play. But mayacast is a good one. I also enjoy Personal Flash Paper. PFP is more for tournament prep though a lot of games use ITS - the tournament system for balance.
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# ¿ Jan 5, 2016 06:31 |
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What sorts of things would you consider to be red flags when looking an at open list? Maybe not red flags, but inexperienced/noob mistakes?
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# ¿ Jan 5, 2016 19:06 |
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Speaking of Achilles, I played my third game of Infinity against Aleph. The list didn't have Achilles, but it did have Phoenix and my Father-Knight managed to eat a rocket to the face and survive! Yay! Other highlights include my opponent hitting my Lieutenant with an adhesive launcher and then figuring "yeah - he's incapacitated enough" before moving on to try and kill more threatening things. My Sikh Commando sticking his landing before going on a shotgun rampage. He was cremated by some sort of HFT wielding droid. An Aleph doctor killing himself with his auto medkit. And my Father-Knight saying "gently caress it" before making the Hail Mary play up the gut to chop a sniper to pieces in the last turn. This guy hadn't played in a while, and I'm still green as they come. So we just decided to kill each other and see what was left after three turns. I think I would have won if we had gone by value of what was killed, but in terms of total kills we were only at three kills for me and two kills for him (with on more unconscious). Aleph seem like they have a lot of sneaky tricks. I was a little upset by the amount of MSV2 they had negating my freshly painted Hexas (with a sniper rifle, that I used as a Combi rifle and hacking device). I enjoyed my first three intro games with PanO and now am looking to break out my recently painted Nomads for a test drive. All my games thus far have been learning games with no real objectives. How does this look in terms of being Babies First ITS list? These are all the models I have - and I'm not above proxying them as other things. Nomads ────────────────────────────────────────────────── Group 1 9 0 0 IGUANA HMG, Heavy Flamethrower / . (2 | 71) SPEKTR Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 36) MOBILE BRIGADA Lieutenant MULTI Rifle + Light Flamethrower / Pistol, Knife. (39) GRENZER MULTI Sniper Rifle / Pistol, Breaker Pistol, Knife. (1.5 | 32) INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42) REVEREND HEALER MULTI Rifle, Nanopulser / Pistol, EXP CCW. (37) ALGUACIL Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18) ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12) ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12) 6 SWC | 299 Points Open with Army 5 I guess the one thing about this list is that it should be really simple to figure out who the lieutenant is. On the flip side - it seems like I'm the only one at this FLGS that comes to Infinity nights and is using models from Operation IceStorm. So maybe it's not rear end obvious as I think it is?
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# ¿ Jan 7, 2016 03:42 |
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I played my first ITS mission yesterday against an opponent I met on a local Infinity FB group. Turns out he lives five minutes away from me, so I went over and was blown away by his lovely collection of paper craft terrain. He had also printed out all the Classified objectives and ITS scenarios/rules. He said he hadn't played much since N2, and I've only flubbed my way through three no objective shoot'em up style learning games. But I had played against some knowledgeable opponents that really helped me get a handle on the rules. So we were playing Seize the Antenna and he ended up winning by the narrowest of margins 4-3. We each snagged an antenna and during my last turn he manages to crit the specialists I had closest to his antenna. So I run rampant with my Father Knight, trying to clear the ZoC of both HVT only to be one order short of removing his AD HMG trooper (I think it was an Assassin - never played against Haqq before so not sure). He ended up being just barely inside the ZoC of my HVT. It was a really tight game! My two MVP's were my MSR Nisse hiding in a watch tower - he was dead by the end of turn one but he locked down the board and my oppoent spent half his order pool and a few models trying to take him out. The second was my Spitfire Hexa - just absolutely vicious! She was my main ARO piece after the Nisse went down and from turn two until turn three she caused havoc. He spent at least 75% of his orders trying to kill her, but with TO camo, cover, and being in his bad range band he was hitting on -12 to -6 at best. I didn't even put her on suppression fire, but I did roll two crits with her. It seemed like all of our big "I need to make this" rolls ended up being critical hits and that somehow made the game more dynamic and exciting. I don't think I've ever had so much fun losing a game tbh. All because he stuck his combat jump landing with a crit! Apropos the potentially cheating guy and his command token for a new Lieutenant rules; one thing that I find very different about Infinity is that it seems very collaborative. You're not trying to help your opponent win, but you're alerting them of potential ARO's (and they are doing the same for you) - and that's very important because the game is so much about intent. Then you are working out your modifiers and rolls together so that you both know what you need, and what your opponent needs. And if you're both green around the edges like my opponent and I, you may even be suggesting alternate AROs. So as long as you are describing what you mean to do, as you do it, your opponent is confirming things from their perspective - it doesn't allow for much cheating. Unless the person has a rule backwards, or is just flat out lying. But I imagine that due to the nature of the game, abusive players that bully newbies will be singled out very, very quickly.
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# ¿ Jan 11, 2016 18:07 |
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Renfield posted:He's not actually from here, just staying in the area for a few months (He's lodging in the same road I live in); the group from the FLGS are all great - either very knowledgeable and fair, or let-have-a-few-beers-and-it-doesn't-really-matter types (Helps that the FLGS has a bar) - it's a fantastic place to play, and one of the reasons I moved here ! That's probably your best move, especially while learning. Like I mentioned in my previous post, when you have a good opponent it's almost got a collaborative feel to it. I've only played four games myself, and only one of them was less than awesome, but that was more because of a language barrier between my opponent and I. And I can;'t fault him for my not speaking French, especially when he is doing his best in his second language. If you watch a couple battle reps with ITS missions I think you'll get the hang of it wuickly. It seems overwhelming at first - but really it comes down to only having some of your pieces be able to make WIP tests to complete a task. Do your best to protect them as they move around the battle field and you won't go wrong
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# ¿ Jan 12, 2016 02:44 |
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The shotgun would reign supreme on Biotechnovore. Quick question, if I have paired weapons such as two pistols/shotguns/flamers giving me +1 burst, does that carry over to ARO? Or is the only way to increase burst in ARO from suppression fire or being part of a link team? E: One more question - I've tracked down some cool paper craft to use as terrain. But more intricate (free) designs are always nice. Anyone have site recommendations? Sir Teabag fucked around with this message at 21:58 on Jan 12, 2016 |
# ¿ Jan 12, 2016 21:27 |
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# ¿ Apr 27, 2024 13:28 |
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Apparently Advanced Deployment is considered dirty by one of my local groups, but not so much by the other main group. It doesn't affect my list building much either way though, because my collection is so small at the moment.
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# ¿ Jan 14, 2016 16:14 |