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So, I was thinking of getting into this game. I'm looking at ALEPH, 'cause I like the Apple Inc-muderbot style. And I love me some ridiculous historical characterization. My biggest concern is painting. I've got no patience and a shaky hand. Am I right to assume that ALEPH is relatively safe due to the whole future-plastic/ceramics look? I'm hoping to get away with just an undercoat+primer and a little two tone dry-brushing.
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# ¿ May 1, 2014 19:16 |
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# ¿ Apr 27, 2024 07:00 |
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Thanks for the tips! I'll follow that plan. No promises that my dudes won't come out looking like the melted guy from Robocop.
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# ¿ May 1, 2014 21:57 |
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Pierzak: Thanks for the drybrushing link. I'll decide which of the methods seems less intimidating come assembly. Found my college town's LGS. Wanted to be sure folks were playing Infinity before buying a starter. Turns out there's only a few players, but ALEPH is well represented and I demand to be a special snowflake. So, going to go with the French Adriana sectorial. Cloth and wood stocks ahoy. The models look insanely detailed, but I like the aggressive urban warfare theme. edit: Never mind, answered my own question. tokenbrownguy fucked around with this message at 01:44 on May 5, 2014 |
# ¿ May 5, 2014 00:50 |
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Fast_Food_Knight posted:About to get into the game and need some advice and maybe starter lists? Take a look at Adriana. Potential for lots of movement fuckery, and the French sectorial comes stock with four troops that can infiltrate, and of the other two, one is a para-trooper, and the other deploys midboard. The Kum Mechanized troops are everything I ever wanted from a space motorcycle.
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# ¿ May 6, 2014 23:55 |
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Fanzay posted:
Just arrived! I didn't even notice the lovely anime until I hosted the photo. What the heck CB?
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# ¿ May 9, 2014 03:01 |
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I'm still trying to figure out what's going on with his hat. Was he on a long bicycle ride before his ~TOP SECRET~ drop? Nasty ambush knock him into a sporting good store? Is he a young professional with an environmentally conscious carbon footprint (and heavy machinegun)?
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# ¿ May 9, 2014 04:35 |
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Serotonin posted:First game (150pts) was against a Ariadna player running a Merovingian RRF sectorial force. Cant remember his exact force but he had a 4 man Loup-Garous link team. Very close game, I had some luck and managed to out shoot the link team with my Jannisary, Barid and a Ghulam after a tense scrap. He was however able to use his Adheisve Lanucher to immobilise my Jannisary which was a pain in the arse! I put his force into retreat but in his final turn he was able to take his Lt ( Moblot) and take out my Djanbazan HMG dude who was dominating the centre zone, ending the game as a 3-3 draw which felt a fair result. What did you think of the Loup-Garous? For 80 points and 0 SWC you get a four man link with 2xADHLs and 2xViral Rifles. That seems like a rad deal. Also looking at my first game here soon. All the talk of link teams has me a bit nervous. How should the French sectorial handle nasty enemy link teams? There's no smoke or flamethrowers. Rely on mines and shotguns? E: whelp tokenbrownguy fucked around with this message at 15:04 on May 14, 2014 |
# ¿ May 14, 2014 14:10 |
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Are you kidding? There is nothing better than a sword in your clutch hand when you're rapidly shifting gears to avoid being shot. Just like those combat heels. They're there so when she shoves her foot into the pavement, she only loses her toes.
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# ¿ May 28, 2014 04:59 |
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How's the Adriana hacking situation looking? Are they still stuck with that crappy overpriced Nomad? e: or am I misunderstanding what's been released. Do we have statblocks for N3?
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# ¿ Dec 13, 2014 03:47 |
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Verr posted:How's the Adriana hacking situation looking? Are they still stuck with that crappy overpriced Nomad? Still curious about this. The new hacking changes have me worried!
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# ¿ Dec 14, 2014 03:20 |
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JoshTheStampede posted:They still have no natural hacker in faction. Not sure about sectorials, since those aren't in this book. They do get a merc hacker that they can take in ITS, a no-frills wip 13 dude. Most of their stuff has the "not hackable" skill which means they cant be hacked by programs that require a certain troop type (HI, whatever) WAR FOOT posted:Vanilla Ariadna are getting a Mercenary Hacker ala how Haqqislam can take KTS. Thanks! Seems like that'll be a big compromise for the French/American/Russian sectorials. No hacker = link teams.
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# ¿ Dec 14, 2014 10:01 |
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Cyclomatic posted:Obviously they are not all saints, but if the chips are down, you know criminals and rogues like the Kum are on team 'we might be assholes but we are not 100% dicks". Uh clearly Adriana are the good guys because
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# ¿ Dec 15, 2014 11:03 |
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I've got a worse one. Nobody plays Infinity in my town/state. I'm hyped about N3 and everyone at my LGS is just
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# ¿ Dec 22, 2014 15:10 |
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I'm not super great on what exactly has changed with Adriana, but here's what I'm noticing. - USAdriana got rangers with Infiltration and Tactical Bows. Most dangerous game motherfuckers. - 8 point Irmandihos. Comes stock with engineer, chain rifles, an AP CCW and a 20 CC! Hot drat. Gonna be a staple in a vanilla list. - Antipode Assault Packs are just 25 points for the handler and the pups! They also have that new Kinemati-whatever skill L2. What's the skinny on that? - Briscards, Cameronians, and all our HI is still overpriced and bad.
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# ¿ Jan 15, 2015 23:45 |
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I'm a real new player who only has Adriana, so take it with a grain of salt. Here's what I think of the Adriana HI: Vets: 37 points base. Still overcosted. Mimetism across the board and the price-cut helps, but they're still way too squishy/order hogs. One bad ARM roll and you're out the most expensive HI in the faction. Might be useful in a Russian link if we ever see that sectorial. 61 points for a 13BS HMG/flamethrower is tempting, but the 2SWC is pretty rough for Adriana, and you could've had 6 line infantry with associated orders. Why even bother using these guys when Spetz exist outside of AVA? edit: Actually dope. Minutemen: 22 points base. Hilariously faster (4-4 vs 4-2) than their Grunt line troops. Lost their camo option, but gained a whole crap load of cheap (both points and SWC) heavy weapons. I'm psyched for the American sectorial. Two-three of these guys in a link with some line infantry would be sick. Moblots: 21 points base. Cheap enough to be worth considering, but lacks a punch. However, 23 and 26 points for Mimetism and Infil respectively is great. I could see these guys regularly getting use in a camo-heavy list or the French sectorial. 29 points for an 13BS HMG isn't so shabby either. Mormaners: 32 points base. Still fat and slow HI that hit hard (T2 or AP) but only one Wound. Never liked these guys. Greys: 29 points. Managed to get more expensive in 3rd. Never messed around with smoke, but maybe with the CC changes they're worth it. I'd avoid them outside of a link. edit: \/\/ drat you're both right. I'd still having problems justifying them with all the crazy T2/Viral crap out there, and their Heavy Weapons profiles seem overcosted. But I like Minutemen/Moblots so maybe I'm just a crazy. tokenbrownguy fucked around with this message at 01:24 on Jan 19, 2015 |
# ¿ Jan 19, 2015 01:15 |
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My god, if only Infinity sold pre-painted models at reasonable prices. I'd take lovely WoTC style paintjobs.
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# ¿ Jun 26, 2015 15:54 |
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Let's be honest, the biggest barrier to entry to wargaming is the ridiculous initial time and money investment. Easier access means more people playing games. I'd sacrifice naked-metal barbies if it meant I actually get to play Infinity once in a while.
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# ¿ Jun 26, 2015 16:53 |
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Haha, think they'll make a reveal on the 4th?
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# ¿ Jul 2, 2015 22:26 |
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Played my first real game, sans-Link Teams and Camo. My Frenchies Force de Réponse Rapide Merovingienne ────────────────────────────────────────────────── Group 1 8 0 0 MOBLOT (Infiltration) AP Rifle, Light Shotgun, D.E.P. / Pistol, Knife. (29) MÉTRO Rifle / Pistol, Knife. (8) MÉTRO (CH: Limited Camouflage, Inferior Infiltration) Rifle, Light Grenade Launcher / Pistol, Knife. (1 | 15) MÉTRO Lieutenant Rifle / Pistol, Knife. (8) LOUP-GAROU Viral Rifle, Flash Grenades / Pistol, Knife. (21) LOUP-GAROU Boarding Shotgun, Adhesive Launcher, Flash Grenades / Pistol, Knife. (18) PARA-COMMANDO HMG / Pistol, Knife. (1 | 31) ZOUAVE Rifle, D.E.P. / Assault Pistol, Knife. (0.5 | 20) 2.5 SWC | 150 Points Open with Army 5 versus some random dude I ran into while trying to demo a short Infinity Tutorial. Aleph ────────────────────────────────────────────────── Group 1 4 0 0 ASURA Lieutenant MULTI Rifle, Nanopulser / Pistol, AP CCW. (68) MYRMIDON Combi Rifle, Nanopulser, Smoke Grenades / Pistol, DA CCW. (26) MYRMIDON Combi Rifle, Nanopulser, Smoke Grenades / Pistol, DA CCW. (26) MYRMIDON Combi Rifle, Nanopulser, Smoke Grenades / Pistol, DA CCW. (26) 0 SWC | 146 Points Open with Army 5 I'm not sure how he thought that would work out for him. I think my opponent was going easy on me because it was my first game. Needless to say, I wiped the floor with him using my big HMGs and Viral rifles. The Paracommando did a great job pining down the Asura and leaving her open for a DEP up the tailpipe. Lessons learned: Cheerleaders are useless on defense when caught by themselves, Orders are king, and make sure your Infinity-Wiki device browser is charged before the game starts.
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# ¿ Jul 4, 2015 01:59 |
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Played three Supply Box games against a MI/HI Yu Jing lists including the biker gal. I brought: Force de Réponse Rapide Merovingienne ────────────────────────────────────────────────── Group 1 9 0 0 MÉTRO Rifle / Pistol, Knife. (8) MÉTRO Rifle / Pistol, Knife. (8) MÉTRO Paramedic (Medikit) Rifle / Pistol, Knife. (10) MÉTRO Lieutenant Rifle / Pistol, Knife. (8) LOUP-GAROU Viral Rifle, Flash Grenades / Pistol, Knife. (21) PARA-COMMANDO HMG / Pistol, Knife. (1 | 31) ZOUAVE (Sapper) Sniper Rifle / Pistol, Knife. (0.5 | 25) CHASSEUR Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (19) CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (20) 1.5 SWC | 150 Points Open with Army 5 Crushed him the first two games - another player who hasn't touched the game since N2 and forgot the game! However the third game he got back into the flow of things and figured out deployment. We also switched from a dense urban block fight to a more open park/parking lot feel. -The more open maps certainly make things harder on Adrian's camo and big guns schtick. - Lost my Chasseurs to bad placement. LFT or bust! - Need to find a replacement heavy hitter in the Metro link for the Loup-Garou. The viral rifle is nice but doesn't have enough range in open maps. - The Sapper-sniper Zouave is rad, but will lose out to a TO Camo sniper on the reactive turn pretty consistently. Needs alternate placement strategy if going second. I'm proxying heavily, but I want to hold out till I can afford the Americans megabox. Do we know when the pre-order will end?
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# ¿ Jul 14, 2015 11:04 |
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Played a 300 point game against the Yu Jing player again. This game is amazing. We did have a few rule snaggles surrounding link teams: How does spending orders and shooting in a link team work: - How many models can shoot in the Active turn? - How many orders are spent for each model's shooting? Is one short order in a link enough to make all the members shoot? - If so, how many different models can be shot by the link? Only one?
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# ¿ Jul 17, 2015 08:21 |
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What if a link team triggers another link team's AROs? Do they get to pick targets individually, or do they fire at a single target? E: And I guess I don't understand why the link team doesn't get to fire? Shouldn't the shoot short order work on everyone in the link?
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# ¿ Jul 17, 2015 12:41 |
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Alright, thanks guys. We went back and forth on the link team getting more than one offensive action.
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# ¿ Jul 17, 2015 20:45 |
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Played a great game of Armory at 300 points against Yu Jing, and a 150 points armory game against ALEPH with a vanilla Adriana list. Won the first, lost the latter. Was a great time. But the other guys I'm playing with are complaining about my bringing lots of models to our introductory games. I think their point is sound, in that multiple models are hard to deal with without experience in Infinity, but drat. The first guy plays a heavy-infantry JSA and the other plays Steel Phalanx. Bring some more drat models if you don't want to be outnumbered! Just preordered the Americans, so I'm pumped for that release. Do we even have a hint at when it'll be shipping? Probably September or November?
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# ¿ Jul 22, 2015 00:42 |
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I have been, and he has. But we're all sub ~10 games, so there's a lot to be said for just getting into the flow. My bud always takes a Husong, but he's constantly placing it in the wrong spot. He'll try to block my Paracommandoes with the drone when he should be focusing on the midgame, forget to watch his flanks and get S.A.S'd, etc. For real tho, gently caress the Greeks. Light Missile Launcher in a link is roadblock for pretty much anything but an HMG/LFT/Chain Rifle. tokenbrownguy fucked around with this message at 03:16 on Jul 22, 2015 |
# ¿ Jul 22, 2015 03:14 |
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Exmond posted:There is also a 2 player campaign mode that starts off at 75 points. This looks amazing! I'll pitch it to my Yu Jing bud next time we play. I think their problem is that both JSA and SP have a shaper learning curve than my go-to Adriana strat: "Park HMG in camo, Paradrop HMG into backline, Park HMG in link, advance with Chain Rifles/LFT to secure objectives."
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# ¿ Jul 22, 2015 20:15 |
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Aren't tacbows sort of a one-trick pony? Pretty much only good for killing cheerleaders?
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# ¿ Jul 22, 2015 22:33 |
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Margot and Duroc are absolutely bonkers. Smoke plus chain rifles destroy link teams, and Margot picks off all the template threats before they even get a chance to react!
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# ¿ Jul 25, 2015 00:21 |
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Alternatively, proxy the poo poo out of everything until you're comfortable that Infinity's the game for you.
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# ¿ Jul 25, 2015 12:19 |
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Been playing more with my Yu Jing bud. We've been blowing through the scenarios: Nimbus Cloud, Seize the Antennas, and Supremacy were all a lot of fun. I'm 10-1. Thankfully the Yu Jing player is not only a champ, but a very competitive dude who takes each loss as a learning opportunity. I do have some questions about smoke. When you use a smoke grenade as a dodge, where can the dodging player (assuming they won their ftf rolls) put the template? Can a model not being directly attacked use the special dodge? If so, can the model use their ARO special dodge to place a template in front of other models, and if they won the ftf, block shots against other friendly models in the ARO?
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# ¿ Jul 30, 2015 10:05 |
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Pierzak posted:You can place the smoke template wherever, but it only functions as a specdodge if it obscures LOS to the smoking model (and only the smoking model, throwing smoke at another friendly model to give them a specdodge chance doesn't work) Thanks! Gonna try and get some shenanigans going tonight with my Maverick, Irmandinhos, and a Cameronian!
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# ¿ Jul 31, 2015 00:24 |
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Took down my Yu Jing buddy with a vengeance tonight. Played ITS Lifeblood with Adriana, score was 5-2. Irmandihos are siiiiiiiick. I had a D-charge on 5 of the six boxes at the end of my first turn. Had no success getting my Forward Observers to land Targeted on any of the enemies, so the Guided rocket launcher on my Traktor was no use. Any advice for getting Targeted on folks? Seems like a straight WIP roll vs. an ARO is pretty drat risky most times. You'd be better off with a burst 3 rifle BS attack in most cases.
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# ¿ Jul 31, 2015 04:44 |
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CA's toys seem ridiculous coming from Adriana. Plasma Sniper Rifles! Sepsitors! TO Camo Lieutenants with auto-chain of command!? I know what army I'm picking up next.
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# ¿ Aug 18, 2015 17:13 |
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Don't blame me because you don't take MSV. Chasseur lyfe
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# ¿ Aug 18, 2015 17:31 |
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A LFT to the face? All kidding aside, I wish I could play against CA or something else. My LGS has had a few people pick up starters, but it's pretty much just my Yu Jing buddy, a once-in-a-blue-moon ALEPH player, and me. I'm going around 10-2 with the YJ bud (lost last night's game by victory points) and I think we could both use a change of pace.
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# ¿ Aug 18, 2015 17:39 |
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I'd throw another specialist in there. Even if you don't get to the point of playing objectives, it's generally a good rule to have at least two of Hackers, Engineers, Forward Observers, Doctors, etc...
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# ¿ Aug 19, 2015 15:32 |
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If you like the idea of sectorials (limited troop selection, more focused defense and general theme) then check out the Greeks. They hit like a truck and are great for teaching the basics.
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# ¿ Aug 21, 2015 18:39 |
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The venn diagram idea is right, but instead of being two overlapping circles, sectorials are smaller sub-circles within the larger vanilla faction circle. It's simpler to go Sectorial -> Vanilla than the other way around. I started with the French sectorial which allowed me to practice using link teams and expand into Vanilla Adriana with little issue. There's a little less difference between French and general Adriana than the Greeks and general ALEPH. Basically, the Greek troops are a little tougher, a little more flexible, but slower and less specialized than the Vanilla ALEPH troops. Either way, you can play Vanilla with mostly Greeks and sprinkle in the Vedic (Hindu-name-schemed) vanilla ALEPH troops whenever you feel like trying new things. Be sure to check out http://www.infinitythegame.com/army/ and look at the difference in troop selections between ALEPH and the Steel Phalanx efb
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# ¿ Aug 21, 2015 18:54 |
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Just one of those Fusiliers has BS 15 out to 16 inches. What the heck does a bad fire base look like to you!? I'd drop two of the Fusiliers and try to stuff in some of the REMs.
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# ¿ Aug 21, 2015 19:27 |
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# ¿ Apr 27, 2024 07:00 |
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SRF posted:The ability to lock down my deployment zone by littering it with SS2 BS15 B2 AROs is actually something I'd rather not give up, that was a huge headache for my opponent. I might try a list where I replace the Aquila with a spitfire Deva to free up some points for remotes. That's cool, but dumping a quarter of your points into establishing a super safe DZ is only really useful in a few scenarios. Are you playing ITS? I usually accomplish the same thing with cheerleaders using templates as Adriana, but I have a larger quantity of aggressive pieces with which to push forward. I'd be concerned about losing the Aquila/Auxilia and having to push forward with a link team that's far in the back-field, using a depleted order pool.
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# ¿ Aug 21, 2015 19:54 |