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tokenbrownguy
Apr 1, 2010

So, I was thinking of getting into this game. I'm looking at ALEPH, 'cause I like the Apple Inc-muderbot style. And I love me some ridiculous historical characterization.

My biggest concern is painting. I've got no patience and a shaky hand. Am I right to assume that ALEPH is relatively safe due to the whole future-plastic/ceramics look? I'm hoping to get away with just an undercoat+primer and a little two tone dry-brushing.

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tokenbrownguy
Apr 1, 2010

Thanks for the tips! I'll follow that plan. No promises that my dudes won't come out looking like the melted guy from Robocop.

tokenbrownguy
Apr 1, 2010

Pierzak: Thanks for the drybrushing link. I'll decide which of the methods seems less intimidating come assembly.

Found my college town's LGS. Wanted to be sure folks were playing Infinity before buying a starter. Turns out there's only a few players, but ALEPH is well represented and I demand to be a special snowflake. So, going to go with the French Adriana sectorial. Cloth and wood stocks ahoy. The models look insanely detailed, but I like the aggressive urban warfare theme.

edit: Never mind, answered my own question.

tokenbrownguy fucked around with this message at 01:44 on May 5, 2014

tokenbrownguy
Apr 1, 2010

Fast_Food_Knight posted:

About to get into the game and need some advice and maybe starter lists?

I am flip flopping between pan o Templars because I love the models, aleph for the models and high tech elite style and combine for the tech and stealth shenanigans.

We will be using YAMS and I tend to enjoy the high risk high reward glass cannon types, elite armies, movement and stealth shenanigans and guerrilla warfare. For reference I play dark elves & wood elves in whfb, circle I and cryx in warmachine. Hopefully that helps show the style of list I like to play.

Help me, oracles of trad games.

Take a look at Adriana. Potential for lots of movement fuckery, and the French sectorial comes stock with four troops that can infiltrate, and of the other two, one is a para-trooper, and the other deploys midboard.

The Kum Mechanized troops are everything I ever wanted from a space motorcycle. :magical:

tokenbrownguy
Apr 1, 2010

Fanzay posted:

:frogout:

No but really, :getout:
I want to play my French mans, leave me alone.

Just arrived!
:getin:


I didn't even notice the lovely anime until I hosted the photo. What the heck CB?

tokenbrownguy
Apr 1, 2010

I'm still trying to figure out what's going on with his hat. Was he on a long bicycle ride before his ~TOP SECRET~ drop? Nasty ambush knock him into a sporting good store? Is he a young professional with an environmentally conscious carbon footprint (and heavy machinegun)?

tokenbrownguy
Apr 1, 2010

Serotonin posted:

First game (150pts) was against a Ariadna player running a Merovingian RRF sectorial force. Cant remember his exact force but he had a 4 man Loup-Garous link team. Very close game, I had some luck and managed to out shoot the link team with my Jannisary, Barid and a Ghulam after a tense scrap. He was however able to use his Adheisve Lanucher to immobilise my Jannisary which was a pain in the arse! I put his force into retreat but in his final turn he was able to take his Lt ( Moblot) and take out my Djanbazan HMG dude who was dominating the centre zone, ending the game as a 3-3 draw which felt a fair result.

What did you think of the Loup-Garous? For 80 points and 0 SWC you get a four man link with 2xADHLs and 2xViral Rifles. That seems like a rad deal.

Also looking at my first game here soon. All the talk of link teams has me a bit nervous. How should the French sectorial handle nasty enemy link teams? There's no smoke or flamethrowers. Rely on mines and shotguns?

E: whelp

tokenbrownguy fucked around with this message at 15:04 on May 14, 2014

tokenbrownguy
Apr 1, 2010

Are you kidding? There is nothing better than a sword in your clutch hand when you're rapidly shifting gears to avoid being shot. Just like those combat heels. They're there so when she shoves her foot into the pavement, she only loses her toes.

tokenbrownguy
Apr 1, 2010

How's the Adriana hacking situation looking? Are they still stuck with that crappy overpriced Nomad?

e: or am I misunderstanding what's been released. Do we have statblocks for N3?

tokenbrownguy
Apr 1, 2010

Verr posted:

How's the Adriana hacking situation looking? Are they still stuck with that crappy overpriced Nomad?

Still curious about this. The new hacking changes have me worried!

tokenbrownguy
Apr 1, 2010

JoshTheStampede posted:

They still have no natural hacker in faction. Not sure about sectorials, since those aren't in this book. They do get a merc hacker that they can take in ITS, a no-frills wip 13 dude. Most of their stuff has the "not hackable" skill which means they cant be hacked by programs that require a certain troop type (HI, whatever)

WAR FOOT posted:

Vanilla Ariadna are getting a Mercenary Hacker ala how Haqqislam can take KTS.

Thanks! Seems like that'll be a big compromise for the French/American/Russian sectorials. No hacker = link teams.

tokenbrownguy
Apr 1, 2010

Cyclomatic posted:

Obviously they are not all saints, but if the chips are down, you know criminals and rogues like the Kum are on team 'we might be assholes but we are not 100% dicks".

Uh clearly Adriana are the good guys because :911: :france: :ussr:

tokenbrownguy
Apr 1, 2010

I've got a worse one. Nobody plays Infinity in my town/state. :smith:

I'm hyped about N3 and everyone at my LGS is just :confused:

tokenbrownguy
Apr 1, 2010

I'm not super great on what exactly has changed with Adriana, but here's what I'm noticing.
- USAdriana got rangers with Infiltration and Tactical Bows. Most dangerous game motherfuckers. :911:
- 8 point Irmandihos. Comes stock with engineer, chain rifles, an AP CCW and a 20 CC! Hot drat. Gonna be a staple in a vanilla list.
- Antipode Assault Packs are just 25 points for the handler and the pups! They also have that new Kinemati-whatever skill L2. What's the skinny on that?
- Briscards, Cameronians, and all our HI is still overpriced and bad.

tokenbrownguy
Apr 1, 2010

I'm a real new player who only has Adriana, so take it with a grain of salt. Here's what I think of the Adriana HI:

Vets: 37 points base. Still overcosted. Mimetism across the board and the price-cut helps, but they're still way too squishy/order hogs. One bad ARM roll and you're out the most expensive HI in the faction. Might be useful in a Russian link if we ever see that sectorial. 61 points for a 13BS HMG/flamethrower is tempting, but the 2SWC is pretty rough for Adriana, and you could've had 6 line infantry with associated orders. Why even bother using these guys when Spetz exist outside of AVA? edit: Actually dope.
Minutemen: 22 points base. Hilariously faster (4-4 vs 4-2) than their Grunt line troops. Lost their camo option, but gained a whole crap load of cheap (both points and SWC) heavy weapons. I'm psyched for the American sectorial. Two-three of these guys in a link with some line infantry would be sick. Makes the Vets pretty obsolete in a vanilla list IMO.
Moblots: 21 points base. Cheap enough to be worth considering, but lacks a punch. However, 23 and 26 points for Mimetism and Infil respectively is great. I could see these guys regularly getting use in a camo-heavy list or the French sectorial. 29 points for an 13BS HMG isn't so shabby either.
Mormaners: 32 points base. Still fat and slow HI that hit hard (T2 or AP) but only one Wound. Never liked these guys.
Greys: 29 points. Managed to get more expensive in 3rd. Never messed around with smoke, but maybe with the CC changes they're worth it. I'd avoid them outside of a link.

edit: \/\/ drat you're both right. :downs: I'd still having problems justifying them with all the crazy T2/Viral crap out there, and their Heavy Weapons profiles seem overcosted. But I like Minutemen/Moblots so maybe I'm just a crazy.

tokenbrownguy fucked around with this message at 01:24 on Jan 19, 2015

tokenbrownguy
Apr 1, 2010

My god, if only Infinity sold pre-painted models at reasonable prices. I'd take lovely WoTC style paintjobs.

tokenbrownguy
Apr 1, 2010

Let's be honest, the biggest barrier to entry to wargaming is the ridiculous initial time and money investment. Easier access means more people playing games. I'd sacrifice naked-metal barbies if it meant I actually get to play Infinity once in a while.

tokenbrownguy
Apr 1, 2010

Haha, think they'll make a reveal on the 4th?

tokenbrownguy
Apr 1, 2010

Played my first real game, sans-Link Teams and Camo. My Frenchies

Force de Réponse Rapide Merovingienne
──────────────────────────────────────────────────

Group 1 8 0 0
MOBLOT (Infiltration) AP Rifle, Light Shotgun, D.E.P. / Pistol, Knife. (29)
MÉTRO Rifle / Pistol, Knife. (8)
MÉTRO (CH: Limited Camouflage, Inferior Infiltration) Rifle, Light Grenade Launcher / Pistol, Knife. (1 | 15)
MÉTRO Lieutenant Rifle / Pistol, Knife. (8)
LOUP-GAROU Viral Rifle, Flash Grenades / Pistol, Knife. (21)
LOUP-GAROU Boarding Shotgun, Adhesive Launcher, Flash Grenades / Pistol, Knife. (18)
PARA-COMMANDO HMG / Pistol, Knife. (1 | 31)
ZOUAVE Rifle, D.E.P. / Assault Pistol, Knife. (0.5 | 20)

2.5 SWC | 150 Points

Open with Army 5

versus some random dude I ran into while trying to demo a short Infinity Tutorial.

Aleph
──────────────────────────────────────────────────

Group 1 4 0 0
ASURA Lieutenant MULTI Rifle, Nanopulser / Pistol, AP CCW. (68)
MYRMIDON Combi Rifle, Nanopulser, Smoke Grenades / Pistol, DA CCW. (26)
MYRMIDON Combi Rifle, Nanopulser, Smoke Grenades / Pistol, DA CCW. (26)
MYRMIDON Combi Rifle, Nanopulser, Smoke Grenades / Pistol, DA CCW. (26)

0 SWC | 146 Points

Open with Army 5

I'm not sure how he thought that would work out for him. I think my opponent was going easy on me because it was my first game. Needless to say, I wiped the floor with him using my big HMGs and Viral rifles. The Paracommando did a great job pining down the Asura and leaving her open for a DEP up the tailpipe.

Lessons learned: Cheerleaders are useless on defense when caught by themselves, Orders are king, and make sure your Infinity-Wiki device browser is charged before the game starts. :v:

tokenbrownguy
Apr 1, 2010

Played three Supply Box games against a MI/HI Yu Jing lists including the biker gal.

I brought:

Force de Réponse Rapide Merovingienne
──────────────────────────────────────────────────

Group 1 9 0 0
MÉTRO Rifle / Pistol, Knife. (8)
MÉTRO Rifle / Pistol, Knife. (8)
MÉTRO Paramedic (Medikit) Rifle / Pistol, Knife. (10)
MÉTRO Lieutenant Rifle / Pistol, Knife. (8)
LOUP-GAROU Viral Rifle, Flash Grenades / Pistol, Knife. (21)
PARA-COMMANDO HMG / Pistol, Knife. (1 | 31)
ZOUAVE (Sapper) Sniper Rifle / Pistol, Knife. (0.5 | 25)
CHASSEUR Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (19)
CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (20)

1.5 SWC | 150 Points

Open with Army 5

Crushed him the first two games - another player who hasn't touched the game since N2 and forgot the game! However the third game he got back into the flow of things and figured out deployment. We also switched from a dense urban block fight to a more open park/parking lot feel.
-The more open maps certainly make things harder on Adrian's camo and big guns schtick.
- Lost my Chasseurs to bad placement. LFT or bust!
- Need to find a replacement heavy hitter in the Metro link for the Loup-Garou. The viral rifle is nice but doesn't have enough range in open maps.
- The Sapper-sniper Zouave is rad, but will lose out to a TO Camo sniper on the reactive turn pretty consistently. Needs alternate placement strategy if going second.

I'm proxying heavily, but I want to hold out till I can afford the Americans megabox. Do we know when the pre-order will end?

tokenbrownguy
Apr 1, 2010

Played a 300 point game against the Yu Jing player again. This game is amazing. We did have a few rule snaggles surrounding link teams:

How does spending orders and shooting in a link team work:
- How many models can shoot in the Active turn?
- How many orders are spent for each model's shooting? Is one short order in a link enough to make all the members shoot?
- If so, how many different models can be shot by the link? Only one?

tokenbrownguy
Apr 1, 2010

What if a link team triggers another link team's AROs? Do they get to pick targets individually, or do they fire at a single target?

E: And I guess I don't understand why the link team doesn't get to fire? Shouldn't the shoot short order work on everyone in the link?

tokenbrownguy
Apr 1, 2010

Alright, thanks guys. We went back and forth on the link team getting more than one offensive action.

tokenbrownguy
Apr 1, 2010

Played a great game of Armory at 300 points against Yu Jing, and a 150 points armory game against ALEPH with a vanilla Adriana list. Won the first, lost the latter. Was a great time.

But the other guys I'm playing with are complaining about my bringing lots of models to our introductory games. I think their point is sound, in that multiple models are hard to deal with without experience in Infinity, but drat. The first guy plays a heavy-infantry JSA and the other plays Steel Phalanx. Bring some more drat models if you don't want to be outnumbered! :argh:

Just preordered the Americans, so I'm pumped for that release. Do we even have a hint at when it'll be shipping? Probably September or November?

tokenbrownguy
Apr 1, 2010

I have been, and he has. But we're all sub ~10 games, so there's a lot to be said for just getting into the flow. My bud always takes a Husong, but he's constantly placing it in the wrong spot. He'll try to block my Paracommandoes with the drone when he should be focusing on the midgame, forget to watch his flanks and get S.A.S'd, etc.

For real tho, gently caress the Greeks. Light Missile Launcher in a link is roadblock for pretty much anything but an HMG/LFT/Chain Rifle.

tokenbrownguy fucked around with this message at 03:16 on Jul 22, 2015

tokenbrownguy
Apr 1, 2010

Exmond posted:

There is also a 2 player campaign mode that starts off at 75 points.

https://docs.google.com/document/d/19nNdepYY8_MVYZtFWErffwTSQlERY8KrYcLE2jvWNpk/edit

This looks amazing! I'll pitch it to my Yu Jing bud next time we play.

I think their problem is that both JSA and SP have a shaper learning curve than my go-to Adriana strat: "Park HMG in camo, Paradrop HMG into backline, Park HMG in link, advance with Chain Rifles/LFT to secure objectives."

tokenbrownguy
Apr 1, 2010

Aren't tacbows sort of a one-trick pony? Pretty much only good for killing cheerleaders?

tokenbrownguy
Apr 1, 2010

Margot and Duroc are absolutely bonkers. Smoke plus chain rifles destroy link teams, and Margot picks off all the template threats before they even get a chance to react!

tokenbrownguy
Apr 1, 2010

Alternatively, proxy the poo poo out of everything until you're comfortable that Infinity's the game for you.

tokenbrownguy
Apr 1, 2010

Been playing more with my Yu Jing bud. We've been blowing through the scenarios: Nimbus Cloud, Seize the Antennas, and Supremacy were all a lot of fun. I'm 10-1. :getin: Thankfully the Yu Jing player is not only a champ, but a very competitive dude who takes each loss as a learning opportunity.

I do have some questions about smoke. When you use a smoke grenade as a dodge, where can the dodging player (assuming they won their ftf rolls) put the template? Can a model not being directly attacked use the special dodge? If so, can the model use their ARO special dodge to place a template in front of other models, and if they won the ftf, block shots against other friendly models in the ARO?

tokenbrownguy
Apr 1, 2010

Pierzak posted:

You can place the smoke template wherever, but it only functions as a specdodge if it obscures LOS to the smoking model (and only the smoking model, throwing smoke at another friendly model to give them a specdodge chance doesn't work)

You don't get to assume that. You put the template, and then you roll.

Thanks! Gonna try and get some shenanigans going tonight with my Maverick, Irmandinhos, and a Cameronian!

tokenbrownguy
Apr 1, 2010

Took down my Yu Jing buddy with a vengeance tonight. Played ITS Lifeblood with Adriana, score was 5-2. Irmandihos are siiiiiiiick. I had a D-charge on 5 of the six boxes at the end of my first turn.

Had no success getting my Forward Observers to land Targeted on any of the enemies, so the Guided rocket launcher on my Traktor was no use. Any advice for getting Targeted on folks? Seems like a straight WIP roll vs. an ARO is pretty drat risky most times. You'd be better off with a burst 3 rifle BS attack in most cases.

tokenbrownguy
Apr 1, 2010

CA's toys seem ridiculous coming from Adriana. Plasma Sniper Rifles! Sepsitors! TO Camo Lieutenants with auto-chain of command!?

I know what army I'm picking up next.

tokenbrownguy
Apr 1, 2010

Don't blame me because you don't take MSV.

Chasseur lyfe :whatup:

tokenbrownguy
Apr 1, 2010

A LFT to the face?

All kidding aside, I wish I could play against CA or something else. My LGS has had a few people pick up starters, but it's pretty much just my Yu Jing buddy, a once-in-a-blue-moon ALEPH player, and me. I'm going around 10-2 with the YJ bud (lost last night's game by victory points) and I think we could both use a change of pace.

tokenbrownguy
Apr 1, 2010

I'd throw another specialist in there. Even if you don't get to the point of playing objectives, it's generally a good rule to have at least two of Hackers, Engineers, Forward Observers, Doctors, etc...

tokenbrownguy
Apr 1, 2010

If you like the idea of sectorials (limited troop selection, more focused defense and general theme) then check out the Greeks. They hit like a truck and are great for teaching the basics.

tokenbrownguy
Apr 1, 2010

The venn diagram idea is right, but instead of being two overlapping circles, sectorials are smaller sub-circles within the larger vanilla faction circle. It's simpler to go Sectorial -> Vanilla than the other way around.

I started with the French sectorial which allowed me to practice using link teams and expand into Vanilla Adriana with little issue. There's a little less difference between French and general Adriana than the Greeks and general ALEPH. Basically, the Greek troops are a little tougher, a little more flexible, but slower and less specialized than the Vanilla ALEPH troops.

Either way, you can play Vanilla with mostly Greeks and sprinkle in the Vedic (Hindu-name-schemed) vanilla ALEPH troops whenever you feel like trying new things. Be sure to check out http://www.infinitythegame.com/army/ and look at the difference in troop selections between ALEPH and the Steel Phalanx

efb

tokenbrownguy
Apr 1, 2010

Just one of those Fusiliers has BS 15 out to 16 inches. What the heck does a bad fire base look like to you!? I'd drop two of the Fusiliers and try to stuff in some of the REMs.

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tokenbrownguy
Apr 1, 2010

SRF posted:

The ability to lock down my deployment zone by littering it with SS2 BS15 B2 AROs is actually something I'd rather not give up, that was a huge headache for my opponent. I might try a list where I replace the Aquila with a spitfire Deva to free up some points for remotes.

That's cool, but dumping a quarter of your points into establishing a super safe DZ is only really useful in a few scenarios. Are you playing ITS?

I usually accomplish the same thing with cheerleaders using templates as Adriana, but I have a larger quantity of aggressive pieces with which to push forward. I'd be concerned about losing the Aquila/Auxilia and having to push forward with a link team that's far in the back-field, using a depleted order pool.

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