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Pierzak
Oct 30, 2010
The CA forces have arrived! :cthulhu:

Have a (crossposted) acronym/abbreviation guide you can direct larvae newbies to, filthy human:



"So he revealed a TO HI from HD in ARO and now ML shots are flying around, what am I supposed to do and more importantly, what the gently caress is he talking about!? :psyduck:"

If you're new to Infinity, you might have already noticed we use a lot of acronyms to save time. This list written to facilitate the introduction, so you may soon sling TLAs with the best of them. If I missed anything, let me know!

(To experienced players: Yes, the descriptions are superficial and incomplete. This is an intro glossary, not a wiki.)



360V = 360º Visor
ABH = Authorized Bounty Hunter (mercenary unit)
AD = Airborne Deployment
AD1 = Airborne Deployment: Parachutist (choose a table edge half before the battle)
AD2 = Airborne Deployment: Airborne Infiltration (choose the table edge half immediately before landing)
AD3 = Airborne Deployment: Inferior Combat Jump (as AD4, but -3 to PH)
AD4 = Airborne Deployment: Combat Jump (place a circular template and land in that area)
AD5 = Airborne Deployment: Superior Combat Jump (as AD4, but on failure can deploy in DZ instead of suffering dispersion)
ADX = Airborne Deployment: Tactical Jump (as AD2, can land in enemy DZ, can coordinate with other AD1/2 entering through same zone)
ADHL = Adhesive Launcher
AHD = Assault Hacking Device
AP = Assault Pistol / Armor-Piercing [ammo] / Anti-Personnel [mines]
ARO = Automatic Reaction Order (pretty much everything you do in the reactive turn)
ASA = Acontecimento Shock Army (a PanOceanian sectorial army)
rear end = Assault Sub-Section of the ALEPH forces (a.k.a. Steel Phalanx sectorial)
Asshacker = hacker with AHD
B = Burst
B2B = Base-to-base contact
BJC = Bakunin Jurisdictional Command (Nomad sectorial)
BS = Boarding Shotgun / Ballistic Skill
BSG = Boarding Shotgun
BTB -> B2B
CA = Combined Army
CB = Corvus Belli
CC = Close Combat (statistic ("CC roll") or situation ("we're in CC"))
CCW = Close Combat Weapon
CG = Celestial Guard (a Yu Jing unit)
CH = Camouflage and Hiding (the whole skill tree)
CHA = Caledonian Highlander Army (an Ariadnan sectorial army)
Chain smoker = cheap warband with chain rifle and smoke grenades
Cheerleader = model whose main purpose is to provide a regular order to others
CJC = Corregidor Jurisdictional Command (Nomad sectorial)
CP = Campaign: Paradiso (the third Infinity book)
CRAP = Chain Rifle, Assault Pistol (a S.A.S. unit loadout)
CSU = Corporate Security Unit (mercenary unit)
DEP = Descanse en Paz ("Rest in Peace" - a one-shot anti-armor launcher)
DHD = Defensive Hacking Device
DTW = Direct Template Weapon (anything that uses a template and auto-hits; mostly chain* and flamers)
EI = Evolved Intelligence (the entity that runs the CA)
EVO = EVO Repeater
GdA = Guarda de Asalto (a PanOceanian unit)
Generic list = non-sectorial list, e.g. CA as opposed to Morats
GHRL = Guided Heavy Rocket Launcher (incendiary weapon, possibly replaced with SHRL in N3?)
GML = Guided Missile Launcher (anti-armor weapon, replaced by SML in N3)
GMSR = Guided Multi Sniper Rifle
F2F = Face-to-Face roll
FO = Forward Observer
FRRM -> MRRF
FTF = Face-to-Face roll
HB = Hassassin Bahram (Haqqislam sectorial)
HD = Hacking Device / Hidden deployment (when a unit starts hidden with not even a marker, only a position on the map noted down)
HD+ = Hacking Device Plus
HFT = Heavy Flamethrower
HGL = Heavy Grenade Launcher
HI = Heavy Infantry (i.e. powered armor)
HMC = Hyper-Rapid Magnetic Cannon, =HRMC
HMG = Heavy Machine Gun
Holo1 = Holoprojector Level 1 (appear as another unit)
Holo2 = Holoprojector Level 2 (fake holoechoes)
HRL = Heavy Rocket Launcher (incendiary weapon)
HRMC = Hyper-Rapid Magnetic Cannon, =HMC
HS = Human Sphere (the second Infinity book)
ICS = Infinity Campaign System
IMP = Impersonation or Impersonation Marker
ISS = IS = Imperial Service (sometimes unofficially called the Imperial Secret Service; a Yu Jing sectorial army)
ITS = Infinity Tournament System
JSA = Japanese Sectorial Army
KSCD = Kuang Shi Control Device (often mentioned because this loadout also has a Smoke LGL)
KTS = Kaplan Tactical Services (a mercenary unit/organization)
LFT = Light Flamethrower
LGL = Light Grenade Launcher
LI = Light Infantry
LNGL = Light Nimbus Grenade Launcher
LoL = Loss of Lieutenant
LRL = Light Rocket Launcher (incendiary weapon)
LSG = Light Shotgun
LSGL = Light Smoke Grenade Launcher
LT = Lieutenant (an army commander)
MA# = Martial Arts level #
MAF = Morat Aggression Force (a Combined Army sectorial)
MAS = Micro Art Studio (company that makes "official" Infinity terrain)
MHMG = Multi HMG
MI = Medium Infantry
Mk12 = Mk12 (A battle rifle. Yes, it's its full name)
ML = Missile Launcher (anti-armor weapon)
MO = Military Orders (a PanOceanian sectorial army)
MR = Multi Rifle
MRRF = Merovingian Rapid Response Force (an Ariadnan sectorial army, a.k.a. FRRM from the French variant)
MSR = Multi Sniper Rifle (multiple ammunition types, not multiple snipers ;) )
MSV# = Multi-Spectral Visor level #
N3 = Infinity Third Edition
NCA = Neoterran Capitalline Army (PanO sectorial)
NWI = Valor: No Wound Incapacitation (unit can be fully active when "unconscious")
ODD = Optical Disruption Device (no full camouflage, but -6 to hit)
ODF = Optical Disruption Field (Pi-Well has it, gives ODD to all models within a circular template centered on user)
OSS = Operations Subsection of the ALEPH forces (vanilla Vedic units)
PF = Panzerfaust (two-shot anti-armor launcher)
PSR = Plasma Sniper Rifle
QK = Qapu Khalqi (a Haqqislamite sectorial Army)
Rambo/ramboing = spending most/all orders in a turn on one strong model
REM = Remote
S = Silhouette stat (model size)
S# = particular Silhouette template, e.g. S2 is average human size
SK = Skirmisher (unit class; infiltrators)
SMG = Submachine Gun
SML = Smart Missile Launcher
SS1/2 = Sixth Sense level 1 / 2
SWC = Support Weapons Cost (you get one for each full 50 points of the list format)
TAG = Tactical Armored Gear (the big robots)
TO = Thermoptic [Camouflage] / Tournament Organizer
TR = Total Reaction
Vanilla [list] = non-sectorial list
WB = Warband (class of expendable impetuous troops)
WCD = War Contract Department (the Exrah part of the Combined Army)
YAMS = Yet Another Mission System (a card-based objective system by IJW)
YJ = Yu Jing


Some additional abbreviations are covered by the ammunition chart. Some more common ones:
AP = Armor-Piercing (save is at half ARM)
DA = Double Action (2 ARM rolls on each hit suffered)
DT = Double Trouble (2 BTS rolls on each hit suffered)
E/M = Electromagnetic (instead of wounding, roll against half BTS; failure = Isolated, possibly IMM-2, disabled comm equipment)
EXP = Explosive (3 ARM rolls on each hit suffered)
K1 = K1 (fixed DMG 12, target armor = 0 for this roll)
Mono = Monofilament (fixed DMG 12, failed save destroys model outright and removes from the table)
N = Normal (no special effects)
T2 = ? (Teseum round; each failed ARM roll causes 2 wounds)



Painting/modeling related:
GS = "green stuff" (a two-part modeling putty)
NMM = Non-Metallic Metal (painting a metallic effect without actual metallic pigment)
OSL = Object-Source Lighting (painting light reflected from an object onto a miniature)
PVA = Polivinyl Acetate [glue] (a.k.a. white glue, carpenter's glue)
RMS = Reaper Master Series (a line of paints)
VGC = Vallejo Game Color (a line of paints)
VMC = Vallejo Model Color (a line of paints)

Pierzak fucked around with this message at 01:06 on Jan 9, 2016

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Pierzak
Oct 30, 2010

Angry Walrus posted:

So, me and some friends of mine are looking into picking this up as our first foray into the world of strategy games. I'm trying to decide if I want to play as Nomads (sicknasty armor, dose Hellcats and Intruders) or Aleph (working for an AI with a hard-on for mythology, hell yeah). What's a quick summary of their playstyles and/or are either of the two noob-friendly?
Nomads: slow everything except remotes and TAGs, excellent light TAGs and REMs, tricky (hacking, Koalas), terror troops like random Morlocks and furries. You'll want to decide between the sectorial; Corregidor are TAG- and troop-oriented - more general but excellent basic troops, very good AD, visors; Bakunin are the weird tricks - excellent hacking, ODD, combat nuns, furries and Morlocks. Also hacking.

ALEPH: Elite faction. You'll very likely be outnumbered at lower points. Gets some very strong units to counter that; most of the vanilla troops have NWI, you get cheap warbands with ODD, this kind of stuff. Which also makes you vulnerable to E/M, but hey. The vanilla list has infiltrators and camo, the sectorial has none - its gimmick is to be a straight assault force and a powergamer's wet dream; you get many link-teams (up to 4 members though) that have to include one or more of the shitload of special characters. Few tricks in sectorial, but it's still very strong until you learn how to counter it.

Noob-friendliness: In Infinity? :v: Seriously though, don't worry; I started with Shasvastii which are pretty much the hardest entry point and had a blast. The thing is that Infinity is very skill-focused (as opposed to list-focused) and any mistakes you make may cost you dearly. Just pick what appeals to you more fluff/modelwise and learn to run it.

Pierzak
Oct 30, 2010

Prefect Six posted:

So it looks like the unofficial rule book is still the one to use? It looked like they re-released the official one, is it any better?
No they didn't, the 2nd edition was released years ago. If you want rules, get the unofficial re-edit, add Paradiso rules/weapons from the CB site, and never look back. The official books are for fluff, pretty pictures and the campaign.

Signal posted:

Any suggestions?
Yes. Make a detailed tutorial you can post to fend off the hordes of people wanting a good Halqa HMG :v:

Pierzak
Oct 30, 2010
You just use the standard tournament format and give them 12 XP. They're extremely useful and change the meta quite a bit, but as long as everyone has access to one the balance doesn't suffer.

dexefiend posted:

Also, does anyone have any advice for how to glue on the little fins that for the Gao-Tarsos (Tohaa jump troops)? I have had no luck in getting mine to stay put.
Epoxy glue.

Pierzak fucked around with this message at 02:17 on Sep 1, 2013

Pierzak
Oct 30, 2010
Short answer: no.
Long answer: hell no.

"Mobs" do not work, yes basic grunts are good but you still need to use your head to make them work. Otherwise one well-positioned reaction drone or sniper will tear you apart.

Also, there are less than 10 bad units in Infinity, and most of these are simply overcosted or have better equivalents for common situations.

Pierzak
Oct 30, 2010

Weissritter posted:

What are the bad, or less good PanO units?
From the best/worst units thread on the official forum (bear in mind that Infinity metas vary wildly and these might be very :wtc: for someone; also, I don't play PanO)

Knight of Montesa
Peacemaker
Bagh Mari (unlinked, basic loadout)
Dr Kevorkian Trauma-Doc
multi rifles

Pierzak
Oct 30, 2010
Possible wall of text incoming.

First of all, decide what your playstyle is. Do you prefer simple unkillable beatstick, camo snipers, inter-unit synergy? Keep thinking about that, this is extremely important to your tactical plan and no one's gonna make one for you.

Next, do you want to keep playing vanilla lists, or branch into a sectorial? The CA has 2 sectorials: the Morats (:wookie:) are about as subtle as a brick to the face and hurt as much too. No camo, a whole one infiltrator, but your average unit will be stronger, have better morale (Morats never retreat, and even a single Morat in an army raises the break threshold until he's killed) and firepower. The Shasvastii (:cthulhu:) are the opposite; little direct firepower, but they excel in camouflage, dirty trickery and outright trolling the enemy, and their preferred strategy is table control and drawing the opposing force into their own terrain - which entails snipers at every alleys, your favorite TAG missing half the hardware from turn 1, and a metric fuckton of various mines. And good luck getting them to leave, you need to kill their corpses again to get VPs, and most Shasvastii have automedkits.

Now, you know what to expect, so here are good/bad options, divided by sectorial:



THE BEST :neckbeard:


Vanilla-only:


Avatar - let's get this over with. The very best TAG, the most expensive unit in the game, at 152 points your strategy will be "Avatar + some support". Has ODD (-6 to hit), 10 ARM, and the dreaded Sepsitor for anything that wants to come closer into CC or flamer range. Oh, it also has Strategos 3, so forget about enemy reserve. Do not, I repeat do not, use against new players, they'll cry OP.

...while we're at it, anything with G:Mnemonica. All expensive but good. Charontid is top of the line HI (I prefer the MSV2/HMG variant), Skiavoros is a great LT when you can't afford the Avatar, and Anathematic is... well, when people get ganked by a Charontid, they say "at least it doesn't get TO". Yes it does :v: and G: Mnemonica itself is great, forget about LoL.

Ko Dali - At 2 points over a standard Rasyat you get one of the best AD3 units in the game. Her basic weapons are the 2 asspistols, not the combi! She's meant to be dropped right behind a piece of total cover the enemy guards missed, and wreak havoc on the unsuspecting grunts. Chews through the orderbots like no one else (literally, she can eat enemies for extra wounds). Her MSV2 works extremely well with a smoke grenade (pop one with a Speculo Killer, drop Ko Dali in, go to town). Also has an amazing model.

Vector Operator HMG - Cheap model with HMG, MSV2 and super-jump. Super-jump means you can jump up halfway behind a wall (so you're still in partial cover), spray everything with machinegun fire regardless of TO/ODD, and drop back into total cover, all in the same order. Move 6-2 is great for this.



Vanilla, available in some/both sectorials:

Drone remotes - you'll probably want Q-Drones (the only total reaction drones with mimetism), but M-Drones can be good for Shasvastii who lack MSVs. R-Drones used to be good cheap orderbots, but that was before the...

Ikadron Batroids - the best CA orderbots ever. For 9 points you get a baggage bot with 2 flamers for close defence and a flash pulse for long-range AROs. A lot of lists will have 2 of them. Remember that you don't have to have a hacker/TAG to take these, if you have a G: Mnemonica model.
Pretas - the best warband in the game. For 5 points you get a zergling with 6-6 MOV, chain rifle, poison and biomines (which have since been changed into regular mines, :wtc:) Awesome harassers, flank guards (poo poo explosive turds all over the side table edges, where is your AD2 now?), and general nuisance.



Morats: :wookie:

Yaogats - usually found in ones or twos as the combi/Panzerfaust variant (if you convert the BS, keep the shotgun, it's the only Morat BS model at the moment), or as a 5-ape link-team full of visors and anti-armor rockets. Synergize very well with...

Daturazi - a great close-range unit because of: MA4, mimetism, shock CCW and a chain rifle, all for 14 points. Also a great source of smoke grenades for MSV2/3 shenanigans. You'll probably use them with chains exclusively, the other loadouts are too expensive unless you know what you're doing with them.

Sogarat - heavy HI with heavy weapons, automedkit and 15 PH. "Nooooo it's hard to kill him once, I'm killiing him for the 5th time and he keeps standing back!!! :gonk:"

Rasyat - good AD unit with spitfire or Martial Arts. Ko Dali took over at close range, but Rasyat is still a good unit.

Oznat [no model yet] - 20 points, smoke LGL and... can link with Hungries! Who then become Regular! Very nasty in many Morat list

Zerat - if you run a Morat list, you'll probably want one, she's the only Morat infiltrator. In vanilla, there are better specialists available.



Shasvastii :cthulhu:

Aswang - Get him, preferably convert a combi variant. Camo, has ADHL, eats tasty humans. Then pops back into camo, I now have a LT with 3 wounds. In camo.

Shrouded - standard camo infiltrator minelayer, with automedkit. I hate automedkits, they don't seem to work for me. Still awesome, worth running at max AVA.

Malignos - as above, squared. TO camo, monomine option. Squishy but a properly positioned TO sniper can ruin many plans, and there's few things more terrifying than moving your TAG through a safe space and hearing "ARO: Monomine"

Noctifer - cheap TO offensive unit, cheap Shasvastii hacker, also a ML anti-armor surprise.

Speculo Killer - DO NOT USE AGAINST NEW PLAYERS. You hear this? Just don't. The Avatar is a ton of bricks made of evil, but it costs half your army. The Speculo costs 39 points, requires 2 discover rolls, can start right in your opponent's DZ. Like, an inch behind a TAG or obvious LT. Did I mention she has smoke grenades, MA3 and a monofilament sword?
...Shasvastii get two of them.

Cadmus-Naish Sheskiin - the other option for LT (barring the obvious Aswang), and the Shasvastii face of offensive tactics. Awesome for leading link-teams.

Sphinx - There was an awesome photo in the old thread of a small TAG sitting on a tree and pouring napalm on a link of knights. Oh, it also has TO Camouflage.



THE WORST: :what:

Gaki - worse than Pretas and more expensive. I fully expect both Hungries to get rearranged skills in the next list update. Only take when you're running Morats and already have 4 Pretas.

Morat Vanguards, Seed-Soldiers
- OK, but overcosted. Would not use in lists larger than 200 points unless I really can't get those few points more for a better unit.

Pierzak fucked around with this message at 22:32 on Sep 1, 2013

Pierzak
Oct 30, 2010
I'll repost my other CA writeups, but for now: these three I haven't played much with, they seem solid but not obviously stellar like the mentioned above.

Haiduks are light snipers, and I'm still not convinced about snipers, I just can't seem to use them properly. Theory is that they should be deployed to patch holes where there's no cover (they make their own), or as a GML-lite combination (now that may see use, I often take infiltrator FOs for scenarios).

Calibans are a sabotage squad and should be treated like that - linkable engineers, also a shitload of D-Charges if the mission falls for demolition. A linked Feuerbach is not to be taken lightly and is the only heavy firepower except the Q-Drones. I've used them with Sheskiin and they performed admirably.

Gwailos are the other good link, haven't used them much but they excel in boarding maps where you have corridors, rooms &c., and corners are the only partial cover. Do not allow a Gwailo link to camp in a main route. They recently got HRL, but we're yet to see the model.

Pierzak
Oct 30, 2010
Which faction is so scary at 20 orders? I found horde lists rather underwhelming when the opponent is prepared. Can you post a sample list, maybe I'm missing something?

(well, except 50 Pretas, but then I'm demanding full WYSIWYG :colbert:)

Pierzak fucked around with this message at 21:37 on Sep 2, 2013

Pierzak
Oct 30, 2010
Now that's a good horde list. Those highlanders would take some effort to get rid of (dogged is useless when you have no regular orders to spend on them though), and then you still have 10 models and 2 possible link teams to worry about. Stealing that list, I'll have to try it out sometime. As for coordinated orders, I agree but then the group's not a mob anymore :v:

Pierzak
Oct 30, 2010

Wales Grey posted:

Is there a compelling reason why they're a better "infowar" side than Haqqislam?
Multiple HD+ units and a shitload of repeaters, including markers.

Pierzak
Oct 30, 2010

Bob Smith posted:

A few things came up as we played that I'd like clarification on:

@1: Yes, but if defender wins the roll the attacker gets shot.

@2: Correct, there's no "auto hit on 1, miss on natural 20" thing in Infinity, it's all in your stats.

@3: Yes, and it's very useful.

@Dakini: Yes, Mimetism/Camo/TO stacks with cover. Mimetism is different from full camo in that it only gives you the -3 to be hit, not the other properties of camo (like being a marker or first strikes)

@REM: Yes, Dakinis need a hacker in the army. Killing the last hacker doesn't do anything to the remotes, he's just needed to run the pre-battle startup sequence or something.

Pierzak
Oct 30, 2010

Bob Smith posted:

I'd somehow got it in my head that AROs required an Order from your pool to use and so you had to voluntarily use them, and so if the defender didn't shoot back then they just rolled in the face-to-face to not get hit.

Am I to understand every eligible model (within 8" or with line of sight) gets to make an ARO against each model that activates and meets the condition to be attacked?
Every eligible model gets a free ARO in every order. So yes, every time you spend an order on that big robot without having total cover (and it's harder to hide the drat thing than it sounds), everything in sight will shoot at him/dive for cover.

The "condition" of the attacker (camo marker etc.) may limit the range of AROs available, but not the possibility of AROing.

Pierzak
Oct 30, 2010
Yes, you do get shot each time, but most units have ARO burst of 1 (except link teams, Total Reaction and Neurocinetics).

Also, you roll all the dice as one roll, not separate (not sure how to read your post). If a combi rifle grunt shoots at a total reaction drone with HMG, that will be 3 active shots vs 4 ARO shots - all in one roll.

Pierzak fucked around with this message at 00:55 on Sep 4, 2013

Pierzak
Oct 30, 2010
No. It's all 4 HMG dice vs 1 Lasiq die. If the Lasiq beats all the HMG dice (on a crit, for example), you get shot. All dice in an FTF roll are opposed, however; the result can be "1 HMG die misses, Lasiq beats 2 other HMG die, only 1 HMG shot hits AND beats the Lasiq" so the Lasiq has to make 1 ARM roll (and a Guts roll if she survives).

Unopposed shots are rare, mostly resulting from an ambush from behind the LOF arc, first strike from camo, or with a smoke + MSV2+ combo.

VVV: All true, but you forgot about Mimetism on the Lasiq.

Pierzak fucked around with this message at 02:08 on Sep 4, 2013

Pierzak
Oct 30, 2010
How is shooting a Symbiont Armor resolved? Does it switch off immediately after getting to 0 W, or after the order? Namely, if I'm shooting at a Gao-Rael (1 W, Symbiont Armor) and he's hit twice, does he make the first roll at ARM 2 and the next at ARM 0 because the symbiont was disabled with the first hit, or does he roll twice at ARM 2 and the symbiont gets disabled at the end of the roll resolution?

Pierzak
Oct 30, 2010

Genghis Cohen posted:

I just wish there was a way to use 5 druze in a list at once!
Qapu Khalqi?

VVV welp

Pierzak fucked around with this message at 18:33 on Sep 5, 2013

Pierzak
Oct 30, 2010

Flipswitch posted:

Double Edit: Pierzak, my buddy is playing Shasvastii purely at the moment and it's the part of the game I have least knowledge of, he ran this against me list and it was a pretty good game, but he's wondering about changes to make to it. I said I'd post it here in the thread whilst I study up on the Shasvastii stuff so I can help him properly in the future.

SHASVASTII EXPEDITIONARY FORCE
──────────────────────────────────────────────────

GROUP 1 10 0 0

GWAILO Lieutenant MULTI Rifle / Pistol, CCW. (32)
GWAILO Spitfire / Pistol, CCW. (1.5 | 31)
GWAILO MULTI Rifle / Pistol, CCW. (32)
GWAILO Hacker (Hacking Device) Boarding Shotgun / Pistol, CCW. (0.5 | 36)
ASWANG Combi Rifle, Adhesive Launcher / Pistol, Knife. (25)
NOCTIFER Spitfire / Pistol, Knife. (1.5 | 30)
MALIGNOS Combi Rifle + Light Shotgun, Monofilament Mines / Pistol, Knife. (1 | 43)
MALIGNOS Combi Rifle + Light Shotgun, Monofilament Mines / Pistol, Knife. (1 | 43)
SEED-SOLDIER Combi Rifle + Light Shotgun / Pistol, Knife. (14)
SEED-SOLDIER Combi Rifle + Light Shotgun / Pistol, Knife. (14)

5.5 SWC | 300 Points

Open with Army 4
Hmm, I've never ran a Gwailo link, but it looks to me that it could use Sheskiin to boost them to full 5. Alternatively, make the Aswang the LT, it's very survivable. I think the Multi Rifles are too expensive for what's essentially an ARO weapon, I'd switch one to a HRL and ditch the other (thanks for the conversion idea, BTW!). The Seed-Soldiers are chaff and unless you want to play the first turn camo mindgame, it's better to switch them for Batroids, that are still better. MonoMalignos are terror incarnate but surprisingly squishy, weighing cost/benefit is one of the most important things to learn with them.

Also, Shrouded :v:

Pierzak
Oct 30, 2010
^^^: No, bots are quite effective. Most factions have their 4 basic bots (repeater/GML/reaction/sensor), and Yu Jing has some specialized ones to boot.

The GML is nasty when it works, but is essentially a gimmick, because you need to write a large part of your list for it and it can be unfun to play / play against. The repeater is what it says on the tin, cheap orderbot or a 6-5 MOV repeater if you hack/need one for scenario reasons. The sensor bot is where you encounter the elusive Sensor/FO combo which lets you mark targets through walls with the sensor (good to use with the GML one). And the reaction bots are great board controllers and death to anything without camo. EVO bots are more or less passive buffs, and the specialized Yaoxie are a source of MSV and Holo1. It's fun when your "EVO repeater" suddenly pours napalm on some unsuspecting gently caress that tried to dismantle your support :allears:

Flipswitch posted:

I'm not seeing a HRL option in the Army builder for the Gwailo or Malignos though, or do you mean the Missile Launcher Noctifer?

E: Question for the thread, with the fluff sections, would you rather they be brief and strimmed down like the PanO/Haqq ones, or extended to about 5 paragraphs like the Ariadna one?
No, I do mean a HRL Gwailo. They got an option in the Paradiso book and it's probably the army builder being updated once in a blue moon (FFS do it you lazy fucks you put Miranda in so you apparently can but won't :argh:).

I think I'd prefer the smaller blurbs, they're less tl;dr and it's easier to write them without feeling forced/having to get people who play them to help (if you do the longer ones I'll gladly help with Yu Jing/CA)

Pierzak fucked around with this message at 19:22 on Sep 6, 2013

Pierzak
Oct 30, 2010
Or even better, link the Kuang Shi:

IMPERIAL SERVICE
──────────────────────────────────────────────────

GROUP 1 9 0 5

CELESTIAL GUARD Lieutenant Combi Rifle / Pistol, Knife. (13)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
KUANG SHI Boarding Shotgun / Pistol, Knife. (11)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Pistol, CCW. (2 | 56)
WU MÍNG Boarding Shotgun, Grenades / Pistol, CCW. (36)

2.5 SWC | 149 Points

Open with Army 4

Pierzak
Oct 30, 2010

Flipswitch posted:

4x Kuang Shi
Zombies are AVA 8 in ISS :getin:

Pierzak
Oct 30, 2010
Genghis Cohen: Just like the hacker, but the KSCDCG must be in the same group as the zombies.

Speaking of zombies...

IMPERIAL SERVICE
──────────────────────────────────────────────────

GROUP 1 3 0 0

HSIEN Lieutenant MULTI Rifle / Pistol, AP CCW. (60)
CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 25)
Yaókòng HÙSÒNG HMG, Antipersonnel Mines / Electric Pulse. (1 | 28)

GROUP 2 10 0 6

CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Pistol, CCW. (2 | 56)
SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Pistol, CCW. (2 | 56)
Yaókòng HÙSÒNG HMG, Antipersonnel Mines / Electric Pulse. (1 | 28)

7 SWC | 296 Points

Open with Army 4

(Hsien LT is -1 SWC that list is legit)

VVV: Yeah, getting real tired of the DT bullshit, but Aleph Toolbox doesn't print PDFs for some reason. Also clunky.

Pierzak fucked around with this message at 02:09 on Sep 7, 2013

Pierzak
Oct 30, 2010
What do you want to do? Play, paint your whole collection, or what? As much as I hate their fluff and look, I'd recommend PanO. Tohaa are quite different and may be harder to grasp as the first faction, before you even know what you're doing. PanO play a good straightforward game and will offer you many different looks (urban, jungle, hi-tech, mechanical) for when you get bored of painting one particular scheme. And you get to paint awesome TAGs.

Make a 150pt list, play it, if it's OK paint it, play a few more games, make a 200pt list, paint the new things, play a few times, and so on.

And thanks for making me get off my rear end and paint something before my collection looks like yours :v:

Pierzak fucked around with this message at 02:53 on Sep 7, 2013

Pierzak
Oct 30, 2010

Kosmonaut posted:

I've played a few games now and it's gotten to the point where I find it uncomfortable going back to WH40K and its lack of AROs. I'm ready to start transitioning off of Spess Mehren proxies for my Haqq army now that I know I'm going to stick with it, but I find myself using Kaplan Tactical Services just for access to the multi-sniper and I doubt I'd find a use for the rest of the box. This may be a long shot, but does anybody have just the multi-sniper model they're looking to get rid of? Alternatively, is anybody else looking for the rest of the models besides the multi-sniper?
Official forum, ChoKonnit, split box thread. Alternatively, go buy any Kaplan that's not popular and an Aleph/Yu Jing Spec Ops MSR (because the PanO one looks horrible).

Pierzak
Oct 30, 2010
@Kosmonaut: Yes. Or a dremel.

Bob Smith posted:

One other thing - is it likely there will be more Ekdromoi/Thorakitai models put out? The former is only available with a rifle and no other options, while the only way to get the latter is in the Steel Phalanx box.
Ekdromoi almost certain (the date is another thing), Thorakitai very possibly, as they are missing the SMG/spitfire options. But get used to the "I can only buy this in a box" feeling :(

Also, 3 paramedics are useless when you have a good Doctor like the Sofo, get another yudbot instead.

VVV: Devabox and Rebots.

Pierzak fucked around with this message at 16:11 on Sep 7, 2013

Pierzak
Oct 30, 2010
It's 10 orders, not 10 models. A Netrod gives an order, a Yudbot is attached to someone else.

Pierzak
Oct 30, 2010

Flipswitch posted:

One Gecko being hacked to pieces by the O-Yoroi and my other taking holy vengeance with its Mk12.
Should've shot into CC with Blitzen, take your risks and all that.

In other news, I need to paint all my Morats before the new sectorial box is out, so I don't lose interest in the old minis.
42+ models (still debating about extra Yaogats), 13+ conversions needed, a whole 6 models done (almost, still need minor touches and stuff like LoS arcs. And I can't complete an oath to save my rear end :suicide:

Pierzak fucked around with this message at 20:16 on Sep 8, 2013

Pierzak
Oct 30, 2010
What do you mean another Mul? Post your list.

The Anaconda was already released on Gencon, judging from Scarface it should be available in December (Oct/Nov are Dire Foes months supposedly). No idea why they haven't released stats yet, though.

VVV: Drop the Mul, one Katyusha is plenty. Get another Loup or something.

Pierzak fucked around with this message at 03:53 on Sep 9, 2013

Pierzak
Oct 30, 2010

Flipswitch posted:

Four TO Camo markers, don't hidden deploy all of them, but it utterly headfucks people.
Especially if you deploy one as normal camo (the only normal camo is the Uhlan) :v:

Pierzak
Oct 30, 2010

Acceptableloss posted:

How terrible is this as a starter list?

Yu Jing | 7 models
________________________________________________________

Keisotsu Combi (9|0)
Keisotsu Combi (9|0)
Keisotsu Paramedic (12|0)
Keisotsu HMG (18|0.5)
Ninja AP (36|0)
Tiger Lieutenant (27|1)
Guilang Sniper (39|1.5)
________________________________________________________

150/150 points | 3/3 swc
open with Aleph Toolbox : http://goo.gl/VlZIwZ

I built this mostly based on the models I like the look of. I'm confused as to how to choose an LT and what SWC is because I've only played this game once.
It's OK except the Tiger LT, if you want to airdrop him you'll start in Loss of LT. You get 1 SWC for every 50 pts in list format (not in points used)

Pierzak
Oct 30, 2010
Yep, Celestials are a good choice. And the Tiger is one of the best AD units in the game, it'd be a shame not to drop him.

VVV: You forgot the Caskuda :v:

Pierzak fucked around with this message at 21:37 on Sep 10, 2013

Pierzak
Oct 30, 2010
@Corbeau: I'd switch those Vanguards for chain Daturazis, but it seems OK. Oznat/zerglings are indeed a very strong combination.

@Acceptableloss: You're missing a good paintjob and an opponent. Good to go. Just switch that Ninja to Shock, more useful than AP.

Pierzak
Oct 30, 2010

Flipswitch posted:

I'm not entirely sure why they're AVA4
What? They fit. Just like 3 Su-Jian in an ISS list. Live the dream~

IMPERIAL SERVICE
──────────────────────────────────────────────────

GROUP 1 10 0 5

SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Pistol, CCW. (2 | 56)
SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Pistol, CCW. (2 | 56)
SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Pistol, CCW. (2 | 56)
HSIEN Lieutenant MULTI Rifle / Pistol, AP CCW. (60)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Boarding Shotgun / Pistol, Knife. (11)

GROUP 2 1 1 0

CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 25)
WARCOR Flash Pulse / Stun Pistol, Knife. (3)

7 SWC | 300 Points

Open with Army 4

:syoon:

Pierzak fucked around with this message at 15:01 on Sep 11, 2013

Pierzak
Oct 30, 2010

Flipswitch posted:

ALEPH
──────────────────────────────────────────────────

GROUP 1 6 0 1

DIOMEDES Mk12, Nanopulser / Assault Pistol, DA CCW. (44)
PATROCLUS MULTI Rifle, Nanopulser, Smoke Grenades / Pistol, EXP CCW. (57)
ALKÊ Spitfire, Nanopulser / Pistol, Knife. (1.5 | 27)
ATALANTA MULTI Sniper Rifle + 1 Spotbot / Pistol, Knife. (1.5 | 48)
SPOTBOT Electric Pulse.
ACHILLES Lieutenant Spitfire, Nanopulser / Pistol, EXP CCW. (2 | 80)
AJAX 2 Combi Rifles, Nanopulser / Pistol, EXP CCW. (0.5 | 43)

5.5 SWC | 299 Points

Open with Army 4
Fellowship of ALEPH. :v:



Here you go :v:

Pierzak
Oct 30, 2010
JSA are fast glass cannons and its starter should serve you well if you expand it (sounds like you definitely want Aragotos).

VVV: As would be expected from cyber-samurai and bosozoku bike gangs. Strike like lightning or go out in a blaze of glory :awesome:

Pierzak fucked around with this message at 00:46 on Sep 12, 2013

Pierzak
Oct 30, 2010
Well that's what you get for keeping your AVA 4 :colbert:

Tardscream posted:

I think they might be getting some more Chasseur standalones available to buy in this thread on the official infinity forums: http://infinitythegame.com/forum/index.php?/topic/6191-split-box-leftovers/
Hahahaa, no way. That line is longer that for the chain rifle Myrmidon, i.e. light-years long.

Pierzak
Oct 30, 2010
New Squalo model:

https://www.youtube.com/watch?v=RxkkzSdLl6A

:doh::hf::3:

Also:

EonBlueApoc posted:

I needed more metros as well as another chasseur model, so I bought the HaqqIslam starter. Painted right the Ghulams make good Metros and the Hunzakut makes an excellent chasseur.

I also wanted Zouaves that weren't the sapper models (before they released one) and got the Halqa pair.

Good models, no regrets.
Post your conversion-paintjobs!

Pierzak
Oct 30, 2010
Just convert her into a hunting model instead of a sex toy?

Pierzak
Oct 30, 2010

Sephyr posted:

since his use of the Doctor skill breaks links.
Err what? Do Aleph links function differently in this regard? I thought that only using the G: Servant bot kicks the doctor out of the link, not normal doctoring.

Also, rocket launchers don't scatter IIRC.

Pierzak fucked around with this message at 02:31 on Sep 15, 2013

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Pierzak
Oct 30, 2010

Zhent posted:

I read the descriptions of the different factions in the OP and on the website, but its never broken down exactly what each faction does better/worse relative to the others.

Acceptableloss posted:

I second this. A couple sentences about each faction and what they are better than others at would be super helpful. I've been reading through a bunch of infinity stuff recently and haven't been able to figure this out.

What did you say? I can't hear you. You wanna wall of text? Have a wall of text.

PANO :catholic:
Rocks: Many (good) TAGs, +1 BS across the board, good visors and special options. You're the best at shooting and shooting is the meat of the game.
Sucks: No warbands, a whole 1 skirmisher, many low-WIP units - poor specialists, lower mobility. Can't haul rear end across the board and has a harder time in scenario missions.

YU JING :awesome:
Rocks: +1 CC across the board, very varied and good HI (including robots that are so good they count as HI!), hellishly fast JSA, 5pt regular orderbots, good at lightning strikes and close-range firefights, good at low points. Excellent drop troop.
Sucks: JSA is a glass cannon, some expensive jack-of-all-trades units

HAQQISLAM :jihad:
Rocks: Regeneration, Religious, a fuckton of cheap regular HFTs, Haris as a second link-team that does not limit the first, excellent mercs in QK, Holo1 shenanigans, Impersonators
Sucks: seriously, Ghulams for 13pts? Plain rifles instead of combis, your TAG's a beast and hard to drive anywhere. Fidays work poorly against aliens. lovely and few remotes.

NOMADS :furcry:
Rocks: best hacking in the game, awesome specialists (you can airdrop engineers with helperbots!), fun terror units and warbands. Good vanilla troops in Corregidor. Excellent cheap/light TAGs. Nasty (if unfun) GML combos. Good remotes.
Sucks: almost everything has MOV 4-2 in Corregidor, few good HI, furries and bare-assed nuns

ARIADNA :clint:
Rocks: very cheap troops so you'll always outnumber your enemy, camo Tankhunters, cheap APHMGs, excellent infiltrators in Chasseurs (AVA 4 in sectorial!), can actually pull of CC-oriented tactics reliably, 99% of your stuff is hacking- and EMP-immune, artillery tankettes, Cameronians (hard as nails werewolves with smoke and 2 chain rifles)
Sucks: everything is low tech - plain rifles (no combis), no MSV2+, no TO camo (plenty of normal camo though), no hacking so you may be hosed if the enemy brings a GML, no TAGs/REMs, specialists don’t have helperbots. Furries.

ALEPH :awesomelon:
Rocks: Awesome tech, good remotes and TAG, synchronized bots, ODD/NWI out the wazoo, very tough units, many strong characters, Achilles is a human TAG, many link teams in sectorial, you’ll always resurrect your heroes in campaign
Sucks: Expensive points-wise, your link teams are limited to 4 members (can't make a normal one at all!), sectorial has no infiltrators/camo, Cube 2.0 does not work against CA (in fact you'll autofail evac rolls)

CA :cthulhu:
Rocks: The best tech in the game. The best TAG in the game. The best warband in the game. HIs are equal to other factions' TAGs. Lots and lots of awesome specialists. Hard to kill. Very versatile. Permanently take over enemy units or deploy 1" behind their TAG and slice it into pieces. Reaction drones with mimetism and monomines/plasma rifles. Batroids (well-armed defensive baggagebots)
Sucks: Very expensive points-wise. HI are priced like other factions' TAGs :v: Sectorials have very defined specializations and are poor at what they don't do. Overcosted line infantry. Speculo Killer may die horribly if the enemy does make the ARM roll. No "specialist" remotes (barring baggage ones)

TOHAA:turianass:
Rocks: Make lots of link teams even in vanilla. Link teams can be mixed (HI, engineer and HFT warband in one. Lots of flamers and viral weaponry. AVA 4 Neurocinetics! Symbiont armor grants a pseudo extra wound to many units. Excellent drop troop.
Sucks: All your link teams are limited to 3 members. Your symbiont units (including TAG) will die horribly if they fail even one ARM roll against fire. No active hacking to speak of. TAG seems lackluster (or did until Mulciber Gorgos-carped-bombed everyone last Gencon :v:)

Pierzak fucked around with this message at 14:58 on Sep 16, 2013

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