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Genghis Cohen
Jun 29, 2013

Pierzak posted:

Short answer: no.
Long answer: hell no.

"Mobs" do not work, yes basic grunts are good but you still need to use your head to make them work. Otherwise one well-positioned reaction drone or sniper will tear you apart.

Also, there are less than 10 bad units in Infinity, and most of these are simply overcosted or have better equivalents for common situations.

I disagree. Some of the most dangerous lists in my experience are those running up toward two full combat groups (that's 20 models, for new people). The key resource in infinity isn't so much firepower (since even basic rifles are deadly once within range) but orders. Especially with impetuous and/or linked models in a high-numbers list, you can run over the opposition through the sheer length of your active turn. This is mostly used by armies with warband troops (cheapos with close combat armament and smoke grenades) because numbers tell especially when close in and trading wounds.

I am not saying that hordes of cheap models are the only way forward, but a very good list can be made with warbands and line infantry alone - probably even better if you can make space for 1+ units with long range guns and msv2 to shoot through smoke. A combination of hmgs (learn to use the suppressive fire order) and/or total reaction remotes, and warbands with chain rifles, is also formidable on the reactive turn, where numbers are again a big advantage.

Finally number help with one of the wild cards in infinity - critical hits. You are chasing those a lot more easily with lots of cheap models, and the opponent's crits will hurt you less.

Disclaimer: I actually have never played a two combat group list, I like the cool elite models. But if I were advising someone to go and wreck a wide variety of opposition at a tournament, I think a list of 20 models is generally scarier than one built around a badass TAG.

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Genghis Cohen
Jun 29, 2013
I agree there is no point getting in to the whole 'take 40+ warbands as your list' thing, I have never met someone who would try that in real life, and I would never agree to play against it beyond once as an experiment. I would expect anyone organizing an event to laugh it out of the building as well.

My personal experiences were against morats, running up to 18 models, ranging from an ordinary list + 6 hungries in a second combat group, to a list just full of daturazi + morat vanguard (and again some pretas, cause pretas are awesome). I assume that massed warband tactics would be workable with any army, but especially with those featuring dogged warbands, msv2+smoke, linkable line infantry etc.

Here is an example I knocked up with Caledonian army (neither of my armies have cheap warbands unfortunately. I have written a 2 combat group list for corregidor with 6 AD models!)

CALEDONIAN HIGHLANDER ARMY
──────────────────────────────────────────────────

GROUP 1 10 0 0

VOLUNTEER HMG / Pistol, Knife. (0.5 | 20)
VOLUNTEER HMG / Pistol, Knife. (0.5 | 20)
VOLUNTEER Rifle / Pistol, Knife. (8)
VOLUNTEER Rifle / Pistol, Knife. (8)
VOLUNTEER Rifle / Pistol, Knife. (8)
HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 40)
HIGHLANDER GREY Lieutenant Rifle, 2 Light Shotguns, Grenades, Smoke Grenades / Pistol, CCW. (30)
HIGHLANDER GREY Boarding Shotgun T2, Grenades, Smoke Grenades / Pistol, CCW. (28)
HIGHLANDER GREY T2 Rifle, 2 Light Shotguns, Grenades, Smoke Grenades / Pistol, CCW. (36)
HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 40)

GROUP 2 0 10 10

HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (6)
HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (6)
HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (6)
HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (6)
HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (6)
HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (6)
HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (6)
HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (6)
HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (6)
HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (6)

4 SWC | 298 Points

Open with Army 4

See I make no claim to be an expert player, maybe it's just something I haven't figured out how to beat yet, but I would find it very hard to weather that number of impetuous, dogged chain rifle attacks. A good horde player can minimize AROs with coordinated orders and really make some good asymmetrical trades.

Genghis Cohen
Jun 29, 2013
I was always told that if a combat group was all irregular, its orders formed a pool as for regular models. Was I lied to by a sneaky beakie?

Genghis Cohen
Jun 29, 2013

Fix posted:

If an army is entirely irregular they can elect an irregular lieutenant, which normally wouldn't be permitted, and in that case two of them can spend their irregular orders to elect a new one in case of LoL, but beyond that you pretty much got misinformed.

Also, Irregular troops can coordinate orders with other irregular troops, but not with regular ones.

Weeeeelllllll, my bad I guess!

In that case yes, the regularity given by wallace is definitely worth the loss of the impetuous orders.

Here I attach one of the more conventional Corregidor lists I've written for the next game I get in:

JURISDICTIONAL COMMAND OF CORREGIDOR
──────────────────────────────────────────────────

GROUP 1 10 0 0

WILDCAT Combi Rifle + Light Flamethrower D-Charges / Pistol, Knife. (19)
WILDCAT Combi Rifle + Light Flamethrower D-Charges / Pistol, Knife. (19)
WILDCAT Heavy Rocket Launcher / Assault Pistol, Knife. (2 | 31)
WILDCAT Engineer Combi Rifle + Light Flamethrower D-Charges / Pistol, Knife. (23)
WILDCAT Hacker (Hacking Device) Combi Rifle + Light Flamethrower D-Charges / Pistol, Knife. (0.5 | 31)
GECKO 2 Combi Rifles, Chain-colt, Panzerfaust / . (1 | 54)
GECKO PILOT Pistol, Knife.
TSYKLON Spitfire, Marker / Electric Pulse. (1 | 37)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 44)
TOMCAT Doctor Combi Rifle + Light Flamethrower / Pistol, Knife. (22)
HELLCAT Boarding Shotgun / Pistol, Knife. (20)

6 SWC | 300 Points

Open with Army 4

I really have a lot of different corregidor lists floating about my head since the paradiso book came out (coincidentally I haven't had any time to play infinity since then) but almost all of them contain a wildcat link. Is there much call for any sectorial lists without a strong link team? The bonuses it grants are just so useful.

Genghis Cohen
Jun 29, 2013
Yeah, to be opposed rolls the actions have to mutually affect each other. IE yes, it is impossible to doctor someone if you get shot yourself. But if the rolls were opposed, you would get potential situations where the shooter hit, but the doctor was just doccing so drat hard he shrugged it off.

Word from the O-12 podcast, which is often given preview information, is that Iguana is coming out next month (and some other factions' crap, I don't know). I have already bought too much loving infinity.

Genghis Cohen
Jun 29, 2013
Sorry, the full releases for September are supposedly

Iguana
Mormaer HMG
Nessiae (sp? Aleph special character)

Edit: and then some knob-jockey on the infinity forum lumped his predictions for pano and mercenaries in with those. So any druze or stephen rao are unconfirmed/baseless. Disappointing.

If this is true I will be spending a bit more. I just wish there was a way to use 5 druze in a list at once! Roll on mercenary sectorials I guess.

Genghis Cohen fucked around with this message at 00:02 on Sep 6, 2013

Genghis Cohen
Jun 29, 2013

dexefiend posted:

I am now going to buy Nomads. Flipswitch, you should be getting commissions.

Suggestion for that list: change the hellcat boarding shotgun for a daktari and 2 zondbots (one slaved to each specialist). I don't think the 3rd ad troop is adding that much to the list and another starting order would be good. Apart from that it is a pretty awesome list though. So bloody hard for me to write a corregidor list without 5 wildcats now.

Genghis Cohen
Jun 29, 2013

Korwen posted:

How terrible of an idea is this? I'm new to the game and want to play ISS. I want the Kuang Shi as order generation for the Su Jian, and the second fire group is more or less the ISS starter.

How horrible is this, and would it be reasonable to play? At some point I would want to try a list with some HMG guys or maybe some Garuda tacbots, but for now this looks fun.

IMPERIAL SERVICE
──────────────────────────────────────────────────

GROUP 1 7 1 4

CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Boarding Shotgun / Pistol, Knife. (11)
SFORZA Viral Rifle + Adhesive Launcher, Nanopulser / Pistol, Electric Pulse. (23)
SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (31)
SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Pistol, CCW. (2 | 56)
YÁOZĂO Electric Pulse. (3)

GROUP 2 6 0 0

CELESTIAL GUARD Combi Rifle / Pistol, Knife. (13)
CELESTIAL GUARD Boarding Shotgun / Pistol, Knife. (13)
CELESTIAL GUARD Combi Rifle / Pistol, Knife. (13)
CELESTIAL GUARD Lieutenant Combi Rifle / Pistol, Knife. (13)
HSIEN MULTI Rifle / Pistol, AP CCW. (60)
WU MÍNG Boarding Shotgun, Grenades / Pistol, CCW. (36)

2.5 SWC | 300 Points

Open with Army 4

Open with Army 4

If you're new to the game, it might be better to start with a conservative 10-order list . . .

If you do go along these lines, and why not if it floats your boat, I would try and squeeze in a couple more models, especially that 5th celestial guard in the second group. The wu ming is somewhat out of place, a single 4-2 move HI with a boarding shotgun is quite hard to bring to bear. Definitely try for a list with more SWC, especially in long range weapons. And really I'm not sure about kuang shi as order generators. Yes they're cheap, but really you should use their offensive potential.

Here is how I would use that basic collection of models . . . this would require a bit of proxying, maybe buy a couple more celestial guard, but that's not a big deal in infinity. 24 pts to spare, I would either downgrade the sophotect and add a powerful model to combat group 1, or tool up the celestial guard link.

IMPERIAL SERVICE
──────────────────────────────────────────────────

GROUP 1 8 1 0

CELESTIAL GUARD Spitfire / Pistol, Knife. (1 | 20)
CELESTIAL GUARD Combi Rifle / Pistol, Knife. (13)
CELESTIAL GUARD Combi Rifle / Pistol, Knife. (13)
CELESTIAL GUARD Combi Rifle / Pistol, Knife. (13)
CELESTIAL GUARD Lieutenant Combi Rifle / Pistol, Knife. (13)
SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (31)
SFORZA Viral Rifle + Adhesive Launcher, Nanopulser / Pistol, Electric Pulse. (23)
SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Pistol, CCW. (2 | 56)
HSIEN HMG / Pistol, AP CCW. (2 | 61)

GROUP 2 5 0 4

CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)

5.5 SWC | 276 Points

To explain myself, because I don't mean to just waltz up and tell you what to do, this is a better way to use kuang shi. Depending on who has the initiative (turn 1), you could either deploy them as a link to restrain impetuosity, or leave them separate and unleash them forward. Either way the cg are a more viable link to support your heavy hitters through the endgame. Little things like the hmg hsien can make a big difference too. Always question your use of swc, armies need long range guns and/or ways to get up the field and into cqb.

Hope all that helps.

Genghis Cohen
Jun 29, 2013
I think you need one CG controller per 4 zombies, not fully au fait with all the rules for taking them. Are they linked with the controller or is it just like hackers w/remotes, you need one to take them? ISS are an awesome army though, cool tactics, great models, I was very tempted to start playing them.

Here is my 2 gecko list:
JURISDICTIONAL COMMAND OF CORREGIDOR
──────────────────────────────────────────────────

GROUP 1 10 0 0

GECKO 2 Combi Rifles, Chain-colt, Panzerfaust / . (1 | 54)
GECKO PILOT Pistol, Knife.
GECKO Mk12, Chain-colt, Blitzen / . (1.5 | 55)
GECKO PILOT Pistol, Knife.
TSYKLON Spitfire, Marker / Electric Pulse. (1 | 37)
WILDCAT Hacker (Hacking Device) Combi Rifle + Light Flamethrower D-Charges / Pistol, Knife. (0.5 | 31)
WILDCAT Combi Rifle + Light Flamethrower D-Charges / Pistol, Knife. (19)
WILDCAT Heavy Rocket Launcher / Assault Pistol, Knife. (2 | 31)
WILDCAT (Number 2) Combi Rifle + Light Flamethrower D-Charges / Pistol, Knife. (20)
WILDCAT Engineer Combi Rifle + Light Flamethrower D-Charges / Pistol, Knife. (23)
HELLCAT Boarding Shotgun / Pistol, Knife. (20)
ALGUACIL Combi Rifle / Pistol, Knife. (10)

6 SWC | 300 Points

Open with Army 4

The tsyklon can be directly swapped for an adhl intruder if desired.

Genghis Cohen
Jun 29, 2013
Carrying on from the conversation about horde lists earlier, I really think that a 2 combat group ISS list, where the second group is just 8 kuang shi + 1-2 cg controllers would just be nasty.

Lumbering Troll, you do have a problem. Send me the Nomads Mobile Brigada from the starter box, and all your PanO remotes, and you will be HEALED! PRAISE THE LORD!

Genghis Cohen
Jun 29, 2013

Bob Smith posted:

the only possible option seems to be upgrading the Dakinis to medic-bots so I then have 3 medics. Is 3 medics too many or will I be healing the poo poo out of my dudes left right and centre?


Doctors are interesting in infinity. You can get a roll to bring your unconscious model back, yes, but there are some major caveats.
- models can take 2 or more wounds at a time, sending them straight to dead.
- viral ammo, shock ammo and maybe some other stuff sends models straight to dead
- if you have a good doctor on the board or nearby, many opponents will spend another order to just shoot up the prone, unconscious model, so models that are knocked unconscious in the open will often get killed anyway
- This is the big bit. You may not succeed in the roll. This is not like failing a save, you had to spend orders and move position to get into btb and try that roll. And in infinity, orders are the key resource, as much or more so than firepower.
- obviously your opponent may target the doc in his turn, or you may need to use the doc to fight because he is the best-positioned model for a task. So some of the time he will be one of the early casualties. This can be mitigated by positioning in deployment, but nothing is certain in infinity.

So, I often take a doctor if I have spare few points, and/or valuable models - it is obviously more worthwhile to bring back a powerful HI, or repair a TAG (apply all these points to engineers as well) than spend precious orders bringing back some 10pt scrub. But I don't sweat it if one is not included. Maybe half or more of the time when I take one I don't even use my doctor - but the possibility is always there. In a way it is significant just to place 'prone' and 'wound' markers next to a model rather than remove them . . your opponent is aware that they can be brought back and it may affect how he spends his orders. Eg if I spend a few points on a doctor and a cautious opponent spend a few orders over the course of the game machine-gunning unconscious models, it's totally worth it.

Note on specifics: sometimes you can take a doctor as a sort of upgrade to a fighty unit. I take a tomcat doc. Tomcats are the tits and the doc/eng loadouts are actually really points efficient. Haqqislam gets doctor upgrades on tons of poo poo. It is a great skill for models with mobility, or who are part of a link team (so that they'll be moving with your main effort anyway). The objections to doctors I was droning on about, that's more about the conventional 14pt 'line troop + doctor skill' models. If you take any doc/eng, but especially that limited mobility type, try and find a few points for G:Servant remotes. They are a really effective way to solve the orders problem.

loving hell that's a lot of words. Must get out more!

Genghis Cohen
Jun 29, 2013

ineptmule posted:

I won my first ever game of Infinity on the weekend.

I managed to splatter a four man wildcat (?) link team and Señor Massacre turn one with a boarding shotgun Fiday.

My opponent still managed to make it really tough for me though. We both ended up in retreat with a handful of models left, but I had achieved three of my objectives versus his one.

A highlight for me was sacrificing my Lasiq on the last turn by deliberating activating a mine to kill the nearby civilian (which was one of my objectives.)

Hey, that was my Senor Massacre! And I think your lasiq even survived, the sod. I will try and think of some sort of anti-fiday tactic for next game, but honestly I'm not sure there is any, at least if your opponent gets the first turn.

Genghis Cohen
Jun 29, 2013
I have an Acontecimento army - not huge, 15 models or so. The games I have played with it I had a great time. Used a link of regulars or bagh-maris, a knight montesa. Proxied a guarda and naga once, now I own 2 guardas, they're awesome. It struck me as a really cool aggressive list, and for all the slagging off bagh-mari get, I love the models and their 5-man link won me a game single-handed. Strength of mimetic linked hmg and msr in ARO is not to be underestimated. Also, I don't get the hate for MSV1. If your oppo brings TO camo units yes it is useless. But surely there are more CH:Camo than TO Camo units in the game? Ariadna, or almost all Haqq or Nomads, don't give a toss if you have MSV 1 or 2.

ineptmule posted:

Oh hey! Well what do you know! Welcome the forum (three months later)

Yeah in that game in particular my Fiday was brutal. I think you'll probably make it a lot harder for her next time!

When I've used a Fiday before they've mainly been more of a threat in being rather than actually achieving much in the way of kills, dictating movements and denying areas etc.

And maybe you're right about the Lasiq. In fact, was it not that he survived the mines and then shanked the civvie to death. If so he still jumped through two mine explosions which is pretty brutal.

Great games both times mate. I am cooped up this weekend, but we might get a chance to play next sunday? I thought the fidays were brutal, you might have wiped me if you had pumped orders into them (coordinated orders actually would have worked really well for you there, it occurred to me later. As it was you lost them next turn having fulfilled their mission, so maybe you should have doubled down and just worked them to death in the active turn.

Look at me giving advice to some chap who beats me like a red headed stepchild. Fookin' lasiqs!

Genghis Cohen
Jun 29, 2013

Flipswitch posted:

Man some of those designs are crazy busy.

I played some Infinity today!

I played Bakunin! and my list sucked. I think I may end up having to cave and buy the Uberfall Tittyfurry model because it has legit rules in game. :(

What sort of army do you use? I have moved my nomads mostly to Corregidor, but I still really like some of the camo type bakunin models. Zeros, prowlers, both great units. Custodiers are one of the best and most useful hackers in the game IMO. Sin eaters are awesome and the perfect unit to cover camo infiltrators with.

I can't say I like morlocks or the furry thing much, but they would be cool tactically. How about Bran do Castro instead? A little conversion on him, no tail, helmet, maybe splice on some boots and he is an awesome idea. He's a 'triple zero' agent, ie he is Hanuman Bond. Mate of mine used him in a game once and he was the ultimate first turn assassin. Better than a fiday even, with that mobility.

Genghis Cohen
Jun 29, 2013

ineptmule posted:

Darn, so now that my main Infinity opponent is in this thread, I can't post my lists to get c&c.

Genghis Coheeeeeeeen! :orks:

HAHAHA. Intelligence Preparation of the Battlespace, matey! On the other hand you have a greater variety of armies than I do, so it works out. Seriously thinking about getting rid of this Acontecimento, not even to start something else, just to consolidate. I feel like I've overstretched myself with stuff to paint.

Genghis Cohen
Jun 29, 2013

ineptmule posted:

So I'm thinking about going all Daylami...

Edit: dozens of shaolin monks

Actually shaolin monks look pretty baller. Would definitely play against that. Daylami sound great, do not on any account use a muyib or lasiq link team, I hear that those are terrible ideas.

Direwolf, my current inclination is to consider if I want to get rid of them, then see what ineptmule might want on sunday. If I do dump them and he does not want some/all, we'll discuss it.

Genghis Cohen
Jun 29, 2013
I think the new suryats are terrific. Got narrowly beaten by a team of 4+kornak last month. They are now flexible and cheap enough to be a viable link, with raktoraks/suryats. If a good mate didn't have them already, I would be a space monkey player. Awesome, awesome options in the new book. Stoked to see their rejuvenation a la Corregidor.

I think a few chain rifle (or assault pistol morlocks) are a good addition to any combat group. It should be possible to run a 2-group bakunin list at 300. Moderators x5 with an MSR are a great link in my book. Riot Grrls I have never played, but look good. The big thing for HI is that second wound. All other stat changes in Infinity tend to be incremental. One modifier band tends to be the difference between an elite and a joe for example. (-3 range, BS 11 vs 14. Cover +3 ARM, LI vs HI) But that second wound allows you to bull through ordinary AROs and accept risk. The second biggest thing, IMO is 4-4 movement. I do not think there is any troop in the game that I would not give -1 point of ARM to upgrade from 4-2 to 4-4. Hell, maybe -2 ARM would be worth it.

Example of a horde bakunin list. I love writing these, I really should play an army with warbands.

JURISDICTIONAL COMMAND OF BAKUNIN
──────────────────────────────────────────────────

GROUP 1 7 3 3

MODERATOR MULTI Sniper Rifle / Pistol, Electric Pulse. (1.5 | 23)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (9)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (9)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (9)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (9)
MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW. (10)
MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW. (10)
MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW. (10)
REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Marker / Pistol, Knife. (0.5 | 38)
REVEREND MOIRA HMG / Pistol, Shock CCW. (1.5 | 39)

GROUP 2 6 4 4

MODERATOR Spitfire / Pistol, Electric Pulse. (0.5 | 16)
MODERATOR Spitfire / Pistol, Electric Pulse. (0.5 | 16)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (9)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (9)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (9)
MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW. (10)
MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW. (10)
SIN-EATER MULTI Sniper Rifle / Pistol, CCW. (1.5 | 39)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (7)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (7)

6 SWC | 298 Points

Open with Army 4

Genghis Cohen fucked around with this message at 19:14 on Sep 21, 2013

Genghis Cohen
Jun 29, 2013
Dark art miniatures does some reasonably priced bases of that sort as well:

http://www.darkartminiatures.com/Sci-fi_Deck/cat1768315_1615215.aspx

I have some of these alongside the excellent quality but more expensive dragonforge bases.

Genghis Cohen
Jun 29, 2013
^^ What up dude.

Direwolf, if you would like to buy some acontecimento, email me the details: jasper_clifford@hotmail.com

I am totally buying that Anaconda. Want to get the rest of the nomad remotes as well. Like many of us, I have so much unpainted infinity. It's not even funny. They just produce so much good stuff!

Genghis Cohen
Jun 29, 2013
That's melee in infinity for you. Actually, given the moderator's electric pulse, Achilles had an excellent chance of immobilising himself during those 4 orders!

Genghis Cohen
Jun 29, 2013

Indolent Bastard posted:

Because Game of Thrones is popular and Emilia Clarke has made the mother of dragons very popular, aka lovely pandering.

Pretty much my thoughts. I wish that the 'long haired cute girl' they make every other sculpt wasn't so difficult to convert to something else. Things like the wildcat or ninja models have a stupid ponytail which is extremely easy to cut off, thus forming a halfway sensible looking model.

Genghis Cohen
Jun 29, 2013
That's a bit unfair. I didn't say the game shouldn't have female models, I said it shouldn't have some/most of the female models be ridiculous pin-ups. That's a slight exaggeration, but the point is that while the male models ('buff white space dudes') are a juvenile power fantasy, too many of the female models are weirdly sexualised.

This discussion never ends well.

Genghis Cohen
Jun 29, 2013
Love that new tomcat doc. Just love tomcats in general. Good models, cool idea, wicked helmets, terrifying tactical usefulness in game. Excellence in 28mm scale.

loving zondcat though. Bloody Bakunin gets in everything.

A lot of chaingun troops are warbands which really are made to be used with the chaingun profile. It favours asymmetrical trades and saves points while helping you circumvent a lot of the model's weaknesses. Yu Jing I think has some cheap HI units with chain rifle options though, try looking there.

Genghis Cohen
Jun 29, 2013
Gotta have that tomcat. Zondcat is up for emergency surgery and/or bits bin.

Genghis Cohen
Jun 29, 2013
BS is indeed new. FUCKIN SPACE KNIGHTS! Love those. Santiago is by far the coolest order in my opinion. The description in the book of their space combat MO is really cool and insane (single man boarding torpedoes!)

Really need to start playing infinity again, but there aren't enough players around. Anyone on this site live in the West Midlands?

Genghis Cohen
Jun 29, 2013
I will email you about possible timings mate. Unfortunately for my infinity life, I am out of the country for a couple things over the summer and autumn, but there will be some time off in July. Gotta say I've been painting a good amount of 40k but haven't touched infinity with no prospect of games to spur me on. Will try and change that (once I've finished another 50 or so imperial guard infantry, FML)

Genghis Cohen
Jun 29, 2013
Another very solid month! Nothing I am planning to buy straight away, but all good models. Really keen to see the rejuvenated Russian Ariadna and any further Nomads stuff.

I play Corregidor, and as one of my best infinity oppos has Morats, I think redoing the older sculpts is one of the best things. Really marked improvement, and the natural progression as the number of unit types is growing and growing. They can only have so many SKUs for retailers to manage, and they can only have so many profiles in the game and still balance them.

Fingers crossed for a mobile brigada box! Come on, they're linkable, they deserve it.

Genghis Cohen
Jun 29, 2013
So does anyone in this thread live in the UK anywhere near the West Midlands? I used to play with ineptmule down in London, but it's really too far to travel now.

Genghis Cohen
Jun 29, 2013
Yeah, the yaogat/dat combo is where it's at. I would also always make space in a morat list for a few hungries, with or without the oznat. They just can achieve so much for such a small investment.

Anyway I played my first game for a year yesterday. Thought it was going really well against Caledonians (I have Corregidor) then the dice just turned on me. It still could have gone better if I'd made some different moves, but my opponent was just rolling hot. His wulver made I think 6 or so ARM rolls against hmgs to triumph over 3 or 4 of my models. Crits like no-one's business, for example losing a Mobile brigada in one hit to a T2 ammo crit. Nonetheless I am keen to play again, might get the chance Monday. I get to go to the physical store of Antenociti's Workshop! Interesting to see a nifty online retailer in the flesh. God help me to walk out with the bases I need and not a hundred pounds worth of other stuff.

Does anyone know which models are 'legally' on 55mm bases now? I am going to get one for my anaconda, but I feel the remotes would look so much better on 40mm bases. Also no-one sells that many cool designs for 55mm. Really surprised they didn't just pick 50mm as a new base size, it looks big enough and is just a bit more usual.

Genghis Cohen
Jun 29, 2013
drat, I really do not want to put my specialist remotes on huge bases. Antenociti makes 2 types of 55mm base. One of them will fit alright with my spaceship-y based nomads, but it's not terribly exciting looking. Whereas I have some excellent 40mm bases from dragonforge already. Sod it, the remotes are staying on 40mm. I'll just put the iguana on a 55mm for now.

Genghis Cohen
Jun 29, 2013
Played 2 more games last night. Great fun, the comeback continues. After losing on friday, I drew against Yu Jing and then won against Ariadna!

I used:
2 intruders (hmg, combirifle)
mobile brigada hmg
tsyklon spitfire
valerya gromoz
tomcat doctor

And in the draw, at 250 pts, a link of 4 alguaciles, plain, just to fit the points. At 300, which I first wrote the list for, I had 2 moran masai an senor massacre instead.

Thoughts:

I need to paint my hellcats. Tomcats are awesome specialists but combat jump can really threaten more and save orders, so there are definite upsides.

Senor massacre: poo poo? For probably the umpteenth time, he did nothing then died. I even got him into cc that time, but it was with 2 antipodes and he died immediately. Anyone had real success with him? With nothing but high cc and natural born warrior, he is little better than a 5-pt warband, and far worse than 6 of them (or than McMurrough). E/M can be useful, but realistically anything he could do to a HI or TAG I would rather try using a hacker for.

Holy poo poo infinity is high luck. ARO crits had big impacts all over.

Finally, I had a great time, promising group to play against weekly, and it is at the physical shop of Antenociti's workshop. The place is an amazing literal workshop. Gonna buy everything through there, the owner is a swell guy and reportedly an excellent player - I can't wait to face him.

Genghis Cohen
Jun 29, 2013
Go for it mate. Ariadna and Aleph are almost as different as 2 forces can be, so it's a good way to learn. Top tips for new people: start with small games and basic models, use far more terrain than you think you need, and remember that the dice can be fickle!

Genghis Cohen
Jun 29, 2013

Laphroaig posted:

Another YAMS game, another 5-1 win. The campaign is ending soon, and its good, because frankly fielding a now 75 XP spec-ops guy in a 5 man fusi link is absurd.

I would also like to know exactly what you bought with 75 xp, and if/how you kept such a model alive continuously.

Genghis Cohen
Jun 29, 2013
Generally the best sources of makeshift terrain are small boxes, or stacks of books. Oblong blocks work fine as terrain in infinity, 'cover' can be used by a model coming half out of a corner for example, there is no requirement for what 40k calls 'area terrain'. The main point of cover in infinity is to completely block Line of Sight. If LoS isn't very restricted, everyone gets killed very quickly!

Genghis Cohen
Jun 29, 2013
Very interested to hear about that use of area terrain Pierzak. Basically, despite the rules being in the main book etc, I have very seldom seen difficult terrain used. This may change in this cool new group I visited last week.

Infinity has a fair few missions published in the most recent rulebook, Campaign Paradiso. I just ordered a copy actually. My experience of their missions though is that they are quite elaborate, and (a slight problem with lots of their published rules) rather hard to parse at first glance. A lot of people use a mission system called YAMS (for Yet Another Mission System - thus named because lots of different fans tried their hands at designing missions for infinity) which is a deck of mission cards, with each player drawing their missions randomly. That is a simpler system for non-narrative games, suitable for league or pick-up games. In any case I would recommend learning the game as straight kill-em-up, also not using the 'retreat' rules which make forces run away after 60% of your points have been killed.

Bear in mind that the Infinity rules will undergo an update later this summer. So I would get more involved in the basic mechanics of AROs and order activation, than strain to memorise all the weapon stats, special rules and equipment types.

Genghis Cohen
Jun 29, 2013
Apparently that is a special edition Neoterran Bolt. The weird-looking blob is supposed to be some sort of launched mine which they will have access to under the new rules. Personally I hope they're not all strange animal-faced things. Bakunin is bad enough, we don't need any more silly cutesy robots.

Genghis Cohen
Jun 29, 2013
God, don't even mention it to me. I bought the Tomcat doctor (awesome model) separately from that guy on the infinity forums who splits boxes up. I can just use the normal zondbots, which are ok models. This poo poo needs to be stopped.

Genghis Cohen
Jun 29, 2013

James Woods posted:

Whoever gave the thumbs up to that Hello Kitty deployable sculpt needs to be repeatedly hit in dick with a wrench but I gotta admit, the idea of a Mine or possibly even a CrazyKoala that you can launch like a Marker launches Repeaters is really interesting. Got any more info on this?

I'm afraid 'shoot mines' is all I was given.

I get to play infinity again tomorrow. On monday I played against a very very camo-heavy Ariadna list, which scared the hell out of me (esp. antipodes) so I am going to bust out an almost-all-camo Nomad list on an opponent. Behold:

NOMADS
──────────────────────────────────────────────────

GROUP 1 10 0 0

PROWLER Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW. (0.5 | 32)
PROWLER Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW. (0.5 | 32)
INTRUDER (Lieutenant) Combi Rifle + Light Flamethrower, Grenades / Pistol, CCW. (36)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 44)
SPEKTR Combi Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (33)
SPEKTR MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 43)
MORAN Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 21)
MORAN Boarding Shotgun, CrazyKoalas (2) / Pistol, Knife. (0.5 | 21)
ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)
ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)

6 SWC | 300 Points

I look forward to deploying this and seeing the look on my enemy's face. Also I will try (for the first time) actually deploying more than one model under a single camo marker. It could be a good surprise to spring in ARO, normally a very weak time for camo markers.

Genghis Cohen
Jun 29, 2013

Germ posted:

I've played a very similar list in the past, and it's tons of fun. Instead of Morans I took a Tomcat and an Alguacil, though (and my weapon and skill load out was different). That HMG Intruder is going to own. I love the variety of list types that the Nomads can take.

Basically I've gone to this list (after playing nothing but Corregidor for a long time) because I came up against a very camo-heavy ariadna list, and it was terrifying. Especially since 1 of my intruders died immediately in an aro, and the other wasn't in a good position to help!

S.W.O.R.D. Agent posted:

Ninjas are generally considered too expensive for the points you pay. The Ninja hacker is a fairly solid addition to an ITS list. It's problem is that it's double the cost of the Celestial Guard hacker which is excellent in an of itself.

Just play lots of things and find out what works for you. You could swap the Wu Ming or Pheasant for a Ninja pretty easily in the lists you've made. You don't even have to buy the model. Just use the Wu Ming or Pheasant as the Ninja Proxy to see if you like it.

The thing I found playing against yu jing is that ninjas, like all TO camo infiltrators, are a finesse unit. Quite expensive so you should be using them over your more basic models. If they are deployed hidden you are not getting the order till the turn after they activate, so have a definite plan before making that play. For objectives, having a TO infiltrator is one of the best solutions, just analyse at the start of your turn if it is a good move, then unmask and go straight to work. For that reason even an expensive hacker is a good choice. If they have FO it might be better (cheaper) though.

Anyway I played twice against JSA last night, with 250 corregidor:

JURISDICTIONAL COMMAND OF CORREGIDOR
──────────────────────────────────────────────────

GROUP 1 10 0 0

ALGUACIL HMG / Pistol, Knife. (1 | 19)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (14)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (14)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (14)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (14)
INTRUDER (Lieutenant) Combi Rifle + Light Flamethrower, Grenades / Pistol, CCW. (36)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 44)
INTRUDER (X Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 52)
MORAN Boarding Shotgun, CrazyKoalas (2) / Pistol, Knife. (0.5 | 21)
MORAN Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 21)

5 SWC | 249 Points

A very straightforward and pretty hard list IMO, given that we were playing no-objectives kill 'em all. My oppo was quite new, used several bikes including their tit-monster looking special character, some line infantry, a chain rifle samurai HI, a special character ninja and a chain of command unit. The first game, slightly open terrain and his inexperience (he went first) got him crippled by AROs. I gave him some advice, added more terrain and we played again. This time I went first, I didn't play quite as hard, but then because of bad luck and an incautiously overstretched attack with my link team, he managed to bring himself back into that game. We ended up both in retreat and LoL, so we both had a decent time.

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Genghis Cohen
Jun 29, 2013
Awesome, really good blue there. The Bolts are terrific models, are they getting anything new in the 3rd edition rules? Currently they're a little plain, but maybe they are just supposed to be like wildcats - straightforward, simple MI.

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