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What do people use for carrying models around that isn't Battle Foam? What I have rigged up now keeps taking out arms.
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# ¿ Apr 10, 2014 05:21 |
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# ¿ Apr 27, 2024 12:37 |
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Thanks for the tips. Most of my models were hastily put together for a tournament and need to be taken apart and pinned.Pierzak posted:IIRC CB said that there won't be any full-sized vehicles, maybe some quads for the new Ariadna sectorial or something. But nothing like 40k tanks. I don't think the larger TAGs are indicative of anything, just CB bringing them into scale with the rest of the line (seriously, where does the pilot go in the Szalamandra?). As for large based infantry, I think that those are going to remain a novelty and stay withing the factions that we already know are using them. Maybe a Praxis lab experiment. I doubt they would ever become common.
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# ¿ Apr 11, 2014 20:55 |
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I'm going to a non-spec ops ITS event soon, and I decided to take a break from Nomads to play Yu Jing. Made this list for annihilation, based around being able to get the forward observe classified objective with the Karakuri. YU JING ────────────────────────────────────────────────── GROUP 1 10 0 0 KARAKURI (Forward Observer) Mk12, Chain Rifle, D.E.P. / Pistol, Knife. (43) SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Pistol, CCW. (2 | 56) TIGER SOLDIER HMG / Pistol, Knife. (1.5 | 35) CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 25) PANGGULING (Minesweeper) Electric Pulse. (8) SUN TZE Lieutenant MULTI Rifle / Pistol, Knife. (50) LÙ DUĀN Mk12, Heavy Flamethrower / Electric Pulse. (25) YURIKO ODA Combi Rifle, Panzerfaust, D-Charges, Antipersonnel Mines / Pistol, CCW. (24) RUI SHI Spitfire / Electric Pulse. (1 | 25) KEISOTSU Combi Rifle / Pistol, Knife. (9) 5 SWC | 300 Points Open with Army 4 Any advice? I know I have an obvious lieutenant, but I generally do that and have gotten good at keeping opponents away.
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# ¿ Apr 19, 2014 03:37 |
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Deviant posted:How is the Marut? I really want one. The Marut is pretty awesome, but expensive. Strategos 3 makes it one of the best lieutenants in the game, though obvious. 6-4 mov msv2 hmg is a godsend when you need to deal with a moira link set to tear through your opposite flank. The main thing to remember is that it's a huge fire magnet that goes down to concentrated fire in the reactive turn, so hide it well. Adding a myrmidon that can draw the same fire lanes in the reactive turn and throw smoke on top of the marut is a great way to help keep it up. @Pierzak: Post more dudes.
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# ¿ May 2, 2014 00:26 |
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Deviant posted:I know the minute I buy one that OB_Juan is going to buy the tachikoma, though. Get Penthesilea with it. Ask him how he like monofilament blades. I prefer the msv2/smoke trick with hft and nanopulser. Pretty much removes the disadvantage of using those weapons.
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# ¿ May 2, 2014 23:47 |
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Congratulations on finding the one time a Seraph is a good option TAG defense for trading with Pretas and an auxbot for taking down mines make it not terrible for this match up. And you get the added bonus of gloating about winning with the Saraph. Magister Knights dodge templates on 11's or have 2 wounds for trading hits. Joan1 is pretty much as tanky as Achilles, and just as good of a shot. She also makes a pretty good honeypot as a probable lt option to bring the Pretas to her (don't make her lt). Sepulchre can play shell games with the pretas and get a free shot in. Finally, Hospitallers bring linked doctors. Linked doctors are amazing. What I'm getting at is crush him with your heavies.
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# ¿ May 21, 2014 05:05 |
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Screw the knights, check out that space church! Curious if they made one of the acrylic "stained glass" windows easily breakable/etched out like that, or if they just hand did that for the preview.
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# ¿ May 23, 2014 20:42 |
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JcDent posted:Yes! Yuan Yuan seem to be in Merc lists yet not so apparently useful as Kaplan, so I wonder what's their deal. I like when units can go as I feel it goes against the riggid mathhammering that robs some of the magic from the game. That's why I love that the update renegades and heretics (in 40K) still have random leadership. JcDent posted:So, one of the points I was driving (but not clearly, as it often happens, sorry) was: are starter packs playable? At first I thought about getting us both 300pts armies, then I took a reality check on my finances and painting skills. Also, both PanO and Yu Jing do the basic assault thing very well if your gf preferred the looks of one of those. e: One thing I forgot to mention is make sure you have enough things to use as terrain. Bear Throne fucked around with this message at 23:12 on Nov 10, 2014 |
# ¿ Nov 10, 2014 22:52 |
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Are you going to the OKC tourney? Ryan will let you use his stuff, and he has most, if not all of the Morat stuff, and enough for you to proxy what ever else. You should be prepared to deal with at least one mass camo list. As for Tohaa, the best way to deal with them is bullets, trying to burn them is rarely worth the cost. I really don't like your objective list, it feels to schizophrenic and doesn't really have anything to deal with camo. Doctor Worm and Mk12 Kugarat are mvps as far as non linked specialists go; worm for his speed and classifieds, and the Kugarat is a one man specialist army. Since your doing Lifeblood, don't forget dcharges can destroy crates. Lifeblood/Supplies MORAT AGGRESSION FORCE ────────────────────────────────────────────────── GROUP 1 8 0 0 ANYAT K1 Combi Rifle, Chain-colt, Smoke Grenades, E/M Grenades / Pistol, Knife. (25) KURGAT Mk12, D-Charges, Antipersonnel Mines / Pistol, Knife. (24) MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (23) MORAT Combi Rifle / Pistol, Knife. (16) MORAT HMG / Pistol, Knife. (1 | 25) MORAT (Forward Observer) Combi Rifle / Pistol, Knife. (19) TREITAK (CH: Mimetism, Hacking Device) Combi Rifle / Pistol, Knife. (16 | 12XP) YAOGAT Lieutenant Combi Rifle, Panzerfaust / Pistol, CCW. (31) GROUP 2 6 3 6 DĀTURAZI Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (14) DĀTURAZI Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (14) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (9) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (9) KURGAT Autocannon, D-Charges, Antipersonnel Mines / Pistol, Knife. (1.5 | 37) OZNAT Combi Rifle + Light Smoke Grenade Launcher / Pistol, Shock CCW. (21) PRETA Chain Rifle, Antipersonnel Mines / CCW. (5) PRETA Chain Rifle, Antipersonnel Mines / CCW. (5) PRETA Chain Rifle, Antipersonnel Mines / CCW. (5) 2.5 SWC | 298 Points Open with Army 4 This is a list I have been wanting to run for a while. Start with the Oznat/Pretas linked to give plenty of orders to get either them out front to harass, or get a specialist a first turn boost. Break up the Preta link and form the Vanguard link w/ both Treitaks which will be your primary tool for the most part. The list also has way too much anti armor, and plenty of direct templates to deal with camo. Control Zones/Murder MORAT AGGRESSION FORCE ────────────────────────────────────────────────── GROUP 1 10 0 1 RAICHO MULTI HMG, Heavy Grenade Launcher / . (2 | 97) RAICHO PILOT Pistol, Knife. SOGARAT Lieutenant HMG / Pistol, AP CCW. (2.5 | 67) KURGAT Mk12, D-Charges, Antipersonnel Mines / Pistol, Knife. (24) TREITAK (WIP14, BTS-6, Doctor, Hacking Device) Combi Rifle / Pistol, Knife, EXP CCW. (16 | 12XP) YAOGAT Spitfire / Pistol, CCW. (1.5 | 35) MORAT (Forward Observer) Combi Rifle / Pistol, Knife. (19) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (9) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (9) DĀTURAZI Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (14) R-DRONE Electric Pulse. (8) 6 SWC | 298 Points Open with Army 4 MORAT AGGRESSION FORCE ────────────────────────────────────────────────── GROUP 1 7 3 4 RAICHO MULTI HMG, Heavy Grenade Launcher / . (2 | 97) RAICHO PILOT Pistol, Knife. SOGARAT Lieutenant HMG / Pistol, AP CCW. (2.5 | 67) KURGAT Mk12, D-Charges, Antipersonnel Mines / Pistol, Knife. (24) TREITAK (WIP14, BTS-6, Doctor, Hacking Device) Combi Rifle / Pistol, Knife, EXP CCW. (16 | 12XP) YAOGAT Spitfire / Pistol, CCW. (1.5 | 35) KURGAT Mk12, D-Charges, Antipersonnel Mines / Pistol, Knife. (24) OZNAT Combi Rifle + Light Smoke Grenade Launcher / Pistol, Shock CCW. (21) PRETA Chain Rifle, Antipersonnel Mines / CCW. (5) PRETA Chain Rifle, Antipersonnel Mines / CCW. (5) PRETA Chain Rifle, Antipersonnel Mines / CCW. (5) 6 SWC | 299 Points Open with Army 4 I made these assuming you want to use the Raicho. I upgraded the Raicho to the HGL because it's a mortar that can speculative fire accross most of the board at BS12, and "downgraded" the Yaogat to a spitfire to make room for it. Switched the Sogarat lt to HMG because I like the gun better (burst is the most important stat). The game plan is pretty strait forward, shoot with big guns, make sure your expensive units are in different zones. First list keeps the Ikadrons to use their bagage for an extra 20 pts to contest zones with and switches the Oznat for a Dat and R-Drone for orders. Second uses P.Nasty's suggestion and switched Ikadrons for Pretas. Forward observer was switched to a Kugarat to take up extra points and to provide more murder. e: If you are in the OKC tourney, I am not playing in it, so don't worry about me knowing your lists. Bear Throne fucked around with this message at 06:32 on Nov 20, 2014 |
# ¿ Nov 20, 2014 03:58 |
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The Rumble on Route 66 is coming up again! Last year's event was the most fun I've ever had, and this year should be even better. There was not a single shitlord last year, and the only funny smells were because of Texas. If you can make it out, it's an amazing time with good food, good beer, and great people. And a pretty fun game.
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# ¿ Nov 24, 2014 01:19 |
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Pierzak posted:Also. The main gun on Raicho is way too large and looks like poo poo, I'm thinking of replacing it with a 4-barrel minigun from Bitspudlo I scored at the tourney, belt-fed from a big ammo bin on the back. Good idea? Bad idea? Should I make it a twin-linked minigun instead for ridiculous Morat firepower like it has in the fluff or will it look overdone and stupid (it's "space marines devastator heavy weapon" sized)? Can you post a comparison pic of the gun to the Raicho?
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# ¿ Nov 24, 2014 18:12 |
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Pierzak posted:Mockup to scale: I kinda like the stubbyness to it, but the gun barrels might be too small for the model. The two miniguns look fairly 40k right next to each other like that. could you try spreading them out, like one at the top and another at the bottom? You could also try adding a third minigun in a triangle array similar to Kos-Mos in Xenosaga. That might be too much gun for a b4 hmg though. The ammo belt/backmount should look great. It'll just be a butt to do. And give my congratulations to the people who coordinated 182 people. That is amazing.
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# ¿ Nov 24, 2014 20:08 |
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RE Raicho conversion: I might have been just looking for 40K comparisons and saw that, so that could have just been me. Subjectivity or something. PanO chat: With the 3rd edition dropping in like a month, it would be good to just learn with O:I and wait and see what all changes with the rules update, or get whatever models are in your have to have list. Ignoring my own advice though, I will add that Auxilia are my favorite vanilla PanO specialists for the current ITS. For MO, I will just add that Hospitaller links with a doc and HMG are hilariously good at holding a point, and they can take objectives in ITS. I've seen a Qapu Khalqi player dominate with something similar, and, considering the upgrades that Hospitallers should be getting in N3, they will only become more fun. Another cost effective link is with Magister Knights, though they lose out on the specialist option. Tohaa: Get the Ectros HMG. That unit is the centerpiece of the entire army. One of the lesser discussed parts of the Tohaa army is how good they are on defense. their multitude of links give even their basic troops solid reactive fire. Nikoul and the HMG Chaksa are super effective area denial pieces that burn several of your opponents orders as they try to deal with them.
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# ¿ Nov 27, 2014 07:43 |
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Do we have any info on Joan of Arc? She was able to hit bs 21 in N2, and with the much more affordable Hospitallers, this link might actually see some use.
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# ¿ Dec 13, 2014 06:50 |
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JoshTheStampede posted:Joan is in here, but only the normal version, not Joan 2.0. She's CC23, BS15, Martial Arts 3, and still has inspiring leadership, which now makes everyone Regular but doesn't give them her impetuous when she gets it (she still has frenzy) Can you give weapons/points for her?
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# ¿ Dec 13, 2014 07:30 |
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Thanks. The Joan/Hospitaller link is still expensive enough to be gimicky, but will be fun to use as an unkillable specialist link. It appears Khawarijs are staying normal sized instead of Mansuri sized. That model finally can see the board as the unit it was intended to be.
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# ¿ Dec 13, 2014 08:08 |
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It gets better. From Tevesh on the official forums:quote:Janissaries QK just got unstoppable. e: ahahaha someone on the official forums is saying CB dropped the points cost on everything to force people to buy more models to fill their lists. Bear Throne fucked around with this message at 19:12 on Dec 13, 2014 |
# ¿ Dec 13, 2014 18:57 |
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Not a viking posted:Should I buy an Anathematics to proxy as a Charontid or should I wait for a re-sculpt (considering its now supposed to be on a larger base I assume a new one isn't far off)? http://www.infinitythegame.com/infinity/en/2011/miniatures/the-charontids-2/ That guy is a hell of a lot harder to pick out without its disco colors.
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# ¿ Dec 16, 2014 19:09 |
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Cyclomatic posted:All of that requires orders as well as getting models that can do that stuff to the target. The HGL lost its +3 range, so it will be nowhere near as effective as it was. Also the second player can use a comand token to remove two orders from the Squalo. So, assuming the second player deploys in a way to allow the Squalo to move into position, it can move up and fire 7 shots. It's hitting on 9s, so on average it will only hit about 3 of those, hitting probably around 4-6 models. Between passing dodges and armor saves, and units that have multiple wounds, that would result in about 2-3 kills. So you are trading a turn and over extending your Squalo for a couple of kills. Now if you brought a pathfinder remote on the other hand...
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# ¿ Dec 21, 2014 23:18 |
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DJ Dizzy posted:Is this in any shape or form, good for learning the game? Start with just 3-4 fusiliers with rifles to get the hang of orders/aros. Proxy these first few games with whatever. Add lieutenants and different range bands. Add in new rules that you want to play with (i.e. camo, link teams, mines) one at a time as you come to terms with the last one.
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# ¿ Dec 22, 2014 19:52 |
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Flipswitch posted:I'd imagine once you pop Camo, it'll revert to CH: Mimetism for the rest of the game. Check the archives page on the main site. It has a bunch of art, as well as the covers and the poster they came from.
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# ¿ Dec 27, 2014 19:35 |
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Flipswitch posted:Pierzak (and our vanilla CA players by extension), whats your view on the Unidron Batroids mate? Ikadrons By expanding do you mean going into Morat sectorial vs. future E.I. sectorial vs staying vanilla? I will venture that vanilla and the E.I. sectorial will be "more competitive" than Morats by virtue of options. Obviously this all comes with the caveat that anything will be competitive. If you are just looking for line troopers to use in vanilla, then the two fulfill different roles. After Ikadrons, Vanguard are the best at sitting in your dz and providing orders. With dodging becoming the catch all defensive option, Morats increased PH makes them a lot more survivable against standard chaff killers like templates. Add to that coordinated suppression locking down your dz, and the Morat rule having them give a regular order as long as they stand, and you got one of the best, if at a premium, dz camper. On the other hand Unidrons are terrible at those things. Being REMs at PH 10 means that they aren't dodging poo poo. They also pay a premium for any weapon that can provide suppressive fire. What they provide instead are a suite of interesting options on the cheap, especially combined with hacker programs. Corbeau already mentioned PSR + B2 aros. you can also give marksmanship2 to the K1 combi and deny your opponent any armor. Plasma carbines are still scary on their own. Also don't forget seed soldiers should get cheaper, so they may be worth taking just for sitting in your dz. Datz are really good either way still.
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# ¿ Jan 1, 2015 23:48 |
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Actually since Unidrons are REMs, it will be interesting to see if they show up in other sectorials a la Ikadrons. Almost definitely not, but would still be interesting.
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# ¿ Jan 2, 2015 00:01 |
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Registration for the Rumble on Route 66 2015 has opened. Last year's started the whole Dire States torunament trend, and is still the largest infinity tournament in the US. If you are in the South West US or can make it down to Western Texas in March, go to this. Don't worry about Shitlords either, everyone is there to have a great time. And knows how to use soap.
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# ¿ Jan 2, 2015 06:55 |
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Another thing that I don't think has been mentioned in the NCA chat is how good your remotes are. Both the Pathfinder and the Bulleteer are amazing as well as the updated standard remotes. Seriously, just ask Konstantinos how good the Pathfinder alpha strike is. Flipswitch posted:I wanted to like Sekbans so much for my Qapu, but there's so many other linkable/Haris troops in that sectorial I'll reach for first. Actually Sekbans were really good for QK in N2. Running two links with doctors and long range weaponry in QK was amazing. Once they made it too the midfield, you could lock your opponent down hard, and it was almost impossible for them to make any progress against you. Doctor links in general were vastly underused in N2, and are only getting better, especially in Haqqislam.
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# ¿ Jan 3, 2015 04:37 |
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I just realized auxbots and the like can be targets of gadget programs. So say hello to an Assault Guard with a marksmanship bot.LumberingTroll posted:I know the full N3 book is out (I have that already) but I misplaces my print one from the two player box, is there a pdf somewhere I can get? I want to use them for demo games. Gonna give a quick overview on all of the missions 'cause they are great for teaching people in general. Mission 1: 3 line troopers w/ combis per side in an annihilation mission. No lieutenants or retreat. Simple symmetrical terrain. Mission 2: Add an HI lieutenant w/ combi to both sides. Annihilation with bonus points for killing lieutenants. Still no retreat, but obviously added in lieutenants with all relating rules(these hold the same for the rest of the missions). Mission 3: Add in camo/infiltrator/AD/forward assault unit w/ combi to both sides. Strait annihilation mission. Same no retreat and lieutenant rules as last mission. Mission 4: Add in visored overwatch/counter to the assault unit with a (regular) sniper rifle. Annihilation with bonus for killing each of the assault unit and sniper. Mission 5: Add in a unit with a unique skill and combi to each side. Mission is control central building (have only living unit on top of it) with bonus point per enemy unit killed. Tried to keep it general so you can switch up factions/added-on units as necessary. I can rewrite things if they are not clear though. e: or you could just post a pdf while I'm typing that up. That's cool I guess...
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# ¿ Jan 25, 2015 02:58 |
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Flipswitch posted:Does CA have any CoC to lessen than risk? They have G: Mnemonica, which allows them to transfer their Lt. status, wip, and that skill to another unit with a cube or G: Autotool, effectively rendering your entire army immune to LoL. So yeah, they make a pretty good Lt.
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# ¿ Jan 26, 2015 16:21 |
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Flipswitch posted:Looks much better. It's a good unit to take sometimes. Ambush camo will probably use up 3-5 of your opponent's orders. Also for 12 pts you get a reliable shotgun delivery platform. It's especially great for taking out tr bots.
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# ¿ Jan 28, 2015 18:01 |
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Nah, even those aren't bad. Really you should be learning the basic mechanics with line troops as Corbeau said, so special abilities shouldn't come up until after you're good with that. Most special abilities build off of the core rules, so the biggest hurdle is remembering all the ones you've got, which I still mess up pretty frequently.
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# ¿ Mar 22, 2015 07:59 |
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Preview train keeps on going. Azra'il: https://www.youtube.com/watch?v=USHiQkFU8HU
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# ¿ Mar 27, 2015 03:40 |
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goodness posted:Is anyone in the thread in Denver? I will be moving out soon and it seems like it would have enough activity to support a large gaming community. Contact Enduro Joe on the main forums. He's in Morrison, but he should be able to point you in the right direction. Alternatively: https://www.facebook.com/groups/COInfinity/
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# ¿ Jul 30, 2015 06:21 |
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For those not following gencon stuff, the seminar Also Cerevantes has been putting up photos of display minis and tables and stuff: https://www.flickr.com/photos/cervantes3773/albums/72157654186986253/page1 Holy gently caress New Tohaa! Bear Throne fucked around with this message at 18:37 on Aug 1, 2015 |
# ¿ Aug 1, 2015 17:24 |
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Genghis Cohen posted:Apparently Mobile Brigada renders or concepts were shown, and they are coming soon-ish in a box of 4? Someone please confirm this, I have waited ages for those. I don't know the exact box size but yes. edit Human Sphere notes: -The book is slated for a christmas release, but take that with the usual grain of CB logistics Evo bots are now hackers with their own set of programs -They do count as hackers for taking other bots -CA is getting an evo hacker as well New Killer Hacking device with programs designed around killing other hackers. -Both interventor and tacbow ninja variants confirmed, with CA also getting their own program for it Fireteams are getting better defined with new types coming -They are maintianing the current bonuses -New Duo fireteam lets two models move togather in the same order MRRF and Shasvesti updates getting moved to Archeon Falls to give more time for further revamps -Both will still be playable, they will just get full updates in AF -they will be replaced by USAriadna and Onyx(EI+Sygma) in HS respectively -MRRF was stated to be getting updates to better represent their "Rapid Response" title -Shas are getting a Morat like revamp That's all I remember right now. Bear Throne fucked around with this message at 21:06 on Aug 1, 2015 |
# ¿ Aug 1, 2015 20:45 |
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Moving this to a new post:Bear Throne posted:edit Human Sphere notes: August releases: alguacil hacker, grunts swc box, tiger spitfire, acmon- Dactyls officer Sept releases: nisse hmg, domaru, hunzakut, CA drones, kosuil assault pioneers (tohaa), Navajo terrain pack Bear Throne fucked around with this message at 21:09 on Aug 1, 2015 |
# ¿ Aug 1, 2015 21:07 |
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Corbeau posted:Sad panda that the Sygmaa are being lumped in with the EI. I was hoping for a lot more Sygmaa units (and sculpts) over time, but they won't get them if the EI drones are filling those army slots. If it makes you feel any better Boistra mentioned Sygma Symbiote armor. Also Symbiote armor is effectively a mood ring.
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# ¿ Aug 1, 2015 22:24 |
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MJ12 posted:Wait drone sculpt pictures? Where? The best part of Infinity is really how fantastic everything looks. Blurry Dossier pics from the siminar: http://infinitytheforums.com/forum/topic/32809-news-from-gen-con-summary/?do=findComment&comment=697730 Regular drones are halfway down after the Seraph, Batroids are at the end.
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# ¿ Aug 2, 2015 03:04 |
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Bear Throne posted:Also Cerevantes has been putting up photos of display minis and tables and stuff: https://www.flickr.com/photos/cervantes3773/albums/72157654186986253/page1 This has been updated with pretty good photos of the siminar.
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# ¿ Aug 2, 2015 05:45 |
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Southern Heel posted:Hi guys sorry I asked this before but just want to check - where/how should I get markers for things like cover, prone, etc.? I was going to use beads for orders so I don't have to buy or cut out a score of little paper circles. Note that you can also print out markers from the downloads section of the main site and laminate them or whatever.
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# ¿ Aug 3, 2015 14:50 |
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Shazaminator posted:Anything in particular to keep in mind while assembling and painting the minis? Not touched metal minis since 3ed 40k so fully expecting to balls them up to some extent. Biggest thing is to wash the mold release off of them before anything else. You can just use soap + warm water and a toothbrush. Not a viking posted:You even got that sweet easy red recipe from me Can you post it here? I was wanting to do red for my Haqq.
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# ¿ Aug 4, 2015 00:36 |
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# ¿ Apr 27, 2024 12:37 |
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osirisisdead posted:Dr. Worm! Do note that mnemonica+wip can be transferred from non lieutenants. So when you kill that Anathematic that has been going through your army with a sepsitor, your just boosting their specialists.
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# ¿ Aug 7, 2015 03:57 |