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This past year I was introduced to "cooperative games," which I guess is a new gaming buzzword, by my niece and nephew by way of Forbidden Island. It stresses the idea of cooperation towards a common goal instead of competing for a singular win situation, and I really love getting kids into rpg elements in this way. The idea of working towards a common goal, having a dialogue at every step, just seems so great in an educational way. The kids are 14 and 10, and super smart, and they're probably ready for their first taste of dice games, but I'm sure that my sister and brother-in-law probably don't have the time or experience to build and DM a campaign, so this is a great start. I'm so glad that tabletop games have gone in this direction, it takes the boring educational part of "educational" games and builds some great life skills. And the fun part is the palpable feeling of tension that they can generate, it makes the win so much more exhilarating.
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# ¿ Sep 6, 2013 02:09 |
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# ¿ Apr 29, 2024 13:03 |