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Saga Frontier is such a deeply weird game. It's flawed as hell, like how incredibly easy it is to get stuck, and how all the characters sharing the same world means you go through the same areas over and over, but something about it is strangely compelling. I was obsessed with it for a while there. I'm interested to see an indepth explanation of the mechanics, since I always did a whole lot of slamming whatever worked at the moment.
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# ¿ Sep 7, 2013 14:49 |
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# ¿ Apr 23, 2024 14:30 |
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Dareon posted:That's not saying all that much, there is really only one chapter that's NOT weird. Something about the sparseness of dialogue makes it even weirder. You have very little to go on, and it's in between long stretches of just running around and fighting monsters. You end up in a kind of trance, waiting for that little light bulb to show up and hit you right in the Pavlov. Then there's the people in the towns that you go to over and over, and the RPG rule to talk to everyone is embedded so far in my brain that I talked to that one boar in Koorong who says city life is making his fur luxurious like twenty times. I have a strange relationship with this game.
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# ¿ Sep 13, 2013 10:47 |
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The dialogue makes way more sense if you think of it as somebody's bare-bones notes that were supposed to be fleshed out later.
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# ¿ Sep 18, 2013 12:47 |
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I love that boar. All the other ones try to kill you, but he's just out living the high life.
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# ¿ Oct 2, 2013 23:16 |
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I am absolutely loving the idea of your travel agent refusing to book you a plane somewhere because it's full of ghosts.
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# ¿ Jan 11, 2014 09:13 |
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# ¿ Apr 23, 2024 14:30 |
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That is a weirdly aggressive name for such a chill song.
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# ¿ Jan 23, 2014 09:19 |