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Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.
Saga Frontier is still one of my favorite totally underrated games of all time. I don't care if half the storyline (including an entire main character arc) got slashed during development or that the battle system can be an unbalanced mess (as the thread title mentions), I love it so hard.

I just kind of wish Mystics didn't get screwed over so much. They're not horrible characters, per se, but pretty much everything they can do, a human can do better. Which is a shame because in terms of personality the mystics tend to be badasses.

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Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.
Funny story about the gun/magic learning bit? Emelia is heavily hinted at being talented with guns, given that she starts with guns and gun skills when you recruit her in other chapters, but she's actually one of the few people that gets no bonus to learning guns or magic, meaning that while she IS good at using guns, she has a hell of a time learning their skills. I can't figure out if this was an error or just Square being sneaky dicks, but considering it's Square, I'd say... well, OK, even odds either way.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.
What little I've heard of SF2's plot didn't really catch me like SF's did, so I've never bothered. I can certainly check out an LP of it and see if I was wrong about it though.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

Omnicrom posted:

I think the reason that the Bunny Costume doesn't work for Magic like it should is that there isn't a talent listing for Magic. Except for the modifier of Intelligence everyone is equally capable of learning every spell, there aren't any spells that some people get more easily than others.

Wasn't it just due to a glitch? Or an oversight. Either way, I heard it was SUPPOSED to boost her magic, but does nothing.

What about the other costumes? I think I heard one of them doesn't work either. I think it was the next one.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

Ardeem posted:

No, now Liza will never spark the techs she needs.

Are you kidding? Liza can spark that poo poo so easily, she could manage it from nonexistence.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

Glazius posted:

Infiltrating in a bunny suit.

...this is reminding me of nothing so much as Charlie's Angels.

Roufas's Angels?

At first I thought this was silly, but then I realized that Annie would probably be amused at the idea and Liza wouldn't really care too much. It could work.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

Omnicrom posted:

Yeah, I'd like to see what mystery man number 8's plot would have been. I imagine he'd get access to several of Red's exclusive characters for instance, and I'd guess he might actually have some plot connected to the Bio Research Lab. That place is one of only two locations in the game I can think of completely devoid of quest connections, and at the other one is explicitly cut content.

Both the Bio Research Lab and the area I believe you're referring to were both supposed to be part of Asellus's quest, actually. She was supposed to visit those locations while trying to decide whether to become a mystic or not, which would've affected what ending she got. Instead they cut those segments and based her choice of ending on something completely different, which I'll let dude cover.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

KataraniSword posted:

Something notable about Mind Magic. All magic has an opposing school, and if you use spells in that school and/or have the gift for that magic, you can't use spells/have the gift in its opposite. The one exception - technically - is Mind Magic. In truth, Mind Magic does have a school of magic opposing it - but that school of magic is Evil Magic, which only Zozma can ever learn, and which nobody at all can get the gift for.

Zozma is a mystic, and thus could never learn Mind Magic anyway, making it a moot point. It makes me wonder if wide-spread use of Evil Magic was one of the things cut from the game.

If (my lousy) memory serves, Mystics can LEARN Mind Magic. But they're barred from getting the gift. Asellus is an exception because she's half human.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

dude789 posted:

Certain kinds of magic are character specific like we've seen with Zozma and his Evil Magic so you can't get all types of magic on one character. As a result, due to character recruitments I don't think it's possible to get all of the spells on one playthrough but you can get most of the important ones. However, you can split up your characters magic so if we wanted we could have say Emelia specialize in Light and Rune while say Annie specializes in Shadow and Arcane. To get the Rune or Arcane gift, the character must be present for all of the sidequests and not have any magic from the opposing school. All we'd have to do is give Annie an Arcane spell and do the Arcane quests and she would get the gift for Arcane while everyone else would have Rune.

This is kind of an annoying requirement though. It makes getting certain characters the gift for magics on their quest a pain because you have to go and recruit all of them before actually completing any of the sidequests, which can be counterproductive. The biggest examples are Fuse and Silence, the former of whom joins right on the mission to get one of the Arcane cards, namely the hardest one that you should save until last, and Silence is only recruitable in the middle of the Shadow gift quest, so he can't get the gift for Shadow.

In the short term? This means that Emelia, Annie, and Liza are the only ones that can get the Rune gift in Emelia's quest, since the three of them automatically get the Freedom Rune down. Everyone else will have to go with Arcane. Which isn't much of a problem, really, since most of the Rune Magic sucks rear end IMHO (not counting the one that's part of a certain game-breaking combo that may or may not be a glitch). Vitality and Victory are good early on, but later in the game there will be much more efficient ways to spend turns.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

FeyerbrandX posted:

2 or 3 more dangerous places than Mu? I was about to sarcastically say the third most dangerous being the inn, then I remembered Plot with a capital P making the third.

I'm guessing one of them is the location of the porno book. Who knows what "encounters" might lurk in that darkness?

Bufuman fucked around with this message at 21:43 on Nov 9, 2013

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

KataraniSword posted:

The worst part about this is that you can't start the Arcane quest once the Rune quest has started, and since Emilia starts it in her opening dungeon, it locks her out of getting a few characters - notably Gen - early. In some ways, getting Asellus is compensation for that, but it's still a bit frustrating.

Fuse is also great, but given that you need to beat a tough-rear end boss to keep him (and some even-tougher enemies guard some really REALLY nice treasure), you're probably not getting him early anyway.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.
Man, few things are more fun than watching the screen light up for a combo attack. Level 5 combos are so badass too.

Fun mechanics fact: DSC can't combo with anything because it's technically considered a combination attack all on its own.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.
I think I've also heard Dream Sequence Combo somewhere.

IMHO Dangerous Suplex Combo sounds the coolest, but I'll stick with calling it Dream Super Combo.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.
Come on dude, Don't Stop Chokeslamming.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.
Asellus DOES have a lot of cut content, and yet she still has one of the more complete stories. Her story also has an irritating gimmick. But yeah, I'd probably recommend T260G's next. That one is fun. Riki's isn't bad either. I feel like Asellus's would be better if it came later in the order.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

Hobologist posted:

If you have a character in your party who doesn't participate in combat, like in slots 6-15, they will actually gain about 5 WP and JP for every battle, so you can regenerate them without using a tent Sanctuary Stone by switching them out one or two at a time or, for the main character, switching all four out and using your second party.

And I'm a big fan of using vitality rune on everyone during boss fights.

This feature also makes running two or three separate teams a viable option. If your main team starts to wear down, simply switch the backup team(s) in for a few battles and Team 1 will be good as new. Granted, this also means you need to keep those teams somewhat decently trained, so that's even more grinding, but I'm a big ol' munchkin, so that's not a huge deal for me.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.
So does Emelia actually give a reason for breaking up with Ren? And for dating Fuse? Besides trolling him with the costumes? I admit that might be a good reason on its own, but still.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

Funktor posted:

OK I think the worst part of this game just might be completely owning a final boss, and then having to turn around and have a bunch of beginner wimps for the next quest.

A justified fear, but SF at least slightly addresses it. Once you beat a file, you can save to the system data that you can make when starting any character, and load up that same system data when starting a new quest. Doing so will start your characters out with more stats and skills, plus you'll start out against higher rank enemies. Nothing gamebreaking, but nowhere near as bad as starting a fresh file.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

a cartoon duck posted:

What was Diva's deal, anyway? Every other final boss at least makes some modicum of sense, but Emelia's comes right out of nowhere and doesn't get mentioned afterwards either. Does Essence have anything to elaborate on that?

IIRC, canonically it was just there. It has no connection to anything.

I think that's stupid, so I just like to think it was some kind of guardian to Cube.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

dude789 posted:

Edit: AHAHAHAHAHAHAHA You know how White Rose was tanking damage like a boss in the Diva fight? I was skimming the mechanics guide and it turns out that Saga Frontier included a multiplier to innately give upper class mystics an advantage over lower class mystics (this distinction from a plot standpoint will be more thoroughly be examined once we get to Asellus's tale.) This multiplier reduces any damage done from a lower class mystic to an upper class mystic to 1/4 of it's original value. White Rose (along with most other mystic characters) counts as an upper class mystic. Diva on the other hand is classified as a lower class mystic.

From what I remember, all playable mystics, including transformed Asellus, are classified as upper mystics (with one exception, but I don't believe we've seen that character so I won't say which one), while all enemy mystics are lower mystics. This includes one of the FINAL BOSSES (well, another final boss besides Diva) that you would think is an upper mystic. I won't say which one just yet, even in spoilers, but it doesn't make a whit of difference anyway; almost all attacks in that battle are performed by his flunkies, which are classified as humans, and the one attack he performs himself ignores the entire upper/lower class mechanic. I guess they didn't want you to run a bunch of mystics and gimp the hell out of him, and I guess coding an enemy as an upper mystic would be a pain for just one enemy, but why they didn't just not code him as a mystic at all is beyond me.

P.S. dude, if you think any of this might be considered a spoiler despite my caution, I can either hide it in tags or delete it.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

KataraniSword posted:

Oh, I'm aware. I'm speaking more on behalf of anyone who might be playing along. Really, Shadow Servant is only good if you've got a hybrid gun user or hybrid sword user wanting to focus on Katana techs - the Light Sword doesn't count as a Katana, and the katana-based techs are generally the strongest sword techs in the game, meaning you generally have to choose between weapon power and skill power.

(I also know that LifeSprinkler isn't a katana tech, but it generally doesn't combo anywhere near as well as the strongest katana techs do.)

What, seriously? In my personal experience, one of the best things about LifeSprinkler is that it combos with drat near EVERYTHING.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

dude789 posted:

If we were playing as anyone else their dialogue would change as they get more and more inebriated but we're playing as Blue so it stays the same because he is the Grand Master of No Fun.

Lute is my favorite for this. Everyone else at least manages to stay focused on getting the card, but by the end of the chain, Lute's dialogue literally goes something like, "Booze! Gimme more booze! Heh heh heh... Oh yeah, tell me about the Grail Card too."

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

KataraniSword posted:

There's a few underlying mechanics that make them usable in endgame situations. Unfortunately, there's really only a handful of forms that are halfway usable (and stable - monster stability is the big endgame hurdle, you want a monster that won't change from its uber-powerful form into a Slime) so despite the fact that monsters start out recruited in a wide variety of forms, you're going to end up finishing the game with a swarm of one or two monster types.

There's also a few skills that make monsters entirely viable on their own. MagicHeal is probably the best example thanks to being a healing move that gets priority.

But yeah, for the most part monsters are pretty lame near the end of the game, with a few exceptions. I mostly aim for either a BlackDragon or Mariche, the cherub-looking thing from Riki's final battle. Both have among the best monster stats in the game, the former has a surprisingly small movelist that allows for a lot of customization, and the latter's movelist isn't shabby either.

A few people also swear by Dullahans, but while they're strong as hell, their move lists are incredibly unstable and consist of a lot of hard-to-learn moves, so it's usually more of a pain than it's worth to get one.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.
Actually, I do believe those spells ARE in the game... as enemy-only spells. It's been quite a while since I last played Saga Frontier, but if memory serves, there's at least one boss in Red's chapter that uses RavaBarrier. Can't remember anything using MagiDefense off the top of my head though.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

dude789 posted:

The Kraken is the final tier of the Reptile sprite enemies and is notorious for being the toughest regularly encountered monster in the game. (The Dullahan is a close second).

I'd say Dullahan is tougher, actually. Dullahan's Siren is every bit as nasty as Maelstrom, and it compensates for having less HP than Kraken by being able to shield block. Plus, Kraken is EXTREMELY susceptible to Implosion's instakill effect. He seriously dies like 95% of the time to Implosion, and I'm assuming other attacks with OHKO effects have a similar success rate.

Good God drat, that 40-hit combo is insane. Someone please tell me that this Mysterious Data Disc is available in English.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.
T260G. Both quests are awesome, but we're long overdue for some mec action. Not to mention some Gen action.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

FeyerbrandX posted:

In addition, Kylin is a monster, meaning that you could lose some of his spells forever if you screw things up. Also, since he's a monster type, that's just a third strike against him anyway as far as I'm concerned.

He DOES have stupid high stats for a monster though. Doesn't he have like 200 JP naturally? His magic-oriented stats are just as great. Just find two good skills and pack them on him and you've got an easy endgame-level fighter.

Also, if memory serves, Reverse Gravity packs a stun effect too. Not that you'll see it that often, since it'll kill most groups of weak monsters and tougher ones will be highly resistant to stun, but it's there.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

Crazyweasel posted:

I think this definitely belongs in this thread!

https://www.youtube.com/watch?v=n0ku_u24dOw

I never knew someone would love SF(And Kirby) this much...

Fund it. Fund it! FOR GOD'S SAKE, FUND THE drat GAME!

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.
One semi-cool thing I thought I'd mention: if you go back to the Landing Pad after Thyme is kidnapped, T260G will have an updated priority list with rescuing the little scamp as his temporary top priority. It really shows that this scenario was one of the most developed ones when they show off the little things like that.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.
That doesn't mean he can't go on the magic quests himself. He still teams up with magic-capable humans, after all. In fact, he's one of the easiest characters to run the Grail quest with, since you can run a full team of mecs and basically be completely immune to Drunk.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

citybeatnik posted:

Oh Gen. :allears:

Did you leave off the part where T260G reacts to his pipe-trick? Or does that turn up later?

It comes up in a bit. I just love T260G's little lampshading of it too.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

dude789 posted:

Bad luck. In general, if any enemy is able to get off a combo attack, the character in question is probably dead unless one of the attacks was a status move or something.

Indeed. You know how combo attacks on your side tend to multiply the damage significantly? Apply that to attacks that normally hit for like 30-50% of your own party's health, especially early in the game on a fresh character with no armor.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

Shwqa posted:

I fixed this to be more likely something Fuse would do.

I'd play it, if only to see T260G hit him with a robo-suplex.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.
Kasumi is a badass move, but honestly, you're definitely better off with Deflect, given that it also protects your allies, works against some long-range attacks, and is free with physical mastery.

Though if you're lacking for other skills, having them both might not be a bad idea either, depending on how the game chooses which one to trigger. Can it trigger either of them, or will Deflect override Kasumi even if the user is attacked?

Bufuman fucked around with this message at 08:51 on Apr 8, 2014

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

Glazius posted:

Okay, that Type 7 chassis is pretty sweet. I suppose the essential T260 is in the braincase, so the body doesn't really matter.

No no, it's the core, the one that Thyme found, remember? T260G's "body" was assembled by Taco, you recall. I guess they just yank his core out and chuck it in a new body.

Personally, my favorite is type 2, but I'm guessing you're going to use that one in Red's scenario, so I'll wait for that.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.
Most fans theorize that the inn's Type 7 mec was supposed to be able to join you at some point in development.

And I did not know about the pretend selling setting your "rank" in the junk shop. I just always assumed that repeatedly selling RepairKits was what improved the rank. I love learning new things about old favorites.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.
I assume you're also going to put a bit more focus on T260G's Intelligence? 10 INT is only good for, like, 2 or 3 skill slots, as I recall. That's going to seriously gimp him no matter how good his equipment is.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.
Getting through Tartarus really isn't that much of a task, assuming you examine everything.

Getting everything OUT of Tartarus, on the other hand, can be quite the challenge. Hope you've got Evasion Rocket on some of your bots!

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.
Man, now I don't feel nearly as stupid for thinking he was an old bald guy. Leonard's sprite IS weird.

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Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

a cartoon duck posted:

It's been a while since I read about it but doesn't the Compendium supposedly say that T260G is female? I always thought that was a neat detail.

Well, T260G's core WAS originally that of a space battleship of some kind, and ships are traditionally considered female, so it's not a huge stretch.

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