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SurrealityCheck
Sep 15, 2012
I wonder how real time the dodging in this is. It looks like they have made the real time stuff more real time than DA2 and the tactical stuff more tactical than DA2 (not hugely hard).

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SurrealityCheck
Sep 15, 2012
Does anybody know if a non-camera version of the PAX prime footage is up anywhere?

SurrealityCheck
Sep 15, 2012

GhostBoy posted:

The recent RPS interview answered this one. If you are running un-paused, you dodge by hitting a key and moving in a direction to dodge. If you are paused, you activate the "dodge" ability, which presents you with a little aoe-like positioning circle that lets you pick where you dodge to once you unpause. It sounds like they may also bake dodging into some of the skills, like the backflip ability rogues got in DAII.

Cool, thanks for the info!

SurrealityCheck
Sep 15, 2012
Varric's model looks exceptionally high quality, however. It seems like they are taking dramatic steps in the poly count / normal map / tesselation direction.

SurrealityCheck
Sep 15, 2012

member001 posted:

Always figured that was deliberate as playing SWTOR with Hale's interaction gave a 'Mass Effect the MMO' feel.
Think it is the directors who all go 'give me Femshep!' as Bioshock Infinite / D3 proves she has the range.
Heck, just look at Laura Bailey (Kira in SWTOR / Jaina in WOW) on how good / bad VA can seem to be cause the directors are good/awful.

My favourite silly Jennifer Hale performance is the character she played in BG1 where she's speaking horrible mangled old English in a weird French accent. God knows what they were thinking.

SurrealityCheck
Sep 15, 2012
I always take British Female as an option where it's available. Jo Wyatt did a pretty good job in DA2, although I assume it'll be somebody else this time around.

SurrealityCheck
Sep 15, 2012

Geostomp posted:

You're right. The trailer shows the same green glow coming form the Inquisitor's arm without any big Fade monsters too. I guess that means he/she really will get special Fade powers, putting them far beyond the Warden and (especially) Hawke.

Nah Hawke is just like *sassy remark about green hand* instant death.

SurrealityCheck
Sep 15, 2012

Lotish posted:

Liking things is the worst thing.

Once I liked a thing and I have never recovered to this day.

I imagine some of the idea behind the increasing fanciness of the armour is that Orlesians are Fancy as gently caress.

SurrealityCheck
Sep 15, 2012

Mymla posted:

I don't really get why people go on about caster supremacy in DAO. Sure, they're really strong, but so is any properly built rogue or warrior. Mages are good at supporting the party and at crowd control, but they're not really that great at actually killing things.

When I last played I ran a triple mage party and killed every large enemy in roughly one turn. The entropic death combo bases its damage off the mage casting the death cloud, not the hexers, so you can chain together some absolutely crazy damage numbers by just dumping the cloud then 3 death hexes. That's not even counting mana clash instantly killing any enemy with a mana bar!

The greatest single target damage is pretty much entropic death cycling :<

SurrealityCheck
Sep 15, 2012

Fojar38 posted:

So I'm replaying DA:O and doing something with it I had never done before, which was actually play the game on normal difficulty. Before this playthrough I just switched to easy and creamed everyone because all I was interested in was the story, but this run I swore to myself I'd see it through on at least normal difficulty, doing the whole pausing and readjusting my party and taking into account tactics and line of sight and everything.

I made a mage warden because everyone said that mages were broken and holy poo poo you weren't kidding. I'm even doing the 3 mage plus Alistar party setup and we're basically invincible as long as I don't do anything really stupid like charge right into the middle of a group of enemies like it's easy mode.

That being said I have no idea how you could possibly have any setup that doesn't involve at least one dedicated healer without drip-feeding health potions to yourself every 5 seconds.

You can go without healers if you abuse the way the defensive stats work. Let's just say it's not very hard to make a character that is, for all intents and purposes, literally invulnerable >.>

SurrealityCheck
Sep 15, 2012

pentyne posted:

I'm expecting that it turns out the Maker is the evil enemy you have to kill at the end of DA:I because everything that's happened is a result of him trying to imprison all other gods and gain all worship for himself.

Bioware has edged closer and closer to becoming full on JRPG cliched poo poo, this game might be the final nail in the coffin.

Killing god at the end is both vital and necessary.

SurrealityCheck
Sep 15, 2012

Cythereal posted:

DAI being great or even merely good would be a heck of a surprise, I agree.

Mass Effect 3, ending aside, was a very competently put together game. The combat system was tight, the multiplayer was surprisingly good, etc.

Putting aside concerns about story, I would be astonished if this game was not a distinct improvement on the preceding game. I also suspect that they will be going out of their way to play silly buggers with the ending given the reaction to mass effect 3.

SurrealityCheck
Sep 15, 2012

Afraid of Audio posted:

Mages are a Very Serious metaphor for homosexuality which is why they turn into literal monsters when they use magic as that is how it works in real life.

Look as a repeat victim of gay wizard rampages I am not amused by your making light of this scourge.

SurrealityCheck
Sep 15, 2012
https://www.youtube.com/watch?v=FfGTtyYeO8E

This stuff seems mostly fairly promising. The spaces you are moving in are much much more naturalistic, which is great.

SurrealityCheck
Sep 15, 2012

Lotish posted:

Yeah, which is what I was saying. Even in the sci-fi games that don't let you play as a space chicken or their fantasy games that don't let you play an elf, they at least let you play a woman of your color choice (though trying to make Hawke black is hilarious in how awful it looks).

Hey my hawke was black! No insultaroonie, her feelings are very fragile...

SurrealityCheck
Sep 15, 2012

Strenuous Manflurry posted:

This dude called it btw.


drat Manflurry good job.


From what I remember, the "more British" voice is for both elves and humans, while the american-ish voices will be for qunari and dwarf. Only other voice I know is confirmed (other than people returning from previous games) is Gwendoline Christie.

Finally, there's a Dragon Age Novel releasing in a few months, Dragon Age: Last Flight.

What? Well, guess I'm not playing a Qunari then. I wanted to be an English Qunari :(

SurrealityCheck
Sep 15, 2012

Lotish posted:

For what it's worth, I've read that you can pick your voice regardless of race, so you may still be in luck.

In the videos they've shown of the qunari and dwarf inquisitors I haven't been able to hear the inquisitor actually talk so I can't confirm anything.

Oh, fabulous!

SurrealityCheck
Sep 15, 2012

marktheando posted:

Yeah I also got the impression that you can choose whatever voice you like. Well, any of the two voices for your gender, I'm assuming you can't give a female Inquisitor a male voice, Saints Row style.

They should add the package slider too >_>

SurrealityCheck
Sep 15, 2012
The most important question in Dragon Age Inquisition is if we ever see if Hawke got to achieve his dream of becoming a wall-eyed dragon!

SurrealityCheck
Sep 15, 2012

etjester posted:

Gigglesquee is so 2011. Prepare for the gigglesnort:

I'm hoping that's just an awful laugh where it sounds like she's a pig.

SurrealityCheck
Sep 15, 2012

poptart_fairy posted:

This honestly looks like DA2 filtered through Reddit and SA.

Why don't more games have dropping shrooms as an option :(

SurrealityCheck
Sep 15, 2012

Section Z posted:

Thank you for making me imagine Dragon Age: Revengeance

RULES OF THEDAS :getin:

SurrealityCheck
Sep 15, 2012

HapiMerchant posted:

I should add on that if they'd really wanted to make us hate the qunari they really should have done more to show how nasty the Qun can be. Like, shown us the Qamek and the brainwashing camps. As it stands, a newcomer to the series playing DA2 is going to walk away from the Qun with "Wow, these dudes have their poo poo together, unlike everyone else in this loving city. Sure they do some bad stuff to their mages but hell after seeing Kirkwall's mages I can't blame them."

I think it's better that they didn't.

We should not underestimate how attractive groups have appeared in history purely through having their poo poo together. Let the player be drawn in the same way an inhabitant of the world might be before you go all BUT THEY'RE EVIL on them.

SurrealityCheck
Sep 15, 2012

Lotish posted:

Well he has since been replaced with about a dozen imitators, if what I saw last night is any indication. Even mods that just say they'll tweak Isabela's face or body proportions seem to have an optional extension to make her white and blond.

This makes me so salty :(

SurrealityCheck
Sep 15, 2012

Pattonesque posted:

I am actually writing an article on this, and how it applies to Vivienne in the upcoming game. There's an image floating around tumblr of a whitewashed Vivienne -- the artist also took it upon himself to fix her "drat lips."

I thought she actually looked really good - I even liked her ridiculously goofy outfit and her silly masquerade staff!

Terrible quotations aside, I am looking forwards to DAI. I'm going to make a female qunari wizard and just stand in front of other qunari pressing the "wiggle tongue" button.

SurrealityCheck
Sep 15, 2012
Also I'm entirely pro ridiculous curly mustaches. The quote is the problem, not his Salvador Dali facial hair stylings!

SurrealityCheck
Sep 15, 2012

Tezzeract posted:

Then the obvious question is why you couldn't talk your way out of all the battles. Should be called Dragon Age Diplomacy where the combat system gets replaced with an immersive text dialogue system.

Fallout 1 did it because it was cute. Fallout 2 didn't have it because the devs realized how dumb it is to actually talk your way out of the end boss.

I disagree. If it is well implemented and the player has a fairly clear idea of what is about to happen there is absolutely no reason why a player who has played the game in a diplomatic fashion shouldn't be able to use that to finish the game too. If somebody wants to resolve their version of the story that way, it isn't inherently "dumb".

SurrealityCheck
Sep 15, 2012

To be fair they absolutely have learned from DA2. We know already, for example, that they have actually given this game a sensible development schedule. Of course, writing is another matter...!

SurrealityCheck
Sep 15, 2012

Drifter posted:

So you're saying the Publisher has learned something from DA2, not the devs.

Certainly the scheduling is more the publisher, but plenty of other aspects of DA3 are clearly improvements on DA2, or adaptations of lessons learned from ME3. Given the level of vitriol DA2 received I would be absolutely astonished if they didn't react to it. More significantly, what they have said about the ending variations (to take an example) indicates that they recognised how unhappy people were with both the ME3 and DA2 ending.

I'm not saying they're going to turn into obsidian overnight, but I think an entirely pessimistic view is unwarranted. Those quotes are pretty obviously compressed PR type deals - here we lay out the character's archetype, then we add the twist afterwards. It's not particularly beautiful but it serves its purpose - most of the writing in the game will not have to be as instrumental as that.

I've been pretty pleased by all the screenshots and footage I've seen so far. The new engine looks excellent, the gameplay looks like an improvement on both DAO and DA2, the ability to play an Inquisitor of multiple races (again, something they learned from DA2... >_>) is good, etc etc. Bioware's writing is always a little bit clever-clever and inward-turned, but I still enjoyed large parts of Mass Effect 3.

SurrealityCheck
Sep 15, 2012

Drifter posted:

But can you gently caress him?

Something something swallowing something something

SurrealityCheck
Sep 15, 2012
Dragon Age 2's loading screens are really really good. Like, that's the main thing I remember from it.

SurrealityCheck
Sep 15, 2012

Captain Oblivious posted:

Nobody really knows man, and nobody really can know until the game is out.

I know. Because I'm a wizard. But I'm not telling so I can be retroactively right enjoy having known all along when it comes out!

SurrealityCheck
Sep 15, 2012
From the desk of David Gaider:

SurrealityCheck
Sep 15, 2012

Oh my god it's that Alix. She went to Latymer?

Hahahahahahahahaha

SurrealityCheck
Sep 15, 2012

Drifter posted:

? What's up?

Oh, just heard a few stories about her from various friends who went there. It's just one of those weird real life <--> internet confluence things.

SurrealityCheck
Sep 15, 2012
It turns out... Dragon Age 3 never existed.

Directed by M Night

SurrealityCheck
Sep 15, 2012
Literally just a few posts above is David Gaider talking about how he ran elements of the transgender Dark Horse comics character past an outside trans person in order to make sure it wasn't completely out of line. They probably don't do it that much, but it's not like they've never done it.

SurrealityCheck
Sep 15, 2012

Drifter posted:

"Is Transing contagious? I want to make an elven vampire hooker, but I don't really want to have other people become trans. I'm good, right?"

Look it's called Transylvania for a reason~

SurrealityCheck
Sep 15, 2012
Character creation

Described as "really in depth"
You'll create your Inquisitor before the big opening cut-scene
Can change inner and outer iris colours*
Can have scars*
Qunari horns are customisable
Male Qunari player model will be smaller than Iron Bull (party member) model
There are "a lot" of lip options
There are no 'body type' choices
Your Inquisitor will also be referred to by his or her surname. (Not clear if the surname will be set and voiced like Shepard in Mass Effect.)
Your background depends on your race/class choice. No dwarven mages

Yay iris colours!

Making my dude is always the part I spend the most time on.

Also there are 3 specialisations per class and the specialisations will have impacts in certain cutscenes.

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SurrealityCheck
Sep 15, 2012
This seems interesting too: hybrid of DAO and DA2 conversation system

"The overall tone is more neutral," wrote Laidlaw, "until you hit what we call a 'reaction' hub, where you can respond more strongly, often to questions, by being pleased, stoic, angry, sad, etc."

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