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X-Men Legends and the sequels and spin-offs were party based action RPGs and they were frickin sweet.
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# ¿ Sep 11, 2013 01:15 |
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# ¿ Apr 29, 2024 08:36 |
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Crabtree posted:I like how according to Building a Dragon Age Rivalry, the initial thoughts of being the founder of the Inquisition was "what if you could found the Jedi Order instead of becoming a Jedi". It's almost as if Inquisition was created to make up for another game who's name currently eludes me. If they'd thought of all that cool stuff you just said they'd have mentioned it in the promotional materials instead of describing Spectre agents but in The Dragon Age Setting. You know, an elite order with the extraordinary authority to Cut Through The Red Tape and Get Things Done Dammit. Like in Mass Effect. You Answer To No One. Etc. Hopefully I'm wrong and you're right. It would be great to have a trial scene like in NWN2, but with you as the prosecution instead of the defendant.
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# ¿ Sep 11, 2013 09:50 |
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Mosaic Perception posted:The Game of Thrones RPG which despite the poor reception I've actually found to be fun. The old graphics don't bother me at all and the game is quite enjoyable to actually play. It's also much much better than DA:2 so I don't know how Game of Thrones got poo poo on and DA:2 got so many passes seeing as it was completely unplayable for me (and I LOVED DA:O/awakenings even though awakenings dumbed things down). Payola, obviously. I liked the GOT RPG way more than DA2 too. Sure the combat was a slog but that was a ballsy and interesting story.
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# ¿ Sep 13, 2013 02:40 |
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TheWorldIsSquare posted:But does the Thedas Inquisition actually do that? They're not accusing anyone of anything, aren't they just another Jedi/Spectre/Grey Warden autonomous military organization meant to... do something about the mage vs. templar war? I don't know, they haven't explained it well so far. I don't know why they didn't go with The Thedasamo - The Dragon Age Setting Autonomous Military Organization. Should've stuck with what works.
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# ¿ Sep 16, 2013 02:00 |
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No matter how fleet-footed they are, a sword and board warrior should squish a rogue into pulp 10 times out of 10 in a fair fight. Squishiness is irrelevant if you put an arrow in their neck from the shadows or stab them in the back while they're actively engaged with another member of your party, though. Surprise is a much more powerful weapon than agility. They should make a fourth class if they're going to add a fourth race, especially if they lock Qunari out of the rogue class.
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# ¿ Sep 20, 2013 23:26 |
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I can kind of see them taking a 3 prong design philosophy in the development of DA2 where every element of the game must be Darker OR Sexier OR Better. Like the combat is Better, but the encounter design is merely Darker. The influence system is Better but the companions and dialogue are merely Sexier.
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# ¿ Sep 27, 2013 21:47 |
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Pick posted:I'd actually find a linear game where your decisions are laid out but your motivations are determined and stated by the player to be more interesting than the converse. The first Witcher managed this really, really well AND had oodles of outcomes and choice points. You basically design Geralt's motivation and perspective through the choices that you make. Your actions teach Geralt who he is and what is important to him. It was a rich and rewarding experience, stupid sex cards be damned.
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# ¿ Sep 28, 2013 21:10 |
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https://www.youtube.com/watch?v=t-s-rggURqU I'm morbidly curious as to how romance as a Qunari will play out. I hope it involves nuzzling.
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# ¿ Oct 11, 2013 00:34 |
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Really though you should be covered in blood after hacking through 100 people. You should be ankle deep in the stuff. It should be horrifying and traumatic. Also they should retcon in some lore explanation for why people turn into bald men for a split second when they gib.
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# ¿ Oct 16, 2013 05:36 |
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You should be able to finagle polyamorous relationships in DAI but it should be so cumbersome and volatile that you're unable to complete the game.
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# ¿ Oct 16, 2013 23:25 |
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NihilVerumNisiMors posted:At this point even something like the tent scene from Austin Powers would be more tasteful. Fade to
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# ¿ Oct 17, 2013 01:48 |
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jerichojx posted:Erm... Who is actually invested in the trials and tribulations of fictional characters? This is an extremely silly question.
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# ¿ Oct 17, 2013 09:44 |
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Torrannor posted:What part of DA2 suffered because of the romances? I think most of it's flaws were because of time constrains, executive meddling (the Orsino fight) and bad writing in general. The romances were all badly written and Jennifer Hepler playing up the virgin/whore dichotomy of Merril/Isabella was gross and revealing. As was romancing Merril generally, a mentally handicapped person incapable of consent. The only thing that really recommends DA2 at all is the fact that it's weird and stupid bad instead of cliche and boring bad like the ME games. Holy poo poo is ME3 a cringefest of action movie cliches, written by assholes who hate their audience.
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# ¿ Oct 17, 2013 19:40 |
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Write less lovely, get a better class of audience.
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# ¿ Oct 17, 2013 20:01 |
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Anders Breivik, Norwegian Mass Murderer posted:"It was now April 25th and I was finally back to normal. I had spent the past couple of weeks playing through Dragon Age II and a couple of other newly released games. Awesome!"
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# ¿ Oct 17, 2013 20:32 |
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Bioware can be lovely and have a sense of humor about themselves and their fandom. It's like when furries laugh at other furries.Lightning Knight posted:The mage/templar thing doesn't have a good equivalent in reality, and is in and of itself a good moral dilemma. People - sapient, otherwise normal people - given extraordinary power from birth that could be super useful and helpful to society but also immensely harmful and also gives them the power to be tyrants or otherwise really awful. They also serve as beacons and gateways for monsters from other dimensions. How do you deal with that? This is a really good problem to confront a player with, in theory. Bioware just fell on their face with it all the way through. It was ok in DA:O when that wasn't the main conflict, but once it became such they just couldn't get it right. Wealth and power are things that can "[give] extraordinary power from birth that could be super useful and helpful to society but also immensely harmful and also [give] them the power to be tyrants or otherwise really awful" but unfortunately we don't confine people with those attributes into prisons only to be let out briefly during wartime. In real life the people with the most power to do harm run poo poo as a rule so maybe the central conflict will be less retarded when they eventually move the action to the Tevinter Imperium.
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# ¿ Oct 18, 2013 05:45 |
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It helps that they got a great voice actor to sell that terrible dialogue.Lightning Knight posted:I don't think capitalism/socialism or just wealth inequality fits very well though cause rich people have that quality in the form of material goods, that you can just take from them and be done with; mages are mages via inborn, natural traits that can't be taken away without lobotomizing them. I didn't really mean to get all internet Marxist about it, but it fits better than any real world analogue I can think of. Otherwise it's just ripped straight from the pages of X-Men, which only works because 1. lots of mutants look loving weird and 2. it's set in a time when normal people have sci-fi technology that is comparable to all but the most ridiculously OP mutant powers and can realistically oppress them. So they took that idea and removed it from any context wherein it makes sense. "Mages are a metaphor for the X-Men which are a metaphor for racial tensions in the 1960s" is just downright idiotic and lazily derivative which results in a dumb and unsatisfying narrative that doesn't make any sense beyond that you vaguely recognize the themes they're trying and failing to impart effectively. It was pretty reasonable in DAO since it wasn't the central conflict and starting as a mage you get the whole cozy Hogwarts experience but darker and more menacing around the edges. It was less important that it made perfect sense since there wasn't a magnifying glass on it for 40 hours. The Witcher series did it in a way that makes sense by having the sorceresses be deeply influential court advisers like Confucius or Machiavelli if they could rain down fireballs on your head. They play around with the way having a class of extremely powerful women might affect middle ages misogyny and acknowledge that medieval battlefield tactics would have to be completely reworked to accommodate for people who could wipe out an entire army with their minds. Dragon Age insists that somehow swords and boards and arrows would stand up to even one person who can set dozens of people on fire on a whim. So if they wanted to make the conflict work they'd put the mages in a position of power instead of having them be the downtrodden underdog for absolutely no real reason except that it kind of reminds you of comic books. Look how passionate you are about the Tevinter Imperium. The real issue here is that Andrzej Sapkowski is a talented and creative guy and David Gaider is a hack who reads Twilight and hires his staff from fan fiction message boards.
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# ¿ Oct 18, 2013 22:19 |
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The terrible dialogue in both would be a lot more glaring if it wasn't being delivered by talented and charismatic people and the production values weren't great. It's apt in that respect but yeah SW has a real story/plot/arc and DA2 just doesn't.
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# ¿ Oct 19, 2013 03:51 |
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Pick posted:Malcolm's honor had labia. I don't see any labia.
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# ¿ Oct 23, 2013 21:05 |
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Pick posted:You have to go into the texture files . I really regret googling "'malcom's honor' labia".
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# ¿ Oct 23, 2013 22:29 |
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http://www.examiner.com/article/dragon-age-3-inquisition-developer-responds-to-lack-of-maturity-concern?cid=taboola_inboundquote:John Epler has issued a response in regards to a fan’s concern about the upcoming multiplatform video game, “Dragon Age 3: Inquisition,” lacking in mature contents. According to a post from the Bioware Social Network forum on May 17, the cinematic designer for the “Dragon Age” stated that “gratuitous nudity and violence” won’t make the sequel more mature by default. http://social.bioware.com/forum/Dra...16707320-1.html quote:I remember reading an interview back when Mass Effect 2 was released, about how the Mass Effect team was aiming for a PG-13 feel for their game
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# ¿ Feb 18, 2014 23:06 |
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the dev's response was pretty goodquote:We could fill a game with pendulous dwarf penises, sure. Does that make it more mature?
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# ¿ Feb 18, 2014 23:13 |
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Sleep of Bronze posted:I would note that this all came up in May of last year. yeah but it made the news a few days ago for some reason
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# ¿ Feb 19, 2014 01:04 |
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you're probably thinking of jennifer hepler and she left bioware a while ago.ElrondHubbard posted:I think you're being a bit unfair. Bioware went through the trouble of also making a series of novels, comic books, and an anime that poo poo all over Origins and even DAII (vomit inducing as the thought might be). i don't think it would have the same kind of backlash if they have a lovely ending, the mass effect series maintained a fairly consistent quality throughout and the ending was the rock bottom of the series. the dragon age series already hit rock bottom and kept going, so i think people would forgive a weak ending if the overall quality improves.
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# ¿ Feb 20, 2014 05:44 |
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Lava Lamp Goddess posted:Am I the only one who thought the environments in the trailer didn't look all that great? I mean sure they looked okay, especially the foliage. But the general quality just didn't impress me. I guess I'm just spoiled by CD Projekt graphics... you're not the only one. looks cartoony and plastic to me. i prefer origin's art design.
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# ¿ Mar 7, 2014 12:14 |
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if you have absolutely nothing better to do with your time, sure. if you have archives just go find the old dragon age 2 thread and click the little question mark next to banned poster Snakes N Cakes, that would be a far better use of your time.
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# ¿ Mar 8, 2014 02:40 |
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the quality of the combat systems in dao and da2 are pretty subjective, there's a good case to be made for either one as better or worse than the other. dai is going to have: 1. great "graphics" i.e. gonna need at least a gig of graphics memory to run it but the art direction looks like a cross between WoW and the gothic series (bad) 2. writing about on par with the tie in "movies" and "books" which is to say incredibly embarrassingly dogshit but not as jaw droppingly dumb as da2 because they had more time to polish it. dao is probably the best writing bioware will ever do because they had like a decade to refine everything. (bad) 3. the best combat of any bioware game to date (good) it's going to get a 85+ metacritic score just because it'll be a vast improvement over da2 and because it scratches a very particular itch in gaming, being the only true next-gen successor to the party based tactical rpgs of yore. it's going to be a complete and utter artistic failure and everyone will completely forget about it when the witcher 3 is released.
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# ¿ Mar 8, 2014 10:20 |
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i played all the bioware games
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# ¿ Mar 8, 2014 11:38 |
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i'm just telling y'all What Is from my perspective i don't think any of the assertions i made are objectionable and are extremely conservative, considering
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# ¿ Mar 8, 2014 11:39 |
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quote:what's with the lightsaber?
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# ¿ Mar 25, 2014 03:03 |
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why is varric's hair darker, sexier, better?
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# ¿ Mar 25, 2014 03:27 |
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dwarf sex is verboten so sayeth the gaider
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# ¿ Mar 25, 2014 03:31 |
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Kurtofan posted:Bioware made a post about Vivienne on their blog: ugh
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# ¿ Mar 28, 2014 20:49 |
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why doesn't bioware fire all the poo poo tier tumblr fanfic writers they have on staff and replace them with actual writers? boggles the mind.
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# ¿ Mar 29, 2014 02:17 |
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isn't chris avellone gay?
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# ¿ Mar 29, 2014 03:13 |
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those are some good answers thank you it's bad, and they should feel bad about it, and endeavor to change. da:o had a couple of decently nuanced characters. lots of cringeworthy stuff but overall it was ambitious and successful with pretty good writing, for a video game. da2 read like it was written by a fat teenager who has never been on a date. the hawke/merril romance would've been hilarious if it was done on purpose, i love being abusive and controlling of my rpg waifu. but it wasn't on purpose. it was just halfass shoehorned twilight/buffy tropes that somehow ended up being way less than the sum of their parts.
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# ¿ Mar 29, 2014 04:14 |
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the poor rating of this thread is due to pick trolling it for months
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# ¿ Mar 29, 2014 10:34 |
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deus ex had terrible voice acting and really good writing and is generally considered the best rpg ever made the south park game whether you like south park or not was really effective as a delivery mechanism for south park's humor and storytelling, all of it written by the dudes from south park. bioware would only be improved by firing all the fanfiction.net rejects they have on their writing staff and replacing them with people who know the very first thing about character and dialogue. i'm gonna play the poo poo obviously since no one else is making AAA party based rpgs with an emphasis on storytelling but i'm going to have to drink a lot to deal with the ice pick in the brain effect of being bombarded with obnoxious quips and retarded sexuality long story short no the teeth grindingly shameful writing that comes out of bioware is not a necessary evil in service of grander cohesion in the production but just laziness and bad taste and incompetence being rewarded within an insular and incestuous game development team
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# ¿ Aug 24, 2014 23:03 |
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Josef bugman posted:Who are you talking to who thinks this? Because it is nigh on always Planescape that gets given that particular accolade. Plus, as with a lot of things, now that people have started playing Dues Ex again the complaints have come beetling out of the woodwork as well. The fact that it looks and plays like arse doesn't really help it. oh yah you're right i was misremembering it as #1 in that recent pcgamer list it's still got a metacritic score of 90 so i think my point still stands
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# ¿ Aug 24, 2014 23:15 |
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# ¿ Apr 29, 2024 08:36 |
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also deus ex doesn't look and play like rear end, it looks and plays like a game from 14 years ago. looks twice as good as morrowind and came out 4 years earlier. anyway deus ex and planescape had coherent themes and ideas that the writers wanted to express and passionately did so. star trek and game of thrones, the main inspirations for ME and DA, both wanted to express big ideas about human nature and say Important Things. so bioware took the superficial trappings of those intellectual properties, stripped them of any significance and heart and replaced it with meet the spartans-level pop culture references and jerkoff material for tweens. dragon age worked in spite of all that because they tweaked everything for like 6 years and had fantastic voice acting. the mage/templar conflict wasn't the main focus so the brainless incoherence of that sub-x men level of social commentary wasn't fully put into focus until the next universally reviled game. the dragon age series wouldn't be so frustrating if they'd just drop the pretense that they're any good at storytelling and admitted they just want to make a power fantasy where a hero fucks babes and slays dragons, except the hero can be gay and the dragons can be gay too. gently caress yeah. that'll do, pig. Drifter posted:It didn't really have good writing at all, it had an amazing world system for its time, one that wasn't matched for quite some time, at which point it had already rooted itself into player nostalgia. i'm almost done with it, playing for the first time. the writing is great. the plot is great. the gameplay is fun and crunchy and reinforces the story. it's a great game. i feel like i'm playing morrowind for the first time or something. this is the general critical consensus, and i can see why people have been trying to get me to play it for so long. Sexgun Rasputin fucked around with this message at 23:31 on Aug 24, 2014 |
# ¿ Aug 24, 2014 23:28 |