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I hope this game has some of that action movie ridiculousness when it's not trying too hard to have things to say about race. My absolute favourite Metal Gear games have been Peace Walker and Revengeance, not just because they are really fun, but because that weird humor that touches the part of my brain that wants to watch Pacific Rim again. Also if anyone's still on the fence about Peace Walker, there are Monster Hunter crossover missions where you can shoot missiles at a Tigrex, and there are also lots of missions you can complete equipped with nothing but a banana and a bunch of balloons. It's so good.
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# ? Sep 11, 2013 10:31 |
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# ? Apr 19, 2024 16:53 |
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I found this version of Sins of the Father without the trailer sound effects and voiceover. It's an excellent addition to the songs of the series. Sins of the Father Composer: Akihiro Honda Lyrics: Ludvig Forssell Vocals: Donna Burke quote:Pride feeds their blackened hearts
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# ? Sep 11, 2013 14:24 |
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mortalwombat posted:I found this version of Sins of the Father without the trailer sound effects and voiceover. It's an excellent addition to the songs of the series. Oh cool! Thanks for posting this.
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# ? Sep 11, 2013 16:42 |
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If you can instantaneously regenerate health COD-style anytime, whats the incentive to use stealth? MGS4 was too easy because they made it convenient to shoot your way through.
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# ? Sep 11, 2013 20:58 |
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POOPS is my favorite Metal Gear acronym.
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# ? Sep 11, 2013 21:01 |
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What's the point of stealth if you cannot die with rations equipped?
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# ? Sep 11, 2013 21:03 |
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Bholder posted:What's the point of stealth if you cannot die with rations equipped?
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# ? Sep 11, 2013 21:06 |
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AASman posted:If you can instantaneously regenerate health COD-style anytime, whats the incentive to use stealth? MGS4 was too easy because they made it convenient to shoot your way through. I'm not sure having more choices in gameplay was a particularly bad development in MGS4. It's pretty easy to stealth virtually any game where they give you the tranquilizer gun anyway.
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# ? Sep 11, 2013 21:30 |
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Isn't the main idea about the regenerating health is that you have realitevly small health and you need to... you know... HIDE?
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# ? Sep 11, 2013 21:35 |
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Bholder posted:Isn't the main idea about the regenerating health is that you have realitevly small health and you need to... you know... HIDE?
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# ? Sep 11, 2013 21:45 |
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Wasn't the demo shown last week on very easy? If you play on a proper difficultly it might regen much slower (or not at all). Maybe it won't regen in alert mode or something so you can't use it COD-style?
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# ? Sep 11, 2013 21:55 |
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AASman posted:If you can instantaneously regenerate health COD-style anytime, whats the incentive to use stealth? Because it might be more fun to use stealth than to gun through everyone? There may also be possibility to get a better ranking for completing the missions stealthily. (You know, the pointless stuff) However, I think you are forgetting that it was possible to gun through (sans infinitely spawning guards) MGS games before, but it was really awkward because of the terrible controls...
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# ? Sep 12, 2013 00:53 |
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Is it really that awful to have more options on how to tackle different problems? It would be one thing if they were taking stealth out entirely, but we already know they aren't. I really don't see what the big deal is.
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# ? Sep 12, 2013 01:10 |
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AASman posted:If you can instantaneously regenerate health COD-style anytime, whats the incentive to use stealth? MGS4 was too easy because they made it convenient to shoot your way through. I don't think they've said health instantaneously regenerates. It may be like MGS3 where your health regenerates, but it regens so slow as to basically be nonexistent during prolonged firefights. MGS3 was also the game that allowed you to throw live poisonous snakes and scorpions on enemies for shits and giggles. If both of those make it to MGS5 I will be ecstatic.
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# ? Sep 12, 2013 01:22 |
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If the enemies can make a decent effort at flushing you out of cover I can see the health regen working fine. It's a balancing act for sure but I'm glad they're not just leaning on the way they did it in the past. In fact I kinda hope Kojima played Revengeance and was like "oh poo poo people are going to expect Metal Gear to be this fluid from now on"
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# ? Sep 12, 2013 01:27 |
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I thought MGS 4 was a PS3 exclusive due to the Blu-Ray being supposedly the only way to hold all the data or something, yet this is coming out on current and next Gen consoles? Is there a reason MGS 4 wasn't multi-console? If the 360 can handle the FOX Engine, surely it could handle MGS 4?
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# ? Sep 12, 2013 01:40 |
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OldMemes posted:I thought MGS 4 was a PS3 exclusive due to the Blu-Ray being supposedly the only way to hold all the data or something, yet this is coming out on current and next Gen consoles?
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# ? Sep 12, 2013 01:48 |
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I've got to admit in MGS4 when things went to poo poo and I broke out the hardware that it was satisfying hitting that COMBAT HIGH and being told off for your bloodthirst over codec.AASman posted:From what I understand PS3 and 360 have very different infrastructures and MGS4 was designed specifically around the PS3's hardware. Porting it over to the 360 would have been too much work. They worked on Peace Walker instead. Basically this. It was nigh on impossible porting a game like MGS4 across because of the way it was built. The other thing with FOX is that it's been designed to scale well and all that stuff. MGS4's code was allegedly a bit of a dog's breakfast.
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# ? Sep 12, 2013 02:13 |
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AASman posted:From what I understand PS3 and 360 have very different infrastructures and MGS4 was designed specifically around the PS3's hardware. Porting it over to the 360 would have been too much work. They worked on Peace Walker instead. So MGS 4 could work on the 360, but would need to be altered? Shame they don't do the altering and just make the port, they'd make their money back, easy. Why not just just have a different team work on a port, like how the HD Collection was done by a different group? That, and a port of Portable Ops, and MGS 1 on Live Arcade would be great - it would be nice to have the full story in one place, you know?
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# ? Sep 12, 2013 02:15 |
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OldMemes posted:and a port of Portable Ops
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# ? Sep 12, 2013 02:18 |
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OldMemes posted:So MGS 4 could work on the 360, but would need to be altered? I got the impression that "altered" in the case of 4 would mean rebuilt entirely from scratch.
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# ? Sep 12, 2013 02:22 |
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I am hoping that one day I'll see the complete MGS series on PC.
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# ? Sep 12, 2013 02:24 |
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OldMemes posted:So MGS 4 could work on the 360, but would need to be altered? Shame they don't do the altering and just make the port, they'd make their money back, easy. Why not just just have a different team work on a port, like how the HD Collection was done by a different group? That, and a port of Portable Ops, and MGS 1 on Live Arcade would be great - it would be nice to have the full story in one place, you know? The game's engine in general had a lot of problems due to the framework being in development when the PS3 specs were in a state of flux (ultimately having a downgraded GPU). The game even required hard drive installs in order to even play. These engine problems are what led to Metal Gear Solid: Rising (as it known back then) heading straight into development hell. They had to bring in Platinum Games and their engine as a rescue mission due to technical hurdles and the lack of good leadership for the original development team. The FOX Engine was created in response to the development problems they had for MGS4/MGS:R in regards to engine performance and an efficient development pipeline. During their GDC conference, they made big deal of how easier it was to create and preview game assets when compared to how they did it before. EDIT: I should note that the original Metal Gear Rising was their first attempt to make a new multi-platform engine but it faced a lot of development problems they needed more time for. Sunning fucked around with this message at 02:46 on Sep 12, 2013 |
# ? Sep 12, 2013 02:40 |
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voltron lion force posted:It won't be the same without Hayter but hell this still looks amazing. I honestly think they only did it to differentiate between the two Snakes, even though Solid is a loving clone and all..
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# ? Sep 12, 2013 04:58 |
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Skoll posted:I honestly think they only did it to differentiate between the two Snakes, even though Solid is a loving clone and all.. If I remember right in MGS4 the voice actor for Big Boss was actually the father of Solid Snake's. Clearly who we need is Hayter's dad.
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# ? Sep 12, 2013 05:44 |
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I don't think Richard Doyle and David Hayter are father and son.
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# ? Sep 12, 2013 05:49 |
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Well, Doyle never thought of Hayter as a son at least. He did on the other hand respect him as a soldier... and as a man.
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# ? Sep 12, 2013 05:52 |
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Oh poo poo I actually meant the Japanese version. That's a detail that I should've made sure to include
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# ? Sep 12, 2013 05:53 |
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Upmarket Mango posted:I don't think Richard Doyle and David Hayter are father and son. Perhaps he should call him... brother?
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# ? Sep 12, 2013 05:57 |
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Oh gently caress gonna take some time off work for this one. I dont even care if it doesnt top 3, this looks incredible. loving love Metal Gear Solid.
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# ? Sep 12, 2013 09:20 |
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I remember when MGS4 came out me and a friend had an Metal Gear day (date?) and did made sure not to skip any cutscene no matter how painfully long. So realistically we spent the majority of that 24 hours on MGS4.
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# ? Sep 12, 2013 11:10 |
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TheMostFrench posted:I remember when MGS4 came out me and a friend had an Metal Gear day (date?) and did made sure not to skip any cutscene no matter how painfully long. So realistically we spent the majority of that 24 hours on MGS4. With that 45 minute unskippable cutscene... They really ought to just make a fuckin MGS movie/show series like they did with Resident Evil, but better. It'd sell incredibly well. Honestly, I do kinda wish MGS 3 had more cut-scenes as well. I loved that entire Cold War feel and the game/story was just so incredible. It was so much more than the usual Solid Snake's depressing treatise on war and how life is a never ending battle.
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# ? Sep 12, 2013 11:47 |
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AASman posted:If you can instantaneously regenerate health COD-style anytime, whats the incentive to use stealth? MGS4 was too easy because they made it convenient to shoot your way through. By this metric, stealth has been dead in the Metal Gear series since MGS2, with the introduction of the tranquilizer pistol. Why bother sneaking and avoiding guards when you can just pop them in the head with a dart and stroll on through while the game gives almost zero fucks? The closest thing to a penalty is that in MGS2 it would trigger a caution stage if you tranqed a guy who was on the radio-in schedule and he missed his call. After all, if you wanted to take out a guard non-lethally in MGS1, you had to either punch him out or run up and choke him unconscious(With the added challenges of not accidentally judo tossing him or snapping his neck). Tranq guns are easy mode; all benefits with no downsides. If you had to be careful with them, if you had to hit vital cardiac areas and you had to worry about accidentally killing the target via overdose and if the guards wouldn't look at syringes sticking out of their foreheads and find no reason to be alarmed, then maybe the tranquilizers would be interesting. Don't get me wrong, the idea of a COD-style red jelly(Which I'll believe when I see it, and not sooner) on the screen health system is not something I like the sound of, but I think it's ridiculous to bag on a game because it ADDED options to gameplay. Sure, you could go all Operator Time in MGS4 and cut a bloody swathe through all who oppose you, but you could do that in MGS3, 2, and even 1. The only difference between 4 and the rest was that gunplay no longer relied on short distance camera angles and lock-on systems. I think the tranq guns are cheap as all hell(and also responsible for a lot of people thinking something like that actually exists, and having no appreciation for how difficult it is to safely sedate a person under the best of circumstances), but I understand why they're in the games; to add more options to gameplay. That's a good thing. Strayer fucked around with this message at 13:01 on Sep 12, 2013 |
# ? Sep 12, 2013 12:58 |
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I was gonna come here to ask if, having played all the numbered MGSs, whether I was going to have to play Peace Walker to appreciate MGS5, but looks like I'm not the first and the answer is 'Yes do it'. Wasn't going to buy the Legacy or the HD games as I already own 2 and 3. Will a Let's Play not do? Because it does seem like there's a lot of info I'm missing out on as I read this and the other thread and see people and things I don't recognise.
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# ? Sep 12, 2013 15:16 |
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If the rest of the series is any indication you'll need to finish the game non-leathally/no alerts to unlock the coolest stuff like stealth camo and the infinite ammo bandana.Fat Turkey posted:I was gonna come here to ask if, having played all the numbered MGSs, whether I was going to have to play Peace Walker to appreciate MGS5, but looks like I'm not the first and the answer is 'Yes do it'. Wasn't going to buy the Legacy or the HD games as I already own 2 and 3. Will a Let's Play not do? You can buy PW separately from the PS/Xbox stores, and you should absolutely play it because it's a) great and b) MGS5 is going to probably need you to be familiar with it. Find a Co-op buddy because its way more fun too. Spalec fucked around with this message at 15:22 on Sep 12, 2013 |
# ? Sep 12, 2013 15:16 |
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I've reconciled to the loss of Hayter since it is necessary to differentiate between the characters. This isn't Snake any more, despite the name below the health bar. It's Big Boss. CQC hug or no, he's become, or becomes, a villain and a different man to Solid.
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# ? Sep 12, 2013 15:28 |
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Strayer posted:By this metric, stealth has been dead in the Metal Gear series since MGS2, with the introduction of the tranquilizer pistol. Why bother sneaking and avoiding guards when you can just pop them in the head with a dart and stroll on through while the game gives almost zero fucks? The closest thing to a penalty is that in MGS2 it would trigger a caution stage if you tranqed a guy who was on the radio-in schedule and he missed his call. After all, if you wanted to take out a guard non-lethally in MGS1, you had to either punch him out or run up and choke him unconscious(With the added challenges of not accidentally judo tossing him or snapping his neck). Tranq guns are easy mode; all benefits with no downsides. If you had to be careful with them, if you had to hit vital cardiac areas and you had to worry about accidentally killing the target via overdose and if the guards wouldn't look at syringes sticking out of their foreheads and find no reason to be alarmed, then maybe the tranquilizers would be interesting. Peel posted:I've reconciled to the loss of Hayter since it is necessary to differentiate between the characters. This isn't Snake any more, despite the name below the health bar. It's Big Boss. CQC hug or no, he's become, or becomes, a villain and a different man to Solid.
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# ? Sep 12, 2013 17:08 |
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I have complete confidence in Sutherland after watching the latest trailer.
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# ? Sep 12, 2013 17:54 |
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AASman posted:You had to find ammo and silencers for it and you could only carry a limited supply so you had to use it wisely. It also wouldn't hold up in a fire fight. It also brought non-lethal stealth to the series which I love. In MGS2 and 3 at least, it was more balanced. MGS4 and Peace Walker you could just purchase as much ammo as you want or have you R&D unit give you a bunch. I really think on higher difficulties like hard and extreme waking up from a tranq should get you caution mode same as a knockout. Actually, I think Peace Walker balanced it the best by having the silencer degrade with each shot, and you only get one in a mission. You can upgrade it through R&D, but it's never unlimited like MGS2/4. Also, helmeted soldiers are very hard to take out without entering caution mode. The fact that it needs to be reloaded after each shot and doesn't cause the enemy to flinch is what made it less useful in combat in MGS2, but it still had to be good enough to fight bosses with. They should have used some drop-off to prevent you from hitting really far away targets with it, though, especially in MGS3 where you can use a binocular trick to line up your shot perfectly. That's what the Mosin Nagat/PSG1-T is for anyway, which is balanced by the lack of a silencer.
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# ? Sep 12, 2013 18:03 |
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# ? Apr 19, 2024 16:53 |
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Strayer posted:I think the tranq guns are cheap as all hell(and also responsible for a lot of people thinking something like that actually exists, and having no appreciation for how difficult it is to safely sedate a person under the best of circumstances), but I understand why they're in the games; to add more options to gameplay. That's a good thing. After reading this in the HD Collection thread, I stopped using the tranq gun in PW (except for fighting dragons): Dr.Oblivious posted:You should really try playing [insert MGS game here] without using the any of the tranquilizer guns. It really changes the nature of the game for the better when you can't knock out every single enemy from long range. TheMostFrench posted:I remember when MGS4 came out me and a friend had an Metal Gear day (date?) and did made sure not to skip any cutscene no matter how painfully long. So realistically we spent the majority of that 24 hours on MGS4. Renoistic posted:I have complete confidence in Sutherland after watching the latest trailer.
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# ? Sep 12, 2013 18:05 |