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Peace Walker requires you to roll with some weird poo poo; you have to like the surreal funny side of Metal Gear to enjoy it. Luckily, I do like that. It has loving grinding in it though. It's not required except for the very end / postgame but that still sucks. Grinding boss fights in an MGS game isn't something I want to do.
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# ¿ Sep 11, 2013 02:16 |
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# ¿ Apr 23, 2024 21:06 |
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If the enemies can make a decent effort at flushing you out of cover I can see the health regen working fine. It's a balancing act for sure but I'm glad they're not just leaning on the way they did it in the past. In fact I kinda hope Kojima played Revengeance and was like "oh poo poo people are going to expect Metal Gear to be this fluid from now on"
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# ¿ Sep 12, 2013 01:27 |
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That looks sick!! Exclamation marks are in!!! The slo-mo thing is a little unclear to me. If a dude spots you you can press L1 and the camera will re-orient towards him and you have a second to try and shoot him, right? But what happened the second time, when he threw the tranq'd guy at the other guy? Also, did the commentators say anything about how tagging works? Are enemies automatically tagged when you look at them for a little bit or is there something else you have to do? I'm psyched
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# ¿ Sep 19, 2013 23:42 |
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Skull guy sounds super familiar but maybe that's just because the same half dozen voice actors are in every video game. The music cutting out on a visual cue gave me an early Scorsese vibe which is cool. Press triangle to beg Christ's forgiveness for being horny.
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# ¿ Sep 25, 2013 02:36 |
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I hope the gameplay changes are because Kojima played Revengeance and went "oh poo poo people are going to expect Metal Gear to be fun and fast now." Like, when Raiden slows down time at a crucial moment, it's Blade Mode; when Snake does it, it's plain old Gun Mode.
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# ¿ Sep 25, 2013 22:52 |
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motherbox posted:
I like to think Kiefer is gonna be Solid Snake with Donald Sutherland as Big Boss RESCUE MISSING OUR GREY FOX /
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# ¿ Sep 27, 2013 03:47 |
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Strayer posted:The thing is, Snake has no clue that the driving force behind Big Boss's actions is his struggle with the Patriots, so to him Big Boss looks like a monster. It's not until the very end of MGS4 when Snake finds out anything about Big Boss's struggle against the Patriots. The Patriots represent (and are part of) the whole post-Cold War political world though. Technocratic global capitalism under a single superpower. It's established extremely clearly at the end of Peace Walker that MSF is gonna become a "rogue state," working outside of or even in opposition to that world order. Outer Heaven-era Big Boss is seen as a villain not because he picked a fight with these specific bad guys but because he's loving with American hegemony, exactly the same way Americans get freaked out in real life when we hear Iran or North Korea are building nukes.
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# ¿ Sep 27, 2013 04:34 |
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I wanna think the alert countdown is gone because of the open-world format. Like, the guards could be converging on the last place you were spotted, but if you're not there anymore, you might actually be safer than you would be outside of an alert because dudes are diverted from their posts.
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# ¿ Sep 27, 2013 18:31 |
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I prefer to think that the characters struggle to figure out the surreal logic that governs their world and they end up offering multiple contradictory explanations. I mean what is ultimately the difference between summoning a spirit from your transplanted arm into your brain versus just convincing yourself you did?
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# ¿ Oct 5, 2013 23:30 |
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See I thought the idea of MSF / Outer Heaven at this point was sort of a "warriors' union". BB's idea is that soldiers should be professionals with some professional solidarity, not freaked out underpaid kids force-fed nationalist propaganda. Of course that idea mutates as time goes on and becomes a part of the Patriot war economy etc Plus these are Japanese games, even though the characters are putatively American. When you've got centuries of professional warrior aristocracy, and then a fascist dictatorship within living memory, and since then pacifism imposed from outside as something between a punishment and a social experiment, the stuff Big Boss is saying requires less justification in the writers' (and the audience's) minds, maybe.
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# ¿ Oct 7, 2013 22:07 |
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macfam posted:It's so cute how Kojima thinks he can write a serious story that addresses society's ills, or will make anyone rethink the direction the world is going in. I have a feeling this will be the funniest game yet exactly because he doesn't intend it to be. There's a precarious mix of insanely on-point stuff and total bullshit to be maintained, for sure. I think the best way to get something out of it is to read the stuff he was reading and transpose that understanding of the subject onto his wildly circuitous cornball dialogue, if that makes sense. Yes I'm serious. I feel like MGS games are actually better and more fulfilling if you bring some knowledge of the real-world subjects they touch on to the table, because the dialogue sure as poo poo isn't going to help you understand them.
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# ¿ Oct 16, 2013 00:42 |
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Yeah I have no idea beyond the explicit references but those are a good starting place. Put City of Glass (by Paul Auster, there's another book that's some sort of Epic Young Adult Saga called that, that's not the one you want) and Runaway Horses on that list too (Peace Walker mentions Mishima but not any specific book, but that's probably the most germane one)
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# ¿ Oct 17, 2013 00:38 |
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That sounds rad but I wanna be able to pick my guy's code name this time, ideally from a two-part list of components. COWARD SHARK
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# ¿ Oct 29, 2013 22:18 |
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I opened up this week's TIME magazine and they're talking about the NSA spying stuff:quote:Nearly a century ago, long before the National Security Agency existed, there was the Black Chamber. Founded after World War I, the New York City–based office — formally called the Cipher Bureau and disguised as a commercial company — existed to crack the communications codes of foreign governments. Welp! The amount of real-life geopolitical trivia that gets worked backwards into these games is pretty amazing sometimes. But it's a little deeper than that, right? Cipher doesn't just mean zero, after all, it means code, and that's one of the big themes of MGS: the control of information, the agency of information itself, the reciprocal relationship between information and physical reality. The never-resolved launch data macguffin from the first game, the Patriot and Peace Walker AIs, the location of the Legacy, the validity and reliability of the nuclear chain of command (in Peace Walker again)-- the action of every MGS game revolves around some crucial piece of information. WHich makes sense, because these games are about modern warfare. Since WWI at least (where the Metal Gear timeline starts, come to think of it) war has increasingly become the process of ineffable, invulnerable machines killing vast numbers of Enemies, with less and less human input-- in the case of MAD, at least, with humans standing totally helpless before the might of their own weapons, no input at all beyond a single judgment call: everyone in the world dies today, or they don't. poo poo!! Metal Gear is cool, I guess is what I'm saying swamp waste fucked around with this message at 01:57 on Nov 4, 2013 |
# ¿ Nov 3, 2013 22:47 |
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That scene is cool. A giant battleship just cut Manhattan in half and the former president who is also Snake and a terrorist is lying dead in the arms of the George Washington statue, wearing future samurai armor, and everyone is nonchalantly milling around like the Puerto Rican Day parade just went around the corner or something. Okay I guess!! In a way it captures a state of bizarre shock better than having a bunch of reaction shots of people screaming or whatever. e: pretty sure that scene was written before 9/11 but was it directed and rendered by then too? Cause how surreal must that have been for the people working on it e2: and the civilians are acting like they literally cannot see Snake and Raiden; I mean arguably in that moment it makes as much sense as anything else that two guys in rear end-hugging jumpsuits are carrying katanas and assault rifles in the middle of the street, but that's still weird swamp waste fucked around with this message at 01:38 on Nov 12, 2013 |
# ¿ Nov 12, 2013 01:34 |
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I think you are confusing thematic parallels for a double secret layer of the narrative I guess But it also betrays a fan fiction writer's conviction that the next installment of the story will be the one where the head finally eats the tail, where everything is tied into a perfect unbreakable knot, rather than being a new thing unto itself, a thing that springs from creativity rather than the creator playing with the action figures of his own design. Which is funny cause MGS4 kind of WAS that, and was underwhelming for exactly that reason: who was that guy? The same person as the only other black man in the series. What's Vamp's deal? Nanomachines. As soon as you have the answer it's kind of "oh okay", like, that was interesting as a super secret mystery for me to solve, but actually kind of loving boring as a real plot element. SO I hope you are wrong, but those are really cool pictures, is what I'm saying. Who's that red skull guy on the bottom row of the last one?
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# ¿ Nov 18, 2013 18:17 |
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Haha so Quiet is sort of the third try hereDrNutt posted:Hmm yes what we got was much classier Yeah in some ways the self-censoring makes it worse. It's like those pictures where someone MS paints over porno frames; we know she is not that enthusiastic about the bag of popcorn in the dude's lap or whatever. Wanting to be that indulgent or absurd about sex and then tiptoing back from it until you can pretend it's innocuous is less dignified than just slamming into that wall full speed, if I can mix metaphors for a second
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# ¿ Dec 10, 2013 21:00 |
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boom boom boom posted:Y'know, if the B&B Corps had been nude, it would have worked a lot better. It would have gotten across the exposure of the inner humanity, stripping away battlefield accouterments, etc. way better. Maybe if a lot of other things changed too. It would have been super weird and exploitative if those parts had played the same way, with optional sexy photo shoots and repeatedly shooting unarmed naked women. There's no real pathos there and it's one of the few times the tragicomic/absurd tone works against the game. I guess it's not too easy to deal with sex in a medium and genre that dictates that the only meaningful player-directed interaction the protagonist can have with other people is shooting and punching them. I first noticed this as an adolescent while killing like 500 naked titty demons in Diablo.
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# ¿ Dec 11, 2013 03:09 |
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You have to grind in Peace Walker. It's disguised as side missions but they're so repetitive that functionally yeah they count as a grind. If you aren't leveling up your R&D, and as a result, your weapons, you won't be doing enough damage. It's a bummer.
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# ¿ Dec 22, 2013 01:27 |
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I thought it was because "Big" is hell of clunky to pronounce for someone with that accent. Everyone with an American accent still says "Big Boss" in the game. Also what don't you like about the Philosopher's Legacy? Have you found out what it is yet? It's money. The entire plot is about these guys trying to obtain a lot of money. That's a pretty comprehensible goal for a Metal Gear game.
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# ¿ Jan 5, 2014 20:42 |
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blackguy32 posted:My most cherished possession is a lot of money stored in bank accounts across the world that I am going to store on one and only one single microfiche and then I am going to tell you the exact location of said microfiche down to the detail despite me knowing that there is a traitor in the base. Oh yeah that last part doesn't make a ton of sense but I guess it had to be physically there in some form to work as a proper macguffin. It's internet drama time
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# ¿ Jan 6, 2014 17:08 |
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Ever since the first MGS I've figured that the "soldier genes" are how people inside the game world interpret the condition of being a video game hero, the ability to choose Continue when you die. I mean I assumed the thing with Liquid coming back after injuries that would kill any human being over and over was sort of a joke; you (as Snake) and him are both clones of the same person, so he has Video Game Guy genes and can't really be killed unless the plot demands it.
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# ¿ Jan 26, 2014 02:06 |
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jerkstoresup posted:What other series is closest to the gameplay of the MGS series? Batman Arkham Asylum felt really close because the goons have stages of alertness and you can dick around with them to your heart's content. I thought Far Cry 3 was in the ballpark. It's first-person and structurally different but the core stealth mechanics are pretty similar. Actually it has several things that MGSV is going to-- the open world, vehicles, and see-thru walls tagging. The story even has a little of the same wildness although it's less bold and doesn't aim as absurdly, out-of-its-league high. Tenchu and Thief are worth checking out too. They're roughly contemporary with the first MGS and you can see different designers approaching some of the same issues in different ways before there was a codified stealth genre, which is cool.
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# ¿ Feb 5, 2014 09:52 |
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From that interview:quote:You can walk around your own base and do different things. I'm psyched to do different things
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# ¿ Feb 6, 2014 01:01 |
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Well there's an idiosyncratic vileness to Skull Face's sadism that squares with real human evil (the way he frames it as like educating Chico in manhood is a good moment) but the whole thing is handled in a heavy-handed melodramatic way and the game itself treats the victim as pretty much disposable which is gross. So it's not pure exploitation but it's not too great either. The cool thing about Metal Gear is the whiplash between serious subjects and goofy surreal poo poo, so I'm not disappointed that it's going this direction, but it's probably gonna end up betraying an oversimplified and not real well thought out worldview and a certain leering nastiness (and not just about sex) that plays straight into what it's supposedly critiquing/
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# ¿ Mar 24, 2014 03:06 |
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I do think it's telling as gently caress that the script allows Paz no emotional reaction to her own suffering, even though most of the guys get to express some kind of response-- pity, resentment, cruelty, whatever. She's just this whimpering plot delivery vehicle
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# ¿ Mar 30, 2014 18:58 |
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I'm okay with these games being insane and transgressive, even though the writing is really clunky and the characters are mostly flat. Toeing the line is overrated and shocking cruelty is a truer-to-life treatment of violence than some G.I. Joe poo poo where nothing genuinely bad can ever happen. Metal Gear has never had great characters but it has a certain vibe and creative vision that would suffer from timidity.
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# ¿ Mar 31, 2014 17:30 |
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fivegears4reverse posted:I'm still waiting for someone to tell me when the US has stitched bombs into prisoners without anesthetic before releasing them to their comrades at Guantamano Bay or Abu Ghraib. The reality of those places is horrifying enough, and while it isn't discussed nearly enough, the game does a fantastically lovely job of actually broaching the discussion. It's not a documentary though, it's still the series that had a cyber ninja dance-fighting a gay vampire on top of a giant robot. The whole thing still takes place in this lurid nightmare world. It's not an attempt to realistically simulate war but a way to get at the underlying horror of it and communicate that somehow through a video game structure.
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# ¿ Apr 1, 2014 17:13 |
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Steve2911 posted:http://www.eurogamer.net/articles/2014-03-23-stealth-vs-stealth Haha I love how dismissive he is of super controlled action games. I think it's weird that they both imagine stealth as this badass power trip, rather than a way to make the player feel genuinely threatened? Like the discussion about guns, that's weird, because my first thought was that guns aren't really a game-breaker in a situation where you're outnumbered and, if you start shooting guns, you are probably going to die. Why does the player character have to be able to absorb 20 bullets?
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# ¿ Apr 4, 2014 17:24 |
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randombattle posted:Eliab is the older brother of David. Eli was taller and had fairer features than David but was angry as gently caress at everything. Oh poo poo you're not kidding. That's pretty clever. I think he's Liquid mainly because his character design references Liquid's big time.
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# ¿ Apr 20, 2014 00:34 |
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MGS1 has a strong element of spy movie camp; Snake hits on every woman, there's a hot girl agent for him to romance, the bad guys have this Bond villain wackiness. Over the course of the series that's been melted down and recombined with Kojima's style to form its own distinctive weirdness but Snake Eater doubled down and made it the whole aesthetic of the game which was cool.
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# ¿ May 10, 2014 04:55 |
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I'm not sure about the horrors of war stuff, not because it's too "dark" or whatever but because Big Boss is a pretty flat character (when's the last time he expressed something but confusion, anger, or stoic sadness?) and the soldiers he's mourning are total non-characters. The antiwar stuff loses its sting when the victims are literally randomly-generated faceless goons. Maybe with the Mother Base segments we'll get to know em a little better and there will be more of a sense that something is lost when they die; right now it feels kind of cheap, like the audience is supposed to do the work of characterization for the author, who's too busy with the important characters to worry about the people he tells us we're supposed to be mourning.
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# ¿ Jun 12, 2014 20:51 |
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I think you can say it's gross and dehumanizing (yeah definitely) or poorly done (in a lot of ways yeah, but there are some respects in which it's right on, like the way extremely lopsided power relationships open the frontiers of human cruelty and the way it becomes about Chico's masculinity) without being like "this is a Bad Thing and it should Never have been made" but that may be too subtle of a distinction for angry internet guys
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# ¿ Jun 14, 2014 21:38 |
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acksplode posted:This is poo poo and bad and you should feel bad for liking it. It's not great characterization but it's not A SIN or something, like moral badness Yardbomb posted:But man, how are games ever going to be respected if we don't readily gobble up grossly mishandled and exploitative poo poo? Like for example I think it is worse, as a human being, to argue in bad faith and ultra bitchy sarcasm than to like some media that could be flagged as problematic by internet men of conscience
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# ¿ Jun 15, 2014 19:47 |
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Isn't Cypher, the #1 enemy in MGSV, made up of the three original Patriots we haven't heard from since MGS3? It doesn't really hang together now but maybe it will when the full game comes out.
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# ¿ Jul 10, 2014 04:57 |
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It definitely has the child soldier with the afro but it seems fake anyway cause it doesn't introduce any new ideas that weren't in the trailers or GZ or part of the series backstory already.
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# ¿ Jul 14, 2014 03:48 |
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NikkolasKing posted:The thing about MGS2 is you can't just understand it in-universe. it's a very meta game with the whole idea that you are Raiden. Raiden is not just a character in a story, he is you. The S3 Plan makes little sense taken on its own merits but it's really just a convenient in-universe excuse to show how Kojima has basically trolled everyone who bought MGS2. You also need to think about it with reference to the real world. Like S3 makes plenty of sense in light of what agencies like NSA actually do. The Patriots system is just a sci fi version of techno-capitalist American hegemony, the story treats them as synonymous and completely shows its cards at the end ("hey when you think about it the UN isn't that different than the patriots i guess?" (monkey farts due to too much soda, everyone laughs)) Full Battle Rattle posted:I don't think the AI could have gotten that far. As Big Boss pointed out, it was stuck in a loop doing the same things over and over again. Even with it's very existence threatened the best thing it could think of was to use snake to kill Big Boss (again). This is a meta thing too, all video game franchises eventually become about the transcendent power of their own dumb poo poo, because the writer has to work within a fictional world where everything happens with a 100% knowable divinely dictated purpose: to make another (for example) Metal Gear game, with the things the audience expects from that
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# ¿ Jul 20, 2014 19:06 |
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NikkolasKing posted:But other things in MGS are rather straightforward. They're just stories that can be taken in the context of their own games. MGS1 is about genes, MGS3 is about scenes (I'm not sure what that means. I thougth MGS3 was about nationalism) and I can't vouch for any of the other games because I haven't played them or don't like them. But all of these things you can gather pretty readily from the long-rear end cutscenes about them. I'm not contradicting you I'm saying there's other stuff going on too. No one's saying these games don't lean hard on their meta qualities or that they don't borrow from whatever the guy behind the really strong authorial voice is interested in at the moment. Scene is the situation, and nationalism is a big part of that. People who have no moral or ideological objections to each other, who are sometimes supposedly on the same side, are torturing and killing each other because they're acting on behalf of forces way beyond them. That's why you need a real-life frame of reference too, because without the real scenario of two superpowers locked in a nuclear death grip, grinding up human lives on an insane scale as they battle for inches, who gives a poo poo
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# ¿ Jul 21, 2014 05:16 |
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Blade_of_tyshalle posted:When the subtitle says "danger", the dude is saying "pinchi". This is literally the word pinch, as in "poo poo, I'm in a real pinch now." For some reason, Japan decided "pinch" was the best English word for "danger" they could adopt, and it is really weird. Golly, I musta caught a dose of the clap from one of these geesha girls. What a pinch! Looks like I'll be laid up here in Tokio while the fellas are gunning down thousands of Koreans
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# ¿ Jul 22, 2014 19:01 |
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# ¿ Apr 23, 2024 21:06 |
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A Steampunk Gent posted:I actually liked that about Revengence though, it was a nice rebuttal to that type of 'press X to save the world' narrative popularised by Bioware RPGs and the like ... It was nice to have a positive goal to work towards and Raiden's actions aren't without merit but the game acknowledges the reason both Raiden and the Player are really there is to cut up dudes and chuck really big things in the air to an awesome soundtrack; that the big things like imperialism and exploitation aren't going to be solved by a 80-hit combo or perfect parry-counter. Yeah I appreciated this too. It seems like MGS has gotten more interested in why violence and war happen since Big Boss became the player character, which is cool. Like the MSX games and the first Solid game and most of the second are all fantasy scenarios based on the series' internal mythology, but then the Big Boss games have stuff like Khrushchev's rise to power, M.A.D., the CIA intervening in Latin America.
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# ¿ Jul 25, 2014 17:53 |