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precision
May 7, 2006

by VideoGames

Damo posted:

If the Advanced SMG is a special edition bonus weapon, how come I have it and I only have the normal edition? I have it on frank and mike, haven't unlocked Trevor yet. Didn't even get the game on day one. Also I got the atomic blimp code as well. :whatup:

Nah you get it for free for syncing your Rockstar Social Club account.

Nice new thread, nice new thread title. :cool:

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precision
May 7, 2006

by VideoGames

Alfred P. Pseudonym posted:

Which radio station is the best for blimpin?

Mute your television and listen to some classic Coast to Coast AM shows on your computer machine.

precision
May 7, 2006

by VideoGames
The whole soundtrack is full of best songs, but this is the best "best song":

https://www.youtube.com/watch?v=iufIPxnOra0

precision
May 7, 2006

by VideoGames
So I finally got to the 30% mark, when you do the first couple of missions where character-switching really comes into play, and... GOD drat. I loved this game already, but now it's just like, gently caress me running.

Also, Trevor just got a text from Lamar wanting to hang out. I bet that'll be fun. :3:

precision
May 7, 2006

by VideoGames

Combat Pretzel posted:

It's kind of disappointing that there's not really a lot of buildings with interiors. I'd hope, but doubt, that they'd patch more in. There's enough buildings where the doors are actual geometry and not just a bitmap.

I don't think it's all that unlikely, to be honest. I just did a mission that was the most trivial sidequest of all time, and it included a very meticulously fully modeled bar that I'm pretty certain I'll never visit again - if they did that, why wouldn't they have more? As people have noted, there are a ton of buildings that look like they already are modeled, because the interior appears to be 3D.

precision
May 7, 2006

by VideoGames
I've always played GTA games very slowly, savoring them and not getting burnt out. It took me something like 3 months to beat III and Vice City, and 6 for San Andreas (but 2 or 3 of those were putting it down because of loving Flight School).

I think I did finish IV in just about a month, mostly due to the lack of much going on that wasn't "do story missions", and as impressive and large as the city was, I didn't like how monochrome it seemed, with no "wilderness" or much variety aside from "lots and lots of buildings".

precision
May 7, 2006

by VideoGames

_rustedshut_ posted:

If the cops in this game are going to be this completely insane to outrun or defeat. Then, they should at least let you commit suicide. Also, if there's no one around to see the crime. Why do you instantly get 1 star? I'd be alright with it except for the aforementioned fact that the cops are loving terminators. 1 star leads to 3 in about 10 seconds.

Anything under and including 3 stars is trivial to deal with.

Put this in the OP: Break line of sight, switch cars, and cops will literally drive right past you (unless it's a convertible, which is another "Rockstar thinks of everything" bit of data.

precision
May 7, 2006

by VideoGames

Harlock posted:

So at around the half point mark in the game, I believe, my characters all seem to have gravitated towards a certain gun. Did this happen for everyone else as well? Trevor has thousands of shotgun ammo, Michael has a lot of carbine ammo, and Franklin has a bunch of SMG/Pistol ammo. I never really visited Ammunation except for missions that required you to buy stuff. Do they pick up ammo on their own when you aren't controlling them? Mission rewards?

Unless it's a bloodbath mission I have Michael constantly using a silenced pistol. It's like he's the only fuckin' professional here!

precision
May 7, 2006

by VideoGames
My Michael's driving skill seems to be going up at a snail's pace, whereas he's already maxed Stamina and Trevor has almost maximum EVERYTHING. :getin:

And people who say driving skill doesn't matter are just flat wrong.

precision
May 7, 2006

by VideoGames
Did the patch I just downloaded break my game, because I no longer have any missions available for anyone except an assassination mission. Did the patch make it so you can't put those off? If so, gently caress you Rockstar.

Otherwise I don't know what the gently caress I'm supposed to do. Donuts in the desert while listening to Art Bell I guess.

precision
May 7, 2006

by VideoGames

Baron FU posted:

I don't know how far you are in the story, but the last mission in the game is a Lester mission. A lot of goons don't really listen to the chatter in the missions and have been stuck at the same place because they were saving assassination missions.

No, I'm only like halfway through the story missions. Before the patch, there were a couple missions, but now all I have is a Rampage for Trevor, an Epsilon for Michael, and the second assassination mission for Lester.

For reference, I just stole the cars for Devon.

precision
May 7, 2006

by VideoGames
So I was using 3 different save slots and I guess they're all hosed up (or the game just is in general now) because no matter what I do, I can't progress the story after "Surveying the Score", and apparently a gently caress ton of people are having the same problem and Rockstar hasn't said anything.

Well, gently caress that.

precision
May 7, 2006

by VideoGames

Hedgehog Pie posted:

I feel like the joke with Rebel Radio is that it insists on being non-corporate and rebellious, yet its only Johnny Cash song is a Dukes of Hazzard tie-in, and I'm pretty sure songs like 'Convoy' have some pretty commercial development backgrounds too. I tend to like that sort of implication stuff than the up-front humour. It's like in Vice City how almost every station had a slightly personalised "Complete the Look" ad, for a shop catering towards that particular station's stereotypical fashion taste... you see, they're ultimately all the same, and people are cashing in on your attempts to be unique!

Though Rebel does have 'Are You Sure Hank Done It This Way', and that's a pretty damning song about the country institution.

Eh, I think it's mostly just that it's a station that rejects Nashville nu-country (you know, all that poo poo that sounds like Garth Brooks and Shania Twain).

precision
May 7, 2006

by VideoGames

orcane posted:

In my latest playthrough I went and deleted the patch data to get the money briefcases back so I could actually have some money in the beginning - starting with ~20k is so much better than loving around with liquor stores for a few hundred bucks.

...why not just power through the first 10 or whatever missions until the first heist? The game doesn't even really "start" until then anyway...

precision
May 7, 2006

by VideoGames
The only thing I dislike about GTA4 is the middle of the game when you're doing missions that seem to completely lose sight of any semblance of cohesive plot or characterization. Sure, the last mission with your new best friends The Irish is great, and some of the stuff with the junkie brother is good writing, but there are so many other things crammed into the middle of the game that it really took me out of the mood.

The beginning and ending are still excellent, though.

Why did they remove the OnStar feature from V though? I feel like I'm cheating myself out of a lot of immersion and eye candy by constantly having to look down at the minimap; either put arrows on the road (LIKE YOU ALREADY HAVE IN RACES!) or at least give me an optional slightly annoying voice. I actually played most of IV with the minimap turned off. It helped to get to the point where I actually recognized the town and could find my way around by memory instead of consulting a map, which hadn't happened since 3/Vice City.

precision
May 7, 2006

by VideoGames

Mokinokaro posted:

The psychic services just know where to go in V.

Apparently all three characters have their phone's GPS turned on at all times, and the taxi companies are really high-tech.

"Can I get a cab out here to, uh, the middle of the loving desert?"

precision
May 7, 2006

by VideoGames
As an aside, I finally restarted the campaign since none of the goddamn patches fixed the "can't progress past Surveying The Score" bug, even if I reloaded from a save before the mission BEFORE that. This time, I picked all the "dumbest" options for the first heist (Go In Loud, picked the guys with the lowest stats). The heist went better and gave me more money then when I picked the "smart" options. Is Rockstar trolling or what because :confused:

precision
May 7, 2006

by VideoGames

Crappy Jack posted:

Guys with lower stats receive a lower cut of your total, meaning you earn more money overall. Somebody went through and determined the maximum amount you can earn from each heist and which combination of stuff gets you the best net result.

Well yeah I knew that part, but the low-stat guys also didn't gently caress anything up (well, I did have to shoot somebody and there was a throwaway line about "good job with crowd control, dumbass!") whereas when I did the heist with the high-stat guys, all kinds of poo poo got hosed up.

precision
May 7, 2006

by VideoGames
6 hours is a more "normal" amount of sleep than 8 :eng101:

But yeah, that is a cool detail. Franklin gets that good weed sleep, Trevor only sleeps when he's been up for 4 days on meth, and Michael wakes up screaming every night

precision
May 7, 2006

by VideoGames

Promoted Pawn posted:

Every other time I replayed it, I took my time and role played it to the point where I had Niko taking the train or a taxi instead of stealing cars and obeying traffic laws in non-emergencies*. I used the starter pistol as his main firearm for most of the game since who has a Pocket of Holding to carry around a whole arsenal in? I actually found it much more enjoyable to play the game at a relaxed pace and just absorb every little thing they put into it.

I think that was certainly the intended way to play it. There was even talk, before release, about how it would be very hard/virtually impossible to "just steal any car you want", but I guess they realized players would bitch endlessly about that.

precision
May 7, 2006

by VideoGames

Wolfsheim posted:

I don't know if that's a point in its favor though, because it almost sounds like they encouraged you to play it as boring as possible and you essentially resigned yourself to it. I do understand it, to an extent, and I don't play any GTA as a complete mass murdering psychopath, but just sitting in traffic behind four other cars and hitting every other red light is so anti-fun that it's hard to believe it was intended that way. Hell, the in-game conversations don't even really last long enough to play that way, so I think the developers knew players would be blowing past everyone on the road for the most part.

People have different definitions of fun. I consider driving an actual car to be fun even though I obey traffic laws, how crazy is that?!

precision
May 7, 2006

by VideoGames

Das_Bass posted:

GTA4 didn't have a few areas of the Metro NY area. Both Yankee and Shea ( before they tore it down IRL) and MSG. Rockefeller Center as far as I remember was gone. They did put detail into some things, but I hated how every licensee plate just read "liberty city." And the NJ of the game didn't have it's own plate. I remember even GTA:SA having pates for each city and their own cops. Given how big R* likes making maps maybe adding some of the suburbs of Long Island would have been nice too. I like the map fine in 4, but even when I first played it felt like something was missing, maybe having gone to the real city my whole drat life made me want to fine things I know; in the game. Like the once famous arcade in Chinatown all the east cost fighting game pros played at, so I'll admit a bit of bais with that, but than in GTA5 I do like the map, but I really wish I could go to Las Venturas, the game could have had us do a Oceans 11 casino heist. I get asking for all 3 of the cities might be asking too much of them with that much detail, but even with out much I like it I miss doing a gone in 60 seconds police chase in San Fierro. More of a meta thing I always found it funny every city or state in GTA is a island 1000 miles away from shore.

I appreciate the giant wilderness in 5 but at the same time I would kinda rather had them cut about half that wilderness to make the actual city larger, or give us another city. poo poo, they already had a giant model of LA for LA Noire, I wish they could have somehow imported some of that.

Alternatively, just give us GTA:LA set in the 40s and using the exact same map, I would buy the almighty gently caress out of that poo poo.

precision
May 7, 2006

by VideoGames

My Lovely Horse posted:

Pity Rockstar seem to have abandoned the period pieces because GTA set in 1960s San Fierro would be great. Drug deals, the Lost as security for a free concert, fantastic music.

If they never do a 60s or 70s era GTA game I will be royally pissed. It's almost too perfect, it practically writes itself!

precision
May 7, 2006

by VideoGames

The Dave posted:

I think it's safe to say when people request a GTA game nowadays they don't mean the old top down style.

Yes, exactly. Though to be fair, Chinatown Wars is one of the best GTAs ever made.

precision
May 7, 2006

by VideoGames

Bobby Deluxe posted:

London was fun for a bit, but I'd love to see R*'s satire targetted at British life. Hell they've probably got the engine capacity to do a mini UK now, complete with Landan, Scotland, Oireland and a bunch of Geordies kicking about.

I would love to see a game set in the UK in the Factory Records club scene era. Set it in Manchester, do jobs running drugs for "Tawny Wolsson", work security at Happy Mondays shows, add in some IRA and This Is England style material, Bob's your uncle.

Probably an enormously niche idea but I don't care, I want it. :colbert:

precision
May 7, 2006

by VideoGames

Promoted Pawn posted:

Between Vice City and Vice City Stories, I'm so done with 80's Miami GTA, even though Vice City was my favorite GTA of the PS2 era.

Yeah I wouldn't want another 80s romp unless it was specifically focused on things that aren't glitzy and "typical 80s". Like, if you're gonna go back to the 80s, focus on Cold War paranoia and cram it full of political punk and weird New Wave music and Russian spies and poo poo. Have a mission where you hijack a cosmonaut mission. First GTA on the moon!

precision
May 7, 2006

by VideoGames

Capn Beeb posted:

Sucks this didn't have Chinatown's drug dealing mini game

I find it kind of hilarious that the GTA game which mentions the most specific, real world drugs is the one made for a Nintendo system. "GOD MOM, JUST A SECOND, I'M TRADING ECSTASY FOR COCAINE!!!"

precision
May 7, 2006

by VideoGames
That's true but I still thought it had one of the best final missions in the series.

precision
May 7, 2006

by VideoGames
I've played through GTA4 twice and never once gone on a massive rampage. I got that out of my system by San Andreas, maybe even before. If I want to do poo poo like that, Just Cause 2 is way more fun anyway.

So for me there really wasn't much disconnect. I didn't run over people or kill them at random between missions. And I felt like Niko is one of the most likeable main characters, along with Johnnie and Franklin.

precision
May 7, 2006

by VideoGames
Sometimes I do miss how in 3/VC/SA you could break missions by parking a bunch of cars in strategic places (or any number of wacky things) whereas in 4 and 5 there are hardly any ways to do missions other than "the way we want you to". The best you can do is bring a rocket launcher to a knife fight.

precision
May 7, 2006

by VideoGames

echronorian posted:

Ya I agree with that. For an open world game, the main show is really on rails. If I had the ability to be half as creative in the missions as I do in the open world they could almost leave the open world out of the game.

EDIT: OK not really

The most creative thing I did in 5 was use the Grenade Launcher in the mission where Trevor has to kill a house full of hillbillies. And it... it was pretty awesome I have to say. They were all dead before I even saw most of them.

precision
May 7, 2006

by VideoGames
The lack of even a single gay nightclub in GTA5 was a severely disappointing thing. :mad:

precision
May 7, 2006

by VideoGames
The problem with the third island is it wasn't New Jersey enough. It should have been unlocked from the start, for one thing, and should have had jobs about New Jersey Problems, like doing shady poo poo for union bosses at factories or whatever. And put some Bruce Springsteen on the radio, god drat it.

precision
May 7, 2006

by VideoGames

Wolfsheim posted:

I literally don't even remember the third island in GTAIII. I think it had suburbs and some random hood guy gave you missions? I forget. San Andreas third bit in Las Venturas was easily the best part of the game, though.

Third island in 3 was really small and just some suburbs yeah. Las Venturas had great missions but was incredibly tiny and boring otherwise.

precision
May 7, 2006

by VideoGames
I'm still mindblown by how much effort they put in to model all that underwater mess and then use it for approximately Jack and poo poo.

precision
May 7, 2006

by VideoGames
I'm starting to realize that, while the good missions in this game are really fuckin' good, there are a lot of bad/boring missions. I just got stuck for like 30 minutes on the Franklin/Trevor "Escape from Grove St." mission because gently caress escaping from the cops in that area on a god drat JET SKI :mad:

And then there's the fact that after the first few missions there are so many boring busywork ones, even with Trevor (the Take Trevor To Work Day mission was NOT as interesting as I remembered).

I mean I know it picks up after right where I'm at but man, I'm not supposed to be this bored on my SECOND playthrough...

precision
May 7, 2006

by VideoGames
It was really just the "escape the cops" bit that sucked. Shooting out of Grove Street and hopping onto the jet skis was fine it's literally just that last "let's split up!" part that was really annoying. If I tried to follow Trevor up the ladder, Franklin got gunned down within seconds, and going off on my own was just kind of a tedious affair. :shrug:

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precision
May 7, 2006

by VideoGames
The updated soundtrack alone is going to make me buy this game again. :negative:

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