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About the economic shift in the USSR with Khrushchev I humbly suggest reading Red Plenty. A great book with extremely instructive footnotes about the economic dream of the Soviet 60s.
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# ¿ Oct 13, 2013 05:16 |
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# ¿ Apr 27, 2024 13:03 |
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I don't get one thing: we were looking for Holliwood because we picked that trail from Golitsin. But did we abandon our main mission, to find out who murdered him?quote:A proper show trial did not begin with an arrest and a fabricated accusation -... CarrKnight fucked around with this message at 23:28 on Oct 16, 2013 |
# ¿ Oct 16, 2013 23:21 |
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Yes, but we knew that Golitsin had been killed by the KGB from the start, right? Golitsin knew he had been hired by somebody in the KGB (Jealous Husband) to investigate Hollywood, said so in his tape. And we suspected from the start that Golitsin died when he tried to find out more about Jealous Husband BEFORE going to Hollywood. So I guess we are focusing on who helps Hollywood and ignore entirely Jealous Husband?
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# ¿ Oct 16, 2013 23:32 |
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quote:Furthermore, where could Rukov possibly stash the equipment right in front of the KGB building and have it remain both secure and unnoticed by the security staff? You really can't stash it at home either, after all it's surely going to be searched. In general, you probably don't want to lug it around yourself. You'd need a support team of sort, doing that for you. Maybe Rukov is a bit too much of a Stakhanov? Beware of glory seeking individualism, comrade.
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# ¿ Jan 22, 2014 04:44 |
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quote:ok, dumb question, what spy would head out on a mission like this without testing his equipment at headquarters?
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# ¿ Jan 24, 2014 03:11 |
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quote:This is awesome, but also kind of thought-provoking that the game does very little hand-holding but demands near perfection. My problem with old lucas arts games was that if you didn't know how to go on you were stuck. Forever. So either you tried combining every item against every other item, or you'd just get a walkthrough. Here instead you die frequently, and horribly. But when you do die, you usually know what is wrong. I didn't prepare an escape route, I aroused suspicion, I made a bad call. It's a better feedback loop, I think, then standard games. But it doesn't work perfectly. Take the example of the cocaine you need to flush down the toilet in Chapter 1. There is a very limited time frame where you can do it. And if you don't, the game is unwinnable: Rita will never let you out the torture chamber. In that case, the game just fucks with you. Also, thank you for this playthrough and thanks for the soviet union descriptions
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# ¿ Jan 27, 2014 05:03 |
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I imagine Rukov reporting back: "I was assaulted by hundreds of anti-social elements bent on economic sabotage. While every bone in my body is broken, their imperialist plan is now foiled!". And getting promoted.
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# ¿ Jan 27, 2014 06:31 |
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# ¿ Apr 27, 2024 13:03 |
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This game has a checkpoint system in place. But the last express system seems much much cooler.
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# ¿ Jan 27, 2014 14:23 |