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This is awesome, but also kind of thought-provoking that the game does very little hand-holding but demands near perfection. The only modern games I can think of that allow for that much foresight are the Hitman series but you can at least strongarm those when they go belly up. Games just don't offer this depth of failure anymore but what was dumbed down first, the games or us? Also, no ghost dad conversations lately. Are they unavailable/boring/as useless as your uncle?
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# ¿ Jan 26, 2014 10:29 |
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# ¿ Apr 27, 2024 11:55 |
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red mammoth posted:As for the game's difficulty, it would be interesting to figure out how to remake the game to be more playable while keeping its hard and unforgiving feel. Maybe make it so that you can just jump back to the spot where you really messed up once you get into an unwinnable situation. Neat game altogether, heavy on period accuracy and political intrigue and Russian folklore and also LPed to completion very recently.
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# ¿ Jan 27, 2014 13:37 |
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That was a pretty sweet rescue. Hope the wheelchair express is still taking passengers.
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# ¿ Mar 2, 2014 04:42 |
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paragon1 posted:Edit: Oh right, truth serum. Does it never actually say he injected you? Don't think it did, but it makes sense it didn't - that would kind of spoil the surprise of injecting him in a correct playthrough. That and I bet it's a mini-obstacle that he won't talk if you don't inject him.
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# ¿ Mar 5, 2014 07:41 |
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Where did the dead detective that kicked all this off figure into things, again? Also was Cut-throat any particular person in disguise, or just a dude named Cut-throat?
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# ¿ Aug 1, 2014 07:38 |