|
YeehawMcKickass posted:Boco_T's WW Ethereal Wooooo. New thread! First off, thanks to Yeehaw for posting the last few decks from the last thread. To the deck: I would actually mainboard the Soldiers of the Pantheon. He's a huge one drop and even if your opponent doesn't throw out Rakdos Cackler or Dryad Militant turn 1, it is big damage for a fast heroic deck. That having been said, I would either throw in a second Ajani or sideboard him. Planeswalkers don't do much for you. (It would be nice if he triggered heroic but sadly...) I would also swap out the divine favors for Act of Valor (or better...two more Dauntless Onslaughts) since sorcery speed 2-for-1-able pumps are pretty shaky.
|
# ¿ Sep 30, 2013 01:33 |
|
|
# ¿ Apr 19, 2024 09:09 |
|
suicidesteve posted:Yeah I'm pretty sure this is wrong. He's only not a creature when he's in play and you don't have the devotion. I heard a level 1 judge say casting an Aura on a creature doesn't target that creature. I wasted 10 minutes looking it up so I could draw my card off of the Triton card draw heroic guy. Yeah. Gods are creatures in every zone EXCEPT on the field w/ less than 5 devotion.
|
# ¿ Sep 30, 2013 01:38 |
|
TheLawinator posted:Hey, I've been messing around with this as my first standard deck. I'm not sure I have enough card draw and also I have no idea how I would deal with a critical mass of creatures besides splashing another color which I'd rather not do. I don't think you need 4 x Guildgates AND 4 x Temples. Eight dual lands should be enough with just the temples and shock lands. That having been said, I would go for more Read the Bones to replace the Opportunities. You don't want to need 6 mana just to draw. And drop 2 x Hero's Downfall for 2 more Doom Blades. You can sideboard them out if necessary and you won't be killing Planeswalkers as much as you'll be killing creatures.
|
# ¿ Sep 30, 2013 02:25 |
|
Boco_T posted:I think I can live without Ajani. That was the only card I wasn't able to trade into today based on this deck list, and I think you're right. Here's the kicker. You should decide on two major things: 1. how fast you want your deck to be and 2. how important is the heroic mechanic for you. Right now, you're looking to be lower-mid-range-ish. You have 8 x 1-drops, but Eidolon is better used as an aura. It appears your big damage is going to be Gods Willing or Brave the Elements a Fabled Hero and pump him all to hell for massive double-strike. You're not looking to be on the defensive at all. (And mind you, the Gods Willing and Braves are just as good offensive options as defensive, so they don't really count.) Therefore, I would take out the Pacifisms and Chosen by Heliods. They don't up your attack, and you can ignore defenders with GWs and Braves. This is one of those decks that wants consistency more than anything. You want 4 x of's for everything you're expecting to draw multiples of. But, if you're willing to make your deck a little slower, and you want enchantments to help with Ethereal Armor and screw with your opponent, you could throw in Blind Obedience. It kills hasters, leaves your opponent open at extra turn, and lets you use random stray mana to ping your opponent with Extort. (That does mean you'd probably want to bump the top of your mana curve to 4 or 5 though.)
|
# ¿ Sep 30, 2013 02:40 |
|
inSTAALed posted:Add Duskmantle Guildmages. Activate their first ability twice, then use Jace, Memory Adept's 0 ability. I normally don't play black, so I never really saw that. That's freakin' hilarious. Just weenie rush the guy with Rakdos Cacklers, Tormented Heroes, and Cloudfin Raptors until turn 5 Jace, MA. Turn 6 Duskmantle, activate, mill, burn for remainder.
|
# ¿ Oct 3, 2013 01:07 |
|
BigRed0427 posted:I decided to try and make some changes to the U/R Young Pyromancer deck Zoness built for me after reading a couple of articles. I came up with this. You'll never want more than 2 Hammers in your deck, so you can drop one from the sideboard. And since you're only running 10 spells that work off of Goblin Electromancer, you may just want to drop him altogether. If you were running more 1R or 1B (like Cyclonic Rift, maining Mizzium, Essence Scatter, or Negate), he would probably be worth it. Nivix Cyclops would make a good replacement, though running 4 may be a bit much. Maybe 2 or 3 with a couple extra spells? Edit: Oh, and you'll want some Counterfluxes in the sideboard for going against UW and Esper control decks. Turn 6 with a Hammer out is much nicer when you can keep your Spellheart from being countered. AlternateNu fucked around with this message at 02:57 on Oct 3, 2013 |
# ¿ Oct 3, 2013 02:54 |
|
BigRed0427 posted:Ok, Changes made. I love Quicken, personally. A one mana cantrip that triggers all your dudes? Yes please! And being able to Quicken a Mizzium is really nice when your opponent thinks his guys are safe from errant Lightning Strikes and Shocks. You may also want to consider sideboarding a few Electrickery. 1R to ping all of your opponent's guys for 1 is devastating against other token decks like YP, Master of Waves, and Elspeth. That is a meta call, though.
|
# ¿ Oct 3, 2013 14:07 |
|
kzin602 posted:Izzet Staticaster worked really well for me pre-rotation against the human tokens decks. Haste and Flash means you can nail them in the middle of their mass token attack, or in response to a sacrifice; I don't know if there's going to be a deck fueled by x/1 tokens in the current meta but he was a pretty good two of in the sideboard. It is kind of superfluous in this deck since we want lots of instants and sorceries. We already have 3 sets of creatures with 3cmc, and Statiscaster doesn't hit everything on the field. An overloaded Electrickery will not only tag the tokens, but will also kill the YP, itself (plus any other weenies like Firefist Striker) and allows you to ping a 2 toughness dude while blocking with a 1/1 token of your own.
|
# ¿ Oct 3, 2013 19:25 |
|
Zoness posted:You can't really 'deal with' Aetherling - that dude usually sticks after several wraths and revelations have already put you out of the game. It's not a means to an end so much as something that shows up to perform the formality of actually killing the opponent. Pretty much. I have seen some UW variants running Cyclonic Rift (I even side-deck a few) since instant-speed removal isn't a luxury most non-Esper control decks have. Blow P-Needle (or everything if overloaded) back to your hand at your end step just to create the gap needed to play everything I need and leave mana open to counter things I don't want to see come back.
|
# ¿ Oct 4, 2013 15:47 |
|
burntnorton posted:Staticaster is in there because he has flash. I shall preface this with...It's your deck. Run what you want. And I looooove Niv-Mizzet. But really, you don't want Niv-Mizzet. I still don't get why you're running Turn//Burn. You reeeeeeaaally don't care about high toughness creatures since you're going to be phasing right through them when you finally do attack. I guess I just don't understand your thought-process. You have all of this draw and discard, but none of the cards that benefit off of either drawing, discarding, or the use of instants/sorceries. If you want a second win conditions, you really should but Spellheart back in there. Once you've tuned your counterspells properly, you should be able to keep him alive. And once you get mid/late-game you don't really need more than one good swing out of a Chimera to put your opponent within easy killing range of Aetherling.
|
# ¿ Oct 4, 2013 23:18 |
|
End of Life Guy posted:So, I found a way to put 9 +1/+1 counters on Fabled Hero turn 4, and I want to throw other things at this and call it a deck. I've been tooling around with a Fabled Hero deck that just pumps him and makes him swing for 10+. And it is super easy to make him unblockable. Just run 4 x Gods Willing and 4 x Brave the Elements. Pro-whatever color your opponent's creature are. Blam! Mine is a White/Red variant though and runs 4 x Titan's Strength, 4 x Swift Justice (yay lifelink), 4 x Boros Charm (for even more defense and double strike on non-Fabled Heroes), and 2 x Coordinated Assault. I'm still working on the creature curve, though.
|
# ¿ Oct 7, 2013 19:47 |
|
kzin602 posted:The deck NEEDS card draw of some kind, you quickly run out of removal against a weenie type deck. I feel like tormented hero is not doing anything, omenspeaker is probably better. Read the Bones?
|
# ¿ Oct 7, 2013 19:48 |
|
Zoness posted:Ajani, Caller of the Pride, while not triggering Heroic, is really potent for strategies that involve sending a single fattie to dome the opponent. Yeah...I guess I should consider him. Though, in a perfect world, you'd just need 2 x Titan's Strength on an empty field or 2 x Titan's Strength + Gods Willing or Brave the Elements when they have blockers.
|
# ¿ Oct 7, 2013 20:04 |
|
Soothing Cacophony posted:I posted my WR Heroic aggro deck earlier and ended up subbing out the Lightning Strikes for another Coordinated Assault and Madcap Skills. It's more focused on 1-2 drops with Heroic than on Fabled Hero itself, but Madcap Skills works really well with Heroic I'm finding, giving you pseudo-evasion, and makes your Gods Willings insane if they try to double block your pants'd up dude. I'm not totally sold on Brave the Elements though. It's a crazy good card, but I always feel like I should be running another Heroic trigger. That, plus the fact that I'm running Firefist Strikers that it doesn't hit, makes me a little wary on it. Yeah. It is one of those decks where you can't go all in unless your opponent is tapped out or you have a GW or BtE in hand. I like Madcap Skills, too, but I'm sticking with 1 mana boosts, only. You really want to win by turn 5 or (maybe) 6, and you really have to squeeze each boost/counter you can with the little mana you have. That is why I'm only running 2 x Coordinated Assaults because even though it is 2 creatures, unless you're targeting a Phalanx Leader, you will only get +1 with the heroic trigger for Fabled. The first strike is completely redundant. This is in comparison to Swift Justice where SJ is on primary color and gives you lifelink at least. I'm considering running Dragon Mantel just because a 1 mana cantrip that triggers heroic is nice even at sorcery speed. And it is a good place to dump extra red mana. Edit: What do you guys think about Messenger's Speed? (Just like...1 or 2 in the deck.) It is a great way to catch your opponent off guard on turn 5. Say you're going against Esper or UW control. They Supreme Verdict you on turn 4 (as they are want to do). So, they're tapped out. Turn 5 you drop Fabled Hero, throw on Messenger's Speed, and pump him with a Titan's Strength. That's 14 they didn't see coming. AlternateNu fucked around with this message at 01:38 on Oct 8, 2013 |
# ¿ Oct 8, 2013 01:33 |
|
SpookyLizard posted:We ran the Maze's End Deck originally with Anger of the Gods. It didn't play much. We played it mostly against a friends decent-ish Naya aggro deck, and assuming the Mazes End could get running, it'd have a good chance to just keep going and nuking nonstop until it was ready to win. We didn't run any of fog effects, though. Did you guys ever think of playing Silence? One mana and it is great at stalling creature decks once they've been nuked.
|
# ¿ Oct 8, 2013 16:52 |
|
kzin602 posted:Question about prot-color: If you aput prot-xxx on a creature before blockers are assigned, the opposing player cannot block your creature, but what if you put prot-xxx after the blocker is assigned? I would think the creature still gets blocked but gets to kill the blocker without taking any damage? You are right. That is one weakness in that you have to preempt them if you want to go direct. And they can just chain a Lightning Strike or Doom Blade or whatever in response.
|
# ¿ Oct 8, 2013 17:09 |
|
Man_alive posted:I recently stepped back into the game just before this thread started. Really, my biggest recommendation would be to minimize the mana costs of your combat tricks, and you want as many of them instant-speed as possible. You're working with a smaller mana base than most other decks (outside of RDW). You have options in Swift Justice, Aerial Assault (which is easy flying for your Fabled Hero), and Gods Willing (for extra protection and a heroic trigger). You also want to run the Spear over Heliod, himself. You'll rarely have the devotion to use him, and vigilance pales in comparison to another +1/+1 for your weenies.
|
# ¿ Oct 10, 2013 13:05 |
|
Mr. Peepers posted:I still haven't had a chance to actually test this deck even though I came up with the list for it, but you can see my latest thoughts on it here. I think you might be right about there just not being enough pieces for it yet, though. I was actually fiddling around with a UW version with Hidden Strings because Ciphering HD onto Fabled Hero lets you untap EVERYONE and trigger them. Even with a minimal field of Phalanx Leader and Fabled Hero you get: Hidden Strings (tap their guys down) Cipher onto Fabled Hero Swing with both 2 damage with first strike (untap Phalanx Leader and Fabled Hero) PL gets +1/+1, FH gets 2 x +1/+1 6 damage with normal strike (untap PL and FH again) PL gets +1/+1, FH gets 2 x +1/+1 And you end up with a 3/3 Phalanx Leader and a 6/6 Fabled Hero. Plus, you get Battlwise Hoplite.
|
# ¿ Oct 10, 2013 21:20 |
|
kzin602 posted:I took those cards and built this up around it. http://deckstats.net/decks/6237/39118-heroic-shenanigans Yeah. That was the wall I always ran into with my tests was card drawing. Even with the Bidents, I would probably cut a few islands for plains just because getting WW by turn 3 is kind of important. You can wait to drop Bident when you're about to run out of cards.
|
# ¿ Oct 14, 2013 21:58 |
|
oryx posted:I missed most of the development of the deck. Was Guttersnipe ever considered? It comes down the turn before the trading post, can be sacrificed, doesn't need mana to activate, and synergizes well with the young pyromancers. Turn 3 is for Rakdos Keyrune, or YP and Murderking, whichever you didn't drop turn 2.
|
# ¿ Oct 18, 2013 18:37 |
|
Tharizdun posted:While we're posting cards from RtR block that you may not have seen, Rapid Hybridization is a card that exists, fucks people over and gives them tokens. Not as good with Illness, but still solid against giant fuckoff guys (especially monstrous, because of the way the trigger is worded- you can make them pay to activate, then give them a Frog Lizard and they get no monstrous effect) Why wouldn't he just run Doom Blade or Ultimate Sacrifice? I mean...the reason some versions of UDW run Rapid Hybridization is because you can target your god, get a token and the god doesn't die because it is indestructible. Edit: Nevermind. I'm an idiot. I didn't even realize Ratchet Bomb was a theme card in the deck.
|
# ¿ Oct 19, 2013 01:04 |
|
TheLawinator posted:So, I got a chance to get some nice playtesting in with my Deck: Mono-White Enchantment Aggro Mono-white is just bad in this format which kind of depresses me. There just isn't enough card advantage in white to recover from control's one-for-one removal and green's ramp/swarming tactics. I've tried a weenie heroic deck, a devotion Nykthos into early Elspeth deck, and white Boros, and all of them suffer from card disadvantage. Unless you splash blue for Sphinx's Rev (which requires UU to cast), you really have nothing. As far as you deck goes, I understand the theory behind Ajani's Chosen, but Gift of Orzhova does nothing for you. I would've mainboarded Hopeful Eidolon. It is a good one drop, and if you bestow it, you get a cat with Ajani's Chosen AND when the token dies, you get to keep the Eidolon as a body for chump blocking and for powering Sphere of Safety/Ethereal Armor. I would have sideboarded only 2 Glare of Heresy at most, and swapped the Soul Tithe for Blind Obedience.
|
# ¿ Oct 20, 2013 04:58 |
|
TheLawinator posted:Gift of orzhova actually was pretty huge for me tonight since evasion and lifelink on one of my doublestrikers was huge. The numbers on Glare and Soul Tithe actually should be switched, 2 and 4 respectively. Soul Tithe was decent. I understand blind obedience and might find a spot for 2 of it though. The entire night I did not get to take advantage of any text on ajani's chosen. The whole voltron up a fabled hero is basically a crutch. Ignore enchantments. Just go straight devotion with Boros Reckoner, Precinct Captain, and all the big 2/1 1-drops. I can tell you. Getting Elspeth out on turn 4 is kind of nuts because assuming you can keep the Nykthos ramp going, you tap 6 tokens the following turn for Devout Invocation.
|
# ¿ Oct 20, 2013 05:18 |
|
GEMorris posted:This is so wrong I don't know where to start. White weenie is a great place to be right after MBC wins a GP, White Weenie absolutely crushes the Mono-Black Devotion Deck. The problem is that it folds hard to Esper, Mono-U, and Gruul (both the devotion and straight GR versions). So while Red Rush and WW might be fast enough to take out Mono-B, they can't handle the creature destruction, board presence, and ramping pretty much the entire rest of the field does.
|
# ¿ Oct 21, 2013 02:08 |
|
GEMorris posted:My experience shows otherwise, but ok! Really, it comes down to being able to replenish your hand. One-for-one removal doesn't hurt any of those other decks as much as WW because they have replenishment. Either through Jace AoT, Thassa's Bident, Domri Rade, Underworld Connections, or Sphinx's Rev. Hell, even mono-R has Chandra.
|
# ¿ Oct 21, 2013 02:18 |
|
GEMorris posted:The only deck I've found to be a terrible matchup is big boros. Its almost like white has answers for the other things you listed. What does white have to take care of Planeswalkers? Or Supreme Verdict? Or the fact that even with nutter draw, you run out of cards by turn 4? Lifelink, First Strike, and Protection from Color X don't help you kill your opponents faster. None of your guys are immediately useful when you throw them down which gives your opponents an entire turn to develop board presence to counter them or just straight destroy them. I love playing white. I really do. But this format just doesn't support them as a mono-deck.
|
# ¿ Oct 21, 2013 02:36 |
|
jassi007 posted:I play that build. I started with RDW and evolved it. My current list. Yeah. That is a whooooole lotta land. 23 should be enough, so just take out the two Guildgates. Or if you're really concerned, turn them into Mountains. Why do you run dual lands, anyway? You have no white cards outside of Wear//Tear and Chained which you could find easy replacements for (i.e. more Mizzium Mortars). The deck will live not being able to exile creatures and destroy enchantments if you can grant it better consistency. Oh, and if you're looking for a RR creature that is more aggressive than Frostburn Weird, might I suggest Rakdos Shredfreak? 2/1 is kind of small, but he has haste at least! (Or you could just run BTE since she gives you ridiculous Nykthos ramping.) AlternateNu fucked around with this message at 19:10 on Oct 21, 2013 |
# ¿ Oct 21, 2013 19:06 |
|
I want to build a RGU deck that runs Hammer of Purphoros, Zhur-Taa Druid, Elite Arcanist and Triton Tactics which can sideboard out to be a normal RG beats deck.
|
# ¿ Oct 21, 2013 19:45 |
|
jassi007 posted:It is 2 color for answers to things that red does not deal with well. Answering with what? You don't have any white cards mainboarded. What decks would you put Chained to the Rocks in that a Mizzium Mortars couldn't deal with? Thassa and Nylea aren't that big a threat if your deck does what it is supposed to do and keeps their devotion count low. And Erebos just lets your opponent kill themselves faster. At least run Boros Charm. I'd love for mono red to have a 2 mana instant "dome your opponent for 4".
|
# ¿ Oct 21, 2013 20:37 |
|
jassi007 posted:I've been debating Boros Charm, I just don't know what to cut for it. White nswers to anything that is pro-red, indestructible, is an enchantment, or has more than 4 toughness. What enchantments do you care about as a mono red deck, though? I guess Underworld Connections now? I know you'd rather just throw another dude out than worry about detention sphere. The only pro-red creature of note is Master of Waves, and he is taken out by a well timed Skull Crack. And outside of the gods (which aren't a threat if you can nail their board presence or force them to block enough), the only indestructible thing I can think of in the format is monstrous Fleecemane which should be dead before he has a chance to go monstrous. I'm not seeing the threats you appear to be.
|
# ¿ Oct 22, 2013 00:55 |
|
Mikujin posted:Any deck running Nykthos really should be running a 4-of. It's not a card that's good sometimes, it's good all the time, and there's nothing more silly that seeing someone go "Pay 2, Nykthos for 8, play Nykthos, pay 2, Nykthos for another 8, 14 floating dump my hand." It is almost a dead card early game when you're still trying to get all of your CC or CCC creatures out to power it. As a counterpoint, any deck that does run 4 x Nykthos should probably have a set of 1C 2-drops just so they can have something to play turn 2.
|
# ¿ Oct 22, 2013 15:33 |
|
Zoness posted:Also, with all the Devotion decks going big, I'm kind of tempted to try the infinite combo U/R devotion list. There's a standard-legal U/R infinite using devotion?
|
# ¿ Oct 22, 2013 16:49 |
|
Lonely Bridge posted:Deck: UR Cheapo All of the Izzet decks I've conjured up post-rotation have been red-focused. So, I decided to started to think of primarily blue versions. Instead of Steam Augury being the primary draw (I would still run 2 or 3), I was thinking of 4 x Quicken and 4 x Divination w/ Goblin Electromancer support. The rest would be lightning strikes, magma jets, and counterspells. (As a side note, I don't like Swan Song being in this deck. The swan is relevant since it is a flier, even with Spellheart having trample.)
|
# ¿ Oct 23, 2013 03:05 |
|
Lonely Bridge posted:Oh buddy, we aren't giving them the swan Haha. Whenever I was testing that type of stuff, I never had three cards to just blow on weird poo poo like that. I need to make more fun Izzet decks.
|
# ¿ Oct 23, 2013 03:43 |
|
Waffleopolis posted:I was playing wit ha R/W aggro deck that focuses on heroic triggering for a couple of weeks, but it was lacking in certain areas. I looked around and saw some idea people had with a deck like that and beef up my deck with these ideas. I would actually side board a couple Rootborn Defense as well for the control match-up. Indestructible that trades a stricter requirement (Boros Charm) with a slightly higher cost and an extra token.
|
# ¿ Oct 24, 2013 13:23 |
|
Zoness posted:The token is marginal for R/W heroic while the extra modes on Boros Charm are all pretty relevant. I'm saying "in addition to", not "instead of" and I only recommended a couple. It certainly isn't a 4x.
|
# ¿ Oct 24, 2013 15:44 |
|
Zoness posted:In that case then I feel like it's not really worth diluting your threat density to run that many effects that don't directly build your board position. What would you side out for rootborn defenses? You're not playing Selesnya Aggro - your tokens are 1/1's and if an Esper player thoughtseizes you seeing something like 3 lands, 2 dorks, 2 protection effects, he can take a dork and suddenly you're looking pretty bad. You side out Martial Glory because the +3 defense does jack for you against control. And you don't have to Rootborn Defense in response to your opponent's effects. You can end-of-turn it for an extra token or two to attack with for the kill.
|
# ¿ Oct 24, 2013 16:02 |
|
ScarletBrother posted:Looks like you need some way to deal with Desecration Demon. Syncopate? Yeah. I would run Syncopate over Dissolve just because exiling is necessary with Whips and Chandra's Phoenix floating around. As for general removal, you could run Curse of the Swine. I run a single copy in my mono-U deck, and it is surprising the number of gods and dragons I have turned into little pigs.
|
# ¿ Oct 27, 2013 02:47 |
|
ScarletBrother posted:Turn // Burn might also not be horrible. He's already running 3 x Turn//Burn, actually.
|
# ¿ Oct 27, 2013 15:41 |
|
|
# ¿ Apr 19, 2024 09:09 |
|
Baron Porkface posted:Where should I get started with an Ashiok casual deck? Depends what direction you want to go (i.e. fun "steal-all-my-opponent's-poo poo.dec", Dimir control, or mill maybe?) but I'm guessing you'll want 4 x Watery Grave and 4 x Temple of Deceit at least.
|
# ¿ Oct 28, 2013 02:22 |