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Mercury Crusader posted:Just remember, if you don't like the grind, and want to have a bunch of tradable cards at your disposal, all you gotta do is buy real life Pokémon TCG stuff, as every real-life booster pack and theme deck you buy contains redemption codes for digital copies! That's how they get you. This is their F2P model.
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# ¿ Sep 30, 2013 06:53 |
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# ¿ Apr 29, 2024 05:03 |
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Man, TCG Ditto was Impostor Ditto before Impostor Ditto was.
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# ¿ Sep 30, 2013 17:01 |
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Mercury Crusader posted:I bought a lot of the Team Rocket set, so much in fact that I have more from that set than any other (Base Set is a close second, Jungle and Fossil are tied for third). Oddly enough, I could never get a holofoil Dark Charizard. I still have my old card binder, and it is the only missing part of the entire set. I really should just order one and call it done. Or maybe four, I think I have enough cards to finish four complete sets of Team Rocket.
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# ¿ Sep 30, 2013 22:56 |
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Mercury Crusader posted:At one point, I had a deck that involved those, along with Dark Weezing and the previously mentioned Sneasel in a really dumb "fill the bench and suicide out all the damage" deck. I would often use Challenge to try and fill the bench as fast as possible, but people got wise to that tactic and would always turn it down, so I would have to just Oak them out as quickly as possible.
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# ¿ Oct 1, 2013 03:21 |
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My client won't update, so I can't play. This is butts. Assuming I get it working, I'm JackOfSparks. girl dick energy fucked around with this message at 20:03 on Oct 1, 2013 |
# ¿ Oct 1, 2013 19:59 |
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So, got mine working. Forgot I'd redeemed the two starter decks I bought to play with the SO. Hydreigon is a loving monster, and I love him so. Edit Golurk ain't no slacker, either.
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# ¿ Oct 2, 2013 19:22 |
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Cernunnos posted:I pulled this and the Zweilous from 1 of my 5 free packs and now all I need is a few Deino of various flavors and maybe some Psychics and I'm making a Dark/Psychic deck.
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# ¿ Oct 2, 2013 20:59 |
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Raitzeno posted:So those 4 codes that used to give the Power Relay deck now give the Rallying Cry deck instead. Except that anyone who redeemed all 4 for Power Relay decks can now redeem all four AGAIN for four Rallying Cry decks. Awesome.
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# ¿ Oct 4, 2013 00:40 |
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Keiya posted:It looks like they removed the unlocking thing for the decks other than Basic Red/Green/Blue and Basic Red/Green/Blue BW. Possibly due to the doubling thing. Shame.
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# ¿ Oct 4, 2013 01:17 |
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Raitzeno posted:Agreed. I used it in Trainer Challenge enough to get a booster, then stripped a bunch of the crap out for an Unlimited deck.
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# ¿ Oct 5, 2013 00:24 |
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Are there any starter decks that include Rare Candies, Professor Junipers, and/or Level Balls? I need some for a deck I wanna build.
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# ¿ Oct 6, 2013 21:22 |
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Right now, I'm trying to make a TP Espeon/TP Metagross/TP Deoxys deck, but I'm having trouble making it work properly.
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# ¿ Oct 6, 2013 23:47 |
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The only dragons I really like are A) Druddigon, because it's a nice, solid body that can actually keep itself alive until it tears poo poo up with its big attack B) Consume Hydreigon, for similar reasons.
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# ¿ Oct 7, 2013 08:38 |
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I just wanna go ahead and say that Deoxys-EX and Espeon make a loving amazing deck together.
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# ¿ Oct 7, 2013 22:10 |
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Generally, if you want to run at least one of something, it's worth running 2.
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# ¿ Oct 8, 2013 04:15 |
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I feel like, since with Pokemon, you don't have a big investment needed to be competitive, the primary motivation to have a healthy limited environment (sealed play for new players) is hampered. So, they really have no motivation to make the game work in Limited.
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# ¿ Oct 8, 2013 07:09 |
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Chatot is actually really good for stalling. Confusion isn't as over-powered as it used to be, but it's still quite good. Meowth is garbage, though.
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# ¿ Oct 9, 2013 01:16 |
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NeuroticLich posted:I can see where confusion would be useful, but Chatot doesn't seem to offer much aside from that. I think I'd rather have a deck with cards that help it get set up quickly (Stuff like Juniper, Khangaskhan or Heavy Ball) than just stall with confusion.
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# ¿ Oct 9, 2013 01:39 |
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I think you mean "before the AI decks itself".
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# ¿ Oct 9, 2013 02:18 |
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Sharkopath posted:This is a really minor thing, but I'm kinda disappointed Nintendo didn't dig deep and pull up some arranged themes from the old pokemon trading card video game. That's not a joke, it's actually better than what they have now. (I'd also love to face Ronald, now an adult, and just as much of a self-absorbed dickhole.) girl dick energy fucked around with this message at 05:36 on Oct 9, 2013 |
# ¿ Oct 9, 2013 05:28 |
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Youremother posted:If Imakuni? comes back so must his card
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# ¿ Oct 9, 2013 07:12 |
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Dragon Call Gabite is almost essential for a good Garchomp deck. (And Mach Cut Garchomp is usually the best meta-call)
girl dick energy fucked around with this message at 17:34 on Oct 9, 2013 |
# ¿ Oct 9, 2013 17:31 |
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Purple D. Link posted:This is normal. Unfortunately you'll eventually not get any tokens from the Trainer Challenge. I believe an opponent stops giving tokens once that meter is maxed out but I could be wrong. There's always PvP, at least. girl dick energy fucked around with this message at 17:40 on Oct 9, 2013 |
# ¿ Oct 9, 2013 17:38 |
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Je-SUS. I just pulled a Kyruem-EX, and a G-Scope. From the same 12-wins pack.
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# ¿ Oct 9, 2013 18:25 |
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vulturesrow posted:Just a general strategy question: Is there any sort of rule of thumb on when you should retreat a pokemon vice just letting it die? It seems easy enough to puzzle out depending on the situation but I feel like there must be some subtlety to that scenario that I'm not seeing.
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# ¿ Oct 9, 2013 21:05 |
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Heroic Yoshimitsu posted:In the very first booster pack I opened, I got Dialga-EX, so that was cool. Although I don't know if it's really any good. (The first attack is why you're using him, mill is garbage.)
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# ¿ Oct 10, 2013 01:59 |
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Lorak posted:If you transport yourself to a time before Next Destinies, Durant (NV) would like to have a word with you.
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# ¿ Oct 10, 2013 02:18 |
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As a rule of thumb, start 20/20/20, then replace as many of those other cards with trainers as you can/feel comfortable doing. Ideally, 30-35 Trainers makes a good deck. More if your deck operates with fewer Pokemon.
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# ¿ Oct 10, 2013 02:23 |
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Agoat posted:That's a lot of Trainers. I know Cheren and Prof. Juniper are really good, but what are some others to look out for? What are deck limits for each kind of trainer? Cilan (for energy), Skyla (for Trainers), N (for a hand refresh that's great on the comeback), Bianca (for a hand refresh that doesn't require you to drop one or two), Ghetsis is good for a couple... And that's just Supporters. Running lots of Pokemon with high retreat costs? 4 Heavy Balls. Running lots of lowbies? 4 Level Balls. Running a variety, and don't mind a bit of discard? Lots of Ultra Balls. Or Great Balls. And then you have the utilities like Pokemon Catcher, Switch, your Stadium, Pokemon Tools...
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# ¿ Oct 10, 2013 03:00 |
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Here, I just threw something together, might be useful for you folks. Trainer MVPs Not sure what kinds of trainers to add to your deck? Here's a list to get you started. All Unless you have a specific reason not to run this card, run it. N [3]: Less severe than Juniper. Good for comebacks, and denying your opponent cards to stop them. Pokemon Catcher [4]: Pull out a vulnerable Pokemon, either to kill it, or to make your opponent waste valuable resources getting it back. This card is why you always run Switch. Professor Juniper [3]: Don't hold to one or two cards on a what-if. If you can't find an immediate use for something, you should probably discard it. Switch [2-3]: Note that moving a Pokemon to the Bench also removes all conditions! Most Not for every deck, but worth considering whether you should run it or not. Cilan [3]: Does your deck include two types of basic energy? USE HIM. Colress [3]: Is your bench usually full? Run this guy, as a better N. Skyla [3]: Are there trainers you're stuck without? She'll find them for you. Super Rod [1-2]: Get back the energies/Pokemon you've lost. Run two if you have fewer energies, or more crucial Pokemon. Tool Scrapper [2+]: Tired of all those Pokemon Tools causing you problems? A Stadium Card that suits your deck [3]: Common ones include Pokemon Center, Viribank City Gym, Frozen City, or type-specific ones (like Aspertia). Some Bianca [2-3]: Do you empty your hand quickly, but need to hold onto some things sometimes? Use with Juniper, not instead of. Cheren [?]: A budget replacement for other Supporters that you don't have yet. Energy Retrieval [2-3]: If you have a lot of abilities that discard basic energy. (Mostly seen in Fire decks) Enhanced Hammer [2-3]: Do you like Crushing Hammer? Run this instead. Most decks run at least a few Special Energy. Escape Rope [3]: Some people swear by it as a Switch replacement. Eviolite [3]: If your strategy is based on Basics or EXs. EXP. Share [3]: Do you absolutely NEED a Tool for your deck, or do you need to keep momentum when one of your guys bites it? Float Stone [2]: Lets you pull back a Pokemon from Pokemon Catcher repeatedly, but not if the Pokemon can't retreat on its own. Hypnotoxic Laser [4]: If you have a way to exploit poison and/or sleep (Viribank Gym etc.), run 4. Otherwise, it's a gimmick that won't be nearly as useful as you think. Rocky Helmet [3]: Got guys who can take a beating? Silver Mirror [2]: Not running any other tools, but afraid of Team Plasma pokemon? Town Map [1-2]: If there are one or two cards that you absolutely need to be able to get. Run with Skyla only. Conditional Every deck that meets its conditions should use it. And no others. Computer Search [1]: Did you luck into one, or do you hate your money enough to get one? Use it. Colress Machine [4]: Currently the only way to search for Team Plasma Energy. * Ball [3-4]: Depending on your situation. -Great Ball: None of the balls below appeal to you. -Heavy Ball: Lots of Stage 2s/EXs/Guys with high retreat costs -Level Ball: Lots of lower-level or lower-HP guys. -Ultra Ball: Your Pokemon are varied enough that one type of ball doesn't cut it, and you usually have cards in your hand to spare. -Team Plasma Ball: Take a guess. Rare Candy [3] (Stage 2s!) Traps Cards that are rarely worth it. Giant's Cape - 20 HP isn't worth a card-slot. If you need a general-use Tool, use Rocky Helmet or EXP. Share instead. Potion - Was buffed from only healing 20 HP, and still isn't worth it. If you really need the no-questions-asked healing, use Pokemon Center instead. Cards that rely on a coin flip - Find a similar effect that's for certain. Addendum: A Guide to Quantities 4: "I want to see this in my opening hand, and as often as possible." 3: "I want to see this at least once every game, and often twice." 2: "I want to see this every so often." OR "I want to see this, and can search for it." 1: "This is my ACE SPEC." And for energy quantities... 6-8: I want 1-2 of these in my opening hand, and to get about one more with every Juniper. 9-12: I want 2-3 of these in my opening hand, and to get (on average) one per turn. 13-16: My deck needs lots of energies. 17+: I am running a Deluge/Rain Dance deck, or a Shear Gigalith gimmick deck. 56+: I am running a Base Set Mewtwo deck. girl dick energy fucked around with this message at 14:34 on Oct 10, 2013 |
# ¿ Oct 10, 2013 03:36 |
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(Potion's a bad card, too. )
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# ¿ Oct 10, 2013 03:53 |
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Lorak posted:I'd argue three, because your odds of drawing a Plasma Energy before you get all four Colress Machines used are pretty high. 4: "I want to see this in my opening hand, and as often as possible." 3: "I want to see this at least once every game, and often twice." 2: "I want to see this every so often." OR "I want to see this, and can search for it." 1: "This is my ACE SPEC." And for energy quantities... 6-8: I want 1-2 of these in my opening hand, and to get about one more with every Juniper. 9-12: I want 2-3 of these in my opening hand, and to get (on average) one per turn. 13-16: My deck needs lots of energies. 17+: I am running a Deluge/Rain Dance deck, or a Shear Gigalith gimmick deck. 56+: I am running a Base Set Mewtwo deck. girl dick energy fucked around with this message at 05:29 on Oct 10, 2013 |
# ¿ Oct 10, 2013 05:27 |
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I'm useful!
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# ¿ Oct 10, 2013 06:02 |
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Frocobo posted:I have to disagree about 2-3 Super Rods per deck. You should never use more than one. It's best to thin your total number of evolution lines to as few a possible to help consistency, and if you're running a 3-3 line of your main attacker, it's highly, HIGHLY unlikely you'll need to use it 5+ times. Not to mention the stuff recovered with Super Rod goes straight into your deck, where you're not even guaranteed to see it again in the same game unless you use a search card (which are reduced in numbers to make room for the extra 2 rods). Mercury, could you change Super Rod's quantity in the OP to 1-2? (2 just because not everyone has a playset of Skyla, and running 1 of something without a tutor is a waste of a card slot.)
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# ¿ Oct 10, 2013 14:33 |
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Raitzeno posted:Yeah, I've been doing it all with Rallying Cry; it's the most predictable/consistent of the early theme decks in my experience.
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# ¿ Oct 10, 2013 20:39 |
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Maybe they noticed the bugs people were talking about.
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# ¿ Oct 11, 2013 01:10 |
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Hot Pink Justice posted:Having a blast with this so far. The most I ever played of the TCG previously was when the old Game Boy game released, so this is pretty cool.
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# ¿ Oct 11, 2013 08:19 |
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No Bouffalant?
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# ¿ Oct 12, 2013 03:16 |
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Network42 posted:Anyone more familiar with the game have opinions on theme decks? I know none of them are going to be tournament killers, but are there some that are better than others? If you can still find it, DragonSnarl is all kinds of awesome. Mind Wipe will be another interesting one, if you like the Pokemon included.
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# ¿ Oct 12, 2013 19:02 |
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# ¿ Apr 29, 2024 05:03 |
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Just won my first Modified multiplayer game with a Hydreigon/Houndoom/Bouffalant deck. Whoever it was that suggested Boufallant as an anti-EX tech, thank you so much. Also, whoever pointed out that Rallying Cry is full of Double-Colorless Energies. Those cards were key in my AFRO BREAK comeback.
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# ¿ Oct 13, 2013 09:57 |