|
Geight posted:I played a bit of SoC when it was the new hotness but I don't think I got very far, this thread and GuavaMoment's awesome image album have inspired me to pick up the game again. I stand by Complete, but some of the members here don't care for the changes it makes to the difficulty of the game. It is definitely easier than standard SoC, though I find it enjoyable. It'll pretty the game up a fair bit and fixes some bugs (without introducing others, I believe? Someone correct me on that if I'm wrong). I think someone was just talking about the Zone Reclamation Project, which I think is supposed to be like Complete only better. Honestly, you could probably even just play SoC standard since a lot of the bugs have now been corrected by patches.
|
# ¿ Oct 4, 2013 03:47 |
|
|
# ¿ Mar 28, 2024 19:24 |
|
Wow gently caress me for recommending Complete, ZRP has fixed a huge slew of bugs. It really is the premiere mod.
|
# ¿ Oct 8, 2013 04:46 |
|
I was really hoping you were adding high blood pressure into Misery. That coupled with diabetes and high cholesterol could really improve the realism of game play.
|
# ¿ Oct 22, 2013 02:54 |
|
King Dead posted:https://www.youtube.com/watch?v=piM6RbGIX_I still game of the year, six years later
|
# ¿ Oct 23, 2013 03:27 |
|
HOWDY HO! Howdy Hoooo! Howdy.
|
# ¿ Oct 23, 2013 19:14 |
|
Swartz posted:-- It's nice that he bothered to change the add time for the animations. I think LURK does that as well, and a couple from OGSE do as well. But I know some normal add times are pretty wonky, though maybe not at COD levels.
|
# ¿ Oct 24, 2013 23:41 |
|
Acquire Currency! posted:
Both the Duga 3 transmitter and receiver are near the CNPP and Pripyat, though "near" means several miles, nowhere near as close as in Clear Sky. Hard to say whether or not it had anything to do with the CNPP, though it being Soviet, it seems a little suspicious. Or maybe it's supposed to be suspicious and in fact they are completely unrelated. Nobody knows! (I think...)
|
# ¿ Oct 30, 2013 04:05 |
|
Nitrox posted:Did anyone model this gun for COP yet? soundtrack for that video is really excellent. Still wish I could dub over any russian video with bandit jig though.
|
# ¿ Nov 5, 2013 08:57 |
|
if you could please replace the woman model with sidorovich and replace all sounds with HOWDY HO, the realism community would really appreciate it.
|
# ¿ Dec 9, 2013 14:27 |
|
Ddraig posted:RL version found: really I'd say aphex twin's music is fitting for the zone, whether it's the ambient or bizarre screechy IDM.
|
# ¿ Dec 10, 2013 10:59 |
|
Ddraig posted:Complete 2009 is, frankly, a rather piss-poor attempt at doing what the Russian community has been doing incredibly well recently. Hey now, we used to all love Complete...back in 2009. He hasn't updated it in five years, is he really to blame for not doing something the Russian community has been working on since his release?
|
# ¿ Dec 24, 2013 07:13 |
|
Still the best thing I bought on SA. In other news, Lost Alpha should be releasing their yearly video soon. I'm curious as to what they will show. The game itself is supposed to be "done" with all their efforts now going towards making it a polished product. Though if they really wanted to emulate true stalker feeling, they should probably have released a buggy, save corrupting crash fest.
|
# ¿ Jan 3, 2014 23:54 |
|
Ddraig posted:So it turns out SoC companions really, really don't mesh well with low gravity anomalies! I was hoping some of the non-dangerous anomalies that show up in Roadside Picnic would appear in STALKER, like the shadows or shimmer. I guess it wouldn't really be worth the extra processing power to make it pretty, though.
|
# ¿ Jan 5, 2014 18:14 |
|
You're really going hog wild on this, aren't you? I haven't seen proper new behavior in many ShoC mods (off the top of my head I can really only think of OGSE, maybe Priboi Story?), so that you're changing AI for characters is interesting. As I recall you were trying to add some scripted sequences in the Dead City, were you ever able to accomplish that? I imagine joining the bandits would make that tricky. What about going into the Bar? Any time Duty is hostile it becomes such a chore advancing the storyline. It's great you're doing all this work man, I'm sure we'll all play through and enjoy!
|
# ¿ Jan 7, 2014 01:47 |
|
Cream-of-Plenty posted:For some reason I initially thought "Jorgi Costava" was a modified "George Costanza". Glad I wasn't the only one.
|
# ¿ Jan 7, 2014 10:10 |
|
Space Wizard posted:Just to go off-topic for a second, I'd like to post this in case nobody has done so before. Looks like I finally need to start searching for a proper jacket to mount these on! Maybe the best thing I found on that site were metal badges for EXCELLENT COOK
|
# ¿ Jan 10, 2014 20:02 |
|
Cream-of-Plenty posted:
The blur from depth of field, while not technically "realistic", is an effect I really love seeing during reloading. It's implemented really nicely in that mod, maybe I'll pick it up. Looks super pretty all around. Edit: That intro IS really slick, check it out if you wanna spoil it https://www.youtube.com/watch?v=VxwboQKbv4s Edit2: Is Shoker mod the one made by that dude who is in the russian navy? I remember about two years back seeing a mod with really great anims and gun models, then never really heard about it again. MadBimber fucked around with this message at 18:30 on Jan 14, 2014 |
# ¿ Jan 14, 2014 18:12 |
|
That is pretty ridiculous. I've never seen anims for a gun actually show a bullet loaded into the barrel, and yet here we are: https://www.youtube.com/watch?v=zoR0BOzz1rI
|
# ¿ Jan 15, 2014 02:54 |
|
I've always preferred that bullet drop as I learned quite early to account for it, even out to ranges where you can barely see through the fog. The 9x39 guns tend to be almost 100% accurate, so all you need to worry about to score that quiet headshot is properly leading and ranging your shot.
|
# ¿ Jan 16, 2014 12:22 |
|
LordLeckie posted:GEORGE IS GETTIN CHIKI hooooooly poo poo ahahahaha, if only.
|
# ¿ Jan 20, 2014 02:55 |
|
staberind posted:Also, Oblivion Lost 2 came out on the 17th. its awaiting modb updates, but : http://yadi.sk/d/r86aX0ESGF7vp have fun. I am tempted, but that looks pretty sketchy. Who made OL2 anyway?
|
# ¿ Jan 21, 2014 17:47 |
|
Guys I was only joking about the safeness of the link. I just wanted more information on what the mod is/who made it
MadBimber fucked around with this message at 09:18 on Jan 22, 2014 |
# ¿ Jan 22, 2014 09:15 |
|
Lost Alpha has released their 2014 video. Looks like the release is still a ways off. http://www.moddb.com/mods/lost-alpha/videos One thing I really notice is how much the ShoC version of the xray engine has aged. Some parts of what they showed are hideously ugly. I will play (and pay if need be), but it definitely stands out after Absolute Nature + Structures + Atmosfear.
|
# ¿ Jan 24, 2014 02:37 |
|
It seems like they had some help from Cromm in making that, no? The transitions are very fluid, from the massive cloud formation to the burning sky. It looks nice and more believable than the blowout wave, if a little less terrifying. So many mods for Stalker, they just make me want to play it all over again I love that so many great features end up being shared by a lot of the community, e.g. Atmosfear. On the flipside, it's a shame that some features are unlikely to be shared between mods, due to engine changes. OGSE AI, Lurk sound design and weapon models, Lost Alpha content. A massive mish mash that isn't StalkerSoup would be pretty cool. MadBimber fucked around with this message at 20:23 on Jan 24, 2014 |
# ¿ Jan 24, 2014 20:20 |
|
I had thought I read somewhere on GSC forums or ModDB that the next OGSE release would contain some DLL work or changes to the .exe, but I'm now having difficulty finding the post and may have made the whole thing up. Which I guess is nice actually, since that means what they use could be ported to other mods.
|
# ¿ Jan 25, 2014 02:57 |
|
Missing Name posted:I wish I could play OGSE, but I can't install it correctly, even if I followed the directions. Whats the trouble? Do you have crashlogs? Are you trying to run on steam or a non-steam install?
|
# ¿ Jan 29, 2014 17:45 |
|
Website showing many pictures of the CNPP, this link specifically the construction of the sarcophagus. Lots of shots I've never seen before. http://chernobylgallery.com/chernobyl-disaster/sarcophagus/
|
# ¿ Jan 30, 2014 13:12 |
|
Hey Ddraig, have you tried merging Russian mods with ZRP lately? I want to try out that Russian OFFLIFE mod, but I thought some of the fixes in ZRP would be nice (i.e. the stability).
|
# ¿ Feb 1, 2014 06:07 |
|
So I was cruising through the GSC forums, thought I'd look in some of the mod threads. Thought OSLM looked interesting. It's been a while since I've done a vanilla run of ShoC, and I thought why not? He changed a few things here and there, added this, added that. Pretty soon I was hearing chikki this, brikki that. But then I hit lab x18. I figured there were no surprises left for me in labs. Little did I know, poltergeists have become one of the most powerful enemies in the game. One hit from a telekinetic hit completely destroys your armor. The next destroys you. Okay, okay, so I can wait in an area without any phys objects to throw. No, no it turns out there's also a completely invisible and very strong bloodsucker roaming around as well. I quit after ten tries.
|
# ¿ Feb 6, 2014 17:00 |
|
To start, google "OGSE Entry Point Not Found" and there will probably be some people who have the same issue. If not, find your crashlog in (should be in Documents - Stalker-shoc or thereabouts) and post the last few lines of the most recent crashlog.
|
# ¿ Feb 7, 2014 07:30 |
|
I did manage to get through, by getting lucky running around and not attracting the attention of the bloodsucker. Pseudo-giant took three rifle grenades and an American grenade, then of course a burer spawned after that. Wouldn't you know it, if they see you, the lock you in place and DBZ blast you to death. Still had a grenade for him though, took him down. I will say, though, it was great that I didn't kill the bloodsucker. After the fight in the lab and waking up, I immediately heard gunfire and a monster yell. Lots of gunfire at first, then more sporadic. More screams, more roars, more gunfire. When at last it died down, I went outside and started my trek back up out of the lab. Along the way were great scenes of carnage. Soldiers slumped to the floor, their guns half across the room, blood splattered on the wall. Some died in groups, others fell alone. I walked slowly, listening for foot steps, voices, anything. One soldier had become caught in the railing in a stairwell. When I made it to the top floor and I was nearly out, I heard something walking. I hid behind a wall and cabinet and waited. Slowly, something I could not see thumped past me, down the stairs to wherever it came from. When I couldn't hear its feet anymore I ran for the door and never looked back.
|
# ¿ Feb 7, 2014 11:06 |
|
NEED TOILET PAPER posted:My only gripe about CS (+ Complete) is that I'm stuck in Yantar trying to get into Sakharov's bunker but am locked out because by the time I'm done killing a wave of zombies another group appears on the scene. Zombies are way too bullet-spongy for my tastes Are you playing on master difficulty and always aiming for the head?
|
# ¿ Feb 7, 2014 19:03 |
|
What, and discontinue making seven different types of ripped cloth to clutter your inventory? MAYBE they would have accepted your work if you provided them something important, like a sweat simulator. That way, after running for a day or two, you'd need to wash your clothes (in a basin you bought from Owl for tens of thousands of Ru, and using only clean water. Now you have to choose between washing and taking a drink!). If you don't wash them, mutants start to smell you from a distance and will seek you out from two maps over. Didn't you know dogs can smell human scents from several miles away? REALISM
|
# ¿ Feb 10, 2014 14:51 |
|
Ddraig, since you're restoring old parts of the storyline, are you familiar with a character named vasily petrovich? I found him chilling in an old secret lab near the scorcher, but I can't figure out where the quest to find him is from. Killing him and taking his PDA finishes a quest I never started. Edit: Those are thumb nailed but don't click them, imgur made them reaaaaaaally ugly. Also, the Dead City... while a pretty area, is very empty. And poorly coded. And not very fun. On the other hand.... MadBimber fucked around with this message at 19:57 on Feb 13, 2014 |
# ¿ Feb 13, 2014 19:44 |
|
Ddraig posted:The quest to find Vasily is actually started in the Dead City. I believe 1.1.5 removes it (or it could be the one that added it, I can't quite remember). When you're talking to the Doctor, he mentions finding a guy in the Dead City who is DOA but contains a PDA pointing towards Vasily. So uhhh, regarding the areas near the end... Generators is empty, save for some pseudogiants and chimera. There is no reason to even go near the generators. No cool effects, they don't fire, anything of that sort. Outside the warlab is a token resistance that would be almost insulting, if not for the slog prior to it. And then inside the lab, INVISIBLE ZOMBIES EVERYWHERE? It's really no wonder all that stuff was cut.
|
# ¿ Feb 13, 2014 23:47 |
|
Cry Sky
|
# ¿ Feb 16, 2014 23:22 |
|
SWARTZ: Gettin' Chikki Edition
|
# ¿ Feb 17, 2014 11:16 |
|
Now if only someone could fix the stuttering while entering the bar in ShoC.
|
# ¿ Feb 19, 2014 08:54 |
|
Robot Randy posted:Someone post that comic with the controller in the red forest I want you to know I tried to find that, but instead found a bunch of porn with bloodsuckers.
|
# ¿ Feb 27, 2014 08:40 |
|
|
# ¿ Mar 28, 2024 19:24 |
|
staberind posted:two factions, yes, lets play "cheeky breeky counterstrike". No, I think more factions that are shifting in power, etc, is much more interesting, see the improved races mod in x3 for instance, stalker deserves more depth than just a couple of factions, also, sgm 2.2 does stuff in a weird way depending on what secondary mods you have, you either start in cordon, then go to swamps, or zaton, but return to cordon later, also, some mods have revolvers, but they are a Brazilian Taurus "raging bull", or something eually random, maybe I should look up wacky soviet weapons and try to make/mod some from other models. lets get our Irradiated Harry on, "Do you feel lucky, Hawaian...... well, do you you?" "A-" "bang". a post straight from the zone
|
# ¿ Mar 4, 2014 08:30 |