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Owl Inspector
Sep 14, 2011

Is Misery 2.0 any less unbelievably stupid than it was when it came out? I don't see any patches on its ModDB page. I'm getting kinda close to finishing 1.0 and was hoping they fixed it.

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Owl Inspector
Sep 14, 2011

Awhile ago I tried to play misery 2.0 before getting completely sick of all the bullshit they added/broke to pretty much ruin the original mod and went back to 1.0. I liked the graphics and sound as always, and some of the new gameplay stuff seemed pretty cool, but then they managed to make every single thing I already hated about the game somehow worse.

Have they made it any less of a horrible slog where you regularly get attacked and instantly one-shotted by groups of 4+ people from long range (who are also pinpoint accurate with grenades) and where a totally normal bandit can survive a headshot from the mosin nagant?

Owl Inspector
Sep 14, 2011

Fewd posted:

I haven't been following Misery 2 too closely, but if I recall correctly, one of the developers had this brainfart of an idea about progression which caused enemies in Misery 2 to be bullet sponges and also not die from headshots. Skimming the patch notes, I don't see anything in 2.1 that addresses this. Can anyone actually playing 2.1 confirm or deny it's now more similar to Misery 1?

I'm perfectly fine with player dying from one or two shots, but I drat well expect the human enemies to do the same.

Yeah every now and then I've looked back at the patch notes for 2.0 after its first release and none of it looks like it fixes any of the actual problems I had with the mod, and if anything a lot of it looks even stupider like decreasing enemy reaction times at close range or making mutants see you better through foliage.

I remember trying to climb up the oakpine anomaly to see if the kolobok was still there and just randomly falling over dead. It took me a few deaths to realize that some random loving group of mercenaries was one-shotting me from all the way back at the gas station, and if I tried to fight them from any kind of range they would just grenade me to death within the half second it would take me to line up a shot.

Then when I had finally made some progress (~5 deaths later) some other random loving bandits showed up and made it three times worse. They could take a headshot from my Mosin Nagant and survive, wearing overcoats. Meanwhile they would just spray away with their full-auto guns and kill me in one shot from beyond my sniper range (and I couldn't just hide because of the pinpoint accurate grenades). Of course they didn't fight the mercenaries, just me who they had spotted from god only knows how many miles away.

Then when I finally killed them all after some 20 deaths, their guns were somehow at 20% condition and they had 2-3 bullets on them. I quit and reinstalled misery 1.0 when I went back there a little while later and that same loving group of mercenaries was back, killing me in one shot from the gas station as I tried to climb the oakpine.

Owl Inspector
Sep 14, 2011

Dominic White posted:

During installation it specifically asks whether you want Misery standard settings, or an easier mode with weaker enemy armor, less accurate enemies, etc.

Is that the rookie mode? That could be worth using if it's more like misery 1.0, but many of the problems seemed almost hard coded into the mod, like the weird enemy resistance thing was related to some new armor system they came up with that couldn't just be easily turned off.


Unfortunately while the enemy/progression balance was one of the worst parts of it, there were a lot of other little things that dragged down the quality. I had to spend about an hour looking through the flood of tiny pointless inventory items when I got to the skadovsk for the first time (there are simply too many items when you start running into things like a porn magazine that gives +2% to repair one specific class of weapons and stuff like that). The way the mod forces control away from you to waste your time every single time you use a restoration item was not unforgivable but it definitely didn't help.

I didn't get far enough to test this out myself but I read a lot about equipment not really doing anything to protect you from anomaly area damage, and it seemed too high from the start anyway (I remember running through some random part of zaton and the screen suddenly turning blue, followed by me dying 3 seconds later--I think it was the cave controller, and I have no idea how much preparation you'd need just to survive one brief exposure to stuff like that).


It was disappointing as hell because the graphics and sound were really awesome. They put so much effort into that mod, I just don't know why they chose to break it when they already had such a good mod with misery 1.0, which showed that they clearly knew how to make something better.

Owl Inspector
Sep 14, 2011

Adding new artifacts or any of the kind of surreal stuff that makes STALKER cool and unique was less important than the realism of enhancing eating by awkwardly standing still and jiggling your head around, making strange noises as you do so (I assume this is how the person who added that feature eats in real life).


I don't know why nobody adds new artifacts ever. Redux is the only mod I can think of that did it and it's one of its best parts.

Owl Inspector
Sep 14, 2011

Ddraig posted:

e2: If you've got five minutes to spare, read the official game guide for some of the most convoluted logic you'll ever see when it comes to justifying why Misery doesn't have artificial difficulty. This is compounded by their posts on their forum about why Mercenaries can see you from 20 miles away despite you hiding in a bush.

Well for Christ's sake I'm glad I didn't bother to give it another try. Misery 1.0 wasn't nearly as bad about this kind of thing so I thought it was maybe sort of accidental or something they'd be willing to fix, but if they actually think it's totally okay to get repeatedly one-shotted from miles away by groups of enemies who outnumber you and to whom you can't even do the same, gently caress em.

I remember hearing something about misery 2.0 having a different person in charge of the gameplay/general design than 1.0 did, is that true? Because I have no other idea how they could possibly manage to keep doing a better job on the already amazing graphics and sound and then suddenly throw everything gameplay related into the trash. And intentionally keep it that way.

Owl Inspector
Sep 14, 2011

your evil twin posted:

I've heard that Misery is impressive graphically and has interesting features; maybe some day I'll check it out but modify those values. Or just wait until sensible people have fixed all the bugs that were already fixed and which they put back in.

Misery 1.0 is still really good! I went back to it after 2.0 pissed me off and I think it's worth playing if your computer can run it (the requirements are way higher than the base game). There's still a lot of messed up things about it but the graphics and sound are great, the enemies and damage are far more reasonable than in 2.0, and it's actually kind of winnable without having to press quickload every 5 seconds.

The only feature I can think of that feels completely off at the start of the game (unlike "everything" in 2.0) is that you have no passive health regeneration by default. And medkits do absolutely nothing (about 20% of your health bar after 10 seconds) so you have to go to Tremor for health, and make sure you don't trigger the event that makes him leave until you get an artifact that reduces radiation and one that restores health.

Owl Inspector
Sep 14, 2011

your evil twin posted:

So yeah, guess I've got to extract all my STALKER files to get at that original file. (Unless you happen to already have those files extracted and can get at it easily?)

Can't you get to that stuff in your Gamedata folder? Unless this is different, mods should just have their own Gamedata folder that you use instead of the original, so you should just have to get the file out of the vanilla Gamdata and copy it over.

Owl Inspector
Sep 14, 2011

I think if you add features that can screw you over like that, they should be communicated clearly enough that there's an obvious choice to be made, since in the vanilla game and other mods you can be pretty used to just rushing through those dialogues.

Sphrin posted:

Yeah, the only reason to pay in every other version is you can't kill the guys in the room fast enough because the little hallway makes it easy to just lean and kill all the dudes that slowly come walking in on you so you just need to be able to blast the leader and guard fast enough.

The easiest time I killed those guys, there was an emission right before I was going to attack them so they all went into that little room. I spent a terrifying 2 minutes with my back to the door, the sky exploding behind me and a room full of 12 trigger-happy bandits in front of me, then when it was over I ran out and threw a grenade in there before they piled out.

It didn't really do anything as usual for grenades, but I did only have to shoot them from one direction!

Owl Inspector
Sep 14, 2011

Azran posted:

Considering I do not enjoy a lot of the most simulation-y stuff that you do in Misery (like having to buy a stove to cook your food, the insane amount of useless items, how hosed up the economy is) would I enjoy Misery 1.2? I never really played it so I don't know what's the difference, but if they made a 2.1 version it must mean the original one is really good?

Yes misery 1.2 is actually still well worth playing. I went back to it after version 2 pissed me off too much and had a good time. It can still be really frustrating but nothing on the level of misery 2.0.

I wish there was a mod that combined 2.0's graphics and atmosphere with actually playable gameplay. Getting killed in one shot from hitscan at 500 meters from enemies you can't even see (over and over again) is just not loving fun. It never has been and never will be.

Owl Inspector
Sep 14, 2011

XTimmy posted:

I'm kinda hoping for a bleaker darker STALKER.

I can't comment on Shadow of Chernobyl or Clear Sky but Misery 1.2 for Call of Pripyat pretty much fits this perfectly. I would avoid the newer Misery 2.0 because its fun lasts about ten minutes.

Owl Inspector
Sep 14, 2011

Wow I just checked and yeah 1.2 is gone from the moddb page. But 1.1 is still up for some reason? What the hell Misery devs.

I don't remember 1.2 being a big update from 1.1, I would just go with that instead of beating your face against 2.0.

Owl Inspector
Sep 14, 2011

Misery 2.1 still deserves a hell of a longer rant than either of us have given it.

If anyone doesn't want to play 1.1 and can't find a new download for 1.2 anywhere, I'd try the Redux mod instead. It's been awhile since I played it but I remember it making the game a lot more challenging in non-stupid ways and it also added a ton of new artifacts, something that I haven't seen any other mod do for some reason. Of course it had the usual STALKER mod list of features as well (new graphics, sound, weapons, etc).

It made hunting for artifacts a lot more exciting since there was a lot of new stuff to find and I think it also added random anomalies to the general map, so it wasn't as boring as with a lot of other mods, which tend to completely ignore artifacts/anomalies besides tripling the damage they do and then going back to coding their immersive camera jiggle animations that lock your controls for 5 seconds whenever you use an item.

Owl Inspector fucked around with this message at 18:53 on Jun 9, 2014

Owl Inspector
Sep 14, 2011

Misery 1.2 is actually still really worth playing. But yes just about nobody can defend 2.0.

Owl Inspector
Sep 14, 2011

quote:

- Disabled 'civilian zombies' from spawning as they tended to cause crashes
I guess fixing a feature would be too hard so let's just get rid of it entirely

quote:

- All NPC types are slightly less resistant to bullets (especially lighter-armored ones)
Hey if by "slightly" they mean "very significantly" it might make the combat at least half playable now!

quote:

- All 'unhealthy', 'toxic' and 'low quality' food and beverages lower actors health on usage
- Mechanics charge significantly more for repairs and give smaller discounts
Haha nope they couldn't be bothered to change anything in the player's favor without doing this to make sure it's clear they aren't catering to the scrubs



I loved the graphics, sound and atmosphere in this mod so much. Why did they have to make it nigh unplayable too, and when not unplayable, incredibly annoying?

Owl Inspector
Sep 14, 2011

folgore posted:

Is Misery worth trying for someone who beat vanilla CoP on max difficulty and is looking for a harder experience? Is it hard to the point of tediousness or are the complaints exaggerated?

I just reinstalled the game for the first time since release and I figured Complete would be too easy.

Misery 1.0/1.2 is pretty fabulous, do not waste your time even installing misery 2.0.

Owl Inspector
Sep 14, 2011

I was going to just quote my old rants about misery 2.0 but most of it was apparently in the old thread, so just trust me when I say that it's a bad mod that is bad, and you're bad if you like it, because it's bad. It seriously improves the presentation in terms of graphics and sound, then ruins it anyway by making you sit in menus for ages hovering over its hundreds of identical-looking pointless knickknacks to see what they actually do, and wasting your time with terrible "immersive" animations and sounds every single time you use an item (in other words, every time you eat food or use a bandage or something you get to sit there for 5 seconds while the camera jiggles around and awkward eating noises play. this was considered a feature).

This isn't even touching on the gameplay, which managed to take all the absolute worst parts of CoP's gameplay and then ensure it's the only thing you get to experience when you aren't stuck in a menu trying to find your weapon's stats which just got pushed off the screen by the 10 paragraphs of unwanted historical info in its description. If you thought quicksaving every 5 seconds and then furiously reloading that quicksave tens of times to master the precision choreography required to get through even a single fight with a human enemy, I guess Misery 2.0 will be a pretty cool mod for you. That is not my idea of a fun time in a videogame.

The high point for me was headshotting an armorless bandit with the Mosin Nagant and watching him flinch as though a bug had just flown past his eye, before he then instantly killed me with a single shot from his full-auto weapon at a range that was almost too far for my scoped rifle to reliably hit him. I uninstalled it and went back to 1.2 after spending an hour to win that fight before I suddenly dropped dead from another group of clowns that had appeared 500 meters away and had just directed their aimbots in my direction.

I just checked and they actually removed the download links to 1.0/1.2 from the moddb page :laffo: Just play Redux instead if you want a good CoP mod. What's going on with Redux 2.0 right now anyway?

Owl Inspector fucked around with this message at 07:30 on Sep 2, 2014

Owl Inspector
Sep 14, 2011

I'm pretty interested in that, I think I had a pretty similar opinion on misery 2.0 as you. Was your intention to rebalance the mod at all or is the add-on strictly focused on fixing bugs?

Owl Inspector
Sep 14, 2011

MadBimber posted:

Never mind those starving Mercs you help in COP

You mean those starving mercs I shoot for their tools and gear?

Owl Inspector
Sep 14, 2011

Ddraig posted:

I wouldn't recommend my Misery addon. It's got a few crashes that I can't force myself to fix because, ironically, working on misery is one of the most depressing experiences of my life.

That's not very ironic at all.

Owl Inspector
Sep 14, 2011

fennesz posted:

I completely disagree. I'm running an older version of Misery and it's fantastic. Haven't played the newer controversial versions though.

They're probably talking about misery 2.0 since the old (actually good) version doesn't throw appalling numbers of tiny meaningless items at you. The inventory in 2.0 is really dumb.

Owl Inspector
Sep 14, 2011

The analogy someone mentioned for misery 2.0 that all the enemies are playing on Very Easy difficulty and you're playing on Very Hard difficulty is pretty much spot on. Anything you could say about the mod related to realism is bullshit because the human enemies just don't work the same way you do. You have to play by realism rules, they get to play by videogame rules.

I remember reading the mod's director saying something about how he thought there should be progression in terms of what you can fight early on so you'd have to hunt mutants or whatever before you could fight harder enemies (as opposed to vanilla stalker where bullets fired by the player actually do nonzero amounts of damage to things that aren't hamsters). In the same paragraph he was also going on about realism and I don't even know what the gently caress. My bullets do nothing because videogames, but enemy bullets kill me instantly because realism. Even if I crush them under the weight of a legion of quickloads, spend my entire bank account repairing one of their very own guns, and use it against them, I still don't kill what I shoot.

You can't have this kind of forced progression where you have to start out only fighting easier enemies until you work your way up to take on the big dudes because the game is free-roaming and has no problem spawning bloodsuckers out of your ears right in the first area. Even if that did somehow work, once you finally get better armor and weapons, you still feel like the entire world is playing on a different difficulty setting than you.



gently caress I'm so loving mad about this videogame mod

Owl Inspector fucked around with this message at 02:14 on Nov 27, 2014

Owl Inspector
Sep 14, 2011

Cream-of-Plenty posted:

Try Misery 2.1.1 with Les Miserables installed on top. That link does a good job outlining what is changed.

I had no idea this mod existed, this could be exactly what I've been looking for. I'll try it out when I have time and comment if it makes the mod worth playing.


Installing a mod for a mod is getting pretty weird though.

Owl Inspector
Sep 14, 2011

Dramatika posted:

I'm interested in playing these for the first time. How needy is it on clockspeed? I'm running an i5 4670k @ 3.40 ghz, turbos up to 3.8. Should I think about picking up a new cooler to overclock this bad boy with to get good performance, or should I be fine at stock clocks? Running a GTX 760 if that matters, though it sounds like CPU is the real factor here.

Also, when it says RAM hungry in the OP, I should be good with 8gb? I've never had a game actually use that much, is this the one that would push it?

You'll probably be able to run them with all graphics maxed no problem. Some mods can make the games much more processor hungry but that system should still handle pretty much any mod you throw at it. 8 GB of RAM is plenty.

Owl Inspector
Sep 14, 2011

I reinstalled misery 2.0 with les miserables and it's been pretty good all around so far. For the most part nothing has been too unmanageab

wait is that a pseudogiant


wait is that two of them


what the gently caress


AAAAAAHHHHHHHH

Owl Inspector
Sep 14, 2011

Is there a bug in misery 2.0 where you can have the name/general identification of one class but the weapon proficiencies of another? I'm USS sniper but my weapon proficiencies match USS assaulter. I don't know if everything else is screwed up too, like my weight/speed/other stats.

I also seem to have a bug with Cardan where he sits with no animations at all and I have no option to give him vodka, no matter what kind I have in my inventory. He didn't do his animations when I gave him his buddies' PDAs which may have caused it. So I guess I'm not upgrading anything before Jupiter.

Owl Inspector
Sep 14, 2011

I installed Les Miserables after Misery but before I actually started the game to make sure nothing broke. I made sure all its optional files I used were for USS sniper specifically, and the main menu even says USS sniper. The info on my ID card item gives me all the stats for that class too, it's just the weapon proficiencies that are off which makes me wonder if I'm not also getting all the other stats and perks of USS assaulter.

Also I found the problem with Cardan, I actually had the single right kind of vodka out of the 6 different kinds available, mine was just "partially full" instead of "unopened" so I didn't think to buy another of what I already had, but the mod will not accept anything else. :nallears:

Owl Inspector
Sep 14, 2011

I think I fixed the class problem, it was Les Miserables not Misery actually. Its installation instructions are out of order I think--it has a general gamedata folder and then one specific to your class, but it tells you to copy the one for your class first and then the general gamedata, but it should be the other way around. I copied USS sniper over it and now my weapon proficiencies are correct.

Owl Inspector
Sep 14, 2011

a better bug: When Tremor tried to shoot himself at the end of the missing stalker quest, something the mod changed made his gun be empty so it just clicked and then he fell over. However this apparently made it forget to remove his shop inventory, so he had all of his medical supplies still on his body.

https://www.youtube.com/watch?v=4MF1KbxHWZg


Also what is this doing up here.

Owl Inspector fucked around with this message at 04:54 on Dec 7, 2014

Owl Inspector
Sep 14, 2011

Jarf posted:

Looks like he's just sunbathing, catching some radioactive rays.

Hello Goons,
I wish to play STALKER again, I was obsessed with MISERY 2 but I'm wondering what else is out there. Is there anything with a new campaign? It'd be nice to play through a new story. Lost Alpha looked promising but I've heard people say it's actually quite dull gameplay wise.

tl:dr Recommend me a mod

Redux was my favorite mod before Misery 1.0 released. It doesn't change as much as Misery but it does feel challenging and has a lot of good things about it (for example it actually adds a lot of new artifacts, unlike every single other mod I played).

They're making a Redux 2.0 right now but the mod page says they're going to have a new name for it later. Looks like it's going to add new areas and quests, as well as new suits, weapons, graphics, monster looting, items etc. One thing I'm not thrilled about is they seem to want to make you actually micro individual magazines in your inventory which sounds possibly worse than Misery 2.0 if they do it wrong. Hopefully it will be optional or less needless hassle than it looks from the video.

Owl Inspector fucked around with this message at 23:53 on Dec 7, 2014

Owl Inspector
Sep 14, 2011

dbzfandiego posted:

Whats are some good vanilla+ mods for Call of Pripyat? Also is Misery not infuriating anymore?

Misery 1.0 is still as good as it always was if you can find a download for it (they removed it from the moddb page :laffo:) and misery 2.0 is surprisingly tolerable if you use rookie mode and Les Miserables. It's still common to die almost instantly to hitscan weapons from 200 meters but very often enemies miss enough to give you some warning before you drop dead, and most hits do much more reasonable amounts of damage.

Les Miserables has optional files that let you get the difficulty around where you want it too, like you can go back to Misery's default armor and damage settings if you want those for some reason, or remove grenades from enemies, etc. Just note that the Les Miserables installation instructions are out of order.

Owl Inspector
Sep 14, 2011

gently caress we couldn't scam very much money last time

gently caress it just do it again but actually call it S.T.A.L.K.E.R. this time look we even made one original asset

Owl Inspector
Sep 14, 2011



You can't tell but there's a good 15 or more mutants down there in a giant brawl. There were another 10 or so nearby too. I just went the other way and forgot that the mutant pile was actually pretty close to the checkpoint with the bandits...



Oh.


For some reason when I went over there I could only find three corpses though. I wanted their free gear but I'll take it.

Owl Inspector
Sep 14, 2011

There's a lot of teeth and mein kampfs going around the zone. I'm not sure where they come from.

I finished misery 2.0 as USS sniper so I started over as USS recon, this time without Rookie Mode (Les Miserables does so much to make this mod tolerable it's incredible). It's pretty cool how much is different about your starting gear actually. Recon starts with a gas mask, binoculars, detector and silencer, all things which the sniper doesn't (although his starting weapons are considerably worse). You also start in a different place. Which happens to be right next to the mercenary station by the dam. Sooo I got a little greedy and had to quickload almost as many times as there were mercs but rolled into the Skadovsk with a VSS sniper, containers + artifacts, and enough trash to sell to end up with ten times the money you start with. So it's been going a little better than my sniper start all told.

Owl Inspector
Sep 14, 2011

I think it's one person organizing and putting everything together yes, but on his pages for individual weapons he has credits to other people for various parts like models sometimes.

Everything he's posted looks awesome but it will probably be a really long time before anything final is released at the pace it's been going.

Owl Inspector
Sep 14, 2011

DeliciousPatriotism posted:

Ok so this might sound crazy but I decided to get a STALKER game a jumped straight for Misery. I'm loving it, it's kicking my rear end like no tomorrow but, holy hell it's immersive.

I did play a lot of Vanilla and LURK SoC several years ago, wasn't too hard and really enjoyed it. Grabbed LURK mostly because I hated the really bad accuracy of many mid-early tier weapons and hated relying entirely on headshots.

Any tips for me to get out of the scrub zone? I've been having a hard time saving up for a decent rifle though I do have a 45% condition AK with a PSO, GP30 and pretty great damage. Rarely jams for its condition considered, AKs I guess. Been making progress getting better gear and have scouted two crash sites.

My biggest objective is to clear the Iron Forest but I get bushwhacked by Controllers easy: finding a decent mid-long range rifle has been hard. Want a good condition 7.62 or equivalent rifle with a scope everything's trashed in this game, hah. What should I do?

If you're playing misery 1.0, congratulations on making a Good Choice. If you're playing misery 2.0, download this mod and think on the decisions in life that led you to this point.

Owl Inspector
Sep 14, 2011

DeliciousPatriotism posted:

I'm using Steam if this helps enlighten anything. It appears to entirely be theses missing animations. Deleted / reinstalling CoP again, going to try it one mod at a time to see when these mods show up at the bottom left because the mysterious appearance of Armed Zone I think is the problem.

If animations are completely missing then it's probably not les miserables, but there is a mistake in its install instructions so they're out of order. It tells you to copy the class-specific gamedata and then the general one, but you should actually start with the general gamedata and the copy the one for your class. Also if you install any optional files make sure you do that after everything else, and keep the class consistent.

PS What class are you in misery?

Owl Inspector
Sep 14, 2011

khy posted:

I used to play Oblivion Lost a lot because it had the most interesting artifacts and way to craft them (By dropping the artifacts into specific anomalies).

Do any other STALKER mods have neat poo poo like that? I always felt that artifacts in vanilla were underwhelming given that they're the whole reason that all the stalkers are in the zone to begin with. I like anything that plays up their importance.

Redux doesn't have artifact crafting but it adds a large number of new artifacts.

Owl Inspector
Sep 14, 2011

Misery 1.0 is also still worth playing. Not as many good features as misery 2.0 with les miserables, but also free from some of its bad ones.

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Owl Inspector
Sep 14, 2011

That sounds exactly like the kind of needlessly pedantic features that misery 2.0 is full of and that make it so much worse than it could be. I always saw the bolts as just being a generic way of representing you throwing any bit of debris or scrap lying around as you need it, because that stuff is everywhere. You aren't exclusively using Degtaryev's Quality Fabubolts XL, of which he is the sole manufacturer, supplier and distributor.

e: referring to bolt inventory items, not turrets

A lot of STALKER mods seem to enjoy adding random things like that because it "just makes sense" or something like that, when the price you pay for a super insignificant amount of realistic detail is for the entire game to get slowed down by a tangential mechanic. For example, the one single feature of Redux 2.0/Wormwood that has been shown in any detail so far (from what I've seen) is the need to micromanage individual bullets within inventory-item magazines, because nothing ramps up the immersion like clicking little buttons inside of a menu you must glue your face to 80% of the gameplay. Already got enough of that from misery. I loved Redux 1.0 so that's not very encouraging thing to see right now.

Owl Inspector fucked around with this message at 21:11 on Jan 30, 2015

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