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New Concept Hole posted:
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# ? May 26, 2015 20:18 |
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# ? Apr 20, 2024 09:54 |
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How does the AN94 compare to the BF3 version? Like do the first two shots at least hit in the same spot more or less? In BF3 I could outshoot any sniper with that thing.
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# ? May 26, 2015 20:46 |
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The BF3 an-94 was broken, the BF4 version is just really good. You probably won't outshoot anyone competent outside its effective range, which is 35m or so.
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# ? May 26, 2015 20:58 |
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They kind of buffed the M240B too. I dunno if I can top that gun.
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# ? May 26, 2015 21:31 |
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The Famas tops every gun, just one at a time.
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# ? May 26, 2015 22:18 |
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Is there still no reliable way for me to join a server with my friend and be put onto the same team always? We always join the same server in a Battlelog party but get split up because of team balancing. I would love to be able to have the Squad Join option the console has. Click button, join game with friends, play together.
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# ? May 26, 2015 23:01 |
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Cacodad posted:Is there still no reliable way for me to join a server with my friend and be put onto the same team always? We always join the same server in a Battlelog party but get split up because of team balancing. I would love to be able to have the Squad Join option the console has. Click button, join game with friends, play together. Hoping they fixed this too, me and my crew would roll in a full squad and constantly get balanced to different teams on lovely servers. It's why we stopped playing
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# ? May 26, 2015 23:11 |
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New Concept Hole posted:I can't watch the video but I assume you're trying to disprove that it's worse than the .44 in every meaningful way by shooting down a helicopter with it, which is something you can do with the .44 so why would it matter. Are there any details on what changed about frag rounds because I think its kind of fun to use them sometimes on the auto-shotguns to kill people around corners. If they're even just marginally better (damage, falloff, impact damage) that'd be pretty nice.
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# ? May 27, 2015 00:04 |
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Weapon changes mostly seem to fall somewhere between "bad" and "pointless."
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# ? May 27, 2015 00:08 |
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Kibayasu posted:Are there any details on what changed about frag rounds because I think its kind of fun to use them sometimes on the auto-shotguns to kill people around corners. If they're even just marginally better (damage, falloff, impact damage) that'd be pretty nice. Phoneposting but iirc it was splash damage. Symthic forums has a shotgun thread with all the changes.
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# ? May 27, 2015 00:28 |
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New Concept Hole posted:Phoneposting but iirc it was splash damage. Symthic forums has a shotgun thread with all the changes. Yeah, I found it. Some copy/paste below. Seems like its not splash damage but impact damage, coupled with a changes to falloff for shotgun rounds. From what I can see these are the shotgun changes maybe??? http://forum.symthic.com/battlefield-quick-questions-and-answers/9164-cte-shotgun-stats-spring-patch-2015/#post293307 All shotgun pellets now do the same damage, per pellet. Buckshot now does 11.2 damage down to 5.6 and flechette does 8.4 down to 4.2. They also buffed the frag round impact damage (as opposed to explosive damage): Semi-auto frag rounds now do 25 max impact damage, up from 20, and 15 min damage (up from 5). Explosive damage still the same. Same 25-50 meter falloff as above. Pump action frag rounds now 40 max damage, up from 37.5, and 25 min damage (up from 10). Explosive damage still the same. Same 25-50 meter falloff. Slugs seem unchanged. They also massively changed the number of pellets each shotgun fires: quote:AUTOMATICS (rates of fire are the same) I have no idea what SIPS means. In any case I'm definitely going to have to test them out. Edit: Basically it seems the biggest changes are that its now much more likely that you'll need more than 1 shot with a semi-auto shotgun unless you've got the barrel pressed into someone's chest/head I guess, and that pump action shotguns with a choke will be pretty good as long as you're ADS and not moving. Kibayasu fucked around with this message at 01:07 on May 27, 2015 |
# ? May 27, 2015 00:38 |
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SIPS is Spread increase per shot. Also SDec is Spread Decrease per second when that comes up. On CTE Flechette felt much more effective out of the M1014 and so did no choke, which wasn't always the case on live.
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# ? May 27, 2015 00:50 |
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DoctorStrangelove posted:Weapon changes mostly seem to fall somewhere between "bad" and "pointless." The SRAW and shotgun changes especially it seems
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# ? May 27, 2015 01:05 |
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TubeStank posted:The SRAW and shotgun changes especially it seems Welcome to the wonderful world of listening to your fans on game design changes. If you are making a video game and your fans have balance ideas your best bet it to just completely ignore them because the people willing to tell you that they want things changed are the loud minority that can't handle being killed by anything but what some YouTube superstar has told you is the best gun in the game.
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# ? May 27, 2015 01:08 |
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At least turning the RPK-74 into an OG RPK was a good idea.
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# ? May 27, 2015 01:09 |
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Lazyfire posted:Welcome to the wonderful world of listening to your fans on game design changes. If you are making a video game and your fans have balance ideas your best bet it to just completely ignore them because the people willing to tell you that they want things changed are the loud minority that can't handle being killed by anything but what some YouTube superstar has told you is the best gun in the game. I still blame people who play Operation Metro 2014 and only people who play Operation Metro 2014 for reducing grenades to "Fireworks in your backyard" status. Edit: Grenade "spam" wasn't even a problem on Operation Locker because the chokepoints in that map aren't confined to a single side.
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# ? May 27, 2015 01:10 |
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Lazyfire posted:Welcome to the wonderful world of listening to your fans on game design changes. If you are making a video game and your fans have balance ideas your best bet it to just completely ignore them because the people willing to tell you that they want things changed are the loud minority that can't handle being killed by anything but what some YouTube superstar has told you is the best gun in the game. Stupidly high ttk? Let's make shotguns peashooters that need multiple point blank shots to kill with lovely hit detection for Uhhhh reasons! It's like the game actively wants you to play nothing but assault
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# ? May 27, 2015 01:17 |
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TubeStank posted:It's like the game actively wants you to play nothing but assault Or be a heli sperg, which definitely doesn't need nerfing, suuure. Some folks getting 15 kills a round with the UCAV? Welp, better jack up that timer, dial back the airburst radius and make the loving thing almost uncontrollable. But all those Jimmy Tryhards going 64 and 2 in the little bird? Nope, no problem there!
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# ? May 27, 2015 01:28 |
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TubeStank posted:Stupidly high ttk? Let's make shotguns peashooters that need multiple point blank shots to kill with lovely hit detection for Uhhhh reasons! It feels like there is never a really good reason to not play engineer with a carbine on most maps, which is pretty bad. Assault's revives and heals only work well if you are staying close to teammates and not in vehicles. Recon only works really well if they have either shotguns and claymores or are SOFLAMing for engineers and Support (the class I have the most time in) is great for dishing out ammo and the occasional C4 kill on a tank. Engineers, though, seem to be what I die to almost all the time and heaven forbid you want to drive a vehicle or fly a helicopter because you will be locked on to within a few seconds. Stop catering to terrible people, DICE.
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# ? May 27, 2015 01:41 |
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Dillbag posted:Or be a heli sperg, which definitely doesn't need nerfing, suuure. DICE has this weird hard on for vehicles, like they always want to make it clear that being infantry blows. But at the same time there are never enough vehicles for everyone to get into one, especially with the squad only vehicle spawn. So you get autism chariots going 50 - 0 while the other team helplessly scrambles around. And that's why playing the objective is stupid and most people just gently caress around.
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# ? May 27, 2015 01:41 |
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Lazyfire posted:It feels like there is never a really good reason to not play engineer with a carbine on most maps, which is pretty bad. Assault's revives and heals only work well if you are staying close to teammates and not in vehicles. Recon only works really well if they have either shotguns and claymores or are SOFLAMing for engineers and Support (the class I have the most time in) is great for dishing out ammo and the occasional C4 kill on a tank. Engineers, though, seem to be what I die to almost all the time and heaven forbid you want to drive a vehicle or fly a helicopter because you will be locked on to within a few seconds. yeah it sucks because i mostly play support for jihad / shotgun / ammo purposes
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# ? May 27, 2015 01:49 |
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TubeStank posted:yeah it sucks because i mostly play support for jihad / shotgun / ammo purposes I'm near 100% Support using either of the RPK weapons when I'm infantry and Jihad is life so when patch after patch does weird things that make me feel like playing one class isn't viable it's sort of disappointing. Also, stealth changes in the patch include killing the 313 optimal jet turn speed and making a bunch of changes to attack heli weapons because "the winter patch gave attack helis a major buff" according to tiggr. Surprisingly, a number of the people complaining are complaining that TV missiles have less range now, which I would think would make helicopter people pretty happy considering how deadly they are from attack boats on Paracel.
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# ? May 27, 2015 02:05 |
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FYI metro/locker is much more fun when your squad uses flash bangs and the FB launcher.
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# ? May 27, 2015 02:45 |
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Oh gently caress 870 with full choke buck and laser is broken as gently caress right now
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# ? May 27, 2015 03:06 |
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TubeStank posted:Oh gently caress 870 with full choke buck and laser is broken as gently caress right now Define broken
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# ? May 27, 2015 03:11 |
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OhDearGodNo posted:Define broken While I wasn't using the 870 I have been trying the UTS and basically with the new pellet damage/falloff you're going to get kills from much further away at the cost of damaging your close range accuracy. The laser helps but I think you still gain spread overall.
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# ? May 27, 2015 03:15 |
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OhDearGodNo posted:Define broken Be ready to murder everything all the time. It's better and more accurate at range than the 870 with darts
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# ? May 27, 2015 03:24 |
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This also extends to the DBV 12, the QBS and Hawk. They reliably one shot everything at short to mid range.
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# ? May 27, 2015 03:55 |
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EDIT: Double postin'.
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# ? May 27, 2015 03:55 |
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TubeStank posted:Be ready to murder everything all the time. It's better and more accurate at range than the 870 with darts The figures on symthic make no drat sense, why would I even use flechette anymore. What the hell are you doing dice. Seriously while they're being dumb they could remove the maa active radar missiles in exchange for tows. That could be amazing stupid instead of bad stupid.
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# ? May 27, 2015 03:56 |
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Welcome to John Romero's Battlefield 4
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# ? May 27, 2015 03:57 |
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DICE LA IS GONNA MAKE YOU THEIR BITCH SUCK IT DOWN
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# ? May 27, 2015 03:58 |
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I'm not hacking. My Stand has incredible speed and precision. ORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORA OOOOOOOOOOOOOOOOORRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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# ? May 27, 2015 03:59 |
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Chronojam posted:The figures on symthic make no drat sense, why would I even use flechette anymore. What the hell are you doing dice. Ever since they reduced the effectiveness of body armor against buckshot there hasn't been a reason to use flechette anyways.
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# ? May 27, 2015 04:10 |
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OhDearGodNo posted:FYI metro/locker is much more fun when your squad uses flash bangs and the FB launcher. Flashbangs are the best grenade, really.
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# ? May 27, 2015 08:17 |
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alg posted:Hoping they fixed this too, me and my crew would roll in a full squad and constantly get balanced to different teams on lovely servers. It's why we stopped playing Play on official servers? They are not allowed to have those scripts. Then again, they can get stompy. At least in Europe there are still servers that have plugins that actually help keep squads together. Also, active admins who will kindly move you and your friends if you ask nicely.
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# ? May 27, 2015 08:37 |
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Gonna rock the Mare's Leg just for this reason:
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# ? May 27, 2015 10:05 |
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OhDearGodNo posted:FYI metro/locker is much more fun when your squad uses flash bangs and the FB launcher. Does the FB launcher still one hit kill armored infantry on impact?
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# ? May 27, 2015 11:10 |
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Aleksei Vasiliev posted:Current BF4 numbers: Wow, that's insane. Guess I should get BF4 then. Took a break from playing after BF3.
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# ? May 27, 2015 11:24 |
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# ? Apr 20, 2024 09:54 |
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don't smokes do that too? Or was it just the FB
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# ? May 27, 2015 11:24 |