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Okay so I tried to pre-order it through the page linked above and after I filled out all my payment info it kind of just booted me back to the pre-order page and I'm not sure that my order went through and I have no email confirmation. What the hell? EDIT: I now have a $1 pending charge to EA on my CC...what
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# ¿ Oct 1, 2013 04:02 |
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# ¿ Apr 19, 2024 22:56 |
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Hot drat this is running like rear end on my i2500k and GTX 570. And it looks worse than BF3 too
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# ¿ Oct 2, 2013 00:20 |
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kevin mung posted:I don't know if I'm crazy or whatever but this game seems to look (and run) way worse with settings maxed than BF3, like everything is crazy blurry and the map itself really barren and ugly. Also the UI is massive and cluttered, I feel like the target audience was 90 year olds. The HUD scale in the options only seemed to affect a few things. Yeah I'm getting more accustomed to the game now but...the HUD/UI seem really jankety. It's hard to describe...it reminds me of X-COM?
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# ¿ Oct 2, 2013 00:32 |
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Sometimes the gun play feels really solid and then sometimes I feel like I'm shooting two feet high to the right at guys three feet in front of me
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# ¿ Oct 2, 2013 03:50 |
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The engineer weapon (PDW--MX4?) seems REALLY bad
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# ¿ Oct 2, 2013 03:54 |
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Oh hey, according to BF4 central some Galil ACE guns will be in the full release. That's cool. BUT WHERE'S MY MTAR EDIT: Are DMRs semi-auto only despite their real-life counter parts being select-fire, along the same lines as the M417 in BF3? Also what the hell is the RFB doing in this game? It's cool to see it in a video game, but funny at the same time since it's basically an available-to-rich-Americans-only gun (with a spotty reputation at that) made by a relatively small operation out of Florida. It's like the DICE gun team just somehow happened upon it as was like "sure, that one too." Ain't complainin', though. DrPop fucked around with this message at 14:41 on Oct 2, 2013 |
# ¿ Oct 2, 2013 14:22 |
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I haven't played around in Battlelog enough yet or looked into the details, but will the "loadout" set up for BF4 pretty much be the same as it was for BF3? That is, you can have one pre-set loadout for each class via BL, but that's it? I'm really liking the game so far, but one of things I hated the most was not being able to just click on an "Assault 2" or whatever M16A3/FAMAS pre-set when hellmaps like Grand Bazaar or Metro came up and switch away from my usual AN-94 + Grenade Launcher set up.
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# ¿ Oct 3, 2013 15:20 |
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Why in the hell can RPGs lock on to lased targets? I can understand it with other AT weapons, but why the hell would they pair that with the highest-damaging dumbfire AT?
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# ¿ Oct 4, 2013 01:24 |
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YES
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# ¿ Oct 4, 2013 21:45 |
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Are you going to be able to attach magnifiers and poo poo to carbines and assault rifles in the full release, or are those LMG-only?
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# ¿ Oct 7, 2013 04:51 |
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Am I the only one who thinks that Battlepacks are kind of a cool idea? If it's true that all they unlock are XP boosts, camos, and visually-different versions of accessories that are already going to be linearly unlocked with use of a given gun/vee, what's the big deal? I actually think it's kind of creative to have a "booster pack" scramble of random bonuses and visually distinctive accessories (provided that one doesn't provide something game-breaking) for the guns to add a bit of variety. Not to mention that it'll be kind of a neat thing to look forward to at every other level up. Disclaimer: I am not a corporate spy for Slim Jim/DICE.
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# ¿ Oct 7, 2013 14:47 |
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Wow, Obliteration is a lot of fun. Who'd have thought that "Rush...for both teams" would've made for a good game mode?
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# ¿ Oct 10, 2013 01:46 |
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I think Oblit's definitely fun and all, but think I would really prefer it with the "Spawn only on Squad Leader" option turned on. Otherwise it just becomes an unending human caterpillar fest which is really difficult to go anywhere with.
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# ¿ Oct 10, 2013 14:55 |
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So is this new patch as much of a godsend for performance issues as some people are reporting it to be?
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# ¿ Oct 10, 2013 15:10 |
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This patch made my game run smooth as silk now.
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# ¿ Oct 11, 2013 01:16 |
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Here's a pretty cool video with some "unscripted" ~Battlefield moments~ https://www.youtube.com/watch?v=litNS59_bGA All in all I have to say I was pretty hesitant to pre-order/buy BF4 after BF3, but the beta has totally swayed me into the "pre-order" realm. I'm pretty impressed with the gameplay so far and its prospects.
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# ¿ Oct 11, 2013 15:02 |
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General Battuta posted:One thing I haven't seen much talk about - or even noticed myself lately - are the excellent run animations. I never really noticed the ANT technology poo poo in BF3, but if you watch an enemy turn sharply, there's actually some pretty cool stuff going on with the leg animation and the way the character shifts his weight. Yeah, I've been quite impressed with the animations myself.
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# ¿ Oct 11, 2013 15:51 |
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Enigma89 posted:So as someone who likes more slower paced 'tactical shooters' is this game worth a shot or is it a very CODesque type of game? Just play the free open beta that is happening right now and decide for yourself
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# ¿ Oct 11, 2013 21:47 |
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Re: Gunchat from two pages ago, if DICE doesn't add some form of the Tavor to the game via DLC or whatever then I'm going to still play. The MTAR-21 was my favorite gun in BF3 and I got something like 2,000 kills with it. Give a man a CTAR or X95 plzzzzz EDIT: Is there a comprehensive list of the guns that will be in the final game anywhere that isn't just one of those nine-minute-long videos? DrPop fucked around with this message at 14:27 on Oct 15, 2013 |
# ¿ Oct 15, 2013 14:06 |
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Naturally Selected posted:http://www.imfdb.org/wiki/Battlefield_4 Thanks. gently caress the SAR, gimme a TAR I'm kind of excited the ACEs are in, it's the first time I've seen the modernized Galils in anything other than promotional IWI videos.
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# ¿ Oct 15, 2013 15:02 |
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It will be interesting to see servers using "classic" modifiers. Really the only stuff I think I'd enjoy are the magazine pool and 3d spotting: off settings. For anyone who doesn't want to click, here's the stuff regarding the presets some guy following a chat with a DICE guy posted:Hey all.
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# ¿ Oct 16, 2013 14:07 |
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This Jacket Is Me posted:Having never gotten into a Battlefield game before this beta, I can't imagine why anyone would want all these settings. I can see the coolness of having tons of goofy game-modifying settings in something like Unreal Tournament where you can play instagib zero-g in a gigantic bathroom, because UT is goofy twich shooter. But who the hell wants that in a modern realistic military shooter? Are there really so many people who are also so anal about settings to populate some of the weirder servers? Those settings are certainly not "goofy." I can't say whether I'd like the settings I'd like to try playing with in BF4, but it will definitely be cool to have the option to do so.
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# ¿ Oct 16, 2013 14:47 |
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This Jacket Is Me posted:Is there a list of settings that (might) be part of the final game server? You will absolutely not have this problem thanks to this, which is located in the text I copied several posts above yours. dice guy posted:There are 3 presets in Battlefield 4; So relax.
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# ¿ Oct 16, 2013 15:02 |
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PittTheElder posted:Without starting a massive derail, and also never having played BF2 where apparently it was much worse, the jets were absolutely a problem in BF3. Helicopters were great, no complaints there. But the simple fact was that if you were on the ground (infantry or vehicle), you effectively had no weapon at all that could counter a jet. There were stingers of course, but the missile was so slow that jets could just fly at top speed and it wouldn't matter. Even if you got one at the right angle and through the countermeasures, it didn't significantly damage them, so they were free to just fly away and regenerate health. On the flip side of the coin, jets had all sorts of weapons that were very effective against ground targets. Having played both BF2 and 3, going to have to agree with you. It was definitely worse in 2, as I'd say that while a good jet pilot in BF3 can't lock down an entire team, he or she can certainly lock down an entire team's air and vehicle assets--especially if the getting-trounced team can't get a competent pilot in the air to at least have a chance at getting lucky and downing the skygod with cannons. Alborz Mountain was one of the worst maps for this--the combination of narrow vee roads and a skybox with "cover" that jets could flee to allowed good pilots to rule all enemy vehicles, AND infantry to a certain extent. Rocket pods in the right hands could gently caress poo poo up. To be completely fair, though, Alborz (aka Battlefield Skyrim) was kind of a dumpy map all-around, despite being pretty looking. Anyone who doesn't believe that jets *could* be a problem in BF3 should play on one of the PURE servers while they're still around when you've got two skygods on the same team. Good players should be good and their influence felt, but perhaps not to the point where the other team (or part of it) can't do jack. I think that some people may be forgetting that the only good counter to a good pilot in BF3 was a good pilot on the opposing team, just as Pitt says, and that RARELY happens. They tend to stack. EDIT: With all this said, I won't sit here and rail against skygods. BF3 was still a fun game, even with its air imbalances, because the really, really good air players were far and in-between. And I'm confident that the combination of BF4's "limited" ammo and BF3 hindsight will produce a still-fun game. DrPop fucked around with this message at 19:19 on Oct 16, 2013 |
# ¿ Oct 16, 2013 19:06 |
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Improbable Lobster posted:BF2142's VTOLs solved the skygod problem, IMHO. THey were slow enough to hit but deadly enough to be worthwhile. I think that BF4's attack helis, from what we've seen so far, achieve this role pretty well. The rockets feel a ton more effective against armor than before. Nothing like having to make 2.5 passes on a full-health tank to kill it with hydras while your gunner was loving off in BF3.
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# ¿ Oct 16, 2013 19:20 |
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Welsper posted:Gameplay restriction scripts get the server deranked. So is that stuff like "crouch only"? Guess I don't fully understand.
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# ¿ Oct 17, 2013 13:58 |
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Space Hamlet posted:But... they're not? The M16 and the AK47 for example fire different caliber bullets, and that's not even getting into ergonomics, muzzle velocity, accuracy, firing rate, and so on. In BF3 these were all identical between most of the guns. I want to avoid getting into a video games ballistics debate here, but pretty much all of the firearms in BF4 (and 3) fire 5.56 NATO or 5.45x39mm (current-issue Russian cartridge for the AK- and RPK-74M, will likely be what the RF's AK-12s are chambered in if they ever appear IRL). We can probably assume that the newest mil-issue 5.45 rounds (not what we can get in the US, and what we can assume the Future Russians of BF4 would be using) and Chinese 5.8mm rounds perform pretty similarly to the newest 5.56 NATO rounds. Having them "damage" the same makes a lot of sense, gameplay and "realism" wise. Shorter-barreled firearms in BF4 experience a quicker damage drop-off, somewhat similar to how they function in real life (again, KIND OF, I know there are a ton of variables affecting the "power" of a given round, but I'm just simplifying here), but the damage profiles remain roughly the same across all guns of a given class and caliber. The AK-47 is not in this game, and as far as I can tell there isn't a single 7.62x39mm gun, so I don't know why you're mentioning it. How would you propose an action shooter like BF4 model ergonomics? In BF3 they made reloads on the AK-pattern guns painfully slow despite their lower ROFs, notwithstanding the AEK. This was done perhaps unintentionally balance-wise, but certainly sensible if you've ever been able to personally experience how much slower it can be to reload an AK compared to an AR-platform gun. Accuracy-wise, most modern service arms get about 3 MOA at 100 meters with mil-grade ammo. Would you propose that DICE somehow model the overall poorer quality (generally speaking) of Russian ammo and make it 4 MOA or something while the American guns are all 3? I doubt anyone could even notice that, except at distances of 300 meters or more. All in all, DICE's ballistic modeling is realistic enough--I'm not quite sure how you would make it more realistic without being painfully minute and still manage to keep it fun. I like that a 5.56 gun with an 18" barrel does the same damage as another 5.56 gun with an 18" barrel, and that the 5.56 gun with a 10" barrel experiences damage drop-off quicker. I certainly do hope, however, that DICE can more effectively balance the high-ROF guns better this time around by making things like their reloads longer--and not just the FAMAS. DrPop fucked around with this message at 18:47 on Oct 22, 2013 |
# ¿ Oct 22, 2013 18:44 |
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I did not know the SKS was back in BF4. I stand corrected.Space Hamlet posted:The AK-74 was in BF3, and it's equally bollocks to suggest that that one fires the same bullets as the M16! Right...but you said the -47 was in it. The -47 is not the -74. The -74 series of AKs fires the 5.45x39mm round, which is much more ballistically similar to the 5.56x45mm round. I am not saying they are one and the same, just in an action shooter like BF4 there isn't really a reason to differentiate between them damage-wise if you want to use caliber as a guiding principle for determining a firearm's damage output. I am not implying it is an arcane riddle, I'm just asking what you would propose to change about the guns in this action shooter game if you're so caught up on minimal differences between the most-used calibers. I'm not sure why you bring up Rainbow Six, because its ballistic modeling based on calibers (excepting the actual damage done per round--most everything that wasn't and SMG or pistol was one- or two-shot incapacitate/kill in R6) is pretty similar to BF4's. Anyway, I'm not even sure we disagree, I liked the balance and differences between of the 3 or 4 guns I used in Beta. And your original comment was about BF3 launch, which I misread, I thought you were talking about the BF4 beta.
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# ¿ Oct 22, 2013 19:00 |
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The Duggler posted:Oct 26 at 12pm EST I've read that and also Oct 28 at 9AM PST for North America. I have no idea which one is true, or if both are except for different providers.
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# ¿ Oct 24, 2013 17:59 |
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Wow some of the maps in the SP livestream on YT right now look beautiful. I hope we'll get night maps as colorful as this stuff in MP Link to livestream: https://www.youtube.com/watch?v=2WKN2iIcek4 EDIT: Whoops didn't realize the link had already been posted DrPop fucked around with this message at 04:22 on Oct 25, 2013 |
# ¿ Oct 25, 2013 04:17 |
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MP footage from the "Floodzone" map: https://www.youtube.com/watch?v=HmNNNeX8h-k Edit: Cool, the player is using an AK 5C (carbine class gun) with a magnifier. Hopefully that stays in full release, didn't seem like carbines would get 'em DrPop fucked around with this message at 14:24 on Oct 25, 2013 |
# ¿ Oct 25, 2013 14:21 |
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Aaaaa more MP videossomeone on reddit posted:Zavod 311 https://www.youtube.com/watch?v=ChGYNYdbLR8 note: these are apparently all taken on PS3, conq small DrPop fucked around with this message at 15:47 on Oct 25, 2013 |
# ¿ Oct 25, 2013 15:30 |
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Holy gently caress Dawnbreaker looks nice
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# ¿ Oct 25, 2013 15:38 |
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Liberatore posted:Indeed. And Operation Locker appears to be an abandoned Chinese military base hidden in the Himalayas, and looks pretty interesting. Too bad with all those choke points and lack of vehicle access, it will probably devolve into Metro 2.0. FWIW those vids are from PS3 and Conquest Small, but yeah the "full" map I've seen of Locker makes it look like a combo of Metro + Damavand
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# ¿ Oct 25, 2013 15:58 |
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Lightning Knight posted:On the call outs and stuff, was the the only one sort of disappointed that the Chinese and Russian team does half their dialogue in their respective language? EDIT: nvm misread what you were saying
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# ¿ Oct 25, 2013 19:23 |
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Oh man I cannot wait to see how these work. Do you have a vid showing all the chopper unlocks?
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# ¿ Oct 26, 2013 19:37 |
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Sandweed posted:These few days are gonna be torture. gently caress Flood Zone looks cool. Also, a little past 8:30, he mentions that counter-knifing has been changed--that you can no longer just spam "f" and succeed. Seemed to imply it's more difficult/there's a smaller window now.
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# ¿ Oct 28, 2013 00:40 |
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Why is everyone so obsessed with making Origin think they're in Pyongyang to play like 8 hours early?
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# ¿ Oct 28, 2013 00:47 |
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How the hell do you save something as a fave server? At work but wanna save KFS to my favorites in battlelog
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# ¿ Oct 28, 2013 16:40 |
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# ¿ Apr 19, 2024 22:56 |
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Interesting, the Galil ACE 52 CQB has its damage listed as "45," five higher than other .30 cal guns (SCAR-H, PKP, etc). Bet that'll get fixed EDIT: GOTY
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# ¿ Oct 28, 2013 16:52 |