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SaltyJesus
Jun 2, 2011

Arf!
NO, DUDE, I SWEAR. I DID NOT JUST DROP A METEOR ON YOU ON PURPOSE.

:siren: Magicka is back! :siren:

Cinematic & Gameplay Trailer:
https://www.youtube.com/watch?v=m6vIXbNSnUE

Some guy's very nice early alpha preview:
https://www.youtube.com/watch?v=wtwn99xI5qs

Game pitch from the official site:

Magicka: Wizard Wars posted:

There's new robes in town

Fast-paced PvP-action

Magicka: Wizard Wars is a fast-paced action PvP game that utilizes the humor and dynamic spellcasting system of Magicka, tasking players to form teams of four and blaze their way across the battlefield together, combining elements to cast hundreds of different spells to generate a broad variety of offensive and defensive effects. Each player can design a persistent and personalized wizard with hundreds of unique items and guide them to glory.

Features
  • Fight intense 4-on-4 team battles by combining your own dynamic spells and wielding humor as a weapon
  • Adapt your attacks on the fly to counter your opponents’ tactics and show your skill in fast-paced action
  • Friendly fire is in full effect, staying true to the Magicka tradition of “accidentally” killing your friends
  • Hardcore game mechanics, instantly approachable chaotic gameplay
  • A new approach to PvP that only Magicka could create
  • Indulge your wizard pride and get your Robes, Staves and Humor of choice ready!

This game is NOT A MOBA. Think team death-match with capture points.

Currently the game is in a closed alpha, you can :siren: sign up here :siren:, the more people sign up the better rewards everybody gets for signing up for the alpha.

There is no singleplayer planned for this game. The death-match is between two teams, 4 players on each team. The game will be completely f2p on release; there will be microtransactions but Paradox has emphatically stated the game will not be pay to win.

All the magic-schools-combiny goodness is still in. In addition there will be a new bar mechanic. You fill up the bar by doing useful things (damaging the enemy team, capturing the points). There are four special spell slots that use the bar: the first of which spends 25% of the bar on use, the second 50% and so on. You will be able to fill these four slots from a big selection of spells to customize them to your taste.

There will be a fully developed items system in the game. You will be able to customize your wizard's robe/staff/weapon to suit your play style. Paradox aims to balance this with positive and negative effects, for example, a staff might make your electrocution effect stronger but will make your burning effect weaker.

Oh, and I'm sure everybody will be happy to know that friendly fire is in. :D

Screenshots:



:siren:Steam Group:siren:
DarkDobe was kind enough to whip up a Steam group for any goons who want to play together.
Steam Magicka: Wizard Wars Group
DarkDobe's Steam Profile send him a message for invites.

Suggested by DarkDobe:
Magicka Wizard Wars: The Complete Guide v1.4
This guide covers everything from basics like what elements and combinations are, over gear to advanced combat tactics. DarkDobe says it doesn't reflect all changes from the most recent patch yet but it's still an excellent read.

Magicka in Numbers
By-the-numbers breakdown of every spell combination in the game.

SaltyJesus fucked around with this message at 13:09 on Nov 4, 2013

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Arianya
Nov 3, 2009

SaltyJesus posted:

Oh, and I'm sure everybody will be happy to know that friendly fire is in. :D

I'm not, it means I'll only be able to play with goons people within punching distance, because pubs will just "accidentally" hit their team mates and make the game unfun.

Hugoon Chavez
Nov 4, 2011

THUNDERDOME LOSER
I've been waiting for this for months, of all the IPs that have been riding the MOBA hype, Magicka has got to be the ONE that can actually do something different and innovative.

And it IS a MOBA, just not a DOTA clone. MOBA just means "multiplayer battle arena" which is what this is.

Burning up my whole team while trying to catch the only remaining enemy with my fire laser and then dying to a rock shotgun is goign to be awesome!


RPS has an article about how fun this is going to be.

Anyone here playing the Alpha? I'm dissapointed that they didn't go the "invite 5 friends for an invite" thing they did for war of the roses and Salem.

DarkNecrid
Sep 23, 2013

Hugoon Chavez posted:

I've been waiting for this for months, of all the IPs that have been riding the MOBA hype, Magicka has got to be the ONE that can actually do something different and innovative.

And it IS a MOBA, just not a DOTA clone. MOBA just means "multiplayer battle arena" which is what this is.

Counter-Strike is technically a MOBA if you go off the name of it...as is every game which is online multiplayer with battling in an area which is way too many games to count, which is why it is a bad genre name idea.

This game does look cool though, I loved Magicka...but having friendly fire on is going to make it sucky to pub, just like playing Magicka w/o friends was kinda lame.

DarkNecrid fucked around with this message at 12:59 on Oct 4, 2013

SaltyJesus
Jun 2, 2011

Arf!
I hope a mod comes in and makes this official but I'm gonna put in an OP rule early:

Do not argue about what is or is not a MOBA. Do not argue whether the acronym should be ARTS, FARTS or IDON'TGIVEAFUCKS.

Let's settle for what Hugoon said: if you nitpick it might be a MOBA but it's not a DOTA clone.

Chard
Aug 24, 2010




I suck hard at Magicka but this looks like a ton of fun. Signed up for alpha, here's hoping I get a spot.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
I can neither confirm nor deny that this is basically Bloodline Champions with custom built skills - and really loving awesome and pretty.

SaltyJesus
Jun 2, 2011

Arf!

DatonKallandor posted:

I can neither confirm nor deny that this is basically Bloodline Champions with custom built skills - and really loving awesome and pretty.

Bloodline Champions ruled. I stopped playing after they introduced talismans & sockets which I honestly did not care for. If this ends up being nearly as mechanically satisfying as BLC I will play it religiously.

The Crusher
Aug 13, 2007

ASK ME ABOUT HOW MUCH I LOVE NEKOMIMI CLIFFYB
Man, this sounds fun. I already had a blast playing the survival waves in vanilla Magicka. I wonder if spells will be balanced or if it's really going to be like the original game. Would kind of suck if steam lightning death beams are still some of the strongest.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
Well the number of elements is down to 3 per cast. And a bunch of the combined elements were added as self-contained ones.
Plus there's no useless suicide casts anymore - all the self-cast damage element spells are AoE damage that exclude the caster.
There's deeper shield/barrier mechanics (in that projectiles and players pass through shields while beams burn through barriers really fast) and a bunch of other changes that make sprays more useful too.

Basically there's only 96 combinations down from 1000+ but all of them are useful and supposedly balanced.

Cryohazard
Feb 5, 2010

DatonKallandor posted:

Well the number of elements is down to 3 per cast. And a bunch of the combined elements were added as self-contained ones.
Plus there's no useless suicide casts anymore - all the self-cast damage element spells are AoE damage that exclude the caster.
There's deeper shield/barrier mechanics (in that projectiles and players pass through shields while beams burn through barriers really fast) and a bunch of other changes that make sprays more useful too.

Basically there's only 96 combinations down from 1000+ but all of them are useful and supposedly balanced.

A lot of those "extra" combinations were just slight variations in damage and element spread, though- the spell effects were generally not different between arcane water heal and arcane water heal heal heal.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

SaltyJesus posted:

Bloodline Champions ruled. I stopped playing after they introduced talismans & sockets which I honestly did not care for. If this ends up being nearly as mechanically satisfying as BLC I will play it religiously.

I kind of doubt this will be anything like Bloodline Champions, what with that being religiously designed for competetive play and this being, well, the sequel to Magicka.

I'd have a hard time thinking of two games I love this much with more opposite design philosophies.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
Wizard Wars is supposed to be competitively played and balanced for that. Magicka was the opposite yeah, but this is a different design intent.

SaltyJesus
Jun 2, 2011

Arf!

Tuxedo Catfish posted:

I'd have a hard time thinking of two games I love this much with more opposite design philosophies.

Hey man, me too. I was just saying I hope the controls are as tight as DatonKallandor implied. Nobody expects a Magicka sequel to be anything less than hilariously chaotic.

Even though it is a good QOL improvement I'm sad to see suicide casts go.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
Don't worry there's still plenty of ways to kill yourself. AoE damage projectiles, reflected beams, mines, exploding barriers, elemental fields, casting a lightning spell while wet are all still in. And there's another hilarious suicide option they've added that's new.

aba
Oct 2, 2013
Maybe some of you have seen this or this posts of Paradox forum. I think that it is clear whether there are now a very few chosen people playing Wizard Wars or not after reading that.

So if you want a nice present and you are from Europe (I cannot tell why) reply with your Steam ID.

Jetamo
Nov 8, 2012

alright.

alright, mate.

aba posted:

Maybe some of you have seen this or this posts of Paradox forum. I think that it is clear whether there are now a very few chosen people playing Wizard Wars or not after reading that.

So if you want a nice present and you are from Europe (I cannot tell why) reply with your Steam ID.

Presents? I love presents. http://steamcommunity.com/id/iamjethro

Strom Cuzewon
Jul 1, 2010

aba posted:

Maybe some of you have seen this or this posts of Paradox forum. I think that it is clear whether there are now a very few chosen people playing Wizard Wars or not after reading that.

So if you want a nice present and you are from Europe (I cannot tell why) reply with your Steam ID.

And I love being from Europe. http://steamcommunity.com/id/khalmarx/

Demiurge4
Aug 10, 2011

Socialism! http://steamcommunity.com/id/Demiurge/

aba
Oct 2, 2013
Sorry guys, I had only one present and it was given to the fastest of you. And no, it wasn't Bad Rats. It was a-thing-we-cannot-talk-about.

SaltyJesus
Jun 2, 2011

Arf!
:siren: Magicka: Wizard Wars Now Playable via Steam Early Access Program :siren:
Wizards Kept Mashing Fire & Water Keys until It Worked

Official Statement posted:

NEW YORK — October 15, 2013 — Paradox Interactive, a publisher of games with an excess of access, today announced that Magicka: Wizard Wars had joined the Steam Early Access program, allowing players to purchase and play an early version of the game before its official release. Magicka: Wizard Wars, the upcoming spellcasting action PvP game from Paradox North, can now be played during its Alpha phase, giving players a look behind the magic at the equally baffling world of game development and a chance to see the title take shape via their own feedback and suggestions.

Three tiered packages are available for purchase during Early Access, all of which—in addition to accessing the Alpha itself—will include something special that only early supporters of the game will receive. No purchase is necessary during Early Access to play Magicka: Wizard Wars when it launches in 2014, Early Access adopters simply get a head start on the fun.

A new trailer is available for really early (i.e. immediate) access here:

Purchasable packages provide players perks pertaining to powers of prestidigitation, including bonus robes, in-game weapons, extra Alpha invites, bonus games from Paradox, and even the ability to name an in-game Imp. For full details on the packages available for Magicka: Wizard Wars, visit access.wizardwars.com.

In Magicka: Wizard Wars, two teams of four wizards each will do their best to incinerate, refrigerate, and defenestrate one another in chaotic combat, utilizing the versatile, element-combining spell system of Magicka. With friendly fire in full effect, wizards will have to think on their toes and mind their aim as they contend with imps, enemy players, and each other. With short battles, skill-based spellcasting, and flammable friends, Magicka: Wizard Wars explores all the ways that teamwork can go horribly wrong.

The developers of Magicka: Wizard Wars will conduct a Q&A during a live streaming event on October 17, where players can ask which elements hurt the most and/or taste the best as tart filling. Join the stream at twitch.tv/paradoxinteractive at 9 p.m. CET (12 p.m. PDT).

There is a new trailer:
https://www.youtube.com/watch?v=tdVpr5oSOHI

The early access comes in four tiers with following rewards:

Sign-up Bonus Pack posted:

Sign-up Bonus Pack FREE at wizardwars.com

Bonus unlocked by the Community:
  • Excelsior Line Staff
  • Vendetta Dagger
Invited to the Alpha as capacity allows (the team is constantly working on increasing capacity from now on).

Starter Wizard Pack posted:

$12.99

Support the dev team early on and get the following...
  • Green Founder's Robe
  • Founder's Staff
  • Green Founder Wizard Forum Avatar
  • Founder's Forum Icon
Plus the Sign-up Bonus unlocked by the Community: Excelsior Line Staff & Vendetta Dagger

Founder Wizard Pack posted:

$19.99

Support the dev team generously, become a Community Founder Wizard and get the following...
  • Yellow Founder's Robe & Staff
  • Green Founder's Robe & Staff
  • Yellow Founder Wiz Forum Avatar
  • Green Founder Wiz Forum Avatar
  • Founder's Forum Icon
  • "Dev's Dungeon" Forum access

  • Community Founder Wizard Credit on the Website (invaluable)

  • Crusader Kings II steam key (Value €39.99)
Plus the Sign-up Bonus unlocked by the Community: Excelsior Line Staff & Vendetta Dagger

IMPressive Founder Pack posted:

$49.99

Support the dev team massively, become a Community Founding Grand Headmaster and get the following...
  • Red, Yellow & Green Founder's Robe, Staff & Weapon
  • Imp, Red, Yellow & Green Founder Wiz Forum Avatar

  • Founder's Forum Icon
  • "Dev's Dungeon" Forum access

  • IMPressive Community Founder Credit on the Website (invaluable)
  • Name an Imp - forever walking around in the game (priceless)
  • A special founder Imp skin - your imps will wear a founder hat

  • In-game currency; 100,000 Crowns (Estimated value ~$20, introduced a couple of weeks after release)
  • 3 Alpha Day-1 invites

  • Crusader Kings II steam key (Value €39.99)
Plus the Sign-up Bonus unlocked by the Community: Excelsior Line Staff & Vendetta Dagger

They also opened the section of the site with currently available items with Lore soon to follow.

SaltyJesus fucked around with this message at 12:52 on Oct 16, 2013

Wind God Sety
Sep 2, 2011

"I think you really should be in the ocean..."

So that's what I been doing wrong!
I'm pretty excited for this since I liked Magicka a lot. Can anyone who's actually played it give their impressions so far?

epmode
Feb 11, 2008

Wind God Sety posted:

I'm pretty excited for this since I liked Magicka a lot. Can anyone who's actually played it give their impressions so far?

Unfortunately, an NDA is in place.

Horn
Jun 18, 2004

Penetration is the key to success
College Slice

epmode posted:

Unfortunately, an NDA is in place.

Even for the early access? That's pretty unlikely

epmode
Feb 11, 2008

Good point. I got an email about the alpha a day or two ago and it was very clear about the NDA. Weird that they'd send invites right before the Steam release.

Harmonica
May 18, 2004

il cinema è la vita e viceversa
NDA has been lifted. Bought my way in since I never received that alpha key.

Is anyone actually playing this right now?

Mostly I get stuck on 'Joining...'. I think a dev said their servers were getting pretty swamped. So it's another one of those launches.

edit: got a game on US East.

Harmonica fucked around with this message at 02:07 on Oct 17, 2013

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Wind God Sety posted:

I'm pretty excited for this since I liked Magicka a lot. Can anyone who's actually played it give their impressions so far?

It's awesome. Everything Magicka always should have been.

Zotix
Aug 14, 2011



So everything is blocked at work except SA. If I wanted to play this tonight, what would the cost be? Is it F2P yet, or do I buy the $10-15 package to get immediate access.

Harmonica
May 18, 2004

il cinema è la vita e viceversa
It's not f2p yet, you buy into the alpha on Steam (instant access) or wait for an alpha key (but I've been on the list since they started it and didn't get one).

Now that the NDA has lifted we can talk spells.

I'm a fan of a heal lightning thing (AAW). It's an AOE heal. It has the (comedy) side-effect of ministunning your allies and healing any enemies caught in range (I think), but it's a much stronger burst heal than the heal beam. There's also the freeze heal thing which heals very fast but also freezes people in place.

Someone in a game I was just in was wrecking us all with some kind of fire-lifesteal combo.

edit: when you're out of tickets, you can still use the revive spell to bring your teammates back.

Harmonica fucked around with this message at 02:43 on Oct 17, 2013

Gordong Dongbay
Oct 18, 2007

by FactsAreUseless
Would anyone be up for getting a group together and playing through Magicka? Never got a chance to play through it as my friend didn't like the game at all.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Harmonica posted:

It's not f2p yet, you buy into the alpha on Steam (instant access) or wait for an alpha key (but I've been on the list since they started it and didn't get one).

Now that the NDA has lifted we can talk spells.

I'm a fan of a heal lightning thing (AAW). It's an AOE heal. It has the (comedy) side-effect of ministunning your allies and healing any enemies caught in range (I think), but it's a much stronger burst heal than the heal beam. There's also the freeze heal thing which heals very fast but also freezes people in place.

Someone in a game I was just in was wrecking us all with some kind of fire-lifesteal combo.

Rock-Fire-Fire for your basic giant AoE set-people-on-fire that goes through shields is just incredible. Basic Rockx3 is also incredibly potent if you can hit it. It's actually got enough punch to go through barriers (the thing that's supposed to protect from projectiles) and still hit the mage behind it at full charge.
I've seen people get fancy with heal-earth-shield which gets you a rock barrier that explodes into AoE healing - if you can stand next to it when it goes off you get a giant heal.

chairbender
Sep 11, 2011
Yeah, all those specific spells are definitely cool (my favorite is definitely the fire rock), but the core of the gameplay revolves around protecting yourself from the elements your enemies are using (using E+two other elements+self cast). So spamming a technique is just going to get you killed against a decent player. I do definitely tend to open up engagements with the fire rock because people don't usually react quickly enough to do a rock+fire ward, but after that you really have to react to the wards the enemies have.

Also, here's something I discovered over on the Paradox forums that might be useful if you don't know: a single beam increases in DPS as you hit a target for the duration of that beam. So, while they initially don't do a lot of damage, they will ramp up in damage as you continue to hit targets, even if you start out hitting an ally or a minion then shift over to an enemy.

Zotix
Aug 14, 2011



This thread isn't really taking off. Is it worth the $12? I looked at it a bit last night, but didn't jump into it.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
I'm a huuuuge Magicka fan and I'm enjoying the alpha. The one thing I miss is the ability to project walls or mines in a line rather than an arc, but I can see why they simplified the controls.

Unfortunately, there's not much to the game yet - there isn't really a library of items to switch between, and there doesn't seem to be any way to change the spells you enter each match with. There's a lot to do with the basic eight elements, though, and you can immediately tell when you run into someone who's been playing prealpha because they can immediately and efficiently hand you your rear end.

Harmonica
May 18, 2004

il cinema è la vita e viceversa
At this point it's a bit easy to cheese the game. It's fun when people are playing for kicks and just brawling for 10 minutes, rather than beelining the objectives, but often the game will end really early. It's kind of trivial to barge one team off the map and take all the points, but that shouldn't really be possible.

I think the map needs two fixed spawns which are heavily defended, so the games always last a certain amount of time, or some other way for players to respawn after their points are taken. Probably imps need to be more dangerous early game. I realise this pushes it further towards the action RTS genre crowd which they're obviously working hard to distinguish themselves from, but ultimately there's a reason why that genre has things like creeping and tower defense, and it's to prevent matches from ending in 30 seconds.

The fundamental wizardy gameplay is strong enough and fun enough already, though. It's obviously the case that they've put the basics in place and they're going to elaborate it a lot in the future.

TwingeCrag
Feb 6, 2007

I got a Phd in Badassery
This is probably my favorite thing I've learned all day.

edit: Although I've been having some issues with actually launching the game now. The first time I booted it up I played through the tutorial fine, then joined and played a normal game. Immediately afterwards, the gamed crash and now every time I log in the game immediately crashes to desktop with no error message and I'm really confused :(

TwingeCrag fucked around with this message at 06:54 on Oct 18, 2013

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Harmonica posted:

At this point it's a bit easy to cheese the game. It's fun when people are playing for kicks and just brawling for 10 minutes, rather than beelining the objectives, but often the game will end really early. It's kind of trivial to barge one team off the map and take all the points, but that shouldn't really be possible.

I think the map needs two fixed spawns which are heavily defended, so the games always last a certain amount of time, or some other way for players to respawn after their points are taken. Probably imps need to be more dangerous early game. I realise this pushes it further towards the action RTS genre crowd which they're obviously working hard to distinguish themselves from, but ultimately there's a reason why that genre has things like creeping and tower defense, and it's to prevent matches from ending in 30 seconds.

The fundamental wizardy gameplay is strong enough and fun enough already, though. It's obviously the case that they've put the basics in place and they're going to elaborate it a lot in the future.

They just need to do what Bloodline Champions did and run all matches as best of 3s. When a match can be over in 30 seconds you make sure people play more than one match. It also lets you learn about your opponents and maybe even notice that player x likes his fire so you can force him to switch it up by going fire ward when you see him.

Strom Cuzewon
Jul 1, 2010

Gordong Dongbay posted:

Would anyone be up for getting a group together and playing through Magicka? Never got a chance to play through it as my friend didn't like the game at all.

I'd be down for it, EU timezone permitting. http://steamcommunity.com/id/khalmarx/

Pr0phecy
Apr 3, 2006
The part that is turning me off from this game is that according to SteamStats, there are more people playing Zynga's Solstice Arena than Magicka: Wizard Wars. It's not picking up and that's kinda worrying.

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Cicero
Dec 17, 2003

Jumpjet, melta, jumpjet. Repeat for ten minutes or until victory is assured.
Does this game have bots?

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