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Xelkelvos
Dec 19, 2012

XboxPants posted:

Aw, this author seems like a really cool guy. Also I somehow didn't realize it was the same person that did Maoyu - that gives me a lot of confidence that there will be lots of really interesting things going on with the world.

I wonder why he specifically wanted to know what foreigners thought of Naotsugu? Maybe worried that he comes off too pervy? So far he seems like a nice enough guy. It was kinda funny that when the guild leader started emote-ing all over him, his whole horndog persona broke down and he was just a shy average guy.


Man, this is just a great image.

I'd hypothesize that Naotsugu or the original concept is connected to a foreigner he knew.

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Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer
Welp, my opinion of this show just rose.

Autonomous Monster posted:

"Which MMORPGS did you get inspiration from?
You mentioned Everquest2 and it looks like there's some Dungeons and dragons, are there any more?
Did you also put in something from personal, in-game, experience?"

quote:

Everquest1,2 Ultima Online Diablo1,2 他にも沢山。
FF14も素敵なゲームにしようと頑張ってると思う。
Dungeons and dragonsはred boxのころからやっているよ。

------------------

>Everquest 1/2, Ultima, Online Diablo 1/2, among many others
>I really think they're trying hard to make FF14 into a great game.
>I've been playing DnD since red box

Hah, so I'm not crazy!

Rexides
Jul 25, 2011

This explains why the protagonist is the Wizard instead of the Fighter.

GloriousDemon
May 1, 2009
I like that the main character has like 5 spells we've seen so far and three of them he's used as just a light source.
I also like the call back to ultima online with the warp-in town guard system.


The main villain is gonna be a dude that broke the game as a bard prostitute, wait for it.

Endorph
Jul 22, 2009

If the dude's been playing D&D since red box, maybe the final battle will involve the Peasant Railgun.

DrakePegasus
Jan 30, 2009

It was Plundersaurus Rex's dream to be the greatest pirate dragon ever.

Endorph posted:

If the dude's been playing D&D since red box, maybe the final battle will involve the Peasant Railgun.

I know what this entails, but the name still brings to mind something funnier and even less ethical.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

DrakePegasus posted:

I know what this entails, but the name still brings to mind something funnier and even less ethical.

Now I realize what was missing from Saints Row IV.

Dan7el
Dec 7, 2008

Once again, all Shiroe casts is his loving Root spell. That and the blade enhancer are the only two spells I can recall him ever casting.

Interesting to see how the writers set us up with the Guardian's non-ignorable PvP taunt (or at least it's highly recommended not to ignore it at your own dire peril). That was really good.

Of course, Shiroe's Root has a very interesting twist to it. I've never seen one work like that before.

The best part, and I just realized this even though it's mentioned in every introduction, is that the land they are in is based on an actual map of Japan (the real world). I've always thought that would be a terrific idea. I know way too much about the actual layout of, say Crushbone, than I do Charlotte, NC. I'd much rather traverse a fantasy land that was based on reality than not. Great way to learn actual geography.

Good episode. Looks like our team may finally have gotten their healer -- albeit a very low level one. I wonder if they'll keep her.

Demicol
Nov 8, 2009

I just kept thinking
1)Do you get EXP from pvp kills? Serara did just kill a level 90 guy
2)If so what level is she now?

From the preview it looks like they are setting up some kind of twist for next episode?

ViggyNash
Oct 9, 2012
I really like the design of the strategic fights, but the fact that the fights are explained almost entirely through exposition is rather annoying. Also, while Root is a pretty cool spell, I'd like for Shiroe to use something other than that just for variety's sake. It's already getting rather old.

Bremen
Jul 20, 2006

Our God..... is an awesome God
I think Shiroe just really likes Thorn Vine Hostage and has spent a lot of time figuring out how to min/max the hell out of it.

see you tomorrow
Jun 27, 2009

Also it's an MMO and you kind of cast the same poo poo over and over again forever.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Thorn Vine Hostage is OP. A root that lasts longer than its cooldown and doesn't break on damage? If he has any sort of weak ranged attack at all he can easily solo any melee enemy with that.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

I'm really liking the fact that, in both PVP fights so far, Akatsuki is always hidden out of sight. Just like a ninja should be.

ViggyNash
Oct 9, 2012

Clarste posted:

Thorn Vine Hostage is OP. A root that lasts longer than its cooldown and doesn't break on damage? If he has any sort of weak ranged attack at all he can easily solo any melee enemy with that.

It's probably meant as some kind of bullshit good end game skill. Maybe it has a bullshit high mana cost to offset it? Then again, Shiroe used two of them back to back, so who knows.

Now that I think about it, why didn't he just do that in the beginning? Was he waiting for Naotsugi to mass agro the mooks? Akatsuki to take out the healers? They don't really explain it.

Desuwa
Jun 2, 2011

I'm telling my mommy. That pubbie doesn't do video games right!

ViggyNash posted:

Now that I think about it, why didn't he just do that in the beginning? Was he waiting for Naotsugi to mass agro the mooks? Akatsuki to take out the healers? They don't really explain it.

The only explanation I can come up with is that they wanted to crush the morale of the bandits. Just much more skilled players toying with a mob of poorer players to show how much better they are. As for why they did it? I guess they would probably just get overwhelmed if they were jumped by all of them at once and wanted to avoid it.

From what I saw they just didn't have the numbers (in terms of health, damage output) to beat them all in a straight fight.

They also bail the gently caress out and get four hours of gryphon flight between them and any pursuers before anyone can regroup, even with Shiroe not wanting to show off his rare mount.

veekie
Dec 25, 2007

Dice of Chaos

ViggyNash posted:

It's probably meant as some kind of bullshit good end game skill. Maybe it has a bullshit high mana cost to offset it? Then again, Shiroe used two of them back to back, so who knows.

Now that I think about it, why didn't he just do that in the beginning? Was he waiting for Naotsugi to mass agro the mooks? Akatsuki to take out the healers? They don't really explain it.

It's probably cheap, the Enchanter is supposed to have extremely good mp efficiency.

devtesla
Jan 2, 2012


Grimey Drawer

ViggyNash posted:

Now that I think about it, why didn't he just do that in the beginning? Was he waiting for Naotsugi to mass agro the mooks? Akatsuki to take out the healers? They don't really explain it.

They spent time setting up the cat's swashbuckler class and the status effects that he can use, I think they were waiting for those to come into effect before springing the thorns. Alone those would have only taken out just a big chunk of the bad guy's health, but with everything else coming together it became hilariously over powered.

Rexides
Jul 25, 2011

This last week I have been watching Arrested Development, Adventure Time and the last episode of Kill La Kill, and yet the hardest I had laughed was when I saw the PKers marching through town with their spoils hanging like banners. Talk about dedication to griefing.

But other than that, the show is the kind of esoteric bullshit that I can't give a single gently caress about. Seriously, "trapped in a virtual world" is the kind of premise that allows you to explore things like transgender-ism, people wanting to go back vs. those who want to escape their dull lives into this new world, and a myriad other issues relating to today's first world society which are put into new perspective when you consider the implications of a virtual reality, and yet what this show wastes it's time on is telling me how a spell in a game that doesn't even exist works.

I'll probably catch the next episode just to see what this "truth about the world" is, but I'll probably drop the show.

Sindai
Jan 24, 2007
i want to achieve immortality through not dying
I liked how they kept making us think that Serera's miniscule healing was going to be important somehow since Shiroe took the time to tell her what to do, then it turned out to make no difference at all. I assume he just wanted her to feel useful.

Desuwa
Jun 2, 2011

I'm telling my mommy. That pubbie doesn't do video games right!

Sindai posted:

I liked how they kept making us think that Serera's miniscule healing was going to be important somehow since Shiroe took the time to tell her what to do, then it turned out to make no difference at all. I assume he just wanted her to feel useful.

I assumed it was to lull the bandits into a false sense of security. "Their healing can't keep up with our damage and we can outheal them, it's only a matter of time."

He's not quite ERU-ERUFU but I refuse to believe he didn't see and immediately grasp the opportunity for Serara to step in when he noticed Demikas sitting at one health. He could have easily moved to defend himself but let her step in.

Pyronic
Oct 1, 2008

ROYAL RAINWHARRGARBL
Have they said if there's any XP gain from PVPing? Is Serara gonna jump like 20 levels from getting the final blow?

veekie
Dec 25, 2007

Dice of Chaos

Dan7el posted:

Good episode. Looks like our team may finally have gotten their healer -- albeit a very low level one. I wonder if they'll keep her.

Probably not permanently, they'd have to escort her all the way back, but based on the OP, it's more likely that they acquire Nyanta.

Mostly thinking in terms of the narrative, if they wanted, they could powerlevel her quite easily. Enchanter and Shaman both set up a bunch of effect over time, Swashbuckler has offensive debuffs, and finally with a Guardian to draw aggro...they can more or less trivialize most challenges. That's probably not conducive to keeping any sense that they might lose.

Desuwa posted:

The only explanation I can come up with is that they wanted to crush the morale of the bandits. Just much more skilled players toying with a mob of poorer players to show how much better they are. As for why they did it? I guess they would probably just get overwhelmed if they were jumped by all of them at once and wanted to avoid it.

From what I saw they just didn't have the numbers (in terms of health, damage output) to beat them all in a straight fight.

They also bail the gently caress out and get four hours of gryphon flight between them and any pursuers before anyone can regroup, even with Shiroe not wanting to show off his rare mount.

From what I can tell they engineered it to be a duel with their leader, to make them uncertain, then ganking their healers and long ranged attackers, before escaping, but making it look more like a departure in style. A sort of "if you keep this up, more elite players might come over and kick your rear end over and over" message.

veekie fucked around with this message at 09:15 on Oct 27, 2013

Darth Walrus
Feb 13, 2012

veekie posted:

Probably not permanently, they'd have to escort her all the way back, but based on the OP, it's more likely that they acquire Nyanta.

Mostly thinking in terms of the narrative, if they wanted, they could powerlevel her quite easily. Enchanter and Shaman both set up a bunch of effect over time, Swashbuckler has offensive debuffs, and finally with a Guardian to draw aggro...they can more or less trivialize most challenges. That's probably not conducive to keeping any sense that they might lose.


From what I can tell they engineered it to be a duel with their leader, to make them uncertain, then ganking their healers and long ranged attackers, before escaping, but making it look more like a departure in style. A sort of "if you keep this up, more elite players might come over and kick your rear end over and over" message.

Notice, also, how Shiroe bluffed about how close the bandits were to an army of pissed-off, vengeful Akihabarans. Not like those griffons are exactly common.

DrakePegasus
Jan 30, 2009

It was Plundersaurus Rex's dream to be the greatest pirate dragon ever.

Sindai posted:

I liked how they kept making us think that Serera's miniscule healing was going to be important somehow since Shiroe took the time to tell her what to do, then it turned out to make no difference at all. I assume he just wanted her to feel useful.

According to /a/ they cut a lot of details from this fight to save time. In the novel, Serera's spell gave everyone a noticeable healing aura for the entire fight. This made Delicious think his healers were still on the job...when they were actually already ganked by Akatsuki. The only HP he recovered after the first time was Serera's pitiful contribution.

Rondino
Mar 5, 2008
Other things different from the novel, probably because it's airing on an educational channel:
Serara getting the last hit on Demikas is an anime-original thing, actually. In the novels, Shiroe and Nyanta's combo fully killed Demikas. But also in the novels, people/monsters actually bleed, and when they die, their corpse sticks around for a while. So at the end of his speech to intimidate the PKers, Shiroe pulls out a knife and beheads Demikas' lifeless body.

Kind of understandable that they changed it. Other than that, it's been a pretty faithful adaptation so far, from what I can remember. I guess the giant rat-man battle in the ruins was actually manga-original content, but it fits well enough aside from making Shiroe spam Thorn Vine Hostage even more than he already did.

ViggyNash
Oct 9, 2012

DrakePegasus posted:

According to /a/ they cut a lot of details from this fight to save time. In the novel, Serera's spell gave everyone a noticeable healing aura for the entire fight. This made Delicious think his healers were still on the job...when they were actually already ganked by Akatsuki. The only HP he recovered after the first time was Serera's pitiful contribution.

Kinda silly that they wouldn't explain any of that, yet they kept in the scenes where they happen. It's a weird stretch to extrapolate that plan from what we saw happen.

But it's a really cool plan. Just bad execution on the director's part.

Desuwa
Jun 2, 2011

I'm telling my mommy. That pubbie doesn't do video games right!

DrakePegasus posted:

According to /a/ they cut a lot of details from this fight to save time.

See, when he kept saying to heal "everyone" I thought he was going for something tricky, though not specifically like this. Then when nothing was explained I just assumed he meant everyone to include Naotsugu who she hadn't seen yet, and it was just awkward phrasing or something. The anime has generally been good about explaining the tricks/strats they use, but this was by far the most intricate and interesting yet and they skipped on the explanation. I'm hoping Serara will ask what the point of her healing was and Shiroe will reveal that part of it next episode, maybe as they stop to camp on the way home.

I can understand why they changed the blood/beheading from the novel. That does sort of lead into why they kept Demikas alive for a bit longer and let Serara get the hit in, since it'd have the most impact.


Reading that does make me want to read the novels, though. Maybe some day they'll get translated.

Desuwa fucked around with this message at 22:33 on Oct 27, 2013

veekie
Dec 25, 2007

Dice of Chaos

DrakePegasus posted:

According to /a/ they cut a lot of details from this fight to save time. In the novel, Serera's spell gave everyone a noticeable healing aura for the entire fight. This made Delicious think his healers were still on the job...when they were actually already ganked by Akatsuki. The only HP he recovered after the first time was Serera's pitiful contribution.

That makes a great deal more sense.

Arianya
Nov 3, 2009

Whether Serara actually mechanically got the last hit depends how it deals with damage. Serara's attack on its own wouldn't deal enough to kill him, and the thorns seem to have a short delay, so it would theoretically go:

Serara's Attack --> Thorn Hit --> Demikas Hit --> Thorn Detonate
Pitiful Damage --> breaks --> barely hurts --> OHGODWTF

Which would make it Shiro's kill, so Serara would at best get participation XP... So shes probably gone up a few levels.

veekie
Dec 25, 2007

Dice of Chaos
His healthbar was at 1 hp though, if she could deal even 1 damage he dies.

glomkettle
Sep 24, 2013

I think the thorns had worn off by the time he tried to attack anyway.

Arianya
Nov 3, 2009

veekie posted:

His healthbar was at 1 hp though, if she could deal even 1 damage he dies.

Yes, but she was also level 19 or so, and he was level 90, most games with levels make it so that disparate a level difference you literally cannot hit the person for any damage.

veekie
Dec 25, 2007

Dice of Chaos
Depends on the game balance mechanism, and if there is a minimum chip damage. Based on the Nezumi enemies in the dungeon, they appear to pose a threat to high level players in sufficiently large numbers at least, and the level gap is about the same as Serara to Demikas.
It also depends on how damage is calculated, if it's mainly armor and shield based, then the monk being stuck with lighter armors is pretty important when the debuffs dropped his evasion to nothing.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Most games I've played give huge XP penalties for partying with higher leveled folks, precisely to prevent anyone from, for example, leveling up multiple times from a single enemy. I sincerely doubt anything like that is even remotely possible, because otherwise paying high level people to throw PVP fights would become the de facto method of leveling. It's not like they suffer any consequences for dying, so why wouldn't they agree to help?

veekie
Dec 25, 2007

Dice of Chaos
Hard to tell anything about the leveling, partying and loot mechanics so far, since our main characters are level capped, and not going to care about XP or the drops from the low level mooks they've been stomping so far. Anyone can clarify on those mechanical matters from the LN?

Pyronic
Oct 1, 2008

ROYAL RAINWHARRGARBL

veekie posted:

Hard to tell anything about the leveling, partying and loot mechanics so far, since our main characters are level capped, and not going to care about XP or the drops from the low level mooks they've been stomping so far. Anyone can clarify on those mechanical matters from the LN?

they were hard capped prior to this expansion releasing so its conceivable that they'll be able to level up to 99 or 100 now, but haven't exactly been grinding level appropriate mobs to do so.

Blhue
Apr 22, 2008

Fallen Rib
I think they probably would have talked about it if there were an increase in the level cap.

nielsm
Jun 1, 2009



Another thing that hasn't been touched at all is MP. What means of recovery are there, and how viable would a strategy of draining an opponent's MP bar be? They'll probably introduce a traditional attack-spell caster at some point and touch on it, but it's the thing that has stuck out to me the most so far.

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veekie
Dec 25, 2007

Dice of Chaos
Well it was mentioned that Enchanter and Shaman classes are incredibly MP efficient. Presumably the blast heavy types burn their MP real fast.

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