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Ahaha, this even has the sort of blaise guitar noodling of Dwarf Fortress for a soundtrack.
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# ¿ Oct 15, 2013 20:45 |
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# ¿ Apr 29, 2024 06:41 |
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Streaming here for who knows how long.
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# ¿ Oct 15, 2013 20:57 |
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Hah, placing a reactor crashed the game. I'll stream more of it at a later date when I'm not playing like an idiot.
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# ¿ Oct 15, 2013 21:26 |
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Deadmeat5150 posted:You too? That's what crashed me. Amusingly it's not actually necessary because power doesn't work right now. Woops! Orv fucked around with this message at 21:42 on Oct 15, 2013 |
# ¿ Oct 15, 2013 21:34 |
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So uh, couple things. A: Seems people don't care if another person is in the tile. B: The guy who they're talking about fondly? Is the corpse at their feet.
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# ¿ Oct 15, 2013 22:33 |
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Len posted:Am I missing something or is there no way to pan the camera? My arrow keys aren't doing it nor is moving the mouse to the edge of the screen. Right-click hold.
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# ¿ Oct 15, 2013 23:12 |
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Doctor Schnabel posted:What happens with my building materials when all the nearby asteroids get mined out? Do more come floating along, or do I have to trade or salvage or something? At the moment either nothing, or you strip apart derelicts. That's pretty much where the game ends currently, unless I just didn't wait long enough for more to show up.
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# ¿ Oct 15, 2013 23:35 |
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People love management sims, and people love DF because it's insane and has all these mostly coincidental occurrences and stories as a result of being completely batshit. A better controlling and better looking management sim with the same capacity for crazy stories as DF is something a lot of people want. Whether any of the four trillion offshoots that have sprung in the last couple years manage to deliver anything as ridiculous is I suppose a matter for the not-so-distant future.
Orv fucked around with this message at 01:00 on Oct 16, 2013 |
# ¿ Oct 16, 2013 00:58 |
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Deadmeat5150 posted:So I've been ignoring several derelicts that showed up and sort of clustered together because pirates just LOVED my rear end. I finally broke into all of them and UNLEASHED A PLAGUE OF PARASITES. I have no starbase any more. They just wanted some booty!
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# ¿ Oct 16, 2013 01:02 |
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Zoinker posted:Ahh, the FTL methodology. If it isn't already in, I hope they add in the ability to manually open/close airlocks so the players can turn their starbases into the convoluted deathtraps they're obviously meant to be. Doors are manually lockable and can be forced open as well. The music is fairly generic space ambiance currently, I'd hold off. Police Automaton posted:Well not bad but to call itself the Dwarf Fortress of space or whatever? Not that dwarf fortress is playable or even that much fun, but this game feels more like one of these iPad games that you play for a bit, not really like a Dwarf Fortress or even Space Station 13. Might make it more marketable though. It's sad that goons always go "WOAH MUST BUY MUST BUY MUST BUY" at basically every indie or small studio title, it makes it more difficult to part the quality from the noise. It's a quite early alpha, and pretty much everyone playing has said that. It's got some promise, especially if the can implement even 70% of their desired features list, but after tooling around with it for a while more I'd definitely urge people to hold off for the time being.
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# ¿ Oct 16, 2013 01:32 |
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Luigi Thirty posted:Some moron miner set the asteroid refinery on fire and the station burned down while builders and miners kept on mining around the fire. You don't! At least not for an alpha or two.
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# ¿ Oct 16, 2013 02:22 |
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Filthy Monkey posted:My mechanic seems to destroy equipment 3/4 of the time, and repair things 1/4 of the time. He just broke one of the oxygen dealies. He is 3* too, and the best mechanic I have. Yeah that could stand to be tuned a bit. Even a 4 star tech only repairs things about 60% of the time.
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# ¿ Oct 16, 2013 02:43 |
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AlternateAccount posted:Any idea how to run this in a window in OSX? What's the equivalent of My Docs on OSX? Presumably either in there or in the game folder itself is a file called bootconfig.cfg that you can open with a text editor and change launchfullscreen to false.
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# ¿ Oct 16, 2013 03:33 |
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No you see Early Access is the devil.
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# ¿ Oct 16, 2013 23:43 |
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WeLandedOnTheMoon! posted:Is this worth a purchase in its current state or should i give it a few months? My recommendation would be grab a Double Fine game (Psychonauts if you haven't played it) during the upcoming Fall sale and then grab DF-9 when it gets a little further on.
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# ¿ Oct 18, 2013 00:38 |
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YourAverageJoe posted:And you're trying to make it sound like a bad thing. It's not a DF-alike without tantrum spirals.
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# ¿ Jan 17, 2014 23:52 |
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It's really unfortunate how long this is taking, because as much as Rimworld and Prison Architect are better games, I like the style of Spacebase so much. And Hume is correct, Spacebase is probably something the two devs work on for a little while each day or a couple times week. Additionally, given that all the other released Fortnight games were at some point picked up by a larger entity, Costume Quest and Stacking by THQ, and Trenched by Microsoft, they probably don't have the resources necessary to develop a full-fledged adventure game and three others. Still kinda lovely. E: Actually I was mistaken, Hack and Slash is also being done entirely in-house, so who knows. Though that isn't exactly on full blast either.
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# ¿ Sep 1, 2014 01:45 |
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# ¿ Apr 29, 2024 06:41 |
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pnumoman posted:So what exactly did they promise in the beginning, when people were literally throwing money at them? I mean, this early access bullshit is a dumb way to spend your money no matter what, but I want to know if there's some real justification for this gnashing of teeth. http://web.archive.org/web/20131018054131/http://spacebasedf9.com/devplans "Nothing on this list is carved in stone, and we can't promise any date or when it might go in game." Doesn't make it less lovely. Especially when a lot of stuff on that list that isn't in could be done with very little effort.
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# ¿ Sep 18, 2014 15:45 |